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// QOutputDevPixmap.h
// Copyright (C) 2003 Christophe Devriese <oelewapperke@oelewapperke.org>
// This library is free software; you can redistribute it and/or
// modify it under the terms of the GNU Lesser General Public
// License as published by the Free Software Foundation; either
// version 2.1 of the License, or (at your option) any later version.
// This library is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
// Lesser General Public License for more details.
// You should have received a copy of the GNU Lesser General Public
// License along with this library; if not, write to the Free Software
// Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA
// 02111-1307 USA
//========================================================================
//
// XOutputDev.h
//
// Copyright 1996 Derek B. Noonburg
//
//========================================================================
#ifndef QOUTPUTDEVPIXMAP_H
#define QOUTPUTDEVPIXMAP_H
#ifdef __GNUC__
#pragma interface
#endif
#include "aconf.h"
#include <stddef.h>
class Object;
#include "config.h"
#include "CharTypes.h"
#include "GlobalParams.h"
#include "OutputDev.h"
class GString;
class GList;
struct GfxRGB;
class GfxFont;
class GfxSubpath;
class TextPage;
class XOutputFontCache;
class Link;
class Catalog;
class DisplayFontParam;
class UnicodeMap;
class CharCodeToUnicode;
class QPainter;
class QPixmap;
class QPointArray;
#include <qstring.h>
#include <qrect.h>
typedef double fp_t;
class QOutputDevPixmap : public OutputDev {
public:
// Constructor.
QOutputDevPixmap( );
// Destructor.
virtual ~QOutputDevPixmap();
//---- get info about output device
// Does this device use upside-down coordinates?
// (Upside-down means (0,0) is the top left corner of the page.)
virtual GBool upsideDown() { return gTrue; }
// Does this device use drawChar() or drawString()?
virtual GBool useDrawChar() { return gTrue; }
// Does this device use beginType3Char/endType3Char? Otherwise,
// text in Type 3 fonts will be drawn with drawChar/drawString.
virtual GBool interpretType3Chars() { return gFalse; }
// Does this device need non-text content?
virtual GBool needNonText() { return gFalse; }
//----- initialization and control
// Start a page.
virtual void startPage(int pageNum, GfxState *state);
// End a page.
virtual void endPage();
//----- link borders
virtual void drawLink(Link *link, Catalog /* *catalog */);
//----- save/restore graphics state
virtual void saveState(GfxState *state);
virtual void restoreState(GfxState *state);
//----- update graphics state
virtual void updateAll(GfxState *state);
virtual void updateCTM(GfxState *state, fp_t m11, fp_t m12,
fp_t m21, fp_t m22, fp_t m31, fp_t m32);
virtual void updateLineDash(GfxState *state);
virtual void updateFlatness(GfxState *state);
virtual void updateLineJoin(GfxState *state);
virtual void updateLineCap(GfxState *state);
virtual void updateMiterLimit(GfxState *state);
virtual void updateLineWidth(GfxState *state);
virtual void updateFillColor(GfxState *state);
virtual void updateStrokeColor(GfxState *state);
//----- update text state
virtual void updateFont(GfxState *state);
//----- path painting
virtual void stroke(GfxState *state);
virtual void fill(GfxState *state);
virtual void eoFill(GfxState *state);
//----- path clipping
virtual void clip(GfxState *state);
virtual void eoClip(GfxState *state);
//----- text drawing
virtual void beginString(GfxState *state, GString *s);
virtual void endString(GfxState *state);
virtual void drawChar(GfxState *state, fp_t x, fp_t y,
fp_t dx, fp_t dy,
fp_t originX, fp_t originY,
CharCode code, Unicode *u, int uLen);
//----- image drawing
virtual void drawImageMask(GfxState *state, Object *ref, Stream *str,
int width, int height, GBool invert,
GBool inlineImg);
virtual void drawImage(GfxState *state, Object *ref, Stream *str,
int width, int height, GfxImageColorMap *colorMap,
int *maskColors, GBool inlineImg);
// Find a string. If <top> is true, starts looking at <l>,<t>;
// otherwise starts looking at top of page. If <bottom> is true,
// stops looking at <l+w-1>,<t+h-1>; otherwise stops looking at bottom
// of page. If found, sets the text bounding rectange and returns
// true; otherwise returns false.
GBool findText ( Unicode *s, int len, GBool top, GBool bottom, int *xMin, int *yMin, int *xMax, int *yMax );
//----- special QT access
bool findText ( const QString &str, int &l, int &t, int &w, int &h, bool top = 0, bool bottom = 0 );
bool findText ( const QString &str, QRect &r, bool top = 0, bool bottom = 0 );
// Get the text which is inside the specified rectangle.
QString getText ( int left, int top, int width, int height );
QString getText ( const QRect &r );
public:
QPixmap * getPixmap() const { return m_pixmap; };
private:
QPixmap * m_pixmap; // pixmap to draw into
QPainter * m_painter; // painter to draw to the pixmap
TextPage * m_text; // text from the current page
private:
QFont matchFont ( GfxFont *, fp_t m11, fp_t m12, fp_t m21, fp_t m22 );
void updateLineAttrs ( GfxState *state, GBool updateDash );
void doFill ( GfxState *state, bool winding );
void doClip ( GfxState *state, bool winding );
int convertPath ( GfxState *state, QPointArray &points, QMemArray<int> &lengths );
int convertSubpath ( GfxState *state, GfxSubpath *subpath, QPointArray &points );
};
#endif // QOUTPUTDEVPIXMAP