// QOutputDevPixmap.h // Copyright (C) 2003 Christophe Devriese // This library is free software; you can redistribute it and/or // modify it under the terms of the GNU Lesser General Public // License as published by the Free Software Foundation; either // version 2.1 of the License, or (at your option) any later version. // This library is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU // Lesser General Public License for more details. // You should have received a copy of the GNU Lesser General Public // License along with this library; if not, write to the Free Software // Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA // 02111-1307 USA //======================================================================== // // XOutputDev.h // // Copyright 1996 Derek B. Noonburg // //======================================================================== #ifndef QOUTPUTDEVPIXMAP_H #define QOUTPUTDEVPIXMAP_H #ifdef __GNUC__ #pragma interface #endif #include "aconf.h" #include class Object; #include "config.h" #include "CharTypes.h" #include "GlobalParams.h" #include "OutputDev.h" class GString; class GList; struct GfxRGB; class GfxFont; class GfxSubpath; class TextPage; class XOutputFontCache; class Link; class Catalog; class DisplayFontParam; class UnicodeMap; class CharCodeToUnicode; class QPainter; class QPixmap; class QPointArray; #include #include typedef double fp_t; class QOutputDevPixmap : public OutputDev { public: // Constructor. QOutputDevPixmap( ); // Destructor. virtual ~QOutputDevPixmap(); //---- get info about output device // Does this device use upside-down coordinates? // (Upside-down means (0,0) is the top left corner of the page.) virtual GBool upsideDown() { return gTrue; } // Does this device use drawChar() or drawString()? virtual GBool useDrawChar() { return gTrue; } // Does this device use beginType3Char/endType3Char? Otherwise, // text in Type 3 fonts will be drawn with drawChar/drawString. virtual GBool interpretType3Chars() { return gFalse; } // Does this device need non-text content? virtual GBool needNonText() { return gFalse; } //----- initialization and control // Start a page. virtual void startPage(int pageNum, GfxState *state); // End a page. virtual void endPage(); //----- link borders virtual void drawLink(Link *link, Catalog /* *catalog */); //----- save/restore graphics state virtual void saveState(GfxState *state); virtual void restoreState(GfxState *state); //----- update graphics state virtual void updateAll(GfxState *state); virtual void updateCTM(GfxState *state, fp_t m11, fp_t m12, fp_t m21, fp_t m22, fp_t m31, fp_t m32); virtual void updateLineDash(GfxState *state); virtual void updateFlatness(GfxState *state); virtual void updateLineJoin(GfxState *state); virtual void updateLineCap(GfxState *state); virtual void updateMiterLimit(GfxState *state); virtual void updateLineWidth(GfxState *state); virtual void updateFillColor(GfxState *state); virtual void updateStrokeColor(GfxState *state); //----- update text state virtual void updateFont(GfxState *state); //----- path painting virtual void stroke(GfxState *state); virtual void fill(GfxState *state); virtual void eoFill(GfxState *state); //----- path clipping virtual void clip(GfxState *state); virtual void eoClip(GfxState *state); //----- text drawing virtual void beginString(GfxState *state, GString *s); virtual void endString(GfxState *state); virtual void drawChar(GfxState *state, fp_t x, fp_t y, fp_t dx, fp_t dy, fp_t originX, fp_t originY, CharCode code, Unicode *u, int uLen); //----- image drawing virtual void drawImageMask(GfxState *state, Object *ref, Stream *str, int width, int height, GBool invert, GBool inlineImg); virtual void drawImage(GfxState *state, Object *ref, Stream *str, int width, int height, GfxImageColorMap *colorMap, int *maskColors, GBool inlineImg); // Find a string. If is true, starts looking at ,; // otherwise starts looking at top of page. If is true, // stops looking at ,; otherwise stops looking at bottom // of page. If found, sets the text bounding rectange and returns // true; otherwise returns false. GBool findText ( Unicode *s, int len, GBool top, GBool bottom, int *xMin, int *yMin, int *xMax, int *yMax ); //----- special QT access bool findText ( const QString &str, int &l, int &t, int &w, int &h, bool top = 0, bool bottom = 0 ); bool findText ( const QString &str, QRect &r, bool top = 0, bool bottom = 0 ); // Get the text which is inside the specified rectangle. QString getText ( int left, int top, int width, int height ); QString getText ( const QRect &r ); public: QPixmap * getPixmap() const { return m_pixmap; }; private: QPixmap * m_pixmap; // pixmap to draw into QPainter * m_painter; // painter to draw to the pixmap TextPage * m_text; // text from the current page private: QFont matchFont ( GfxFont *, fp_t m11, fp_t m12, fp_t m21, fp_t m22 ); void updateLineAttrs ( GfxState *state, GBool updateDash ); void doFill ( GfxState *state, bool winding ); void doClip ( GfxState *state, bool winding ); int convertPath ( GfxState *state, QPointArray &points, QMemArray &lengths ); int convertSubpath ( GfxState *state, GfxSubpath *subpath, QPointArray &points ); }; #endif // QOUTPUTDEVPIXMAP