Use unique variable name to avoid shadowing

wilder
Kurt Hindenburg 4 years ago
parent 7360503f01
commit 9541d2eb2c
  1. 4
      src/terminalDisplay/TerminalPainter.cpp

@ -149,8 +149,8 @@ void TerminalPainter::drawContents(Character *image,
// univec intentionally not modified - trailing spaces are meaningless
len++;
while (isInsideDrawArea(x + len)) {
const Character next_char = image[m_parentDisplay->loc(x + len, y)];
if (next_char.character == ' ' && char_value.hasSameColors(next_char) && char_value.hasSameRendition(next_char)) {
const Character next_char_gp = image[m_parentDisplay->loc(x + len, y)];
if (next_char_gp.character == ' ' && char_value.hasSameColors(next_char_gp) && char_value.hasSameRendition(next_char_gp)) {
len++;
} else {
break;

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