From 9541d2eb2c95e96d14b1fc70c71e53aefdea2040 Mon Sep 17 00:00:00 2001 From: Kurt Hindenburg Date: Sun, 29 May 2022 21:17:04 -0400 Subject: [PATCH] Use unique variable name to avoid shadowing --- src/terminalDisplay/TerminalPainter.cpp | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/src/terminalDisplay/TerminalPainter.cpp b/src/terminalDisplay/TerminalPainter.cpp index aefe22c7..f83abc0e 100644 --- a/src/terminalDisplay/TerminalPainter.cpp +++ b/src/terminalDisplay/TerminalPainter.cpp @@ -149,8 +149,8 @@ void TerminalPainter::drawContents(Character *image, // univec intentionally not modified - trailing spaces are meaningless len++; while (isInsideDrawArea(x + len)) { - const Character next_char = image[m_parentDisplay->loc(x + len, y)]; - if (next_char.character == ' ' && char_value.hasSameColors(next_char) && char_value.hasSameRendition(next_char)) { + const Character next_char_gp = image[m_parentDisplay->loc(x + len, y)]; + if (next_char_gp.character == ' ' && char_value.hasSameColors(next_char_gp) && char_value.hasSameRendition(next_char_gp)) { len++; } else { break;