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//////////////////////////////////////////////////////////////////////////////
// breezescrollbarengine.cpp
// stores event filters and maps widgets to timelines for animations
// -------------------
//
// Copyright (c) 2009 Hugo Pereira Da Costa <hugo.pereira@free.fr>
//
// Permission is hereby granted, free of charge, to any person obtaining a copy
// of this software and associated documentation files (the "Software"), to
// deal in the Software without restriction, including without limitation the
// rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
// sell copies of the Software, and to permit persons to whom the Software is
// furnished to do so, subject to the following conditions:
//
// The above copyright notice and this permission notice shall be included in
// all copies or substantial portions of the Software.
//
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
// IN THE SOFTWARE.
//////////////////////////////////////////////////////////////////////////////
#include "breezescrollbarengine.h"
#include "breezescrollbarengine.moc"
#include <QEvent>
namespace Breeze
{
//____________________________________________________________
bool ScrollBarEngine::registerWidget( QWidget* widget )
{
// check widget
/*
note: widget is registered even if animation is disabled because BreezeScrollBarData
is also used in non-animated mode to store arrow rect for hover highlight
*/
if( !widget ) return false;
// create new data class
if( !_data.contains( widget ) ) _data.insert( widget, new ScrollBarData( this, widget, duration() ), enabled() );
// connect destruction signal
connect( widget, SIGNAL(destroyed(QObject*)), this, SLOT(unregisterWidget(QObject*)), Qt::UniqueConnection );
return true;
}
//____________________________________________________________
bool ScrollBarEngine::isAnimated( const QObject* object, QStyle::SubControl control )
{
if( DataMap<ScrollBarData>::Value data = _data.find( object ) )
{
if( Animation::Pointer animation = data.data()->animation( control ) ) return animation.data()->isRunning();
}
return false;
}
}