////////////////////////////////////////////////////////////////////////////// // breezescrollbarengine.cpp // stores event filters and maps widgets to timelines for animations // ------------------- // // Copyright (c) 2009 Hugo Pereira Da Costa // // Permission is hereby granted, free of charge, to any person obtaining a copy // of this software and associated documentation files (the "Software"), to // deal in the Software without restriction, including without limitation the // rights to use, copy, modify, merge, publish, distribute, sublicense, and/or // sell copies of the Software, and to permit persons to whom the Software is // furnished to do so, subject to the following conditions: // // The above copyright notice and this permission notice shall be included in // all copies or substantial portions of the Software. // // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING // FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS // IN THE SOFTWARE. ////////////////////////////////////////////////////////////////////////////// #include "breezescrollbarengine.h" #include "breezescrollbarengine.moc" #include namespace Breeze { //____________________________________________________________ bool ScrollBarEngine::registerWidget( QWidget* widget ) { // check widget /* note: widget is registered even if animation is disabled because BreezeScrollBarData is also used in non-animated mode to store arrow rect for hover highlight */ if( !widget ) return false; // create new data class if( !_data.contains( widget ) ) _data.insert( widget, new ScrollBarData( this, widget, duration() ), enabled() ); // connect destruction signal connect( widget, SIGNAL(destroyed(QObject*)), this, SLOT(unregisterWidget(QObject*)), Qt::UniqueConnection ); return true; } //____________________________________________________________ bool ScrollBarEngine::isAnimated( const QObject* object, QStyle::SubControl control ) { if( DataMap::Value data = _data.find( object ) ) { if( Animation::Pointer animation = data.data()->animation( control ) ) return animation.data()->isRunning(); } return false; } }