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#ifndef breezespinbox_data_h
#define breezespinbox_data_h
/*************************************************************************
* Copyright (C) 2014 by Hugo Pereira Da Costa <hugo.pereira@free.fr> *
* *
* This program is free software; you can redistribute it and/or modify *
* it under the terms of the GNU General Public License as published by *
* the Free Software Foundation; either version 2 of the License, or *
* (at your option) any later version. *
* *
* This program is distributed in the hope that it will be useful, *
* but WITHOUT ANY WARRANTY; without even the implied warranty of *
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the *
* GNU General Public License for more details. *
* *
* You should have received a copy of the GNU General Public License *
* along with this program; if not, write to the *
* Free Software Foundation, Inc., *
* 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA . *
*************************************************************************/
#include "breezeanimationdata.h"
#include <QStyle>
namespace Breeze
{
//* handles spinbox arrows hover
class SpinBoxData: public AnimationData
{
Q_OBJECT
//* declare opacity property
Q_PROPERTY( qreal upArrowOpacity READ upArrowOpacity WRITE setUpArrowOpacity )
Q_PROPERTY( qreal downArrowOpacity READ downArrowOpacity WRITE setDownArrowOpacity )
public:
//* constructor
SpinBoxData( QObject*, QWidget*, int );
//* destructor
virtual ~SpinBoxData()
{}
//* animation state
virtual bool updateState( QStyle::SubControl subControl, bool value )
{
if( subControl == QStyle::SC_SpinBoxUp ) return _upArrowData.updateState( value );
else if( subControl == QStyle::SC_SpinBoxDown ) return _downArrowData.updateState( value );
else return false;
}
//* animation state
virtual bool isAnimated( QStyle::SubControl subControl ) const
{
return(
( subControl == QStyle::SC_SpinBoxUp && upArrowAnimation().data()->isRunning() ) ||
( subControl == QStyle::SC_SpinBoxDown && downArrowAnimation().data()->isRunning() ) );
}
//* opacity
virtual qreal opacity( QStyle::SubControl subControl ) const
{
if( subControl == QStyle::SC_SpinBoxUp ) return upArrowOpacity();
else if( subControl == QStyle::SC_SpinBoxDown ) return downArrowOpacity();
else return OpacityInvalid;
}
//* duration
virtual void setDuration( int duration )
{
upArrowAnimation().data()->setDuration( duration );
downArrowAnimation().data()->setDuration( duration );
}
//*@name up arrow animation
//@{
//* opacity
qreal upArrowOpacity() const
{ return _upArrowData._opacity; }
//* opacity
void setUpArrowOpacity( qreal value )
{
value = digitize( value );
if( _upArrowData._opacity == value ) return;
_upArrowData._opacity = value;
setDirty();
}
//* animation
Animation::Pointer upArrowAnimation() const
{ return _upArrowData._animation; }
//@}
//*@name down arrow animation
//@{
//* opacity
qreal downArrowOpacity() const
{ return _downArrowData._opacity; }
//* opacity
void setDownArrowOpacity( qreal value )
{
value = digitize( value );
if( _downArrowData._opacity == value ) return;
_downArrowData._opacity = value;
setDirty();
}
//* animation
Animation::Pointer downArrowAnimation() const
{ return _downArrowData._animation; }
//@}
private:
//* container for needed animation data
class Data
{
public:
//* default constructor
Data():
_state( false ),
_opacity(0)
{}
//* state
bool updateState( bool );
//* arrow state
bool _state;
//* animation
Animation::Pointer _animation;
//* opacity
qreal _opacity;
};
//* up arrow data
Data _upArrowData;
//* down arrow data
Data _downArrowData;
};
}
#endif