Add proximity support.

When one of the tools comes into proximity, queue up a proximity event and
send it accordingly.

Includes special handling for tablets that do not send axes with tools
(#29645)

Some tablets send axis values, then EV_SYN, and in the next event the
BTN_TOOL_PEN/BTN_TOUCH, etc. For these tablets, the cursor doesn't move as
coordinates while not in proximity are ignored.

Buffer coordinates received while out-of-proximity and if we get a proximity
event without other coordinates, re-use the last ones received.

X.Org Bug 29645 <http://bugs.freedesktop.org/show_bug.cgi?id=29645>

Signed-off-by: Peter Hutterer <peter.hutterer@who-t.net>
Reviewed-by: Chris Bagwell <chris@cnpbagwell.com>
Reviewed-by: Benjamin Tissoires <tissoire@cena.fr>
master
Peter Hutterer 16 years ago
parent 185ad42078
commit b48f4c41c0
  1. 118
      src/evdev.c
  2. 5
      src/evdev.h

@ -322,7 +322,18 @@ EvdevQueueButtonEvent(InputInfoPtr pInfo, int button, int value)
pQueue->key = button;
pQueue->val = value;
}
}
void
EvdevQueueProximityEvent(InputInfoPtr pInfo, int value)
{
EventQueuePtr pQueue;
if ((pQueue = EvdevNextInQueue(pInfo)))
{
pQueue->type = EV_QUEUE_PROXIMITY;
pQueue->key = 0;
pQueue->val = value;
}
}
/**
@ -459,6 +470,70 @@ EvdevProcessValuators(InputInfoPtr pInfo, int v[MAX_VALUATORS], int *num_v,
}
}
static void
EvdevProcessProximityEvent(InputInfoPtr pInfo, struct input_event *ev)
{
EvdevPtr pEvdev = pInfo->private;
pEvdev->prox = 1;
EvdevQueueProximityEvent(pInfo, ev->value);
}
/**
* Proximity handling is rather weird because of tablet-specific issues.
* Some tablets, notably Wacoms, send a 0/0 coordinate in the same EV_SYN as
* the out-of-proximity notify. We need to ignore those, hence we only
* actually post valuator events when we're in proximity.
*
* Other tablets send the x/y coordinates, then EV_SYN, then the proximity
* event. For those, we need to remember x/y to post it when the proximity
* comes.
*
* If we're not in proximity and we get valuator events, remember that, they
* won't be posted though. If we move into proximity without valuators, use
* the last ones we got and let the rest of the code post them.
*/
static int
EvdevProcessProximityState(InputInfoPtr pInfo)
{
EvdevPtr pEvdev = pInfo->private;
int prox_state = 0;
int i;
/* no proximity change in the queue */
if (!pEvdev->prox)
{
if (pEvdev->abs && !pEvdev->proximity)
pEvdev->abs_prox = pEvdev->abs;
return 0;
}
for (i = 0; i < pEvdev->num_queue; i++)
{
if (pEvdev->queue[i].type == EV_QUEUE_PROXIMITY)
{
prox_state = pEvdev->queue[i].val;
break;
}
}
if ((prox_state && !pEvdev->proximity) ||
(!prox_state && pEvdev->proximity))
{
/* We're about to go into/out of proximity but have no abs events
* within the EV_SYN. Use the last coordinates we have. */
if (!pEvdev->abs && pEvdev->abs_prox)
{
pEvdev->abs = pEvdev->abs_prox;
pEvdev->abs_prox = 0;
}
}
pEvdev->proximity = prox_state;
return 1;
}
/**
* Take a button input event and process it accordingly.
*/
@ -583,6 +658,7 @@ EvdevProcessKeyEvent(InputInfoPtr pInfo, struct input_event *ev)
return;
switch (ev->code) {
/* keep this list in sync with InitProximityClassDeviceStruct */
case BTN_TOOL_PEN:
case BTN_TOOL_RUBBER:
case BTN_TOOL_BRUSH:
@ -591,7 +667,7 @@ EvdevProcessKeyEvent(InputInfoPtr pInfo, struct input_event *ev)
case BTN_TOOL_FINGER:
case BTN_TOOL_MOUSE:
case BTN_TOOL_LENS:
pEvdev->proximity = value ? ev->code : 0;
EvdevProcessProximityEvent(pInfo, ev);
break;
case BTN_TOUCH:
@ -645,6 +721,27 @@ EvdevPostAbsoluteMotionEvents(InputInfoPtr pInfo, int num_v, int first_v,
}
}
static void
EvdevPostProximityEvents(InputInfoPtr pInfo, int which, int num_v, int first_v,
int v[MAX_VALUATORS])
{
int i;
EvdevPtr pEvdev = pInfo->private;
for (i = 0; pEvdev->prox && i < pEvdev->num_queue; i++) {
switch (pEvdev->queue[i].type) {
case EV_QUEUE_KEY:
case EV_QUEUE_BTN:
break;
case EV_QUEUE_PROXIMITY:
if (pEvdev->queue[i].val == which)
xf86PostProximityEventP(pInfo->dev, which, first_v, num_v,
v + first_v);
break;
}
}
}
/**
* Post the queued key/button events.
*/
@ -672,6 +769,8 @@ static void EvdevPostQueuedEvents(InputInfoPtr pInfo, int num_v, int first_v,
xf86PostButtonEvent(pInfo->dev, 0, pEvdev->queue[i].key,
pEvdev->queue[i].val, 0, 0);
break;
case EV_QUEUE_PROXIMITY:
break;
}
}
}
@ -687,17 +786,23 @@ EvdevProcessSyncEvent(InputInfoPtr pInfo, struct input_event *ev)
int v[MAX_VALUATORS] = {};
EvdevPtr pEvdev = pInfo->private;
EvdevProcessProximityState(pInfo);
EvdevProcessValuators(pInfo, v, &num_v, &first_v);
EvdevPostProximityEvents(pInfo, TRUE, num_v, first_v, v);
EvdevPostRelativeMotionEvents(pInfo, num_v, first_v, v);
EvdevPostAbsoluteMotionEvents(pInfo, num_v, first_v, v);
EvdevPostQueuedEvents(pInfo, num_v, first_v, v);
EvdevPostProximityEvents(pInfo, FALSE, num_v, first_v, v);
memset(pEvdev->delta, 0, sizeof(pEvdev->delta));
memset(pEvdev->queue, 0, sizeof(pEvdev->queue));
pEvdev->num_queue = 0;
pEvdev->abs = 0;
pEvdev->rel = 0;
pEvdev->prox = 0;
}
/**
@ -1226,6 +1331,17 @@ EvdevAddAbsClass(DeviceIntPtr device)
free(atoms);
/* keep this list in sync with EvdevProcessKeyEvent */
if (TestBit(BTN_TOOL_PEN, pEvdev->key_bitmask) ||
TestBit(BTN_TOOL_RUBBER, pEvdev->key_bitmask) ||
TestBit(BTN_TOOL_BRUSH, pEvdev->key_bitmask) ||
TestBit(BTN_TOOL_PENCIL, pEvdev->key_bitmask) ||
TestBit(BTN_TOOL_AIRBRUSH, pEvdev->key_bitmask) ||
TestBit(BTN_TOOL_FINGER, pEvdev->key_bitmask) ||
TestBit(BTN_TOOL_MOUSE, pEvdev->key_bitmask) ||
TestBit(BTN_TOOL_LENS, pEvdev->key_bitmask))
InitProximityClassDeviceStruct(device);
if (!InitPtrFeedbackClassDeviceStruct(device, EvdevPtrCtrlProc))
return !Success;

@ -109,6 +109,7 @@ typedef struct {
enum {
EV_QUEUE_KEY, /* xf86PostKeyboardEvent() */
EV_QUEUE_BTN, /* xf86PostButtonEvent() */
EV_QUEUE_PROXIMITY, /* xf86PostProximityEvent() */
} type;
int key; /* May be either a key code or button number. */
int val; /* State of the key/button; pressed or released. */
@ -131,7 +132,8 @@ typedef struct {
BOOL invert_y;
int delta[REL_CNT];
unsigned int abs, rel;
unsigned int abs, rel, prox;
unsigned int abs_prox; /* valuators posted while out of prox? */
/* XKB stuff has to be per-device rather than per-driver */
#if GET_ABI_MAJOR(ABI_XINPUT_VERSION) < 5
@ -198,6 +200,7 @@ typedef struct {
/* Event posting functions */
void EvdevQueueKbdEvent(InputInfoPtr pInfo, struct input_event *ev, int value);
void EvdevQueueButtonEvent(InputInfoPtr pInfo, int button, int value);
void EvdevQueueProximityEvent(InputInfoPtr pInfo, int value);
void EvdevPostButtonEvent(InputInfoPtr pInfo, int button, int value);
void EvdevQueueButtonClicks(InputInfoPtr pInfo, int button, int count);
void EvdevPostRelativeMotionEvents(InputInfoPtr pInfo, int num_v, int first_v,

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