Make the slot-state per slot

The previous approach only had the slot state for the current slot. If we
changed slots, that means we lost the information if the slot was ever
initialized. If the ABS_MT_TRACKING_ID was never received, the slot would
still update and try to send events (which the server refused with a warning).

Avoid this by having a per-slot state and a dirty bit that tells us if the
current slot updated at all. If we don't get the tracking ID, leave the slot
empty and refuse any further events from that touch.

This quashes the various "unable to find touch point 0" warnings caused if a
touchpoint starts before the device is enabled.

Signed-off-by: Peter Hutterer <peter.hutterer@who-t.net>
Reviewed-by: Walter Harms <wharms@bfs.de>
master
Peter Hutterer 12 years ago
parent 5d239ceb26
commit 8ce06c96e4
  1. 76
      src/evdev.c
  2. 5
      src/evdev.h

@ -687,28 +687,38 @@ EvdevProcessTouch(InputInfoPtr pInfo)
{
EvdevPtr pEvdev = pInfo->private;
int type;
int slot = pEvdev->cur_slot;
if (pEvdev->cur_slot < 0 || !pEvdev->mt_mask)
if (slot < 0 || !pEvdev->mt_mask)
return;
/* If the ABS_MT_SLOT is the first event we get after EV_SYN, skip this */
if (pEvdev->slot_state == SLOTSTATE_EMPTY)
if (!pEvdev->slots[slot].dirty)
return;
if (pEvdev->slot_state == SLOTSTATE_CLOSE)
type = XI_TouchEnd;
else if (pEvdev->slot_state == SLOTSTATE_OPEN)
type = XI_TouchBegin;
else
type = XI_TouchUpdate;
switch(pEvdev->slots[slot].state)
{
case SLOTSTATE_EMPTY:
return;
case SLOTSTATE_CLOSE:
type = XI_TouchEnd;
pEvdev->slots[slot].state = SLOTSTATE_EMPTY;
break;
case SLOTSTATE_OPEN:
type = XI_TouchBegin;
pEvdev->slots[slot].state = SLOTSTATE_UPDATE;
break;
case SLOTSTATE_UPDATE:
default:
type = XI_TouchUpdate;
break;
}
EvdevSwapAbsValuators(pEvdev, pEvdev->mt_mask);
EvdevApplyCalibration(pEvdev, pEvdev->mt_mask);
EvdevQueueTouchEvent(pInfo, pEvdev->cur_slot, pEvdev->mt_mask, type);
pEvdev->slot_state = SLOTSTATE_EMPTY;
pEvdev->slots[slot].dirty = 0;
valuator_mask_zero(pEvdev->mt_mask);
}
@ -751,29 +761,28 @@ EvdevProcessTouchEvent(InputInfoPtr pInfo, struct input_event *ev)
} else
{
int slot_index = last_mt_vals_slot(pEvdev);
if (slot_index < 0) {
LogMessageVerbSigSafe(X_WARNING, 0,
"%s: Invalid slot index %d, touch events may be incorrect.\n",
pInfo->name,
slot_index);
return;
}
if (pEvdev->slot_state == SLOTSTATE_EMPTY)
pEvdev->slot_state = SLOTSTATE_UPDATE;
pEvdev->slots[slot_index].dirty = 1;
if (ev->code == ABS_MT_TRACKING_ID) {
if (ev->value >= 0) {
pEvdev->slot_state = SLOTSTATE_OPEN;
pEvdev->slots[slot_index].state = SLOTSTATE_OPEN;
if (slot_index >= 0)
valuator_mask_copy(pEvdev->mt_mask,
pEvdev->last_mt_vals[slot_index]);
else
LogMessageVerbSigSafe(X_WARNING, 0,
"%s: Attempted to copy values from out-of-range "
"slot, touch events may be incorrect.\n",
pInfo->name);
} else
pEvdev->slot_state = SLOTSTATE_CLOSE;
valuator_mask_copy(pEvdev->mt_mask,
pEvdev->last_mt_vals[slot_index]);
} else if (pEvdev->slots[slot_index].state != SLOTSTATE_EMPTY)
pEvdev->slots[slot_index].state = SLOTSTATE_CLOSE;
} else {
map = pEvdev->abs_axis_map[ev->code];
valuator_mask_set(pEvdev->mt_mask, map, ev->value);
if (slot_index >= 0)
valuator_mask_set(pEvdev->last_mt_vals[slot_index], map,
ev->value);
valuator_mask_set(pEvdev->last_mt_vals[slot_index], map,
ev->value);
}
}
}
@ -1041,6 +1050,8 @@ EvdevFreeMasks(EvdevPtr pEvdev)
int i;
#endif
free(pEvdev->slots);
pEvdev->slots = NULL;
valuator_mask_free(&pEvdev->vals);
valuator_mask_free(&pEvdev->old_vals);
valuator_mask_free(&pEvdev->prox);
@ -1320,6 +1331,17 @@ EvdevAddAbsValuatorClass(DeviceIntPtr device, int want_scroll_axes)
goto out;
}
pEvdev->slots = calloc(nslots, sizeof(*pEvdev->slots));
if (!pEvdev->slots) {
xf86Msg(X_ERROR, "%s: failed to allocate slot state array.\n",
device->name);
goto out;
}
for (i = 0; i < nslots; i++) {
pEvdev->slots[i].state = SLOTSTATE_EMPTY;
pEvdev->slots[i].dirty = 0;
}
pEvdev->last_mt_vals = calloc(nslots, sizeof(ValuatorMask *));
if (!pEvdev->last_mt_vals) {
xf86IDrvMsg(pInfo, X_ERROR,

@ -167,7 +167,10 @@ typedef struct {
ValuatorMask *mt_mask;
ValuatorMask **last_mt_vals;
int cur_slot;
enum SlotState slot_state;
struct slot {
int dirty;
enum SlotState state;
} *slots;
#ifdef MULTITOUCH
struct mtdev *mtdev;
#endif

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