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/*
* Copyright 2014 David Edmundson <davidedmundson@kde.org>
* Copyright 2014 Aleix Pol Gonzalez <aleixpol@blue-systems.com>
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU Library General Public License as
* published by the Free Software Foundation; either version 2 or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details
*
* You should have received a copy of the GNU Library General Public
* License along with this program; if not, write to the
* Free Software Foundation, Inc.,
* 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*/
import QtQuick 2.4
import org.kde.plasma.core 2.0 as PlasmaCore
import org.kde.plasma.components 2.0 as PlasmaComponents
Item {
id: wrapper
property bool isCurrent: ListView.isCurrentItem
property string name
property string userName
property string iconSource
implicitWidth: units.gridUnit * 10 //6 wide + 1 either side spacing
implicitHeight: units.gridUnit * 9 + (userName ? usernameDelegate.implicitHeight : 0)
signal clicked()
Item {
id: imageSource
implicitWidth: units.gridUnit * 8
implicitHeight: implicitWidth
//we sometimes have a path to an image sometimes an icon
//IconItem tries to load a full path as an icon which is rubbish
//we try loading it as a normal image, if that fails we fall back to IconItem
Image {
id: face
source: wrapper.iconSource
fillMode: Image.PreserveAspectCrop
anchors.fill: parent
}
PlasmaCore.IconItem {
id: faceIcon
source: (face.status === Image.Error || face.status === Image.Null) ? "user-identity" : undefined
visible: valid
anchors.fill: parent
}
}
ShaderEffect {
anchors.top: parent.top
anchors.horizontalCenter: parent.horizontalCenter
implicitWidth: imageSource.width
implicitHeight: imageSource.height
supportsAtlasTextures: true
property var source: ShaderEffectSource {
sourceItem: imageSource
hideSource: true
live: false
}
property var colorBorder: theme.buttonFocusColor
//draw a circle with an antialised border
//innerRadius = size of the inner circle with contents
//outerRadius = size of the border
//blend = area to blend between two colours
//all sizes are normalised so 0.5 == half the width of the texture
//if copying into another project don't forget to * qt_Opacity. It's just unused here
//and connect themeChanged to update()
fragmentShader: "
varying highp vec2 qt_TexCoord0;
uniform highp float qt_Opacity;
uniform lowp sampler2D source;
uniform vec4 colorBorder;
float blend = 0.01;
float innerRadius = 0.48;
float outerRadius = innerRadius + 0.02;
vec4 colorEmpty = vec4(0.0, 0.0, 0.0, 0.0);
void main() {
vec4 colorSource = texture2D(source, qt_TexCoord0.st);
vec2 m = qt_TexCoord0 - vec2(0.5, 0.5);
float dist = sqrt(m.x * m.x + m.y * m.y);
if (dist < innerRadius)
gl_FragColor = colorSource;
else if (dist < innerRadius + blend)
gl_FragColor = mix(colorSource, colorBorder, ((dist - innerRadius) / blend));
else if (dist < outerRadius)
gl_FragColor = colorBorder;
else if (dist < outerRadius + blend)
gl_FragColor = mix(colorBorder, colorEmpty, ((dist - outerRadius) / blend));
else
gl_FragColor = colorEmpty;
}
"
}
PlasmaComponents.Label {
id: usernameDelegate
anchors {
bottom: parent.bottom
left: parent.left
right: parent.right
}
text: wrapper.name
elide: Text.ElideRight
horizontalAlignment: Text.AlignHCenter
//make an indication that this has active focus, this only happens when reached with text navigation
font.underline: wrapper.activeFocus
}
MouseArea {
anchors.fill: parent
hoverEnabled: true
onClicked: wrapper.clicked();
}
Accessible.name: name
Accessible.role: Accessible.Button
Accessible.onPressAction: wrapper.clicked()
}