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140 lines
4.2 KiB
140 lines
4.2 KiB
/* |
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* Copyright (C) 2018 Kai Uwe Broulik <kde@privat.broulik.de> |
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* |
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* This library is free software; you can redistribute it and/or |
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* modify it under the terms of the GNU Lesser General Public |
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* License as published by the Free Software Foundation; either |
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* version 2.1 of the License, or (at your option) any later version. |
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* |
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* This library is distributed in the hope that it will be useful, |
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* but WITHOUT ANY WARRANTY; without even the implied warranty of |
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU |
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* Lesser General Public License for more details. |
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* |
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* You should have received a copy of the GNU Lesser General Public |
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* License along with this library; if not, write to the Free Software |
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA |
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* |
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*/ |
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#pragma once |
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#include <QObject> |
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#include <QDBusContext> |
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#include <QString> |
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#include <QVector> |
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#include <QWindow> // for WId |
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#include <functional> |
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#include "gdbusmenutypes_p.h" |
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#include "../libdbusmenuqt/dbusmenutypes_p.h" |
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class QDBusVariant; |
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class Actions; |
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class Menu; |
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class Window : public QObject, protected QDBusContext |
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{ |
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Q_OBJECT |
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// DBus |
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Q_PROPERTY(QString Status READ status) |
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Q_PROPERTY(uint Version READ version) |
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public: |
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Window(const QString &serviceName); |
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~Window() override; |
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void init(); |
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WId winId() const; |
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void setWinId(WId winId); |
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QString serviceName() const; |
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QString applicationObjectPath() const; |
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void setApplicationObjectPath(const QString &applicationObjectPath); |
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QString unityObjectPath() const; |
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void setUnityObjectPath(const QString &unityObjectPath); |
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QString windowObjectPath() const; |
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void setWindowObjectPath(const QString &windowObjectPath); |
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QString applicationMenuObjectPath() const; |
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void setApplicationMenuObjectPath(const QString &applicationMenuObjectPath); |
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QString menuBarObjectPath() const; |
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void setMenuBarObjectPath(const QString &menuBarObjectPath); |
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QString currentMenuObjectPath() const; |
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QString proxyObjectPath() const; |
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// DBus |
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bool AboutToShow(int id); |
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void Event(int id, const QString &eventId, const QDBusVariant &data, uint timestamp); |
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DBusMenuItemList GetGroupProperties(const QList<int> &ids, const QStringList &propertyNames); |
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uint GetLayout(int parentId, int recursionDepth, const QStringList &propertyNames, DBusMenuLayoutItem &dbusItem); |
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QDBusVariant GetProperty(int id, const QString &property); |
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QString status() const; |
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uint version() const; |
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signals: |
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// don't want to pollute X stuff into Menu, let all of that be in MenuProxy |
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void requestWriteWindowProperties(); |
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void requestRemoveWindowProperties(); |
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// DBus |
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void ItemActivationRequested(int id, uint timestamp); |
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void ItemsPropertiesUpdated(const DBusMenuItemList &updatedProps, const DBusMenuItemKeysList &removedProps); |
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void LayoutUpdated(uint revision, int parent); |
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private: |
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void initMenu(); |
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bool registerDBusObject(); |
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void updateWindowProperties(); |
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bool getAction(const QString &name, GMenuAction &action) const; |
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void triggerAction(const QString &name, const QVariant &target, uint timestamp = 0); |
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Actions *getActionsForAction(const QString &name, QString &lookupName) const; |
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void menuChanged(const QVector<uint> &menuIds); |
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void menuItemsChanged(const QVector<uint> &itemIds); |
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void onActionsChanged(const QStringList &dirty, const QString &prefix); |
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void onMenuSubscribed(uint id); |
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QVariantMap gMenuToDBusMenuProperties(const QVariantMap &source) const; |
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WId m_winId = 0; |
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QString m_serviceName; // original GMenu service (the gtk app) |
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QString m_applicationObjectPath; |
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QString m_unityObjectPath; |
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QString m_windowObjectPath; |
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QString m_applicationMenuObjectPath; |
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QString m_menuBarObjectPath; |
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QString m_currentMenuObjectPath; |
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QString m_proxyObjectPath; // our object path on this proxy app |
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QHash<int, QDBusMessage> m_pendingGetLayouts; |
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Menu *m_applicationMenu = nullptr; |
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Menu *m_menuBar = nullptr; |
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Menu *m_currentMenu = nullptr; |
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Actions *m_applicationActions = nullptr; |
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Actions *m_unityActions = nullptr; |
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Actions *m_windowActions = nullptr; |
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bool m_menuInited = false; |
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};
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