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/*
* Render a PipeWire stream into a QtQuick scene as a standard Item
* Copyright 2020 Aleix Pol Gonzalez <aleixpol@kde.org>
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation; either
* version 2.1 of the License, or (at your option) version 3, or any
* later version accepted by the membership of KDE e.V. (or its
* successor approved by the membership of KDE e.V.), which shall
* act as a proxy defined in Section 6 of version 3 of the license.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public
* License along with this library. If not, see <https://www.gnu.org/licenses/>.
*/
#pragma once
#include <QQuickItem>
#include <functional>
#include <pipewire/pipewire.h>
#include <spa/param/format-utils.h>
#include <spa/param/props.h>
#include <spa/param/video/format-utils.h>
struct DmaBufPlane;
class PipeWireSourceStream;
class QSGTexture;
class QOpenGLTexture;
typedef void *EGLImage;
class PipeWireSourceItem : public QQuickItem
{
Q_OBJECT
/// Specify the pipewire node id that we want to play
Q_PROPERTY(uint nodeId READ nodeId WRITE setNodeId NOTIFY nodeIdChanged)
public:
PipeWireSourceItem(QQuickItem *parent = nullptr);
~PipeWireSourceItem() override;
QSGNode *updatePaintNode(QSGNode *node, UpdatePaintNodeData *data) override;
Q_SCRIPTABLE QString error() const;
void setNodeId(uint nodeId);
uint nodeId() const
{
return m_nodeId;
}
void componentComplete() override;
void releaseResources() override;
Q_SIGNALS:
void nodeIdChanged(uint nodeId);
private:
void itemChange(ItemChange change, const ItemChangeData &data) override;
void updateTextureDmaBuf(const QVector<DmaBufPlane> &plane, uint32_t format);
void updateTextureImage(const QImage &image);
void setSize(const QSize &size);
uint m_nodeId = 0;
std::function<QSGTexture *()> m_createNextTexture;
QScopedPointer<PipeWireSourceStream> m_stream;
QScopedPointer<QOpenGLTexture> m_texture;
EGLImage m_image = nullptr;
bool m_needsRecreateTexture = false;
};