Make sure the screen is not added until the containment is defined and the
screen is shown.
Don't check if a screen is redundant to itself.
Also delay output redundancy using the timer, until the screen is taken
care for. Also delay the timer a bit further as all the screen management
takes quite some time.
Only set the screen right before triggering show(), otherwise it can mess
up for reasons I don't know.
Also I prefer not to pass the screen in the constructor, given that we
move the DesktopView instances across screens and it gives the wrong
impression that the view is tied to the screen.
Rename removeDesktop -> removeScreen
Embrace removeScreen as the procedure to disable a screen.
Don't delay destruction of the panels either, the screen could have been
deleted by then.
::shiftViews seemed like a good idea, but it clearly was not. I promise I
was not on drugs when I decided to use it.
Instead, take a recursive alternative, like we did with insertScreen that
will take care about panels and views.
Don't request geometry of disabled outputs.
Set a random screen to a desktop view before destroying it, otherwise it
goes mental.
Fix assert
Improve debug output
We already used to follow it, but we didn't control most use cases.
Now we'll track the position and geometry changes to make sure that when
they change, redundant outputs can stop being redundant.
Workaround a lack of API from Qt where it will decide to move the panels
around without us being able to control it.
This patch overrides the QWindow::screenDestroyed slot to be able to decide
where to move the Panel or whether it needs to be removed. This is
considered a workaround and should be removed once the new API is in and
released.
See also: https://codereview.qt-project.org/#/c/88351/
BUG: 335710
If there are no Shaders Plasma doesn't work. If we detect this we show
a warning (without GL) and exit.
This doesn't really work as Qt has a bug which doesn't allow to detect
whether Shaders are supported and the exit just doesn't work.
REVIEW: 118812
This way, we don't need to have everything being repainted when geometries
change while constructing the panel.
Also don't connect to screen changed until everything is initialized and
the panel is displayed.
If a containment is in an applet, then recursively ask for the screen
until we get to an actual root containment that can tell us the screen.
CCBUG: 334500