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//========================================================================
//
// SplashPattern.h
//
//========================================================================
#ifndef SPLASHPATTERN_H
#define SPLASHPATTERN_H
#include <aconf.h>
#ifdef USE_GCC_PRAGMAS
#pragma interface
#endif
#include "SplashTypes.h"
class SplashScreen;
//------------------------------------------------------------------------
// SplashPattern
//------------------------------------------------------------------------
class SplashPattern {
public:
SplashPattern();
virtual SplashPattern *copy() = 0;
virtual ~SplashPattern();
// Return the color value for a specific pixel.
virtual void getColor(int x, int y, SplashColorPtr c) = 0;
// Returns true if this pattern object will return the same color
// value for all pixels.
virtual GBool isStatic() = 0;
private:
};
//------------------------------------------------------------------------
// SplashSolidColor
//------------------------------------------------------------------------
class SplashSolidColor: public SplashPattern {
public:
SplashSolidColor(SplashColorPtr colorA);
virtual SplashPattern *copy() { return new SplashSolidColor(color); }
virtual ~SplashSolidColor();
virtual void getColor(int x, int y, SplashColorPtr c);
virtual GBool isStatic() { return gTrue; }
private:
SplashColor color;
};
//------------------------------------------------------------------------
// SplashHalftone
//------------------------------------------------------------------------
class SplashHalftone: public SplashPattern {
public:
SplashHalftone(SplashColorPtr color0A, SplashColorPtr color1A,
SplashScreen *screenA, SplashCoord valueA);
virtual SplashPattern *copy();
virtual ~SplashHalftone();
virtual void getColor(int x, int y, SplashColorPtr c);
virtual GBool isStatic();
private:
SplashColor color0, color1;
SplashScreen *screen;
SplashCoord value;
};
#endif