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709 lines
20 KiB
709 lines
20 KiB
/*************************************************************************** |
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* Copyright (C) 2012 by Mailson Menezes <mailson@gmail.com> * |
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* This program is free software; you can redistribute it and/or modify * |
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* it under the terms of the GNU General Public License as published by * |
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* the Free Software Foundation; either version 2 of the License, or * |
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* (at your option) any later version. * |
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***************************************************************************/ |
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#include "tilesmanager_p.h" |
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#include <QPixmap> |
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#include <QtCore/qmath.h> |
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#include <QList> |
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#include <QPainter> |
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#include "tile.h" |
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#define TILES_MAXSIZE 2000000 |
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using namespace Okular; |
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static bool rankedTilesLessThan( TileNode *t1, TileNode *t2 ) |
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{ |
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// Order tiles by its dirty state and then by distance from the viewport. |
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if ( t1->dirty == t2->dirty ) |
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return t1->distance < t2->distance; |
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return !t1->dirty; |
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} |
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class TilesManager::Private |
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{ |
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public: |
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Private(); |
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bool hasPixmap( const NormalizedRect &rect, const TileNode &tile ) const; |
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void tilesAt( const NormalizedRect &rect, TileNode &tile, QList<Tile> &result, TileLeaf tileLeaf ); |
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void setPixmap( const QPixmap *pixmap, const NormalizedRect &rect, TileNode &tile ); |
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/** |
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* Mark @p tile and all its children as dirty |
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*/ |
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static void markDirty( TileNode &tile ); |
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/** |
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* Deletes all tiles, recursively |
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*/ |
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void deleteTiles( const TileNode &tile ); |
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void markParentDirty( const TileNode &tile ); |
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void rankTiles( TileNode &tile, QList<TileNode*> &rankedTiles, const NormalizedRect &visibleRect, int visiblePageNumber ); |
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/** |
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* Since the tile can be large enough to occupy a significant amount of |
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* space, they may be split in more tiles. This operation is performed |
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* when the tiles of a certain region is requested and they are bigger |
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* than an arbitrary value. Only tiles intersecting the desired region |
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* are split. There's no need to do this for the entire page. |
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*/ |
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void split( TileNode &tile, const NormalizedRect &rect ); |
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/** |
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* Checks whether the tile's size is bigger than an arbitrary value and |
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* performs the split operation returning true. |
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* Otherwise it just returns false, without performing any operation. |
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*/ |
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bool splitBigTiles( TileNode &tile, const NormalizedRect &rect ); |
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// The page is split in a 4x4 grid of tiles |
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TileNode tiles[16]; |
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int width; |
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int height; |
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int pageNumber; |
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qulonglong totalPixels; |
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Rotation rotation; |
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NormalizedRect visibleRect; |
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NormalizedRect requestRect; |
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int requestWidth; |
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int requestHeight; |
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}; |
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TilesManager::Private::Private() |
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: width( 0 ) |
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, height( 0 ) |
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, pageNumber( 0 ) |
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, totalPixels( 0 ) |
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, rotation( Rotation0 ) |
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, requestRect( NormalizedRect() ) |
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, requestWidth( 0 ) |
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, requestHeight( 0 ) |
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{ |
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} |
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TilesManager::TilesManager( int pageNumber, int width, int height, Rotation rotation ) |
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: d( new Private ) |
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{ |
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d->pageNumber = pageNumber; |
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d->width = width; |
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d->height = height; |
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d->rotation = rotation; |
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// The page is split in a 4x4 grid of tiles |
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const double dim = 0.25; |
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for ( int i = 0; i < 16; ++i ) |
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{ |
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int x = i % 4; |
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int y = i / 4; |
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d->tiles[ i ].rect = NormalizedRect( x*dim, y*dim, x*dim+dim, y*dim+dim ); |
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} |
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} |
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TilesManager::~TilesManager() |
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{ |
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for ( int i = 0; i < 16; ++i ) |
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d->deleteTiles( d->tiles[ i ] ); |
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delete d; |
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} |
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void TilesManager::Private::deleteTiles( const TileNode &tile ) |
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{ |
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if ( tile.pixmap ) |
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{ |
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totalPixels -= tile.pixmap->width()*tile.pixmap->height(); |
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delete tile.pixmap; |
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} |
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if ( tile.nTiles > 0 ) |
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{ |
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for ( int i = 0; i < tile.nTiles; ++i ) |
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deleteTiles( tile.tiles[ i ] ); |
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delete [] tile.tiles; |
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} |
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} |
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void TilesManager::setSize( int width, int height ) |
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{ |
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if ( width == d->width && height == d->height ) |
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return; |
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d->width = width; |
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d->height = height; |
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markDirty(); |
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} |
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int TilesManager::width() const |
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{ |
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return d->width; |
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} |
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int TilesManager::height() const |
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{ |
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return d->height; |
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} |
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void TilesManager::setRotation( Rotation rotation ) |
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{ |
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if ( rotation == d->rotation ) |
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return; |
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d->rotation = rotation; |
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} |
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Rotation TilesManager::rotation() const |
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{ |
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return d->rotation; |
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} |
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void TilesManager::markDirty() |
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{ |
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for ( int i = 0; i < 16; ++i ) |
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{ |
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TilesManager::Private::markDirty( d->tiles[ i ] ); |
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} |
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} |
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void TilesManager::Private::markDirty( TileNode &tile ) |
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{ |
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tile.dirty = true; |
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for ( int i = 0; i < tile.nTiles; ++i ) |
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{ |
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markDirty( tile.tiles[ i ] ); |
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} |
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} |
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void TilesManager::setPixmap( const QPixmap *pixmap, const NormalizedRect &rect ) |
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{ |
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NormalizedRect rotatedRect = TilesManager::fromRotatedRect( rect, d->rotation ); |
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if ( !d->requestRect.isNull() ) |
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{ |
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if ( !(d->requestRect == rect) ) |
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return; |
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// Check whether the pixmap has the same absolute size of the expected |
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// request. |
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// If the document is rotated, rotate requestRect back to the original |
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// rotation before comparing to pixmap's size. This is to avoid |
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// conversion issues. The pixmap request was made using an unrotated |
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// rect. |
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QSize pixmapSize = pixmap->size(); |
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int w = width(); |
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int h = height(); |
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if ( d->rotation % 2 ) |
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{ |
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qSwap(w, h); |
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pixmapSize.transpose(); |
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} |
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if ( rotatedRect.geometry( w, h ).size() != pixmapSize ) |
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return; |
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d->requestRect = NormalizedRect(); |
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} |
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for ( int i = 0; i < 16; ++i ) |
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{ |
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d->setPixmap( pixmap, rotatedRect, d->tiles[ i ] ); |
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} |
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} |
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void TilesManager::Private::setPixmap( const QPixmap *pixmap, const NormalizedRect &rect, TileNode &tile ) |
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{ |
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QRect pixmapRect = TilesManager::toRotatedRect( rect, rotation ).geometry( width, height ); |
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// Exclude tiles outside the viewport |
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if ( !tile.rect.intersects( rect ) ) |
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return; |
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// if the tile is not entirely within the viewport (the tile intersects an |
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// edged of the viewport), attempt to set the pixmap in the children tiles |
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if ( !((tile.rect & rect) == tile.rect) ) |
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{ |
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// paint children tiles |
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if ( tile.nTiles > 0 ) |
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{ |
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for ( int i = 0; i < tile.nTiles; ++i ) |
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setPixmap( pixmap, rect, tile.tiles[ i ] ); |
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delete tile.pixmap; |
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tile.pixmap = 0; |
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} |
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return; |
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} |
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// the tile lies entirely within the viewport |
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if ( tile.nTiles == 0 ) |
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{ |
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tile.dirty = false; |
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// check whether the tile size is big and split it if necessary |
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if ( !splitBigTiles( tile, rect ) ) |
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{ |
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if ( tile.pixmap ) |
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{ |
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totalPixels -= tile.pixmap->width()*tile.pixmap->height(); |
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delete tile.pixmap; |
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} |
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NormalizedRect rotatedRect = TilesManager::toRotatedRect( tile.rect, rotation ); |
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tile.pixmap = new QPixmap( pixmap->copy( rotatedRect.geometry( width, height ).translated( -pixmapRect.topLeft() ) ) ); |
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tile.rotation = rotation; |
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totalPixels += tile.pixmap->width()*tile.pixmap->height(); |
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} |
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else |
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{ |
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if ( tile.pixmap ) |
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{ |
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totalPixels -= tile.pixmap->width()*tile.pixmap->height(); |
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delete tile.pixmap; |
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tile.pixmap = 0; |
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} |
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for ( int i = 0; i < tile.nTiles; ++i ) |
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setPixmap( pixmap, rect, tile.tiles[ i ] ); |
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} |
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} |
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else |
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{ |
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QRect tileRect = tile.rect.geometry( width, height ); |
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// sets the pixmap of the children tiles. if the tile's size is too |
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// small, discards the children tiles and use the current one |
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if ( tileRect.width()*tileRect.height() >= TILES_MAXSIZE ) |
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{ |
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tile.dirty = false; |
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if ( tile.pixmap ) |
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{ |
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totalPixels -= tile.pixmap->width()*tile.pixmap->height(); |
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delete tile.pixmap; |
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tile.pixmap = 0; |
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} |
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for ( int i = 0; i < tile.nTiles; ++i ) |
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setPixmap( pixmap, rect, tile.tiles[ i ] ); |
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} |
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else |
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{ |
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// remove children tiles |
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for ( int i = 0; i < tile.nTiles; ++i ) |
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{ |
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deleteTiles( tile.tiles[ i ] ); |
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tile.tiles[ i ].pixmap = 0; |
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} |
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delete [] tile.tiles; |
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tile.tiles = 0; |
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tile.nTiles = 0; |
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// paint tile |
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if ( tile.pixmap ) |
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{ |
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totalPixels -= tile.pixmap->width()*tile.pixmap->height(); |
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delete tile.pixmap; |
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} |
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NormalizedRect rotatedRect = TilesManager::toRotatedRect( tile.rect, rotation ); |
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tile.pixmap = new QPixmap( pixmap->copy( rotatedRect.geometry( width, height ).translated( -pixmapRect.topLeft() ) ) ); |
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tile.rotation = rotation; |
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totalPixels += tile.pixmap->width()*tile.pixmap->height(); |
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tile.dirty = false; |
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} |
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} |
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} |
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bool TilesManager::hasPixmap( const NormalizedRect &rect ) |
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{ |
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NormalizedRect rotatedRect = fromRotatedRect( rect, d->rotation ); |
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for ( int i = 0; i < 16; ++i ) |
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{ |
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if ( !d->hasPixmap( rotatedRect, d->tiles[ i ] ) ) |
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return false; |
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} |
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return true; |
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} |
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bool TilesManager::Private::hasPixmap( const NormalizedRect &rect, const TileNode &tile ) const |
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{ |
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if ( !tile.rect.intersects( rect ) ) |
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return true; |
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if ( tile.nTiles == 0 ) |
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return tile.isValid(); |
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// all children tiles are clean. doesn't need to go deeper |
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if ( !tile.dirty ) |
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return true; |
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for ( int i = 0; i < tile.nTiles; ++i ) |
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{ |
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if ( !hasPixmap( rect, tile.tiles[ i ] ) ) |
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return false; |
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} |
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return true; |
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} |
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QList<Tile> TilesManager::tilesAt( const NormalizedRect &rect, TileLeaf tileLeaf ) |
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{ |
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QList<Tile> result; |
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NormalizedRect rotatedRect = fromRotatedRect( rect, d->rotation ); |
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for ( int i = 0; i < 16; ++i ) |
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{ |
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d->tilesAt( rotatedRect, d->tiles[ i ], result, tileLeaf ); |
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} |
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return result; |
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} |
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void TilesManager::Private::tilesAt( const NormalizedRect &rect, TileNode &tile, QList<Tile> &result, TileLeaf tileLeaf ) |
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{ |
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if ( !tile.rect.intersects( rect ) ) |
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return; |
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// split big tiles before the requests are made, otherwise we would end up |
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// requesting huge areas unnecessarily |
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splitBigTiles( tile, rect ); |
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if ( ( tileLeaf == TerminalTile && tile.nTiles == 0 ) || ( tileLeaf == PixmapTile && tile.pixmap ) ) |
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{ |
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NormalizedRect rotatedRect; |
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if ( rotation != Rotation0 ) |
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rotatedRect = TilesManager::toRotatedRect( tile.rect, rotation ); |
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else |
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rotatedRect = tile.rect; |
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if ( tile.pixmap && tileLeaf == PixmapTile && tile.rotation != rotation ) |
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{ |
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// Lazy tiles rotation |
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int angleToRotate = (rotation - tile.rotation)*90; |
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int xOffset = 0, yOffset = 0; |
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int w = 0, h = 0; |
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switch( angleToRotate ) |
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{ |
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case 0: |
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xOffset = 0; |
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yOffset = 0; |
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w = tile.pixmap->width(); |
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h = tile.pixmap->height(); |
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break; |
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case 90: |
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case -270: |
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xOffset = 0; |
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yOffset = -tile.pixmap->height(); |
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w = tile.pixmap->height(); |
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h = tile.pixmap->width(); |
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break; |
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case 180: |
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case -180: |
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xOffset = -tile.pixmap->width(); |
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yOffset = -tile.pixmap->height(); |
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w = tile.pixmap->width(); |
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h = tile.pixmap->height(); |
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break; |
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case 270: |
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case -90: |
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xOffset = -tile.pixmap->width(); |
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yOffset = 0; |
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w = tile.pixmap->height(); |
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h = tile.pixmap->width(); |
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break; |
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} |
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QPixmap *rotatedPixmap = new QPixmap( w, h ); |
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QPainter p( rotatedPixmap ); |
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p.rotate( angleToRotate ); |
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p.translate( xOffset, yOffset ); |
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p.drawPixmap( 0, 0, *tile.pixmap ); |
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p.end(); |
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delete tile.pixmap; |
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tile.pixmap = rotatedPixmap; |
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tile.rotation = rotation; |
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} |
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result.append( Tile( rotatedRect, tile.pixmap, tile.isValid() ) ); |
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} |
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else |
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{ |
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for ( int i = 0; i < tile.nTiles; ++i ) |
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tilesAt( rect, tile.tiles[ i ], result, tileLeaf ); |
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} |
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} |
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qulonglong TilesManager::totalMemory() const |
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{ |
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return 4*d->totalPixels; |
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} |
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void TilesManager::cleanupPixmapMemory( qulonglong numberOfBytes, const NormalizedRect &visibleRect, int visiblePageNumber ) |
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{ |
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QList<TileNode*> rankedTiles; |
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for ( int i = 0; i < 16; ++i ) |
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{ |
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d->rankTiles( d->tiles[ i ], rankedTiles, visibleRect, visiblePageNumber ); |
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} |
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qSort( rankedTiles.begin(), rankedTiles.end(), rankedTilesLessThan ); |
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while ( numberOfBytes > 0 && !rankedTiles.isEmpty() ) |
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{ |
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TileNode *tile = rankedTiles.takeLast(); |
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if ( !tile->pixmap ) |
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continue; |
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// do not evict visible pixmaps |
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if ( tile->rect.intersects( visibleRect ) ) |
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continue; |
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qulonglong pixels = tile->pixmap->width()*tile->pixmap->height(); |
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d->totalPixels -= pixels; |
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if ( numberOfBytes < 4*pixels ) |
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numberOfBytes = 0; |
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else |
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numberOfBytes -= 4*pixels; |
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delete tile->pixmap; |
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tile->pixmap = 0; |
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d->markParentDirty( *tile ); |
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} |
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} |
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void TilesManager::Private::markParentDirty( const TileNode &tile ) |
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{ |
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if ( !tile.parent ) |
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return; |
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if ( !tile.parent->dirty ) |
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{ |
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tile.parent->dirty = true; |
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markParentDirty( *tile.parent ); |
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} |
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} |
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void TilesManager::Private::rankTiles( TileNode &tile, QList<TileNode*> &rankedTiles, const NormalizedRect &visibleRect, int visiblePageNumber ) |
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{ |
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// If the page is visible, visibleRect is not null. |
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// Otherwise we use the number of one of the visible pages to calculate the |
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// distance. |
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// Note that the current page may be visible and yet its pageNumber is |
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// different from visiblePageNumber. Since we only use this value on hidden |
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// pages, any visible page number will fit. |
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if ( visibleRect.isNull() && visiblePageNumber < 0 ) |
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return; |
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if ( tile.pixmap ) |
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{ |
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// Update distance |
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if ( !visibleRect.isNull() ) |
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{ |
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NormalizedPoint viewportCenter = visibleRect.center(); |
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NormalizedPoint tileCenter = tile.rect.center(); |
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// Manhattan distance. It's a good and fast approximation. |
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tile.distance = qAbs(viewportCenter.x - tileCenter.x) + qAbs(viewportCenter.y - tileCenter.y); |
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} |
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else |
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{ |
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// For non visible pages only the vertical distance is used |
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if ( pageNumber < visiblePageNumber ) |
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tile.distance = 1 - tile.rect.bottom; |
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else |
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tile.distance = tile.rect.top; |
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} |
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rankedTiles.append( &tile ); |
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} |
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else |
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{ |
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for ( int i = 0; i < tile.nTiles; ++i ) |
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{ |
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rankTiles( tile.tiles[ i ], rankedTiles, visibleRect, visiblePageNumber ); |
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} |
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} |
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} |
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bool TilesManager::isRequesting( const NormalizedRect &rect, int pageWidth, int pageHeight ) const |
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{ |
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return rect == d->requestRect && pageWidth == d->requestWidth && pageHeight == d->requestHeight; |
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} |
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void TilesManager::setRequest( const NormalizedRect &rect, int pageWidth, int pageHeight ) |
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{ |
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d->requestRect = rect; |
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d->requestWidth = pageWidth; |
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d->requestHeight = pageHeight; |
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} |
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bool TilesManager::Private::splitBigTiles( TileNode &tile, const NormalizedRect &rect ) |
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{ |
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QRect tileRect = tile.rect.geometry( width, height ); |
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if ( tileRect.width()*tileRect.height() < TILES_MAXSIZE ) |
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return false; |
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split( tile, rect ); |
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return true; |
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} |
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void TilesManager::Private::split( TileNode &tile, const NormalizedRect &rect ) |
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{ |
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if ( tile.nTiles != 0 ) |
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return; |
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if ( rect.isNull() || !tile.rect.intersects( rect ) ) |
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return; |
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tile.nTiles = 4; |
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tile.tiles = new TileNode[4]; |
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double hCenter = (tile.rect.left + tile.rect.right)/2; |
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double vCenter = (tile.rect.top + tile.rect.bottom)/2; |
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tile.tiles[0].rect = NormalizedRect( tile.rect.left, tile.rect.top, hCenter, vCenter ); |
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tile.tiles[1].rect = NormalizedRect( hCenter, tile.rect.top, tile.rect.right, vCenter ); |
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tile.tiles[2].rect = NormalizedRect( tile.rect.left, vCenter, hCenter, tile.rect.bottom ); |
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tile.tiles[3].rect = NormalizedRect( hCenter, vCenter, tile.rect.right, tile.rect.bottom ); |
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for ( int i = 0; i < tile.nTiles; ++i ) |
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{ |
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tile.tiles[ i ].parent = &tile; |
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splitBigTiles( tile.tiles[ i ], rect ); |
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} |
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} |
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NormalizedRect TilesManager::fromRotatedRect( const NormalizedRect &rect, Rotation rotation ) |
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{ |
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if ( rotation == Rotation0 ) |
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return rect; |
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NormalizedRect newRect; |
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switch ( rotation ) |
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{ |
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case Rotation90: |
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newRect = NormalizedRect( rect.top, 1 - rect.right, rect.bottom, 1 - rect.left ); |
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break; |
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case Rotation180: |
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newRect = NormalizedRect( 1 - rect.right, 1 - rect.bottom, 1 - rect.left, 1 - rect.top ); |
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break; |
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case Rotation270: |
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newRect = NormalizedRect( 1 - rect.bottom, rect.left, 1 - rect.top, rect.right ); |
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break; |
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default: |
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newRect = rect; |
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break; |
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} |
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return newRect; |
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} |
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NormalizedRect TilesManager::toRotatedRect( const NormalizedRect &rect, Rotation rotation ) |
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{ |
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if ( rotation == Rotation0 ) |
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return rect; |
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NormalizedRect newRect; |
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switch ( rotation ) |
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{ |
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case Rotation90: |
|
newRect = NormalizedRect( 1 - rect.bottom, rect.left, 1 - rect.top, rect.right ); |
|
break; |
|
case Rotation180: |
|
newRect = NormalizedRect( 1 - rect.right, 1 - rect.bottom, 1 - rect.left, 1 - rect.top ); |
|
break; |
|
case Rotation270: |
|
newRect = NormalizedRect( rect.top, 1 - rect.right, rect.bottom, 1 - rect.left ); |
|
break; |
|
default: |
|
newRect = rect; |
|
break; |
|
} |
|
|
|
return newRect; |
|
} |
|
|
|
TileNode::TileNode() |
|
: pixmap( 0 ) |
|
, rotation( Rotation0 ) |
|
, dirty ( true ) |
|
, distance( -1 ) |
|
, tiles( 0 ) |
|
, nTiles( 0 ) |
|
, parent( 0 ) |
|
{ |
|
} |
|
|
|
bool TileNode::isValid() const |
|
{ |
|
return pixmap && !dirty; |
|
} |
|
|
|
class Tile::Private |
|
{ |
|
public: |
|
Private(); |
|
|
|
NormalizedRect rect; |
|
QPixmap *pixmap; |
|
bool isValid; |
|
}; |
|
|
|
Tile::Private::Private() |
|
: pixmap( 0 ) |
|
, isValid( false ) |
|
{ |
|
} |
|
|
|
Tile::Tile( const NormalizedRect &rect, QPixmap *pixmap, bool isValid ) |
|
: d( new Tile::Private ) |
|
{ |
|
d->rect = rect; |
|
d->pixmap = pixmap; |
|
d->isValid = isValid; |
|
} |
|
|
|
Tile::Tile( const Tile &t ) |
|
: d( new Tile::Private ) |
|
{ |
|
d->rect = t.d->rect; |
|
d->pixmap = t.d->pixmap; |
|
d->isValid = t.d->isValid; |
|
} |
|
|
|
Tile& Tile::operator=( const Tile &other ) |
|
{ |
|
if ( this == &other ) |
|
return *this; |
|
|
|
d->rect = other.d->rect; |
|
d->pixmap = other.d->pixmap; |
|
d->isValid = other.d->isValid; |
|
|
|
return *this; |
|
} |
|
|
|
Tile::~Tile() |
|
{ |
|
delete d; |
|
} |
|
|
|
NormalizedRect Tile::rect() const |
|
{ |
|
return d->rect; |
|
} |
|
|
|
QPixmap * Tile::pixmap() const |
|
{ |
|
return d->pixmap; |
|
} |
|
|
|
bool Tile::isValid() const |
|
{ |
|
return d->isValid; |
|
}
|
|
|