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//========================================================================
//
// SplashScreen.h
//
//========================================================================
#ifndef SPLASHSCREEN_H
#define SPLASHSCREEN_H
#include <aconf.h>
#ifdef USE_GCC_PRAGMAS
#pragma interface
#endif
#include "SplashTypes.h"
//------------------------------------------------------------------------
// SplashScreen
//------------------------------------------------------------------------
class SplashScreen {
public:
SplashScreen(int sizeA);
~SplashScreen();
SplashScreen *copy() { return new SplashScreen(size << 1); }
// Return the computed pixel value (0=black, 1=white) for the gray
// level <value> at (<x>, <y>).
int test(int x, int y, SplashCoord value);
private:
SplashCoord *mat; // threshold matrix
int size; // size of the threshold matrix
};
#endif