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//========================================================================
//
// SplashPattern.h
//
//========================================================================
#ifndef SPLASHPATTERN_H
#define SPLASHPATTERN_H
#include <aconf.h>
#ifdef USE_GCC_PRAGMAS
#pragma interface
#endif
#include "SplashTypes.h"
class SplashScreen;
//------------------------------------------------------------------------
// SplashPattern
//------------------------------------------------------------------------
class SplashPattern {
public:
SplashPattern();
virtual SplashPattern *copy() = 0;
virtual ~SplashPattern();
virtual SplashColor getColor(int x, int y) = 0;
private:
};
//------------------------------------------------------------------------
// SplashSolidColor
//------------------------------------------------------------------------
class SplashSolidColor: public SplashPattern {
public:
SplashSolidColor(SplashColor colorA);
virtual SplashPattern *copy() { return new SplashSolidColor(color); }
virtual ~SplashSolidColor();
virtual SplashColor getColor(int x, int y);
private:
SplashColor color;
};
//------------------------------------------------------------------------
// SplashHalftone
//------------------------------------------------------------------------
class SplashHalftone: public SplashPattern {
public:
SplashHalftone(SplashColor color0A, SplashColor color1A,
SplashScreen *screenA, SplashCoord valueA);
virtual SplashPattern *copy();
virtual ~SplashHalftone();
virtual SplashColor getColor(int x, int y);
private:
SplashColor color0, color1;
SplashScreen *screen;
SplashCoord value;
};
#endif