The PixmapRequest constructor expected width and height in logical
pixels, and scaled them to device pixels. However, not knowing what
screen the request is for, it had to use qApp->devicePixelRatio()
for the scaling. That value may not be correct if not all screens
use the same scaling.
Fix this by introducing a new constructor that takes the device
pixel ratio as an additional argument, and deprecating the old
constructor.
Source files are no longer separated by UI and non-UI and similar,
but only by their build target.
* ui/ -> part/
* Move all source files from conf/ to part/
* Keep config skeleton definitions in conf/, needed for the mobile target too
* Move editdrawingtooldialogtest.h from conf/autotests/ to autotests/
* ui/data/icons/ -> icons/
* Move /part.cpp, /part.rc and similar files to part/
* Adapt include paths in source files
* Adapt CMakeLists.txt files (in / and in subdirectories)
* Adapt /Messages.sh
find . \( -name "*.cpp" -or -name "*.h" -or -name "*.c" -or -name "*.cc" \) -exec clang-format -i {} \;
If you reached this file doing a git blame, please see README.clang-format (added 2 commits in the future of this one)
In an ideal world I would have commented this in reviewboard and Michal would
have fixed it, but Feature Freeze is almost here so I decided just to fix it myself