Added documentation and some code cleanup

svn path=/trunk/playground/graphics/okular/; revision=608231
remotes/origin/KDE/4.0
Tobias Koenig 20 years ago
parent 25f836351f
commit fc13c09b3e
  1. 361
      core/area.h

@ -28,48 +28,171 @@ class Link;
class NormalizedShape;
/**
* @short A point in [0,1] coordinates (only used in annotations atm)
* NormalizedPoint is a helper class which stores the coordinates
* of a normalized point. Normalized means that the coordinates are
* between 0 and 1 so that it is page size independent.
*
* Example:
* The normalized point is (0.5, 0.3)
*
* If you want to draw it on a 800x600 page, just multiply the x coordinate (0.5) with
* the page width (800) and the y coordinate (0.3) with the page height (600), so
* the point will be drawn on the page at (400, 180).
*
* That allows you to zoom the page by just multiplying the normalized points with the
* zoomed page size.
*/
class OKULAR_EXPORT NormalizedPoint
{
public:
double x, y;
/**
* Creates a new empty normalized point.
*/
NormalizedPoint();
NormalizedPoint( double dX, double dY );
NormalizedPoint( int ix, int iy, int xScale, int yScale );
NormalizedPoint& operator=( const NormalizedPoint & p );
/**
* Creates a new normalized point with the normalized coordinates (@p x, @p y ).
*/
NormalizedPoint( double x, double y );
/**
* Creates a new normalized point with the coordinates (@p x, @p y) which are normalized
* by the scaling factors @p xScale and @p yScale.
*/
NormalizedPoint( int x, int y, int xScale, int yScale );
NormalizedPoint& operator=( const NormalizedPoint& );
/**
* Transforms the normalized point with the operations defined by @p matrix.
*/
void transform( const QMatrix &matrix );
/**
* The normalized x coordinate.
*/
double x;
/**
* The normalized y coordinate.
*/
double y;
};
/**
* @short A rect in normalized [0,1] coordinates.
* NormalizedRect is a helper class which stores the coordinates
* of a normalized rect, which is a rectangle of @see NormalizedPoints.
*/
class OKULAR_EXPORT NormalizedRect
{
public:
double left, top, right, bottom;
/**
* Creates a null normalized rectangle.
* @see isNull()
*/
NormalizedRect();
NormalizedRect( double l, double t, double r, double b );
NormalizedRect( const QRect &r, double xScale, double yScale );
NormalizedRect( const NormalizedRect & rect );
/**
* Creates a normalized rectangle with the normalized coordinates
* @p left, @p top, @p right, @p bottom.
*
* If you need the x, y, width and height coordinates use the
* following formulas:
*
* @li x = left
* @li y = top
* @li width = right - left
* @li height = bottom - top
*/
NormalizedRect( double left, double top, double right, double bottom );
/**
* Creates a normalized rectangle of the given @p rectangle which is normalized
* by the scaling factors @p xScale and @p yScale.
*/
NormalizedRect( const QRect &rectangle, double xScale, double yScale );
NormalizedRect( const NormalizedRect& );
NormalizedRect& operator=( const NormalizedRect &other );
/**
* Returns whether this normalized rectangle is a null normalized rect.
*/
bool isNull() const;
/**
* Returns whether the normalized rectangle contains the normalized coordinates
* @p x and @p y.
*/
bool contains( double x, double y ) const;
bool intersects( const NormalizedRect & normRect ) const;
bool intersects( double l, double t, double r, double b ) const;
bool intersects( const NormalizedRect * r ) const;
/**
* Returns whether the normalized rectangle intersects the @p other normalized
* rectangle.
*/
bool intersects( const NormalizedRect &other ) const;
/**
* This is an overloaded member function, provided for convenience. It behaves essentially
* like the above function.
*/
bool intersects( const NormalizedRect *other ) const;
/**
* Returns whether the normalized rectangle intersects an other normalized
* rectangle, which is defined by @p left, @p top, @p right and @p bottom.
*/
bool intersects( double left, double top, double right, double bottom ) const;
/**
* Returns the rectangle that accrues when the normalized rectangle is multiplyed
* with the scaling @p xScale and @p yScale.
*/
QRect geometry( int xScale, int yScale ) const;
NormalizedRect operator| (const NormalizedRect & r) const;
NormalizedRect& operator|= (const NormalizedRect & r);
NormalizedRect& operator=( const NormalizedRect & r );
bool operator==( const NormalizedRect & r ) const;
/**
* Returns the normalized bounding rectangle of the normalized rectangle
* combined with the @p other normalized rectangle.
*/
NormalizedRect operator|( const NormalizedRect &other ) const;
/**
* Sets the normalized rectangle to the normalized bounding rectangle
* of itself combined with the @p other normalized rectangle.
*/
NormalizedRect& operator|=( const NormalizedRect &other );
/**
* Returns whether the normalized rectangle is equal to the @p other
* normalized rectangle.
*/
bool operator==( const NormalizedRect &other ) const;
/**
* Transforms the normalized rectangle with the operations defined by @p matrix.
*/
void transform( const QMatrix &matrix );
};
// kdbgstream& operator << (kdbgstream &, const NormalizedRect &);
/**
* The normalized left coordinate.
*/
double left;
/**
* The normalized top coordinate.
*/
double top;
/**
* The normalized right coordinate.
*/
double right;
/**
* The normalized bottom coordinate.
*/
double bottom;
};
/**
* @short NormalizedRect that contains a reference to an object.
@ -160,18 +283,17 @@ struct HighlightRect : public NormalizedRect
* operator | and |= which unite two NormalizedShapes
*/
template <class NormalizedShape, class Shape> class RegularArea :
public QList<NormalizedShape>
template <class NormalizedShape, class Shape> class RegularArea : public QList<NormalizedShape>
{
public:
bool contains( double x, double y ) const;
bool contains( const NormalizedShape& shape ) const;
bool intersects (const RegularArea<NormalizedShape,Shape> * area) const;
bool intersects (const NormalizedShape& shape) const;
void appendArea (const RegularArea<NormalizedShape,Shape> *area);
void simplify ();
bool isNull() const;
QList<Shape>* geometry( int xScale, int yScale, int dx=0,int dy=0 ) const;
public:
bool contains( double x, double y ) const;
bool contains( const NormalizedShape& shape ) const;
bool intersects (const RegularArea<NormalizedShape,Shape> * area) const;
bool intersects (const NormalizedShape& shape) const;
void appendArea (const RegularArea<NormalizedShape,Shape> *area);
void simplify ();
bool isNull() const;
QList<Shape>* geometry( int xScale, int yScale, int dx=0,int dy=0 ) const;
};
template <class NormalizedShape, class Shape>
@ -203,129 +325,128 @@ void RegularArea<NormalizedShape, Shape>::simplify()
template <class NormalizedShape, class Shape>
bool RegularArea<NormalizedShape, Shape>::isNull() const
{
if (!this)
return false;
if ( !this )
return false;
if (this->isEmpty())
return false;
if ( this->isEmpty() )
return false;
foreach(const NormalizedShape& ns, *this)
if (!(ns->isNull()))
return false;
return true;
foreach ( const NormalizedShape& ns, *this )
if ( !(ns->isNull()) )
return false;
return true;
}
template <class NormalizedShape, class Shape>
bool RegularArea<NormalizedShape, Shape>::intersects (const NormalizedShape& rect) const
bool RegularArea<NormalizedShape, Shape>::intersects( const NormalizedShape& rect ) const
{
if (!this)
return false;
if (this->isEmpty())
return false;
foreach(const NormalizedShape& ns, *this)
{
if(!(ns->isNull()) && ns->intersects (rect))
return true;
}
return false;
if ( !this )
return false;
if ( this->isEmpty() )
return false;
foreach ( const NormalizedShape& ns, *this )
if ( !( ns->isNull() ) && ns->intersects( rect ) )
return true;
return false;
}
template <class NormalizedShape, class Shape>
bool RegularArea<NormalizedShape, Shape>::intersects
(const RegularArea<NormalizedShape,Shape> *area) const
bool RegularArea<NormalizedShape, Shape>::intersects( const RegularArea<NormalizedShape,Shape> *area ) const
{
if (!this)
return false;
if (this->isEmpty())
return false;
foreach(const NormalizedShape& ns, this)
{
foreach(const Shape& s, area)
{
if(!(ns->isNull) && ns->intersects (s))
return true;
}
}
return false;
if ( !this )
return false;
if ( this->isEmpty() )
return false;
foreach ( const NormalizedShape& ns, this )
{
foreach ( const Shape& shape, area )
{
if ( !(ns->isNull) && ns->intersects( shape ) )
return true;
}
}
return false;
}
template <class NormalizedShape, class Shape>
void RegularArea<NormalizedShape, Shape>::appendArea
(const RegularArea<NormalizedShape, Shape> *area)
void RegularArea<NormalizedShape, Shape>::appendArea( const RegularArea<NormalizedShape, Shape> *area )
{
if (!this)
return false;
if ( !this )
return false;
foreach(const Shape& s, area)
{
this->append(s);
}
foreach( const Shape& shape, area )
this->append( shape );
}
template <class NormalizedShape, class Shape>
bool RegularArea<NormalizedShape, Shape>::contains (double x, double y) const
bool RegularArea<NormalizedShape, Shape>::contains( double x, double y ) const
{
if (!this)
return false;
if (this->isEmpty())
return false;
foreach(const NormalizedShape& ns, this)
{
if(ns->contains (x,y))
return true;
}
return false;
if ( !this )
return false;
if ( this->isEmpty() )
return false;
foreach ( const NormalizedShape& ns, this )
if ( ns->contains( x, y ) )
return true;
return false;
}
template <class NormalizedShape, class Shape>
bool RegularArea<NormalizedShape, Shape>::contains (const NormalizedShape& shape) const
bool RegularArea<NormalizedShape, Shape>::contains( const NormalizedShape& shape ) const
{
if (!this)
return false;
if (this->isEmpty())
return false;
if ( !this )
return false;
const QList<NormalizedShape*> * const lista=dynamic_cast<const QList<NormalizedShape*> * const >(this);
return lista->contains(shape);
if ( this->isEmpty() )
return false;
const QList<NormalizedShape*> * const list = dynamic_cast<const QList<NormalizedShape*> * const >( this );
return list->contains( shape );
}
template <class NormalizedShape, class Shape>
QList<Shape> *
RegularArea<NormalizedShape, Shape>::geometry( int xScale, int yScale, int dx, int dy ) const
QList<Shape> * RegularArea<NormalizedShape, Shape>::geometry( int xScale, int yScale, int dx, int dy ) const
{
if (!this)
return false;
if (this->isEmpty())
return 0;
QList<Shape>* ret=new QList<Shape>;
Shape t;
foreach(const NormalizedShape& ns, *this)
{
t=ns->geometry(xScale,yScale);
t.translate(dx,dy);
ret->append(t);
}
return ret;
if ( !this )
return false;
if ( this->isEmpty() )
return 0;
QList<Shape>* ret = new QList<Shape>;
Shape t;
foreach( const NormalizedShape& ns, *this )
{
t = ns->geometry( xScale, yScale );
t.translate( dx, dy );
ret->append( t );
}
return ret;
}
typedef RegularArea<NormalizedRect*,QRect> RegularAreaRect;
class HighlightAreaRect : public RegularAreaRect
{
public:
HighlightAreaRect( const RegularAreaRect *area = 0 );
class HighlightAreaRect : public RegularAreaRect {
public:
HighlightAreaRect( const RegularAreaRect *area = 0 );
// searchID of the highlight owner
int s_id;
// color of the highlight
QColor color;
// searchID of the highlight owner
int s_id;
// color of the highlight
QColor color;
};
}

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