visualizer: reorganize functions

master
Andrzej Rybczak 12 years ago
parent 35fdddff87
commit d893798f65
  1. 182
      src/visualizer.cpp
  2. 3
      src/visualizer.h

@ -137,8 +137,7 @@ void Visualizer::update()
}
else if (Config.visualizer_type == VisualizerType::Ellipse)
{
//Ellipse only works with stereo
draw = &Visualizer::DrawSoundWave;
draw = &Visualizer::DrawSoundEllipse;
drawStereo = &Visualizer::DrawSoundEllipseStereo;
}
else
@ -207,49 +206,67 @@ void Visualizer::spacePressed()
Statusbar::printf("Visualization type: %1%", Config.visualizer_type);
}
void Visualizer::DrawSoundWaveStereo(int16_t *buf_left, int16_t *buf_right, ssize_t samples, size_t height)
{
DrawSoundWave(buf_left, samples, 0, height);
DrawSoundWave(buf_right, samples, height, w.getHeight() - height);
}
/**********************************************************************/
void Visualizer::DrawSoundWaveFillStereo(int16_t *buf_left, int16_t *buf_right, ssize_t samples, size_t height)
void Visualizer::DrawSoundWave(int16_t *buf, ssize_t samples, size_t y_offset, size_t height)
{
DrawSoundWaveFill(buf_left, samples, 0, height);
DrawSoundWaveFill(buf_right, samples, height, w.getHeight() - height);
}
const size_t half_height = height/2;
const size_t base_y = y_offset+half_height;
const size_t win_width = w.getWidth();
const int samples_per_column = samples/win_width;
// DrawSoundEllipseStereo: This visualizer only works in stereo. The colors form concentric
// rings originating from the center (width/2, height/2). For any given point, the width is
// scaled with the left channel and height is scaled with the right channel. For example,
// if a song is entirely in the right channel, then it would just be a vertical line.
//
// Since every font/terminal is different, the visualizer is never a perfect circle. This
// visualizer assume the font height is twice the length of the font's width. If the font
// is skinner or wider than this, instead of a circle it will be an ellipse.
void Visualizer::DrawSoundEllipseStereo(int16_t *buf_left, int16_t *buf_right, ssize_t samples, size_t height)
{
const long width = w.getWidth()/2;
// too little samples
if (samples_per_column == 0)
return;
// Makes the radius of the color circle proportional to max of height or width.
// Divide by colors size so that there are multiple color rings instead of just a few.
const long scaledRadius = std::max(pow(width,2), pow(height,2))/pow(Config.visualizer_colors.size(),2);
for (size_t i = 0; i < samples; ++i)
auto draw_point = [&](size_t x, int32_t y) {
w << NC::XY(x, base_y+y)
<< toColor(std::abs(y), half_height, false)
<< Config.visualizer_chars[0]
<< NC::Color::End;
};
int32_t point_y, prev_point_y = 0;
for (size_t x = 0; x < win_width; ++x)
{
long x = width + ((double) buf_left[i] * 2 * ((double)width / 65536.0));
long y = height + ((double) buf_right[i] * 2 * ((double)height / 65536.0));
point_y = 0;
// calculate mean from the relevant points
for (int j = 0; j < samples_per_column; ++j)
point_y += buf[x*samples_per_column+j];
point_y /= samples_per_column;
// normalize it to fit the screen
point_y *= height / 65536.0;
// The arguments to the toColor function roughly follow a circle equation where
// the center is not centered around (0,0). For example (x - w)^2 + (y-h)+2 = r^2
// centers the circle around the point (w,h). Because fonts are not all the same
// size, this will not always generate a perfect circle.
w << toColor(pow((x - width)*1, 2) + pow((y - ((long)height)) * 2,2), scaledRadius)
<< NC::XY(x, y)
<< Config.visualizer_chars[1]
<< NC::Color::End;
draw_point(x, point_y);
// if the gap between two consecutive points is too big,
// intermediate values are needed for the wave to be watchable.
if (x > 0 && std::abs(prev_point_y-point_y) > 1)
{
const int32_t half = (prev_point_y+point_y)/2;
if (prev_point_y < point_y)
{
for (auto y = prev_point_y; y < point_y; ++y)
draw_point(x-(y < half), y);
}
else
{
for (auto y = prev_point_y; y > point_y; --y)
draw_point(x-(y > half), y);
}
}
prev_point_y = point_y;
}
}
void Visualizer::DrawSoundWaveStereo(int16_t *buf_left, int16_t *buf_right, ssize_t samples, size_t height)
{
DrawSoundWave(buf_left, samples, 0, height);
DrawSoundWave(buf_right, samples, height, w.getHeight() - height);
}
/**********************************************************************/
// DrawSoundWaveFill: This visualizer is very similar to DrawSoundWave, but instead of
// a single line the entire height is filled. In stereo mode, the top half of the screen
// is dedicated to the right channel, the bottom the left channel.
@ -287,64 +304,53 @@ void Visualizer::DrawSoundWaveFill(int16_t *buf, ssize_t samples, size_t y_offse
}
}
void Visualizer::DrawSoundWave(int16_t *buf, ssize_t samples, size_t y_offset, size_t height)
void Visualizer::DrawSoundWaveFillStereo(int16_t *buf_left, int16_t *buf_right, ssize_t samples, size_t height)
{
const size_t half_height = height/2;
const size_t base_y = y_offset+half_height;
const size_t win_width = w.getWidth();
const int samples_per_column = samples/win_width;
DrawSoundWaveFill(buf_left, samples, 0, height);
DrawSoundWaveFill(buf_right, samples, height, w.getHeight() - height);
}
// too little samples
if (samples_per_column == 0)
return;
/**********************************************************************/
auto draw_point = [&](size_t x, int32_t y) {
w << NC::XY(x, base_y+y)
<< toColor(std::abs(y), half_height, false)
<< Config.visualizer_chars[0]
<< NC::Color::End;
};
void Visualizer::DrawSoundEllipse(int16_t *, ssize_t, size_t, size_t)
{
int32_t point_y, prev_point_y = 0;
for (size_t x = 0; x < win_width; ++x)
{
point_y = 0;
// calculate mean from the relevant points
for (int j = 0; j < samples_per_column; ++j)
point_y += buf[x*samples_per_column+j];
point_y /= samples_per_column;
// normalize it to fit the screen
point_y *= height / 65536.0;
}
draw_point(x, point_y);
// DrawSoundEllipseStereo: This visualizer only works in stereo. The colors form concentric
// rings originating from the center (width/2, height/2). For any given point, the width is
// scaled with the left channel and height is scaled with the right channel. For example,
// if a song is entirely in the right channel, then it would just be a vertical line.
//
// Since every font/terminal is different, the visualizer is never a perfect circle. This
// visualizer assume the font height is twice the length of the font's width. If the font
// is skinner or wider than this, instead of a circle it will be an ellipse.
void Visualizer::DrawSoundEllipseStereo(int16_t *buf_left, int16_t *buf_right, ssize_t samples, size_t height)
{
const long width = w.getWidth()/2;
// if the gap between two consecutive points is too big,
// intermediate values are needed for the wave to be watchable.
if (x > 0 && std::abs(prev_point_y-point_y) > 1)
{
const int32_t half = (prev_point_y+point_y)/2;
if (prev_point_y < point_y)
{
for (auto y = prev_point_y; y < point_y; ++y)
draw_point(x-(y < half), y);
}
else
{
for (auto y = prev_point_y; y > point_y; --y)
draw_point(x-(y > half), y);
}
}
prev_point_y = point_y;
// Makes the radius of the color circle proportional to max of height or width.
// Divide by colors size so that there are multiple color rings instead of just a few.
const long scaledRadius = std::max(pow(width,2), pow(height,2))/pow(Config.visualizer_colors.size(),2);
for (ssize_t i = 0; i < samples; ++i)
{
long x = width + ((double) buf_left[i] * 2 * ((double)width / 65536.0));
long y = height + ((double) buf_right[i] * 2 * ((double)height / 65536.0));
// The arguments to the toColor function roughly follow a circle equation where
// the center is not centered around (0,0). For example (x - w)^2 + (y-h)+2 = r^2
// centers the circle around the point (w,h). Because fonts are not all the same
// size, this will not always generate a perfect circle.
w << toColor(pow((x - width)*1, 2) + pow((y - ((long)height)) * 2,2), scaledRadius)
<< NC::XY(x, y)
<< Config.visualizer_chars[1]
<< NC::Color::End;
}
}
#ifdef HAVE_FFTW3_H
void Visualizer::DrawFrequencySpectrumStereo(int16_t *buf_left, int16_t *buf_right, ssize_t samples, size_t height)
{
DrawFrequencySpectrum(buf_left, samples, 0, height);
DrawFrequencySpectrum(buf_right, samples, height, w.getHeight() - height);
}
/**********************************************************************/
#ifdef HAVE_FFTW3_H
void Visualizer::DrawFrequencySpectrum(int16_t *buf, ssize_t samples, size_t y_offset, size_t height)
{
// if right channel is drawn, bars descend from the top to the bottom
@ -388,8 +394,16 @@ void Visualizer::DrawFrequencySpectrum(int16_t *buf, ssize_t samples, size_t y_o
}
}
}
void Visualizer::DrawFrequencySpectrumStereo(int16_t *buf_left, int16_t *buf_right, ssize_t samples, size_t height)
{
DrawFrequencySpectrum(buf_left, samples, 0, height);
DrawFrequencySpectrum(buf_right, samples, height, w.getHeight() - height);
}
#endif // HAVE_FFTW3_H
/**********************************************************************/
void Visualizer::SetFD()
{
if (m_fifo < 0 && (m_fifo = open(Config.visualizer_fifo_path.c_str(), O_RDONLY | O_NONBLOCK)) < 0)

@ -65,9 +65,10 @@ protected:
private:
void DrawSoundWave(int16_t *, ssize_t, size_t, size_t);
void DrawSoundWaveFill(int16_t *, ssize_t, size_t, size_t);
void DrawSoundWaveStereo(int16_t *, int16_t *, ssize_t, size_t);
void DrawSoundWaveFill(int16_t *, ssize_t, size_t, size_t);
void DrawSoundWaveFillStereo(int16_t *, int16_t *, ssize_t, size_t);
void DrawSoundEllipse(int16_t *, ssize_t, size_t, size_t);
void DrawSoundEllipseStereo(int16_t *, int16_t *, ssize_t, size_t);
# ifdef HAVE_FFTW3_H
void DrawFrequencySpectrum(int16_t *, ssize_t, size_t, size_t);

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