refresh statusbar only if necessary

master
Andrzej Rybczak 17 years ago
parent 8109d26daf
commit 4426442ed0
  1. 5
      src/status.cpp

@ -396,6 +396,8 @@ void NcmpcppStatusChanged(Connection *, StatusChanges changed, void *)
}
if (!np.Empty() && Mpd.GetState() > psStop)
{
changed.ElapsedTime = 1;
int mpd_elapsed = Mpd.GetElapsedTime();
if (elapsed < mpd_elapsed-2 || elapsed+1 > mpd_elapsed)
elapsed = mpd_elapsed;
@ -619,7 +621,8 @@ void NcmpcppStatusChanged(Connection *, StatusChanges changed, void *)
}
*wFooter << fmtBoldEnd;
wFooter->GotoXY(sx, sy);
wFooter->Refresh();
if (changed.PlayerState || (changed.ElapsedTime && (!Config.new_design || Mpd.GetState() == psPlay)))
wFooter->Refresh();
if (changed.Playlist || changed.Database || changed.PlayerState || changed.SongID)
myScreen->RefreshWindow();
}

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