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/*
KWin - the KDE window manager
This file is part of the KDE project.
SPDX-FileCopyrightText: 2019 David Edmundson <davidedmundson@kde.org>
SPDX-License-Identifier: GPL-2.0-or-later
*/
#pragma once
#include "kwin_export.h"
#include <QObject>
#include <QRect>
#include <QUrl>
#include <memory>
class QKeyEvent;
class QMouseEvent;
class QMouseEvent;
class QKeyEvent;
class QQmlContext;
class QQuickItem;
class QQuickWindow;
namespace KWin
{
class GLTexture;
class OffscreenQuickView;
/**
* @brief The KwinQuickView class provides a convenient API for exporting
* QtQuick scenes as buffers that can be composited in any other fashion.
*
* Contents can be fetched as a GL Texture or as a QImage
* If data is to be fetched as an image, it should be specified upfront as
* blitting is performed when we update our FBO to keep kwin's render loop
* as fast as possible.
*/
class KWIN_EXPORT OffscreenQuickView : public QObject
{
Q_OBJECT
public:
enum class ExportMode {
/** The contents will be available as a texture in the shared contexts. Image will be blank*/
Texture,
/** The contents will be blit during the update into a QImage buffer. */
Image
};
/**
* Construct a new KWinQuickView explicitly stating an export mode. \a alpha indicates
* whether the view is translucent or not.
*/
explicit OffscreenQuickView(ExportMode exportMode = ExportMode::Texture, bool alpha = true);
/**
* Note that this may change the current GL Context
*/
~OffscreenQuickView();
QSize size() const;
/**
* The geometry of the current view
* This may be out of sync with the current buffer size if an update is pending
*/
void setGeometry(const QRect &rect);
QRect geometry() const;
void setOpacity(qreal opacity);
qreal opacity() const;
bool hasAlphaChannel() const;
/**
* Render the current scene graph into the FBO.
* This is typically done automatically when the scene changes
* albeit deffered by a timer
*
* It can be manually invoked to update the contents immediately.
* Note this will change the GL context
*/
void update();
/** The invisble root item of the window*/
QQuickItem *contentItem() const;
QQuickWindow *window() const;
/**
* @brief Marks the window as visible/invisible
* This can be used to release resources used by the window
* The default is true.
*/
void setVisible(bool visible);
bool isVisible() const;
void show();
void hide();
bool automaticRepaint() const;
void setAutomaticRepaint(bool set);
/**
* Returns the current output of the scene graph
* @note The render context must valid at the time of calling
*/
GLTexture *bufferAsTexture();
/**
* Returns the current output of the scene graph
*/
QImage bufferAsImage() const;
/**
* Inject any mouse event into the QQuickWindow.
* Local co-ordinates are transformed
* If it is handled the event will be accepted
*/
void forwardMouseEvent(QEvent *mouseEvent);
/**
* Inject a key event into the window.
* If it is handled the event will be accepted
*/
void forwardKeyEvent(QKeyEvent *keyEvent);
bool forwardTouchDown(qint32 id, const QPointF &pos, std::chrono::microseconds time);
bool forwardTouchMotion(qint32 id, const QPointF &pos, std::chrono::microseconds time);
bool forwardTouchUp(qint32 id, std::chrono::microseconds time);
Q_SIGNALS:
/**
* The frame buffer has changed, contents need re-rendering on screen
*/
void repaintNeeded();
void geometryChanged(const QRect &oldGeometry, const QRect &newGeometry);
void renderRequested();
void sceneChanged();
private:
void handleRenderRequested();
void handleSceneChanged();
class Private;
std::unique_ptr<Private> d;
};
/**
* The KWinQuickScene class extends KWinQuickView
* adding QML support. This will represent a context
* powered by an engine
*/
class KWIN_EXPORT OffscreenQuickScene : public OffscreenQuickView
{
public:
explicit OffscreenQuickScene(ExportMode exportMode = ExportMode::Texture, bool alpha = true);
~OffscreenQuickScene();
/** top level item in the given source*/
QQuickItem *rootItem() const;
void setSource(const QUrl &source);
void setSource(const QUrl &source, const QVariantMap &initialProperties);
private:
class Private;
std::unique_ptr<Private> d;
};
}