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180 lines
4.9 KiB
180 lines
4.9 KiB
/******************************************************************** |
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KWin - the KDE window manager |
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This file is part of the KDE project. |
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Copyright (C) 2006 Lubos Lunak <l.lunak@kde.org> |
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This program is free software; you can redistribute it and/or modify |
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it under the terms of the GNU General Public License as published by |
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the Free Software Foundation; either version 2 of the License, or |
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(at your option) any later version. |
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This program is distributed in the hope that it will be useful, |
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but WITHOUT ANY WARRANTY; without even the implied warranty of |
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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GNU General Public License for more details. |
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You should have received a copy of the GNU General Public License |
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along with this program. If not, see <http://www.gnu.org/licenses/>. |
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*********************************************************************/ |
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#ifndef KWIN_SCENE_XRENDER_H |
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#define KWIN_SCENE_XRENDER_H |
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#include "scene.h" |
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#include "shadow.h" |
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#ifdef KWIN_HAVE_XRENDER_COMPOSITING |
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#include <X11/extensions/Xrender.h> |
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#include <X11/extensions/Xfixes.h> |
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namespace KWin |
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{ |
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class SceneXrender |
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: public Scene |
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{ |
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Q_OBJECT |
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public: |
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class EffectFrame; |
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SceneXrender(Workspace* ws); |
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virtual ~SceneXrender(); |
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virtual bool initFailed() const; |
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virtual CompositingType compositingType() const { |
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return XRenderCompositing; |
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} |
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virtual void paint(QRegion damage, ToplevelList windows); |
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virtual void windowAdded(Toplevel*); |
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virtual void windowDeleted(Deleted*); |
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virtual void screenGeometryChanged(const QSize &size); |
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Picture bufferPicture(); |
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protected: |
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virtual void paintBackground(QRegion region); |
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public Q_SLOTS: |
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virtual void windowOpacityChanged(KWin::Toplevel* c); |
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virtual void windowGeometryShapeChanged(KWin::Toplevel* c); |
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virtual void windowClosed(KWin::Toplevel* c, KWin::Deleted* deleted); |
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private: |
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void createBuffer(); |
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void flushBuffer(int mask, QRegion damage); |
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void initXRender(bool createOverlay); |
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XRenderPictFormat* format; |
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Picture front; |
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static Picture buffer; |
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static ScreenPaintData screen_paint; |
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class Window; |
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QHash< Toplevel*, Window* > windows; |
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bool init_ok; |
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}; |
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class SceneXrender::Window |
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: public Scene::Window |
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{ |
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public: |
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Window(Toplevel* c); |
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virtual ~Window(); |
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virtual void performPaint(int mask, QRegion region, WindowPaintData data); |
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void discardPicture(); |
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void discardAlpha(); |
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QRegion transformedShape() const; |
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void setTransformedShape(const QRegion& shape); |
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private: |
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Picture picture(); |
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Picture alphaMask(double opacity); |
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QRect mapToScreen(int mask, const WindowPaintData &data, const QRect &rect) const; |
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QPoint mapToScreen(int mask, const WindowPaintData &data, const QPoint &point) const; |
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void prepareTempPixmap(); |
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Picture _picture; |
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XRenderPictFormat* format; |
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Picture alpha; |
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double alpha_cached_opacity; |
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QRegion transformed_shape; |
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static QPixmap *temp_pixmap; |
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}; |
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class SceneXrender::EffectFrame |
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: public Scene::EffectFrame |
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{ |
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public: |
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EffectFrame(EffectFrameImpl* frame); |
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virtual ~EffectFrame(); |
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virtual void free(); |
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virtual void freeIconFrame(); |
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virtual void freeTextFrame(); |
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virtual void freeSelection(); |
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virtual void crossFadeIcon(); |
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virtual void crossFadeText(); |
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virtual void render(QRegion region, double opacity, double frameOpacity); |
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private: |
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void updatePicture(); |
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void updateTextPicture(); |
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XRenderPicture* m_picture; |
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XRenderPicture* m_textPicture; |
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XRenderPicture* m_iconPicture; |
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XRenderPicture* m_selectionPicture; |
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}; |
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inline |
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Picture SceneXrender::bufferPicture() |
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{ |
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return buffer; |
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} |
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inline |
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QRegion SceneXrender::Window::transformedShape() const |
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{ |
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return transformed_shape; |
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} |
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inline |
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void SceneXrender::Window::setTransformedShape(const QRegion& shape) |
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{ |
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transformed_shape = shape; |
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} |
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/** |
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* @short XRender implementation of Shadow. |
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* |
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* This class extends Shadow by the elements required for XRender rendering. |
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* @author Jacopo De Simoi <wilderkde@gmail.org> |
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**/ |
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class SceneXRenderShadow |
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: public Shadow |
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{ |
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public: |
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SceneXRenderShadow(Toplevel *toplevel); |
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using Shadow::ShadowElements; |
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using Shadow::ShadowElementTop; |
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using Shadow::ShadowElementTopRight; |
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using Shadow::ShadowElementRight; |
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using Shadow::ShadowElementBottomRight; |
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using Shadow::ShadowElementBottom; |
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using Shadow::ShadowElementBottomLeft; |
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using Shadow::ShadowElementLeft; |
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using Shadow::ShadowElementTopLeft; |
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using Shadow::ShadowElementsCount; |
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using Shadow::shadowPixmap; |
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virtual ~SceneXRenderShadow(); |
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void layoutShadowRects(QRect& top, QRect& topRight, |
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QRect& right, QRect& bottomRight, |
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QRect& bottom, QRect& bottomLeft, |
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QRect& Left, QRect& topLeft); |
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protected: |
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virtual void buildQuads(); |
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virtual bool prepareBackend() { |
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return true; |
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}; |
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}; |
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} // namespace |
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#endif |
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#endif
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