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942 lines
34 KiB
942 lines
34 KiB
/******************************************************************** |
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KWin - the KDE window manager |
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This file is part of the KDE project. |
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|
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Copyright (C) 2006 Lubos Lunak <l.lunak@kde.org> |
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Copyright (C) 2009 Fredrik Höglund <fredrik@kde.org> |
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|
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This program is free software; you can redistribute it and/or modify |
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it under the terms of the GNU General Public License as published by |
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the Free Software Foundation; either version 2 of the License, or |
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(at your option) any later version. |
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|
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This program is distributed in the hope that it will be useful, |
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but WITHOUT ANY WARRANTY; without even the implied warranty of |
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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GNU General Public License for more details. |
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|
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You should have received a copy of the GNU General Public License |
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along with this program. If not, see <http://www.gnu.org/licenses/>. |
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*********************************************************************/ |
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|
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/* |
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This is the XRender-based compositing code. The primary compositing |
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backend is the OpenGL-based one, which should be more powerful |
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and also possibly better documented. This backend is mostly for cases |
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when the OpenGL backend cannot be used for some reason (insufficient |
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performance, no usable OpenGL support at all, etc.) |
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The plan is to keep it around as long as needed/possible, but if it |
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proves to be too much hassle it will be dropped in the future. |
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|
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Docs: |
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|
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XRender (the protocol, but the function calls map to it): |
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http://gitweb.freedesktop.org/?p=xorg/proto/renderproto.git;a=blob_plain;hb=HEAD;f=renderproto.txt |
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|
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XFixes (again, the protocol): |
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http://gitweb.freedesktop.org/?p=xorg/proto/fixesproto.git;a=blob_plain;hb=HEAD;f=fixesproto.txt |
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*/ |
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#include "scene_xrender.h" |
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#ifdef KWIN_HAVE_XRENDER_COMPOSITING |
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#include "toplevel.h" |
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#include "client.h" |
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#include "deleted.h" |
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#include "effects.h" |
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#include "overlaywindow.h" |
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#include "kwinxrenderutils.h" |
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#include <X11/extensions/Xcomposite.h> |
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#include <kxerrorhandler.h> |
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#include <QtGui/QPainter> |
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|
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namespace KWin |
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{ |
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|
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//**************************************** |
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// SceneXrender |
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//**************************************** |
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|
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// kDebug() support for the XserverRegion type |
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struct RegionDebug { |
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RegionDebug(XserverRegion r) : rr(r) {} |
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XserverRegion rr; |
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}; |
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QDebug& operator<<(QDebug& stream, RegionDebug r) |
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{ |
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if (r.rr == None) |
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return stream << "EMPTY"; |
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int num; |
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XRectangle* rects = XFixesFetchRegion(display(), r.rr, &num); |
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if (rects == NULL || num == 0) |
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return stream << "EMPTY"; |
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for (int i = 0; |
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i < num; |
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++i) |
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stream << "[" << rects[ i ].x << "+" << rects[ i ].y << " " << rects[ i ].width << "x" << rects[ i ].height << "]"; |
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return stream; |
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} |
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Picture SceneXrender::buffer = None; |
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ScreenPaintData SceneXrender::screen_paint; |
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SceneXrender::SceneXrender(Workspace* ws) |
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: Scene(ws) |
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, front(None) |
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, init_ok(false) |
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{ |
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if (!Extensions::renderAvailable()) { |
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kError(1212) << "No XRender extension available"; |
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return; |
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} |
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if (!Extensions::fixesRegionAvailable()) { |
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kError(1212) << "No XFixes v3+ extension available"; |
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return; |
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} |
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initXRender(true); |
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} |
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SceneXrender::~SceneXrender() |
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{ |
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if (!init_ok) { |
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// TODO this probably needs to clean up whatever has been created until the failure |
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m_overlayWindow->destroy(); |
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return; |
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} |
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XRenderFreePicture(display(), front); |
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XRenderFreePicture(display(), buffer); |
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buffer = None; |
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m_overlayWindow->destroy(); |
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foreach (Window * w, windows) |
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delete w; |
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} |
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|
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void SceneXrender::initXRender(bool createOverlay) |
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{ |
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init_ok = false; |
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if (front != None) |
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XRenderFreePicture(display(), front); |
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KXErrorHandler xerr; |
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bool haveOverlay = createOverlay ? m_overlayWindow->create() : (m_overlayWindow->window() != None); |
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if (haveOverlay) { |
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m_overlayWindow->setup(None); |
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XWindowAttributes attrs; |
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XGetWindowAttributes(display(), m_overlayWindow->window(), &attrs); |
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format = XRenderFindVisualFormat(display(), attrs.visual); |
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if (format == NULL) { |
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kError(1212) << "Failed to find XRender format for overlay window"; |
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return; |
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} |
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front = XRenderCreatePicture(display(), m_overlayWindow->window(), format, 0, NULL); |
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} else { |
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// create XRender picture for the root window |
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format = XRenderFindVisualFormat(display(), DefaultVisual(display(), DefaultScreen(display()))); |
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if (format == NULL) { |
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kError(1212) << "Failed to find XRender format for root window"; |
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return; // error |
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} |
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XRenderPictureAttributes pa; |
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pa.subwindow_mode = IncludeInferiors; |
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front = XRenderCreatePicture(display(), rootWindow(), format, CPSubwindowMode, &pa); |
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} |
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createBuffer(); |
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if (xerr.error(true)) { |
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kError(1212) << "XRender compositing setup failed"; |
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return; |
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} |
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init_ok = true; |
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} |
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bool SceneXrender::initFailed() const |
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{ |
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return !init_ok; |
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} |
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// Create the compositing buffer. The root window is not double-buffered, |
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// so it is done manually using this buffer, |
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void SceneXrender::createBuffer() |
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{ |
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if (buffer != None) |
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XRenderFreePicture(display(), buffer); |
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Pixmap pixmap = XCreatePixmap(display(), rootWindow(), displayWidth(), displayHeight(), DefaultDepth(display(), DefaultScreen(display()))); |
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buffer = XRenderCreatePicture(display(), pixmap, format, 0, 0); |
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XFreePixmap(display(), pixmap); // The picture owns the pixmap now |
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} |
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|
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// the entry point for painting |
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void SceneXrender::paint(QRegion damage, ToplevelList toplevels) |
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{ |
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QElapsedTimer renderTimer; |
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renderTimer.start(); |
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foreach (Toplevel * c, toplevels) { |
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assert(windows.contains(c)); |
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stacking_order.append(windows[ c ]); |
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} |
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int mask = 0; |
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paintScreen(&mask, &damage); |
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if (m_overlayWindow->window()) // show the window only after the first pass, since |
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m_overlayWindow->show(); // that pass may take long |
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lastRenderTime = renderTimer.elapsed(); |
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flushBuffer(mask, damage); |
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// do cleanup |
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stacking_order.clear(); |
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} |
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void SceneXrender::flushBuffer(int mask, QRegion damage) |
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{ |
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if (mask & PAINT_SCREEN_REGION) { |
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// Use the damage region as the clip region for the root window |
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XserverRegion front_region = toXserverRegion(damage); |
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XFixesSetPictureClipRegion(display(), front, 0, 0, front_region); |
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XFixesDestroyRegion(display(), front_region); |
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// copy composed buffer to the root window |
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XFixesSetPictureClipRegion(display(), buffer, 0, 0, None); |
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XRenderComposite(display(), PictOpSrc, buffer, None, front, 0, 0, 0, 0, 0, 0, displayWidth(), displayHeight()); |
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XFixesSetPictureClipRegion(display(), front, 0, 0, None); |
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XSync(display(), false); |
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} else { |
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// copy composed buffer to the root window |
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XRenderComposite(display(), PictOpSrc, buffer, None, front, 0, 0, 0, 0, 0, 0, displayWidth(), displayHeight()); |
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XSync(display(), false); |
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} |
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} |
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// fill the screen background |
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void SceneXrender::paintBackground(QRegion region) |
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{ |
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PaintClipper pc(region); |
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for (PaintClipper::Iterator iterator; |
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!iterator.isDone(); |
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iterator.next()) { |
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XRenderColor col = { 0, 0, 0, 0xffff }; // black |
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XRenderFillRectangle(display(), PictOpSrc, buffer, &col, 0, 0, displayWidth(), displayHeight()); |
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} |
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} |
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void SceneXrender::windowGeometryShapeChanged(KWin::Toplevel* c) |
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{ |
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if (!windows.contains(c)) // this is ok, shape is not valid by default |
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return; |
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Window* w = windows[ c ]; |
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w->discardPicture(); |
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w->discardShape(); |
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w->discardAlpha(); |
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} |
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void SceneXrender::windowOpacityChanged(KWin::Toplevel* c) |
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{ |
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if (!windows.contains(c)) // this is ok, alpha is created on demand |
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return; |
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Window* w = windows[ c ]; |
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w->discardAlpha(); |
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} |
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void SceneXrender::windowClosed(KWin::Toplevel* c, KWin::Deleted* deleted) |
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{ |
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assert(windows.contains(c)); |
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if (deleted != NULL) { |
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// replace c with deleted |
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Window* w = windows.take(c); |
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w->updateToplevel(deleted); |
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if (w->shadow()) { |
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w->shadow()->setToplevel(deleted); |
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} |
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windows[ deleted ] = w; |
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} else { |
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delete windows.take(c); |
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c->effectWindow()->setSceneWindow(NULL); |
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} |
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} |
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void SceneXrender::windowDeleted(Deleted* c) |
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{ |
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assert(windows.contains(c)); |
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delete windows.take(c); |
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c->effectWindow()->setSceneWindow(NULL); |
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} |
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void SceneXrender::windowAdded(Toplevel* c) |
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{ |
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assert(!windows.contains(c)); |
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windows[ c ] = new Window(c); |
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connect(c, SIGNAL(opacityChanged(KWin::Toplevel*,qreal)), SLOT(windowOpacityChanged(KWin::Toplevel*))); |
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connect(c, SIGNAL(geometryShapeChanged(KWin::Toplevel*,QRect)), SLOT(windowGeometryShapeChanged(KWin::Toplevel*))); |
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connect(c, SIGNAL(windowClosed(KWin::Toplevel*,KWin::Deleted*)), SLOT(windowClosed(KWin::Toplevel*,KWin::Deleted*))); |
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c->effectWindow()->setSceneWindow(windows[ c ]); |
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c->getShadow(); |
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windows[ c ]->updateShadow(c->shadow()); |
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} |
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//**************************************** |
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// SceneXrender::Window |
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//**************************************** |
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QPixmap *SceneXrender::Window::temp_pixmap = 0; |
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SceneXrender::Window::Window(Toplevel* c) |
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: Scene::Window(c) |
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, _picture(None) |
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, format(XRenderFindVisualFormat(display(), c->visual())) |
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, alpha(None) |
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, alpha_cached_opacity(0.0) |
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{ |
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} |
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SceneXrender::Window::~Window() |
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{ |
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discardPicture(); |
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discardAlpha(); |
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discardShape(); |
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} |
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// Create XRender picture for the pixmap with the window contents. |
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Picture SceneXrender::Window::picture() |
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{ |
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if (!toplevel->damage().isEmpty() && _picture != None) { |
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XRenderFreePicture(display(), _picture); |
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_picture = None; |
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} |
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if (_picture == None && format != NULL) { |
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// Get the pixmap with the window contents. |
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Pixmap pix = toplevel->windowPixmap(); |
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if (pix == None) |
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return None; |
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_picture = XRenderCreatePicture(display(), pix, format, 0, 0); |
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toplevel->resetDamage(toplevel->rect()); |
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} |
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return _picture; |
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} |
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void SceneXrender::Window::discardPicture() |
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{ |
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if (_picture != None) |
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XRenderFreePicture(display(), _picture); |
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_picture = None; |
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} |
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void SceneXrender::Window::discardAlpha() |
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{ |
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if (alpha != None) |
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XRenderFreePicture(display(), alpha); |
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alpha = None; |
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} |
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// Create XRender picture for the alpha mask. |
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Picture SceneXrender::Window::alphaMask(double opacity) |
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{ |
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if (isOpaque() && qFuzzyCompare(opacity, 1.0)) |
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return None; |
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bool created = false; |
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if (alpha == None) { |
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// Create a 1x1 8bpp pixmap containing the given opacity in the alpha channel. |
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Pixmap pixmap = XCreatePixmap(display(), rootWindow(), 1, 1, 8); |
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XRenderPictFormat* format = XRenderFindStandardFormat(display(), PictStandardA8); |
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XRenderPictureAttributes pa; |
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pa.repeat = True; |
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alpha = XRenderCreatePicture(display(), pixmap, format, CPRepeat, &pa); |
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XFreePixmap(display(), pixmap); |
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created = true; |
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} |
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if (created || !qFuzzyCompare(alpha_cached_opacity + 1.0, opacity + 1.0)) { |
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XRenderColor col; |
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col.alpha = int(opacity * 0xffff); |
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XRenderFillRectangle(display(), PictOpSrc, alpha, &col, 0, 0, 1, 1); |
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alpha_cached_opacity = opacity; |
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} |
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return alpha; |
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} |
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// Maps window coordinates to screen coordinates |
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QRect SceneXrender::Window::mapToScreen(int mask, const WindowPaintData &data, const QRect &rect) const |
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{ |
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QRect r = rect; |
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if (mask & PAINT_WINDOW_TRANSFORMED) { |
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// Apply the window transformation |
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r.moveTo(r.x() * data.xScale + data.xTranslate, |
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r.y() * data.yScale + data.yTranslate); |
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r.setWidth(r.width() * data.xScale); |
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r.setHeight(r.height() * data.yScale); |
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} |
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// Move the rectangle to the screen position |
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r.translate(x(), y()); |
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if (mask & PAINT_SCREEN_TRANSFORMED) { |
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// Apply the screen transformation |
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r.moveTo(r.x() * screen_paint.xScale + screen_paint.xTranslate, |
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r.y() * screen_paint.yScale + screen_paint.yTranslate); |
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r.setWidth(r.width() * screen_paint.xScale); |
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r.setHeight(r.height() * screen_paint.yScale); |
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} |
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return r; |
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} |
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// Maps window coordinates to screen coordinates |
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QPoint SceneXrender::Window::mapToScreen(int mask, const WindowPaintData &data, const QPoint &point) const |
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{ |
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QPoint pt = point; |
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|
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if (mask & PAINT_WINDOW_TRANSFORMED) { |
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// Apply the window transformation |
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pt.rx() = pt.x() * data.xScale + data.xTranslate; |
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pt.ry() = pt.y() * data.yScale + data.yTranslate; |
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} |
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// Move the point to the screen position |
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pt += QPoint(x(), y()); |
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if (mask & PAINT_SCREEN_TRANSFORMED) { |
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// Apply the screen transformation |
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pt.rx() = pt.x() * screen_paint.xScale + screen_paint.xTranslate; |
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pt.ry() = pt.y() * screen_paint.yScale + screen_paint.yTranslate; |
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} |
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return pt; |
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} |
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void SceneXrender::Window::prepareTempPixmap() |
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{ |
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const QRect r = static_cast<Client*>(toplevel)->decorationRect(); |
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|
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if (temp_pixmap && Extensions::nonNativePixmaps()) |
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XFreePixmap(display(), temp_pixmap->handle()); // The picture owns the pixmap now |
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if (!temp_pixmap) |
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temp_pixmap = new QPixmap(r.width(), r.height()); |
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else if (temp_pixmap->width() < r.width() || temp_pixmap->height() < r.height()) |
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*temp_pixmap = QPixmap(r.width(), r.height()); |
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if (Extensions::nonNativePixmaps()) { |
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Pixmap pix = XCreatePixmap(display(), rootWindow(), temp_pixmap->width(), temp_pixmap->height(), DefaultDepth(display(), DefaultScreen(display()))); |
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*temp_pixmap = QPixmap::fromX11Pixmap(pix); |
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} |
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temp_pixmap->fill(Qt::transparent); |
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} |
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// paint the window |
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void SceneXrender::Window::performPaint(int mask, QRegion region, WindowPaintData data) |
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{ |
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setTransformedShape(QRegion()); // maybe nothing will be painted |
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// check if there is something to paint |
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bool opaque = isOpaque() && qFuzzyCompare(data.opacity, 1.0); |
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/* HACK: It seems this causes painting glitches, disable temporarily |
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if (( mask & PAINT_WINDOW_OPAQUE ) ^ ( mask & PAINT_WINDOW_TRANSLUCENT )) |
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{ // We are only painting either opaque OR translucent windows, not both |
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if ( mask & PAINT_WINDOW_OPAQUE && !opaque ) |
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return; // Only painting opaque and window is translucent |
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if ( mask & PAINT_WINDOW_TRANSLUCENT && opaque ) |
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return; // Only painting translucent and window is opaque |
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}*/ |
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// Intersect the clip region with the rectangle the window occupies on the screen |
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if (!(mask & (PAINT_WINDOW_TRANSFORMED | PAINT_SCREEN_TRANSFORMED))) |
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region &= toplevel->visibleRect(); |
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|
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if (region.isEmpty()) |
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return; |
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Picture pic = picture(); // get XRender picture |
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if (pic == None) // The render format can be null for GL and/or Xv visuals |
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return; |
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// set picture filter |
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if (options->isXrenderSmoothScale()) { // only when forced, it's slow |
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if (mask & PAINT_WINDOW_TRANSFORMED) |
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filter = ImageFilterGood; |
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else if (mask & PAINT_SCREEN_TRANSFORMED) |
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filter = ImageFilterGood; |
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else |
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filter = ImageFilterFast; |
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} else |
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filter = ImageFilterFast; |
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// do required transformations |
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const QRect wr = mapToScreen(mask, data, QRect(0, 0, width(), height())); |
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QRect cr = QRect(toplevel->clientPos(), toplevel->clientSize()); // Client rect (in the window) |
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double xscale = 1; |
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double yscale = 1; |
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bool scaled = false; |
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|
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Client *client = dynamic_cast<Client*>(toplevel); |
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Deleted *deleted = dynamic_cast<Deleted*>(toplevel); |
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const QRect decorationRect = toplevel->decorationRect(); |
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if (client && Workspace::self()->decorationHasAlpha()) |
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transformed_shape = decorationRect; |
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else if (deleted && Workspace::self()->decorationHasAlpha()) |
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transformed_shape = decorationRect; |
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else |
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transformed_shape = shape(); |
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|
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if (toplevel->hasShadow()) |
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transformed_shape |= toplevel->shadow()->shadowRegion(); |
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|
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XTransform xform = {{ |
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{ XDoubleToFixed(1), XDoubleToFixed(0), XDoubleToFixed(0) }, |
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{ XDoubleToFixed(0), XDoubleToFixed(1), XDoubleToFixed(0) }, |
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{ XDoubleToFixed(0), XDoubleToFixed(0), XDoubleToFixed(1) } |
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} |
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}; |
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|
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static XTransform identity = {{ |
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{ XDoubleToFixed(1), XDoubleToFixed(0), XDoubleToFixed(0) }, |
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{ XDoubleToFixed(0), XDoubleToFixed(1), XDoubleToFixed(0) }, |
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{ XDoubleToFixed(0), XDoubleToFixed(0), XDoubleToFixed(1) } |
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} |
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}; |
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|
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XRenderPictureAttributes attr; |
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|
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if (mask & PAINT_WINDOW_TRANSFORMED) { |
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xscale = data.xScale; |
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yscale = data.yScale; |
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} |
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if (mask & PAINT_SCREEN_TRANSFORMED) { |
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xscale *= screen_paint.xScale; |
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yscale *= screen_paint.yScale; |
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} |
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if (!qFuzzyCompare(xscale, 1.0) || !qFuzzyCompare(yscale, 1.0)) { |
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scaled = true; |
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xform.matrix[0][0] = XDoubleToFixed(1.0 / xscale); |
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xform.matrix[1][1] = XDoubleToFixed(1.0 / yscale); |
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|
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// transform the shape for clipping in paintTransformedScreen() |
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QVector<QRect> rects = transformed_shape.rects(); |
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for (int i = 0; i < rects.count(); ++i) { |
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QRect& r = rects[ i ]; |
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r.setRect(qRound(r.x() * xscale), qRound(r.y() * yscale), |
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qRound(r.width() * xscale), qRound(r.height() * yscale)); |
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} |
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transformed_shape.setRects(rects.constData(), rects.count()); |
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} |
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|
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transformed_shape.translate(mapToScreen(mask, data, QPoint(0, 0))); |
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PaintClipper pcreg(region); // clip by the region to paint |
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PaintClipper pc(transformed_shape); // clip by window's shape |
|
|
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const bool wantShadow = m_shadow && !m_shadow->shadowRegion().isEmpty(); |
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|
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// In order to obtain a pixel perfect rescaling |
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// we need to blit the window content togheter with |
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// decorations in a temporary pixmap and scale |
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// the temporary pixmap at the end. |
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// We should do this only if there is scaling and |
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// the window has border |
|
// This solves a number of glitches and on top of this |
|
// it optimizes painting quite a bit |
|
const bool blitInTempPixmap = scaled && (wantShadow || (client && !client->noBorder()) || (deleted && !deleted->noBorder())); |
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Picture renderTarget = buffer; |
|
|
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if (blitInTempPixmap) { |
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prepareTempPixmap(); |
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renderTarget = temp_pixmap->x11PictureHandle(); |
|
} else { |
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XRenderSetPictureTransform(display(), pic, &xform); |
|
if (filter == ImageFilterGood) { |
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XRenderSetPictureFilter(display(), pic, const_cast<char*>("good"), NULL, 0); |
|
} |
|
|
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//BEGIN OF STUPID RADEON HACK |
|
// This is needed to avoid hitting a fallback in the radeon driver. |
|
// The Render specification states that sampling pixels outside the |
|
// source picture results in alpha=0 pixels. This can be achieved by |
|
// setting the border color to transparent black, but since the border |
|
// color has the same format as the texture, it only works when the |
|
// texture has an alpha channel. So the driver falls back to software |
|
// when the repeat mode is RepeatNone, the picture has a non-identity |
|
// transformation matrix, and doesn't have an alpha channel. |
|
// Since we only scale the picture, we can work around this by setting |
|
// the repeat mode to RepeatPad. |
|
if (!window()->hasAlpha()) { |
|
attr.repeat = RepeatPad; |
|
XRenderChangePicture(display(), pic, CPRepeat, &attr); |
|
} |
|
//END OF STUPID RADEON HACK |
|
} |
|
#define MAP_RECT_TO_TARGET(_RECT_) \ |
|
if (blitInTempPixmap) _RECT_.translate(-decorationRect.topLeft()); else _RECT_ = mapToScreen(mask, data, _RECT_) |
|
|
|
//BEGIN deco preparations |
|
bool noBorder = true; |
|
const QPixmap *left = NULL; |
|
const QPixmap *top = NULL; |
|
const QPixmap *right = NULL; |
|
const QPixmap *bottom = NULL; |
|
QRect dtr, dlr, drr, dbr; |
|
if (client || deleted) { |
|
if (client && !client->noBorder()) { |
|
client->ensureDecorationPixmapsPainted(); |
|
noBorder = client->noBorder(); |
|
left = client->leftDecoPixmap(); |
|
top = client->topDecoPixmap(); |
|
right = client->rightDecoPixmap(); |
|
bottom = client->bottomDecoPixmap(); |
|
client->layoutDecorationRects(dlr, dtr, drr, dbr, Client::WindowRelative); |
|
} |
|
if (deleted && !deleted->noBorder()) { |
|
noBorder = deleted->noBorder(); |
|
left = deleted->leftDecoPixmap(); |
|
top = deleted->topDecoPixmap(); |
|
right = deleted->rightDecoPixmap(); |
|
bottom = deleted->bottomDecoPixmap(); |
|
deleted->layoutDecorationRects(dlr, dtr, drr, dbr); |
|
} |
|
if (!noBorder) { |
|
MAP_RECT_TO_TARGET(dtr); |
|
MAP_RECT_TO_TARGET(dlr); |
|
MAP_RECT_TO_TARGET(drr); |
|
MAP_RECT_TO_TARGET(dbr); |
|
} |
|
} |
|
//END deco preparations |
|
|
|
//BEGIN shadow preparations |
|
QRect stlr, str, strr, srr, sbrr, sbr, sblr, slr; |
|
SceneXRenderShadow* m_xrenderShadow = static_cast<SceneXRenderShadow*>(m_shadow); |
|
|
|
if (wantShadow) { |
|
m_xrenderShadow->layoutShadowRects(str, strr, srr, sbrr, sbr, sblr, slr, stlr); |
|
MAP_RECT_TO_TARGET(stlr); |
|
MAP_RECT_TO_TARGET(str); |
|
MAP_RECT_TO_TARGET(strr); |
|
MAP_RECT_TO_TARGET(srr); |
|
MAP_RECT_TO_TARGET(sbrr); |
|
MAP_RECT_TO_TARGET(sbr); |
|
MAP_RECT_TO_TARGET(sblr); |
|
MAP_RECT_TO_TARGET(slr); |
|
} |
|
//BEGIN end preparations |
|
|
|
//BEGIN client preparations |
|
QRect dr = cr; |
|
if (blitInTempPixmap) { |
|
dr.translate(-decorationRect.topLeft()); |
|
} else { |
|
dr = mapToScreen(mask, data, dr); // Destination rect |
|
if (scaled) { |
|
cr.moveLeft(cr.x() * xscale); |
|
cr.moveTop(cr.y() * yscale); |
|
} |
|
} |
|
|
|
const int clientRenderOp = (opaque || blitInTempPixmap) ? PictOpSrc : PictOpOver; |
|
//END client preparations |
|
|
|
#undef MAP_RECT_TO_TARGET |
|
|
|
for (PaintClipper::Iterator iterator; !iterator.isDone(); iterator.next()) { |
|
|
|
#define RENDER_SHADOW_TILE(_TILE_, _RECT_) \ |
|
XRenderComposite(display(), PictOpOver, m_xrenderShadow->shadowPixmap(SceneXRenderShadow::ShadowElement##_TILE_).x11PictureHandle(), \ |
|
shadowAlpha, renderTarget, 0, 0, 0, 0, _RECT_.x(), _RECT_.y(), _RECT_.width(), _RECT_.height()) |
|
|
|
//shadow |
|
if (wantShadow) { |
|
Picture shadowAlpha = opaque ? None : alphaMask(data.opacity); |
|
RENDER_SHADOW_TILE(TopLeft, stlr); |
|
RENDER_SHADOW_TILE(Top, str); |
|
RENDER_SHADOW_TILE(TopRight, strr); |
|
RENDER_SHADOW_TILE(Left, slr); |
|
RENDER_SHADOW_TILE(Right, srr); |
|
RENDER_SHADOW_TILE(BottomLeft, sblr); |
|
RENDER_SHADOW_TILE(Bottom, sbr); |
|
RENDER_SHADOW_TILE(BottomRight, sbrr); |
|
} |
|
#undef RENDER_SHADOW_TILE |
|
|
|
// Paint the window contents |
|
if (!(client && client->isShade())) { |
|
Picture clientAlpha = opaque ? None : alphaMask(data.opacity); |
|
XRenderComposite(display(), clientRenderOp, pic, clientAlpha, renderTarget, cr.x(), cr.y(), 0, 0, dr.x(), dr.y(), dr.width(), dr.height()); |
|
if (!opaque) |
|
transformed_shape = QRegion(); |
|
} |
|
|
|
#define RENDER_DECO_PART(_PART_, _RECT_) \ |
|
XRenderComposite(display(), PictOpOver, _PART_->x11PictureHandle(), decorationAlpha, renderTarget,\ |
|
0, 0, 0, 0, _RECT_.x(), _RECT_.y(), _RECT_.width(), _RECT_.height()) |
|
|
|
if (client || deleted) { |
|
if (!noBorder) { |
|
Picture decorationAlpha = alphaMask(data.opacity * data.decoration_opacity); |
|
RENDER_DECO_PART(top, dtr); |
|
RENDER_DECO_PART(left, dlr); |
|
RENDER_DECO_PART(right, drr); |
|
RENDER_DECO_PART(bottom, dbr); |
|
} |
|
} |
|
#undef RENDER_DECO_PART |
|
|
|
if (data.brightness < 1.0) { |
|
// fake brightness change by overlaying black |
|
XRenderColor col = { 0, 0, 0, 0xffff *(1 - data.brightness) * data.opacity }; |
|
if (blitInTempPixmap) { |
|
XRenderFillRectangle(display(), PictOpOver, renderTarget, &col, -decorationRect.left(), -decorationRect.top(), width(), height()); |
|
} else { |
|
XRenderFillRectangle(display(), PictOpOver, renderTarget, &col, wr.x(), wr.y(), wr.width(), wr.height()); |
|
} |
|
} |
|
if (blitInTempPixmap) { |
|
const QRect r = mapToScreen(mask, data, decorationRect); |
|
XRenderSetPictureTransform(display(), temp_pixmap->x11PictureHandle(), &xform); |
|
XRenderSetPictureFilter(display(), temp_pixmap->x11PictureHandle(), const_cast<char*>("good"), NULL, 0); |
|
XRenderComposite(display(), PictOpOver, temp_pixmap->x11PictureHandle(), None, buffer, |
|
0, 0, 0, 0, r.x(), r.y(), r.width(), r.height()); |
|
XRenderSetPictureTransform(display(), temp_pixmap->x11PictureHandle(), &identity); |
|
} |
|
} |
|
if (scaled && !blitInTempPixmap) { |
|
XRenderSetPictureTransform(display(), pic, &identity); |
|
if (filter == ImageFilterGood) |
|
XRenderSetPictureFilter(display(), pic, const_cast<char*>("fast"), NULL, 0); |
|
if (!window()->hasAlpha()) { |
|
attr.repeat = RepeatNone; |
|
XRenderChangePicture(display(), pic, CPRepeat, &attr); |
|
} |
|
} |
|
} |
|
|
|
void SceneXrender::screenGeometryChanged(const QSize &size) |
|
{ |
|
Scene::screenGeometryChanged(size); |
|
initXRender(false); |
|
} |
|
|
|
//**************************************** |
|
// SceneXrender::EffectFrame |
|
//**************************************** |
|
|
|
SceneXrender::EffectFrame::EffectFrame(EffectFrameImpl* frame) |
|
: Scene::EffectFrame(frame) |
|
{ |
|
m_picture = NULL; |
|
m_textPicture = NULL; |
|
m_iconPicture = NULL; |
|
m_selectionPicture = NULL; |
|
} |
|
|
|
SceneXrender::EffectFrame::~EffectFrame() |
|
{ |
|
delete m_picture; |
|
delete m_textPicture; |
|
delete m_iconPicture; |
|
delete m_selectionPicture; |
|
} |
|
|
|
void SceneXrender::EffectFrame::free() |
|
{ |
|
delete m_picture; |
|
m_picture = NULL; |
|
delete m_textPicture; |
|
m_textPicture = NULL; |
|
delete m_iconPicture; |
|
m_iconPicture = NULL; |
|
delete m_selectionPicture; |
|
m_selectionPicture = NULL; |
|
} |
|
|
|
void SceneXrender::EffectFrame::freeIconFrame() |
|
{ |
|
delete m_iconPicture; |
|
m_iconPicture = NULL; |
|
} |
|
|
|
void SceneXrender::EffectFrame::freeTextFrame() |
|
{ |
|
delete m_textPicture; |
|
m_textPicture = NULL; |
|
} |
|
|
|
void SceneXrender::EffectFrame::freeSelection() |
|
{ |
|
delete m_selectionPicture; |
|
m_selectionPicture = NULL; |
|
} |
|
|
|
void SceneXrender::EffectFrame::crossFadeIcon() |
|
{ |
|
// TODO: implement me |
|
} |
|
|
|
void SceneXrender::EffectFrame::crossFadeText() |
|
{ |
|
// TODO: implement me |
|
} |
|
|
|
void SceneXrender::EffectFrame::render(QRegion region, double opacity, double frameOpacity) |
|
{ |
|
Q_UNUSED(region) |
|
if (m_effectFrame->geometry().isEmpty()) { |
|
return; // Nothing to display |
|
} |
|
|
|
// Render the actual frame |
|
if (m_effectFrame->style() == EffectFrameUnstyled) |
|
xRenderRoundBox(effects->xrenderBufferPicture(), m_effectFrame->geometry().adjusted(-5, -5, 5, 5), |
|
5, QColor(0, 0, 0, int(opacity * frameOpacity * 255))); |
|
else if (m_effectFrame->style() == EffectFrameStyled) { |
|
if (!m_picture) { // Lazy creation |
|
updatePicture(); |
|
} |
|
if (m_picture) { |
|
qreal left, top, right, bottom; |
|
m_effectFrame->frame().getMargins(left, top, right, bottom); // m_geometry is the inner geometry |
|
QRect geom = m_effectFrame->geometry().adjusted(-left, -top, right, bottom); |
|
XRenderComposite(display(), PictOpOver, *m_picture, None, effects->xrenderBufferPicture(), |
|
0, 0, 0, 0, geom.x(), geom.y(), geom.width(), geom.height()); |
|
} |
|
} |
|
if (!m_effectFrame->selection().isNull()) { |
|
if (!m_selectionPicture) { // Lazy creation |
|
const QPixmap pix = m_effectFrame->selectionFrame().framePixmap(); |
|
if (!pix.isNull()) // don't try if there's no content |
|
m_selectionPicture = new XRenderPicture(m_effectFrame->selectionFrame().framePixmap()); |
|
} |
|
if (m_selectionPicture) { |
|
const QRect geom = m_effectFrame->selection(); |
|
XRenderComposite(display(), PictOpOver, *m_selectionPicture, None, effects->xrenderBufferPicture(), |
|
0, 0, 0, 0, geom.x(), geom.y(), geom.width(), geom.height()); |
|
} |
|
} |
|
|
|
XRenderPicture fill = xRenderBlendPicture(opacity); |
|
|
|
// Render icon |
|
if (!m_effectFrame->icon().isNull() && !m_effectFrame->iconSize().isEmpty()) { |
|
QPoint topLeft(m_effectFrame->geometry().x(), m_effectFrame->geometry().center().y() - m_effectFrame->iconSize().height() / 2); |
|
|
|
if (!m_iconPicture) // lazy creation |
|
m_iconPicture = new XRenderPicture(m_effectFrame->icon()); |
|
QRect geom = QRect(topLeft, m_effectFrame->iconSize()); |
|
XRenderComposite(display(), PictOpOver, *m_iconPicture, fill, effects->xrenderBufferPicture(), |
|
0, 0, 0, 0, geom.x(), geom.y(), geom.width(), geom.height()); |
|
} |
|
|
|
// Render text |
|
if (!m_effectFrame->text().isEmpty()) { |
|
if (!m_textPicture) { // Lazy creation |
|
updateTextPicture(); |
|
} |
|
XRenderComposite(display(), PictOpOver, *m_textPicture, fill, effects->xrenderBufferPicture(), |
|
0, 0, 0, 0, m_effectFrame->geometry().x(), m_effectFrame->geometry().y(), |
|
m_effectFrame->geometry().width(), m_effectFrame->geometry().height()); |
|
} |
|
} |
|
|
|
void SceneXrender::EffectFrame::updatePicture() |
|
{ |
|
delete m_picture; |
|
m_picture = 0L; |
|
if (m_effectFrame->style() == EffectFrameStyled) { |
|
const QPixmap pix = m_effectFrame->frame().framePixmap(); |
|
if (!pix.isNull()) |
|
m_picture = new XRenderPicture(pix); |
|
} |
|
} |
|
|
|
void SceneXrender::EffectFrame::updateTextPicture() |
|
{ |
|
// Mostly copied from SceneOpenGL::EffectFrame::updateTextTexture() above |
|
delete m_textPicture; |
|
m_textPicture = 0L; |
|
|
|
if (m_effectFrame->text().isEmpty()) { |
|
return; |
|
} |
|
|
|
// Determine position on texture to paint text |
|
QRect rect(QPoint(0, 0), m_effectFrame->geometry().size()); |
|
if (!m_effectFrame->icon().isNull() && !m_effectFrame->iconSize().isEmpty()) { |
|
rect.setLeft(m_effectFrame->iconSize().width()); |
|
} |
|
|
|
// If static size elide text as required |
|
QString text = m_effectFrame->text(); |
|
if (m_effectFrame->isStatic()) { |
|
QFontMetrics metrics(m_effectFrame->text()); |
|
text = metrics.elidedText(text, Qt::ElideRight, rect.width()); |
|
} |
|
|
|
QPixmap pixmap(m_effectFrame->geometry().size()); |
|
pixmap.fill(Qt::transparent); |
|
QPainter p(&pixmap); |
|
p.setFont(m_effectFrame->font()); |
|
if (m_effectFrame->style() == EffectFrameStyled) { |
|
p.setPen(m_effectFrame->styledTextColor()); |
|
} else { |
|
// TODO: What about no frame? Custom color setting required |
|
p.setPen(Qt::white); |
|
} |
|
p.drawText(rect, m_effectFrame->alignment(), text); |
|
p.end(); |
|
m_textPicture = new XRenderPicture(pixmap); |
|
} |
|
|
|
SceneXRenderShadow::SceneXRenderShadow(Toplevel *toplevel) |
|
:Shadow(toplevel) |
|
{ |
|
} |
|
|
|
SceneXRenderShadow::~SceneXRenderShadow() |
|
{ |
|
} |
|
|
|
void SceneXRenderShadow::layoutShadowRects(QRect& top, QRect& topRight, |
|
QRect& right, QRect& bottomRight, |
|
QRect& bottom, QRect& bottomLeft, |
|
QRect& left, QRect& topLeft) |
|
{ |
|
WindowQuadList quads = shadowQuads(); |
|
|
|
if (quads.count() == 0) { |
|
return; |
|
} |
|
|
|
WindowQuad topQuad = quads.select(WindowQuadShadowTop)[0]; |
|
WindowQuad topRightQuad = quads.select(WindowQuadShadowTopRight)[0]; |
|
WindowQuad topLeftQuad = quads.select(WindowQuadShadowTopLeft)[0]; |
|
WindowQuad leftQuad = quads.select(WindowQuadShadowLeft)[0]; |
|
WindowQuad rightQuad = quads.select(WindowQuadShadowRight)[0]; |
|
WindowQuad bottomQuad = quads.select(WindowQuadShadowBottom)[0]; |
|
WindowQuad bottomRightQuad = quads.select(WindowQuadShadowBottomRight)[0]; |
|
WindowQuad bottomLeftQuad = quads.select(WindowQuadShadowBottomLeft)[0]; |
|
|
|
top = QRect(topQuad.left(), topQuad.top(), (topQuad.right()-topQuad.left()), (topQuad.bottom()-topQuad.top())); |
|
topLeft = QRect(topLeftQuad.left(), topLeftQuad.top(), (topLeftQuad.right()-topLeftQuad.left()), (topLeftQuad.bottom()-topLeftQuad.top())); |
|
topRight = QRect(topRightQuad.left(), topRightQuad.top(), (topRightQuad.right()-topRightQuad.left()), (topRightQuad.bottom()-topRightQuad.top())); |
|
left = QRect(leftQuad.left(), leftQuad.top(), (leftQuad.right()-leftQuad.left()), (leftQuad.bottom()-leftQuad.top())); |
|
right = QRect(rightQuad.left(), rightQuad.top(), (rightQuad.right()-rightQuad.left()), (rightQuad.bottom()-rightQuad.top())); |
|
bottom = QRect(bottomQuad.left(), bottomQuad.top(), (bottomQuad.right()-bottomQuad.left()), (bottomQuad.bottom()-bottomQuad.top())); |
|
bottomLeft = QRect(bottomLeftQuad.left(), bottomLeftQuad.top(), (bottomLeftQuad.right()-bottomLeftQuad.left()), (bottomLeftQuad.bottom()-bottomLeftQuad.top())); |
|
bottomRight = QRect(bottomRightQuad.left(), bottomRightQuad.top(), (bottomRightQuad.right()-bottomRightQuad.left()), (bottomRightQuad.bottom()-bottomRightQuad.top())); |
|
} |
|
|
|
void SceneXRenderShadow::buildQuads() |
|
{ |
|
Shadow::buildQuads(); |
|
|
|
if (shadowQuads().count() == 0) { |
|
return; |
|
} |
|
|
|
QRect stlr, str, strr, srr, sbrr, sbr, sblr, slr; |
|
layoutShadowRects(str, strr, srr, sbrr, sbr, sblr, slr, stlr); |
|
|
|
XRenderPictureAttributes attr; |
|
attr.repeat = True; |
|
for (int i = 0; i < ShadowElementsCount; ++i) { |
|
XRenderChangePicture(display(), shadowPixmap((Shadow::ShadowElements)i).x11PictureHandle(), CPRepeat, &attr); |
|
} |
|
|
|
} |
|
|
|
} // namespace |
|
#endif
|
|
|