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17 lines
465 B
17 lines
465 B
uniform mat4 projection; |
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uniform mat4 modelview; |
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uniform mat4 screenTransformation; |
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uniform mat4 windowTransformation; |
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// passed in vertex - only x and y are used |
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attribute vec4 vertex; |
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// passed in texCoords - to be forwarded |
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attribute vec2 texCoord; |
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// texCoords passed to fragment shader |
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varying vec2 varyingTexCoords; |
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void main() { |
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varyingTexCoords = texCoord; |
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gl_Position = projection*(modelview*screenTransformation*windowTransformation)*vertex; |
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}
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