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506 lines
14 KiB
506 lines
14 KiB
/******************************************************************** |
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KWin - the KDE window manager |
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This file is part of the KDE project. |
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Copyright (C) 2006-2007 Rivo Laks <rivolaks@hot.ee> |
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Copyright (C) 2010, 2011 Martin Gräßlin <mgraesslin@kde.org> |
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Copyright (C) 2012 Philipp Knechtges <philipp-dev@knechtges.com> |
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This program is free software; you can redistribute it and/or modify |
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it under the terms of the GNU General Public License as published by |
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the Free Software Foundation; either version 2 of the License, or |
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(at your option) any later version. |
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This program is distributed in the hope that it will be useful, |
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but WITHOUT ANY WARRANTY; without even the implied warranty of |
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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GNU General Public License for more details. |
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You should have received a copy of the GNU General Public License |
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along with this program. If not, see <http://www.gnu.org/licenses/>. |
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*********************************************************************/ |
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#include "kwinconfig.h" // KWIN_HAVE_OPENGL |
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#include "kwinglplatform.h" |
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#include "kwineffects.h" |
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#include "kwinglutils_funcs.h" |
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#include "kwinglutils.h" |
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#include "kwingltexture_p.h" |
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#include <QPixmap> |
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#include <QImage> |
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#include <QVector2D> |
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#include <QVector3D> |
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#include <QVector4D> |
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#include <QMatrix4x4> |
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namespace KWin |
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{ |
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//**************************************** |
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// GLTexture |
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//**************************************** |
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bool GLTexturePrivate::sNPOTTextureSupported = false; |
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bool GLTexturePrivate::sFramebufferObjectSupported = false; |
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bool GLTexturePrivate::sSaturationSupported = false; |
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GLTexture::GLTexture() |
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: d_ptr(new GLTexturePrivate()) |
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{ |
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} |
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GLTexture::GLTexture(GLTexturePrivate& dd) |
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: d_ptr(&dd) |
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{ |
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} |
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GLTexture::GLTexture(const GLTexture& tex) |
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: d_ptr(tex.d_ptr) |
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{ |
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} |
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GLTexture::GLTexture(const QImage& image, GLenum target) |
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: d_ptr(new GLTexturePrivate()) |
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{ |
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load(image, target); |
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} |
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GLTexture::GLTexture(const QPixmap& pixmap, GLenum target) |
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: d_ptr(new GLTexturePrivate()) |
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{ |
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load(pixmap, target); |
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} |
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GLTexture::GLTexture(const QString& fileName) |
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: d_ptr(new GLTexturePrivate()) |
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{ |
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load(fileName); |
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} |
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GLTexture::GLTexture(int width, int height) |
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: d_ptr(new GLTexturePrivate()) |
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{ |
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Q_D(GLTexture); |
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if (NPOTTextureSupported() || (isPowerOfTwo(width) && isPowerOfTwo(height))) { |
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d->m_target = GL_TEXTURE_2D; |
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d->m_scale.setWidth(1.0 / width); |
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d->m_scale.setHeight(1.0 / height); |
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d->m_size = QSize(width, height); |
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d->m_canUseMipmaps = true; |
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glGenTextures(1, &d->m_texture); |
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bind(); |
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#ifdef KWIN_HAVE_OPENGLES |
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// format and internal format have to match in ES, GL_RGBA8 and GL_BGRA are not available |
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// see http://www.khronos.org/opengles/sdk/docs/man/xhtml/glTexImage2D.xml |
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glTexImage2D(d->m_target, 0, GL_RGBA, width, height, 0, GL_RGBA, GL_UNSIGNED_BYTE, 0); |
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#else |
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glTexImage2D(d->m_target, 0, GL_RGBA8, width, height, 0, GL_BGRA, GL_UNSIGNED_BYTE, 0); |
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#endif |
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unbind(); |
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} |
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} |
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GLTexture::~GLTexture() |
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{ |
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} |
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GLTexture& GLTexture::operator = (const GLTexture& tex) |
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{ |
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d_ptr = tex.d_ptr; |
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return *this; |
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} |
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GLTexturePrivate::GLTexturePrivate() |
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{ |
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m_texture = 0; |
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m_target = 0; |
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m_filter = GL_NEAREST_MIPMAP_LINEAR; |
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m_wrapMode = GL_REPEAT; |
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m_yInverted = false; |
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m_canUseMipmaps = false; |
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m_markedDirty = false; |
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m_unnormalizeActive = 0; |
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m_normalizeActive = 0; |
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m_vbo = 0; |
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m_filterChanged = false; |
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m_wrapModeChanged = false; |
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} |
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GLTexturePrivate::~GLTexturePrivate() |
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{ |
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if (m_vbo != 0) { |
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delete m_vbo; |
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} |
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if (m_texture != 0) { |
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glDeleteTextures(1, &m_texture); |
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} |
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} |
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void GLTexturePrivate::initStatic() |
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{ |
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#ifdef KWIN_HAVE_OPENGLES |
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sNPOTTextureSupported = true; |
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sFramebufferObjectSupported = true; |
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sSaturationSupported = true; |
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#else |
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sNPOTTextureSupported = hasGLExtension("GL_ARB_texture_non_power_of_two"); |
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sFramebufferObjectSupported = hasGLExtension("GL_EXT_framebuffer_object"); |
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sSaturationSupported = ((hasGLExtension("GL_ARB_texture_env_crossbar") |
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&& hasGLExtension("GL_ARB_texture_env_dot3")) || hasGLVersion(1, 4)) |
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&& (glTextureUnitsCount >= 4) && glActiveTexture != NULL; |
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#endif |
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} |
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bool GLTexture::isNull() const |
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{ |
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Q_D(const GLTexture); |
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return None == d->m_texture; |
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} |
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QSize GLTexture::size() const |
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{ |
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Q_D(const GLTexture); |
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return d->m_size; |
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} |
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bool GLTexture::load(const QImage& image, GLenum target) |
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{ |
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// decrease the reference counter for the old texture |
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d_ptr = new GLTexturePrivate(); |
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Q_D(GLTexture); |
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if (image.isNull()) |
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return false; |
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QImage img = image; |
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d->m_target = target; |
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#ifndef KWIN_HAVE_OPENGLES |
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if (d->m_target != GL_TEXTURE_RECTANGLE_ARB) { |
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#endif |
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if (!NPOTTextureSupported() |
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&& (!isPowerOfTwo(image.width()) || !isPowerOfTwo(image.height()))) { |
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// non-rectangular target requires POT texture |
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img = img.scaled(nearestPowerOfTwo(image.width()), |
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nearestPowerOfTwo(image.height())); |
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} |
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d->m_scale.setWidth(1.0 / img.width()); |
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d->m_scale.setHeight(1.0 / img.height()); |
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d->m_canUseMipmaps = true; |
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#ifndef KWIN_HAVE_OPENGLES |
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} else { |
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d->m_scale.setWidth(1.0); |
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d->m_scale.setHeight(1.0); |
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d->m_canUseMipmaps = false; |
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} |
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#endif |
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d->m_size = img.size(); |
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d->m_yInverted = true; |
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img = d->convertToGLFormat(img); |
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if (isNull()) { |
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glGenTextures(1, &d->m_texture); |
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} |
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bind(); |
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#ifdef KWIN_HAVE_OPENGLES |
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// format and internal format have to match in ES, GL_RGBA8 and GL_BGRA are not available |
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// see http://www.khronos.org/opengles/sdk/docs/man/xhtml/glTexImage2D.xml |
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glTexImage2D(d->m_target, 0, GL_RGBA, img.width(), img.height(), 0, GL_RGBA, GL_UNSIGNED_BYTE, img.bits()); |
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#else |
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glTexImage2D(d->m_target, 0, GL_RGBA8, img.width(), img.height(), 0, |
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GL_BGRA, GL_UNSIGNED_BYTE, img.bits()); |
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#endif |
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unbind(); |
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setFilter(GL_LINEAR); |
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return true; |
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} |
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bool GLTexture::load(const QPixmap& pixmap, GLenum target) |
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{ |
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if (pixmap.isNull()) |
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return false; |
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return load(pixmap.toImage(), target); |
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} |
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bool GLTexture::load(const QString& fileName) |
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{ |
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if (fileName.isEmpty()) |
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return false; |
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return load(QImage(fileName)); |
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} |
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void GLTexture::discard() |
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{ |
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d_ptr = new GLTexturePrivate(); |
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} |
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void GLTexturePrivate::bind() |
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{ |
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#ifndef KWIN_HAVE_OPENGLES |
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glEnable(m_target); |
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#endif |
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glBindTexture(m_target, m_texture); |
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} |
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void GLTexture::bind() |
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{ |
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Q_D(GLTexture); |
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d->bind(); |
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if (d->m_markedDirty) { |
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d->onDamage(); |
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} |
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if (d->m_filterChanged) { |
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if (d->m_filter == GL_LINEAR_MIPMAP_LINEAR) { |
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// trilinear filtering requested, but is it possible? |
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if (d->sNPOTTextureSupported |
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&& d->sFramebufferObjectSupported |
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&& d->m_canUseMipmaps) { |
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glTexParameteri(d->m_target, GL_TEXTURE_MIN_FILTER, GL_LINEAR_MIPMAP_LINEAR); |
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glTexParameteri(d->m_target, GL_TEXTURE_MAG_FILTER, GL_LINEAR); |
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glGenerateMipmap(d->m_target); |
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} else { |
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// can't use trilinear, so use bilinear |
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d->m_filter = GL_LINEAR; |
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glTexParameteri(d->m_target, GL_TEXTURE_MIN_FILTER, GL_LINEAR); |
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glTexParameteri(d->m_target, GL_TEXTURE_MAG_FILTER, GL_LINEAR); |
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} |
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} else if (d->m_filter == GL_LINEAR) { |
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glTexParameteri(d->m_target, GL_TEXTURE_MIN_FILTER, GL_LINEAR); |
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glTexParameteri(d->m_target, GL_TEXTURE_MAG_FILTER, GL_LINEAR); |
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} else { |
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// if neither trilinear nor bilinear, default to fast filtering |
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d->m_filter = GL_NEAREST; |
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glTexParameteri(d->m_target, GL_TEXTURE_MIN_FILTER, GL_NEAREST); |
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glTexParameteri(d->m_target, GL_TEXTURE_MAG_FILTER, GL_NEAREST); |
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} |
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} |
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if (d->m_wrapModeChanged) { |
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glTexParameteri(d->m_target, GL_TEXTURE_WRAP_S, d->m_wrapMode); |
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glTexParameteri(d->m_target, GL_TEXTURE_WRAP_T, d->m_wrapMode); |
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} |
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} |
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void GLTexturePrivate::unbind() |
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{ |
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glBindTexture(m_target, 0); |
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#ifndef KWIN_HAVE_OPENGLES |
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glDisable(m_target); |
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#endif |
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} |
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void GLTexture::unbind() |
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{ |
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Q_D(GLTexture); |
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d->unbind(); |
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} |
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void GLTexture::render(QRegion region, const QRect& rect) |
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{ |
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Q_D(GLTexture); |
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if (rect.size() != d->m_cachedSize) { |
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d->m_cachedSize = rect.size(); |
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QRect r(rect); |
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r.moveTo(0, 0); |
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if (!d->m_vbo) { |
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d->m_vbo = new GLVertexBuffer(KWin::GLVertexBuffer::Static); |
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} |
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const float verts[ 4 * 2 ] = { |
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// NOTICE: r.x/y could be replaced by "0", but that would make it unreadable... |
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r.x(), r.y(), |
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r.x(), r.y() + rect.height(), |
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r.x() + rect.width(), r.y(), |
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r.x() + rect.width(), r.y() + rect.height() |
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}; |
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#ifdef KWIN_HAVE_OPENGLES |
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const float texWidth = 1.0f; |
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const float texHeight = 1.0f; |
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#else |
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const float texWidth = (target() == GL_TEXTURE_RECTANGLE_ARB) ? width() : 1.0f; |
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const float texHeight = (target() == GL_TEXTURE_RECTANGLE_ARB) ? height() : 1.0f; |
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#endif |
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const float texcoords[ 4 * 2 ] = { |
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0.0f, d->m_yInverted ? 0.0f : texHeight, // y needs to be swapped (normalized coords) |
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0.0f, d->m_yInverted ? texHeight : 0.0f, |
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texWidth, d->m_yInverted ? 0.0f : texHeight, |
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texWidth, d->m_yInverted ? texHeight : 0.0f |
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}; |
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d->m_vbo->setData(4, 2, verts, texcoords); |
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} |
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QMatrix4x4 translation; |
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translation.translate(rect.x(), rect.y()); |
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if (ShaderManager::instance()->isShaderBound()) { |
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GLShader *shader = ShaderManager::instance()->getBoundShader(); |
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shader->setUniform(GLShader::Offset, QVector2D(rect.x(), rect.y())); |
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shader->setUniform(GLShader::WindowTransformation, translation); |
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} else { |
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pushMatrix(translation); |
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} |
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d->m_vbo->render(region, GL_TRIANGLE_STRIP); |
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if (ShaderManager::instance()->isShaderBound()) { |
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GLShader *shader = ShaderManager::instance()->getBoundShader(); |
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shader->setUniform(GLShader::WindowTransformation, QMatrix4x4()); |
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} else { |
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popMatrix(); |
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} |
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} |
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GLuint GLTexture::texture() const |
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{ |
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Q_D(const GLTexture); |
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return d->m_texture; |
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} |
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GLenum GLTexture::target() const |
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{ |
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Q_D(const GLTexture); |
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return d->m_target; |
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} |
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GLenum GLTexture::filter() const |
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{ |
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Q_D(const GLTexture); |
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return d->m_filter; |
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} |
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bool GLTexture::isDirty() const |
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{ |
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Q_D(const GLTexture); |
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return d->m_markedDirty; |
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} |
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void GLTexture::setFilter(GLenum filter) |
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{ |
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Q_D(GLTexture); |
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if (filter != d->m_filter) { |
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d->m_filter = filter; |
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d->m_filterChanged = true; |
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} |
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} |
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void GLTexture::setWrapMode(GLenum mode) |
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{ |
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Q_D(GLTexture); |
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if (mode != d->m_wrapMode) { |
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d->m_wrapMode = mode; |
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d->m_wrapModeChanged=true; |
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} |
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} |
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void GLTexturePrivate::onDamage() |
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{ |
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if (m_filter == GL_LINEAR_MIPMAP_LINEAR && !m_filterChanged) { |
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glGenerateMipmap(m_target); |
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} |
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} |
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void GLTexture::setDirty() |
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{ |
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Q_D(GLTexture); |
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d->m_markedDirty = true; |
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} |
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QImage GLTexturePrivate::convertToGLFormat(const QImage& img) const |
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{ |
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// Copied from Qt's QGLWidget::convertToGLFormat() |
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QImage res; |
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#ifdef KWIN_HAVE_OPENGLES |
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res = QImage(img.size(), QImage::Format_ARGB32); |
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QImage imgARGB32 = img.convertToFormat(QImage::Format_ARGB32_Premultiplied); |
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const int width = img.width(); |
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const int height = img.height(); |
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const uint32_t *p = (const uint32_t*) imgARGB32.scanLine(0); |
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uint32_t *q = (uint32_t*) res.scanLine(0); |
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if (QSysInfo::ByteOrder == QSysInfo::BigEndian) { |
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for (int i = 0; i < height; ++i) { |
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const uint32_t *end = p + width; |
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while (p < end) { |
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*q = (*p << 8) | ((*p >> 24) & 0xFF); |
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p++; |
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q++; |
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} |
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} |
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} else { |
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// GL_BGRA -> GL_RGBA |
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for (int i = 0; i < height; ++i) { |
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const uint32_t *end = p + width; |
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while (p < end) { |
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*q = ((*p << 16) & 0xff0000) | ((*p >> 16) & 0xff) | (*p & 0xff00ff00); |
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p++; |
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q++; |
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} |
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} |
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} |
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#else |
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if (QSysInfo::ByteOrder == QSysInfo::BigEndian) { |
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res = QImage(img.size(), QImage::Format_ARGB32); |
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QImage imgARGB32 = img.convertToFormat(QImage::Format_ARGB32_Premultiplied); |
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const int width = img.width(); |
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const int height = img.height(); |
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const uint32_t *p = (const uint32_t*) imgARGB32.scanLine(0); |
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uint32_t *q = (uint32_t*) res.scanLine(0); |
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// swizzle |
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for (int i = 0; i < height; ++i) { |
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const uint32_t *end = p + width; |
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while (p < end) { |
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*q = ((*p << 24) & 0xff000000) |
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| ((*p >> 24) & 0x000000ff) |
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| ((*p << 8) & 0x00ff0000) |
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| ((*p >> 8) & 0x0000ff00); |
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p++; |
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q++; |
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} |
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} |
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} else { |
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res = img.convertToFormat(QImage::Format_ARGB32_Premultiplied); |
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} |
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#endif |
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return res; |
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} |
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bool GLTexture::isYInverted() const |
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{ |
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Q_D(const GLTexture); |
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return d->m_yInverted; |
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} |
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void GLTexture::setYInverted(bool inverted) |
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{ |
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Q_D(GLTexture); |
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d->m_yInverted = inverted; |
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} |
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int GLTexture::width() const |
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{ |
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Q_D(const GLTexture); |
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return d->m_size.width(); |
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} |
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int GLTexture::height() const |
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{ |
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Q_D(const GLTexture); |
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return d->m_size.height(); |
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} |
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bool GLTexture::NPOTTextureSupported() |
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{ |
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return GLTexturePrivate::sNPOTTextureSupported; |
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} |
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bool GLTexture::framebufferObjectSupported() |
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{ |
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return GLTexturePrivate::sFramebufferObjectSupported; |
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} |
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bool GLTexture::saturationSupported() |
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{ |
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return GLTexturePrivate::sSaturationSupported; |
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} |
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} // namespace KWin
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