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218 lines
6.8 KiB
218 lines
6.8 KiB
/******************************************************************** |
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KWin - the KDE window manager |
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This file is part of the KDE project. |
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Copyright (C) 2007 Rivo Laks <rivolaks@hot.ee> |
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This program is free software; you can redistribute it and/or modify |
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it under the terms of the GNU General Public License as published by |
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the Free Software Foundation; either version 2 of the License, or |
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(at your option) any later version. |
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This program is distributed in the hope that it will be useful, |
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but WITHOUT ANY WARRANTY; without even the implied warranty of |
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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GNU General Public License for more details. |
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You should have received a copy of the GNU General Public License |
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along with this program. If not, see <http://www.gnu.org/licenses/>. |
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*********************************************************************/ |
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#include "explosion.h" |
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#include <kwinglutils.h> |
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#include <kwinglplatform.h> |
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#include <QMatrix4x4> |
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#include <QVector2D> |
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#include <KStandardDirs> |
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#include <kdebug.h> |
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#include <math.h> |
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namespace KWin |
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{ |
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KWIN_EFFECT(explosion, ExplosionEffect) |
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KWIN_EFFECT_SUPPORTED(explosion, ExplosionEffect::supported()) |
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ExplosionEffect::ExplosionEffect() : Effect() |
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{ |
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mShader = 0; |
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mStartOffsetTex = 0; |
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mEndOffsetTex = 0; |
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mActiveAnimations = 0; |
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mValid = true; |
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mInited = false; |
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connect(effects, SIGNAL(windowClosed(KWin::EffectWindow*)), this, SLOT(slotWindowClosed(KWin::EffectWindow*))); |
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connect(effects, SIGNAL(windowDeleted(KWin::EffectWindow*)), this, SLOT(slotWindowDeleted(KWin::EffectWindow*))); |
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} |
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ExplosionEffect::~ExplosionEffect() |
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{ |
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delete mShader; |
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delete mStartOffsetTex; |
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delete mEndOffsetTex; |
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} |
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bool ExplosionEffect::supported() |
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{ |
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return GLPlatform::instance()->supports(GLSL) && |
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(effects->compositingType() == OpenGLCompositing); |
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} |
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bool ExplosionEffect::loadData() |
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{ |
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mInited = true; |
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if (!ShaderManager::instance()->isValid()) { |
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return false; |
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} |
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QString shadername("explosion"); |
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const QString fragmentshader = KGlobal::dirs()->findResource("data", "kwin/explosion.frag"); |
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QString starttexture = KGlobal::dirs()->findResource("data", "kwin/explosion-start.png"); |
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QString endtexture = KGlobal::dirs()->findResource("data", "kwin/explosion-end.png"); |
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if (starttexture.isEmpty() || endtexture.isEmpty()) { |
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kError(1212) << "Couldn't locate texture files" << endl; |
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return false; |
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} |
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mShader = ShaderManager::instance()->loadFragmentShader(ShaderManager::GenericShader, fragmentshader); |
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if (!mShader->isValid()) { |
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kError(1212) << "The shader failed to load!" << endl; |
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return false; |
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} else { |
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ShaderManager::instance()->pushShader(mShader); |
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mShader->setUniform("startOffsetTexture", 4); |
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mShader->setUniform("endOffsetTexture", 5); |
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ShaderManager::instance()->popShader(); |
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} |
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mStartOffsetTex = new GLTexture(starttexture); |
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mEndOffsetTex = new GLTexture(endtexture); |
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if (mStartOffsetTex->isNull() || mEndOffsetTex->isNull()) { |
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kError(1212) << "The textures failed to load!" << endl; |
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return false; |
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} else { |
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mStartOffsetTex->setFilter(GL_LINEAR); |
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mEndOffsetTex->setFilter(GL_LINEAR); |
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} |
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return true; |
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} |
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void ExplosionEffect::prePaintScreen(ScreenPrePaintData& data, int time) |
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{ |
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if (mActiveAnimations > 0) |
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// We need to mark the screen as transformed. Otherwise the whole screen |
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// won't be repainted, resulting in artefacts |
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data.mask |= PAINT_SCREEN_WITH_TRANSFORMED_WINDOWS; |
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effects->prePaintScreen(data, time); |
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} |
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void ExplosionEffect::prePaintWindow(EffectWindow* w, WindowPrePaintData& data, int time) |
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{ |
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if (mWindows.contains(w)) { |
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if (mValid) { |
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mWindows[ w ] += time / animationTime(700.0); // complete change in 700ms |
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if (mWindows[ w ] < 1) { |
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data.setTranslucent(); |
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data.setTransformed(); |
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w->enablePainting(EffectWindow::PAINT_DISABLED_BY_DELETE); |
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} else { |
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mWindows.remove(w); |
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w->unrefWindow(); |
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mActiveAnimations--; |
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} |
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} |
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} |
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effects->prePaintWindow(w, data, time); |
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} |
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void ExplosionEffect::paintWindow(EffectWindow* w, int mask, QRegion region, WindowPaintData& data) |
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{ |
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// Make sure we have OpenGL compositing and the window is vidible and not a |
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// special window |
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bool useshader = (mValid && mWindows.contains(w)); |
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if (useshader) { |
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double maxscaleadd = 1.5f; |
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double scale = 1 + maxscaleadd * mWindows[w]; |
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data.xScale = scale; |
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data.yScale = scale; |
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data.xTranslate += int(w->width() / 2 * (1 - scale)); |
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data.yTranslate += int(w->height() / 2 * (1 - scale)); |
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data.opacity *= 0.99; // Force blending |
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ShaderManager *manager = ShaderManager::instance(); |
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GLShader *shader = manager->pushShader(ShaderManager::GenericShader); |
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QMatrix4x4 screenTransformation = shader->getUniformMatrix4x4("screenTransformation"); |
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manager->popShader(); |
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ShaderManager::instance()->pushShader(mShader); |
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mShader->setUniform("screenTransformation", screenTransformation); |
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mShader->setUniform("factor", (float)mWindows[w]); |
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mShader->setUniform("scale", (float)scale); |
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mShader->setUniform("windowSize", QVector2D(w->width(), w->height())); |
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glActiveTexture(GL_TEXTURE4); |
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mStartOffsetTex->bind(); |
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glActiveTexture(GL_TEXTURE5); |
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mEndOffsetTex->bind(); |
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glActiveTexture(GL_TEXTURE0); |
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data.shader = mShader; |
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} |
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// Call the next effect. |
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effects->paintWindow(w, mask, region, data); |
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if (useshader) { |
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ShaderManager::instance()->popShader(); |
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glActiveTexture(GL_TEXTURE4); |
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mStartOffsetTex->unbind(); |
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glActiveTexture(GL_TEXTURE5); |
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mEndOffsetTex->unbind(); |
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glActiveTexture(GL_TEXTURE0); |
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} |
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} |
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void ExplosionEffect::postPaintScreen() |
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{ |
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if (mActiveAnimations > 0) |
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effects->addRepaintFull(); |
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// Call the next effect. |
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effects->postPaintScreen(); |
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} |
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void ExplosionEffect::slotWindowClosed(EffectWindow* c) |
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{ |
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const void* e = c->data(WindowClosedGrabRole).value<void*>(); |
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if (e && e != this) |
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return; |
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if (c->isOnCurrentDesktop() && !c->isMinimized()) { |
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if (mValid && !mInited) |
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mValid = loadData(); |
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if (!mValid) { |
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// don't add to list as we cannot animate this window; |
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return; |
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} |
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mWindows[ c ] = 0; // count up to 1 |
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c->addRepaintFull(); |
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c->refWindow(); |
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mActiveAnimations++; |
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} |
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} |
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void ExplosionEffect::slotWindowDeleted(EffectWindow* c) |
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{ |
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mWindows.remove(c); |
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} |
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bool ExplosionEffect::isActive() const |
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{ |
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return mActiveAnimations > 0; |
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} |
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} // namespace |
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