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161 lines
4.9 KiB
161 lines
4.9 KiB
/******************************************************************** |
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KWin - the KDE window manager |
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This file is part of the KDE project. |
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Copyright (C) 2011 Martin Gräßlin <mgraesslin@kde.org> |
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This program is free software; you can redistribute it and/or modify |
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it under the terms of the GNU General Public License as published by |
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the Free Software Foundation; either version 2 of the License, or |
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(at your option) any later version. |
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This program is distributed in the hope that it will be useful, |
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but WITHOUT ANY WARRANTY; without even the implied warranty of |
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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GNU General Public License for more details. |
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You should have received a copy of the GNU General Public License |
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along with this program. If not, see <http://www.gnu.org/licenses/>. |
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*********************************************************************/ |
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#ifndef KWIN_SHADOW_H |
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#define KWIN_SHADOW_H |
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#include <QObject> |
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#include <QtGui/QPixmap> |
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#include <kwineffects.h> |
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#include <qvarlengtharray.h> |
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namespace KWin { |
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class Toplevel; |
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/** |
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* @short Class representing a Window's Shadow to be rendered by the Compositor. |
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* |
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* This class holds all information about the Shadow to be rendered together with the |
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* window during the Compositing stage. The Shadow consists of several pixmaps and offsets. |
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* For a complete description please refer to http://community.kde.org/KWin/Shadow |
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* |
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* To create a Shadow instance use the static factory method @link createShadow which will |
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* create an instance for the currently used Compositing Backend. It will read the X11 Property |
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* and create the Shadow and all required data (such as WindowQuads). If there is no Shadow |
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* defined for the Toplevel the factory method returns @c NULL. |
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* |
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* @author Martin Gräßlin <mgraesslin@kde.org> |
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* @todo React on Toplevel size changes. |
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**/ |
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class Shadow : public QObject |
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{ |
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Q_OBJECT |
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public: |
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virtual ~Shadow(); |
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/** |
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* @return Region of the shadow. |
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**/ |
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const QRegion &shadowRegion() const { |
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return m_shadowRegion; |
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}; |
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/** |
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* @return Cached Shadow Quads |
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**/ |
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const WindowQuadList &shadowQuads() const { |
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return m_shadowQuads; |
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}; |
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WindowQuadList &shadowQuads() { |
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return m_shadowQuads; |
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}; |
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/** |
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* This method updates the Shadow when the property has been changed. |
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* It is the responsibility of the owner of the Shadow to call this method |
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* whenever the owner receives a PropertyNotify event. |
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* This method will invoke a re-read of the Property. In case the Property has |
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* been withdrawn the method returns @c false. In that case the owner should |
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* delete the Shadow. |
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* @returns @c true when the shadow has been updated, @c false if the property is not set anymore. |
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**/ |
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virtual bool updateShadow(); |
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/** |
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* Factory Method to create the shadow from the property. |
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* This method takes care of creating an instance of the |
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* Shadow class for the current Compositing Backend. |
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* |
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* If there is no shadow defined for @p toplevel this method |
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* will return @c NULL. |
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* @param toplevel The Toplevel for which the shadow should be created |
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* @return Created Shadow or @c NULL in case there is no shadow defined. |
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**/ |
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static Shadow *createShadow(Toplevel *toplevel); |
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/** |
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* Reparents the shadow to @p toplevel. |
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* Used when a window is deleted. |
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* @param toplevel The new parent |
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**/ |
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void setToplevel(Toplevel *toplevel); |
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public Q_SLOTS: |
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void geometryChanged(); |
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protected: |
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Shadow(Toplevel *toplevel); |
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enum ShadowElements { |
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ShadowElementTop, |
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ShadowElementTopRight, |
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ShadowElementRight, |
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ShadowElementBottomRight, |
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ShadowElementBottom, |
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ShadowElementBottomLeft, |
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ShadowElementLeft, |
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ShadowElementTopLeft, |
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ShadowElementsCount |
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}; |
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inline const QPixmap &shadowPixmap(ShadowElements element) const { |
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return m_shadowElements[element]; |
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}; |
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int topOffset() const { |
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return m_topOffset; |
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}; |
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int rightOffset() const { |
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return m_rightOffset; |
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}; |
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int bottomOffset() const { |
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return m_bottomOffset; |
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}; |
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int leftOffset() const { |
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return m_leftOffset; |
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}; |
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virtual void buildQuads(); |
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void updateShadowRegion(); |
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Toplevel *topLevel() { |
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return m_topLevel; |
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}; |
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void setShadowRegion(const QRegion ®ion) { |
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m_shadowRegion = region; |
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}; |
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virtual bool prepareBackend() = 0; |
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WindowQuadList m_shadowQuads; |
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private: |
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static QVector<uint32_t> readX11ShadowProperty(xcb_window_t id); |
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bool init(const QVector<uint32_t> &data); |
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Toplevel *m_topLevel; |
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// shadow pixmaps |
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QPixmap m_shadowElements[ShadowElementsCount]; |
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// shadow offsets |
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int m_topOffset; |
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int m_rightOffset; |
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int m_bottomOffset; |
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int m_leftOffset; |
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// caches |
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QRegion m_shadowRegion; |
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QSize m_cachedSize; |
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}; |
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} |
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#endif // KWIN_SHADOW_H
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