You can not select more than 25 topics
Topics must start with a letter or number, can include dashes ('-') and can be up to 35 characters long.
893 lines
35 KiB
893 lines
35 KiB
/******************************************************************** |
|
KWin - the KDE window manager |
|
This file is part of the KDE project. |
|
|
|
Copyright (C) 2011 Thomas Lübking <thomas.luebking@web.de> |
|
|
|
This program is free software; you can redistribute it and/or modify |
|
it under the terms of the GNU General Public License as published by |
|
the Free Software Foundation; either version 2 of the License, or |
|
(at your option) any later version. |
|
|
|
This program is distributed in the hope that it will be useful, |
|
but WITHOUT ANY WARRANTY; without even the implied warranty of |
|
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
|
GNU General Public License for more details. |
|
|
|
You should have received a copy of the GNU General Public License |
|
along with this program. If not, see <http://www.gnu.org/licenses/>. |
|
*********************************************************************/ |
|
|
|
#include "kwinanimationeffect.h" |
|
#include "anidata_p.h" |
|
|
|
#include <QDateTime> |
|
#include <QTimer> |
|
#include <QtDebug> |
|
#include <QVector3D> |
|
|
|
QDebug operator<<(QDebug dbg, const KWin::FPx2 &fpx2) |
|
{ |
|
dbg.nospace() << fpx2[0] << "," << fpx2[1] << QString(fpx2.isValid() ? QStringLiteral(" (valid)") : QStringLiteral(" (invalid)")); |
|
return dbg.space(); |
|
} |
|
|
|
namespace KWin { |
|
|
|
QElapsedTimer AnimationEffect::s_clock; |
|
|
|
class AnimationEffectPrivate { |
|
public: |
|
AnimationEffectPrivate() { m_animated = m_damageDirty = m_animationsTouched = m_isInitialized = false; } |
|
AnimationEffect::AniMap m_animations; |
|
EffectWindowList m_zombies; |
|
bool m_animated, m_damageDirty, m_needSceneRepaint, m_animationsTouched, m_isInitialized; |
|
}; |
|
} |
|
|
|
using namespace KWin; |
|
|
|
AnimationEffect::AnimationEffect() : d_ptr(new AnimationEffectPrivate()) |
|
{ |
|
Q_D(AnimationEffect); |
|
d->m_animated = false; |
|
if (!s_clock.isValid()) |
|
s_clock.start(); |
|
/* this is the same as the QTimer::singleShot(0, SLOT(init())) kludge |
|
* defering the init and esp. the connection to the windowClosed slot */ |
|
QMetaObject::invokeMethod( this, "init", Qt::QueuedConnection ); |
|
} |
|
|
|
void AnimationEffect::init() |
|
{ |
|
Q_D(AnimationEffect); |
|
if (d->m_isInitialized) |
|
return; // not more than once, please |
|
d->m_isInitialized = true; |
|
/* by connecting the signal from a slot AFTER the inheriting class constructor had the chance to |
|
* connect it we can provide auto-referencing of animated and closed windows, since at the time |
|
* our slot will be called, the slot of the subclass has been (SIGNAL/SLOT connections are FIFO) |
|
* and has pot. started an animation so we have the window in our hash :) */ |
|
connect ( effects, SIGNAL(windowClosed(KWin::EffectWindow*)), SLOT(_windowClosed(KWin::EffectWindow*)) ); |
|
connect ( effects, SIGNAL(windowDeleted(KWin::EffectWindow*)), SLOT(_windowDeleted(KWin::EffectWindow*)) ); |
|
} |
|
|
|
bool AnimationEffect::isActive() const |
|
{ |
|
Q_D(const AnimationEffect); |
|
return !d->m_animations.isEmpty(); |
|
} |
|
|
|
|
|
#define RELATIVE_XY(_FIELD_) const bool relative[2] = { static_cast<bool>(metaData(Relative##_FIELD_##X, meta)), \ |
|
static_cast<bool>(metaData(Relative##_FIELD_##Y, meta)) } |
|
|
|
quint64 AnimationEffect::p_animate( EffectWindow *w, Attribute a, uint meta, int ms, FPx2 to, QEasingCurve curve, int delay, FPx2 from, bool keepAtTarget ) |
|
{ |
|
const bool waitAtSource = from.isValid(); |
|
if (a < NonFloatBase) { |
|
if (a == Scale) { |
|
QRect area = effects->clientArea(ScreenArea , w); |
|
if (from.isValid()) { |
|
RELATIVE_XY(Source); |
|
from.set( relative[0] ? from[0] * area.width() / w->width() : from[0], |
|
relative[1] ? from[1] * area.height() / w->height() : from[1] ); |
|
} |
|
if (to.isValid()) { |
|
RELATIVE_XY(Target); |
|
to.set( relative[0] ? to[0] * area.width() / w->width() : to[0], |
|
relative[1] ? to[1] * area.height() / w->height() : to[1] ); |
|
} |
|
} else if (a == Rotation) { |
|
if (!from.isValid()) { |
|
setMetaData( SourceAnchor, metaData(TargetAnchor, meta), meta ); |
|
from.set(0.0,0.0); |
|
} |
|
if (!to.isValid()) { |
|
setMetaData( TargetAnchor, metaData(SourceAnchor, meta), meta ); |
|
to.set(0.0,0.0); |
|
} |
|
} |
|
if (!from.isValid()) |
|
from.set(1.0,1.0); |
|
if (!to.isValid()) |
|
to.set(1.0,1.0); |
|
|
|
|
|
} else if (a == Position) { |
|
QRect area = effects->clientArea(ScreenArea , w); |
|
QPoint pt = w->geometry().bottomRight(); // cannot be < 0 ;-) |
|
if (from.isValid()) { |
|
RELATIVE_XY(Source); |
|
from.set( relative[0] ? area.x() + from[0] * area.width() : from[0], |
|
relative[1] ? area.y() + from[1] * area.height() : from[1] ); |
|
} else { |
|
from.set(pt.x(), pt.y()); |
|
setMetaData( SourceAnchor, AnimationEffect::Bottom|AnimationEffect::Right, meta ); |
|
} |
|
|
|
if (to.isValid()) { |
|
RELATIVE_XY(Target); |
|
to.set( relative[0] ? area.x() + to[0] * area.width() : to[0], |
|
relative[1] ? area.y() + to[1] * area.height() : to[1] ); |
|
} else { |
|
to.set(pt.x(), pt.y()); |
|
setMetaData( TargetAnchor, AnimationEffect::Bottom|AnimationEffect::Right, meta ); |
|
} |
|
|
|
|
|
} else if (a == Size) { |
|
QRect area = effects->clientArea(ScreenArea , w); |
|
if (from.isValid()) { |
|
RELATIVE_XY(Source); |
|
from.set( relative[0] ? from[0] * area.width() : from[0], |
|
relative[1] ? from[1] * area.height() : from[1] ); |
|
} else { |
|
from.set(w->width(), w->height()); |
|
} |
|
|
|
if (to.isValid()) { |
|
RELATIVE_XY(Target); |
|
to.set( relative[0] ? to[0] * area.width() : to[0], |
|
relative[1] ? to[1] * area.height() : to[1] ); |
|
} else { |
|
to.set(w->width(), w->height()); |
|
} |
|
|
|
|
|
} else if (a == Translation) { |
|
QRect area = w->rect(); |
|
if (from.isValid()) { |
|
RELATIVE_XY(Source); |
|
from.set( relative[0] ? from[0] * area.width() : from[0], |
|
relative[1] ? from[1] * area.height() : from[1] ); |
|
} else { |
|
from.set(0.0, 0.0); |
|
} |
|
|
|
if (to.isValid()) { |
|
RELATIVE_XY(Target); |
|
to.set( relative[0] ? to[0] * area.width() : to[0], |
|
relative[1] ? to[1] * area.height() : to[1] ); |
|
} else { |
|
to.set(0.0, 0.0); |
|
} |
|
} else if (a == Clip) { |
|
if (!from.isValid()) { |
|
from.set(1.0,1.0); |
|
setMetaData( SourceAnchor, metaData(TargetAnchor, meta), meta ); |
|
} |
|
if (!to.isValid()) { |
|
to.set(1.0,1.0); |
|
setMetaData( TargetAnchor, metaData(SourceAnchor, meta), meta ); |
|
} |
|
} else if (a == CrossFadePrevious) { |
|
if (!from.isValid()) { |
|
from.set(0.0); |
|
} |
|
if (!to.isValid()) { |
|
to.set(1.0); |
|
} |
|
w->referencePreviousWindowPixmap(); |
|
} |
|
|
|
Q_D(AnimationEffect); |
|
if (!d->m_isInitialized) |
|
init(); // needs to ensure the window gets removed if deleted in the same event cycle |
|
if (d->m_animations.isEmpty()) { |
|
connect (effects, SIGNAL(windowGeometryShapeChanged(KWin::EffectWindow*,QRect)), |
|
SLOT(_expandedGeometryChanged(KWin::EffectWindow*,QRect))); |
|
connect (effects, SIGNAL(windowStepUserMovedResized(KWin::EffectWindow*,QRect)), |
|
SLOT(_expandedGeometryChanged(KWin::EffectWindow*,QRect))); |
|
connect (effects, SIGNAL(windowPaddingChanged(KWin::EffectWindow*,QRect)), |
|
SLOT(_expandedGeometryChanged(KWin::EffectWindow*,QRect))); |
|
} |
|
AniMap::iterator it = d->m_animations.find(w); |
|
if (it == d->m_animations.end()) |
|
it = d->m_animations.insert(w, QPair<QList<AniData>, QRect>(QList<AniData>(), QRect())); |
|
it->first.append(AniData(a, meta, ms, to, curve, delay, from, waitAtSource, keepAtTarget)); |
|
quint64 ret_id = quint64(&it->first.last()); |
|
it->second = QRect(); |
|
|
|
d->m_animationsTouched = true; |
|
|
|
if (delay > 0) { |
|
QTimer::singleShot(delay, this, SLOT(triggerRepaint())); |
|
const QSize &s = effects->virtualScreenSize(); |
|
if (waitAtSource) |
|
w->addLayerRepaint(0, 0, s.width(), s.height()); |
|
} |
|
else { |
|
triggerRepaint(); |
|
} |
|
return ret_id; |
|
} |
|
|
|
bool AnimationEffect::cancel(quint64 animationId) |
|
{ |
|
Q_D(AnimationEffect); |
|
for (AniMap::iterator entry = d->m_animations.begin(), mapEnd = d->m_animations.end(); entry != mapEnd; ++entry) { |
|
for (QList<AniData>::iterator anim = entry->first.begin(), animEnd = entry->first.end(); anim != animEnd; ++anim) { |
|
if (quint64(&(*anim)) == animationId) { |
|
entry->first.erase(anim); // remove the animation |
|
if (entry->first.isEmpty()) { // no other animations on the window, release it. |
|
const int i = d->m_zombies.indexOf(entry.key()); |
|
if ( i > -1 ) { |
|
d->m_zombies.removeAt( i ); |
|
entry.key()->unrefWindow(); |
|
} |
|
d->m_animations.erase(entry); |
|
} |
|
if (d->m_animations.isEmpty()) |
|
disconnectGeometryChanges(); |
|
return true; |
|
} |
|
} |
|
} |
|
return false; |
|
} |
|
|
|
void AnimationEffect::prePaintScreen( ScreenPrePaintData& data, int time ) |
|
{ |
|
Q_D(AnimationEffect); |
|
if (d->m_animations.isEmpty()) { |
|
effects->prePaintScreen(data, time); |
|
return; |
|
} |
|
|
|
d->m_animationsTouched = false; |
|
AniMap::iterator entry = d->m_animations.begin(), mapEnd = d->m_animations.end(); |
|
d->m_animated = false; |
|
// short int transformed = 0; |
|
while (entry != mapEnd) { |
|
bool invalidateLayerRect = false; |
|
QList<AniData>::iterator anim = entry->first.begin(), animEnd = entry->first.end(); |
|
int animCounter = 0; |
|
while (anim != animEnd) { |
|
if (anim->startTime > clock()) { |
|
if (!anim->waitAtSource) { |
|
++anim; |
|
++animCounter; |
|
continue; |
|
} |
|
} else { |
|
anim->addTime(time); |
|
} |
|
|
|
if (anim->time < anim->duration || anim->keepAtTarget) { |
|
// if (anim->attribute != Brightness && anim->attribute != Saturation && anim->attribute != Opacity) |
|
// transformed = true; |
|
d->m_animated = true; |
|
++anim; |
|
++animCounter; |
|
} else { |
|
EffectWindow *oldW = entry.key(); |
|
AniData *aData = &(*anim); |
|
if (aData->attribute == KWin::AnimationEffect::CrossFadePrevious) { |
|
oldW->unreferencePreviousWindowPixmap(); |
|
effects->addRepaint(oldW->expandedGeometry()); |
|
} |
|
animationEnded(oldW, anim->attribute, anim->meta); |
|
// NOTICE animationEnded is an external call and might have called "::animate" |
|
// as a result our iterators could now point random junk on the heap |
|
// so we've to restore the former states, ie. find our window list and animation |
|
if (d->m_animationsTouched) { |
|
d->m_animationsTouched = false; |
|
entry = d->m_animations.begin(), mapEnd = d->m_animations.end(); |
|
while (entry.key() != oldW && entry != mapEnd) |
|
++entry; |
|
Q_ASSERT(entry != mapEnd); // usercode should not delete animations from animationEnded (not even possible atm.) |
|
anim = entry->first.begin(), animEnd = entry->first.end(); |
|
Q_ASSERT(animCounter < entry->first.count()); |
|
for (int i = 0; i < animCounter; ++i) |
|
++anim; |
|
} |
|
anim = entry->first.erase(anim); |
|
invalidateLayerRect = d->m_damageDirty = true; |
|
animEnd = entry->first.end(); |
|
} |
|
} |
|
if (entry->first.isEmpty()) { |
|
const int i = d->m_zombies.indexOf(entry.key()); |
|
if ( i > -1 ) { |
|
d->m_zombies.removeAt( i ); |
|
entry.key()->unrefWindow(); |
|
} |
|
data.paint |= entry->second; |
|
// d->m_damageDirty = true; // TODO likely no longer required |
|
entry = d->m_animations.erase(entry); |
|
mapEnd = d->m_animations.end(); |
|
} else { |
|
if (invalidateLayerRect) |
|
*const_cast<QRect*>(&(entry->second)) = QRect(); // invalidate |
|
++entry; |
|
} |
|
} |
|
|
|
// janitorial... |
|
if (d->m_animations.isEmpty()) { |
|
disconnectGeometryChanges(); |
|
if (!d->m_zombies.isEmpty()) { // this is actually not supposed to happen |
|
foreach (EffectWindow *w, d->m_zombies) |
|
w->unrefWindow(); |
|
d->m_zombies.clear(); |
|
} |
|
} |
|
|
|
effects->prePaintScreen(data, time); |
|
} |
|
|
|
static int xCoord(const QRect &r, int flag) { |
|
if (flag & AnimationEffect::Left) |
|
return r.x(); |
|
else if (flag & AnimationEffect::Right) |
|
return r.right(); |
|
else |
|
return r.x() + r.width()/2; |
|
} |
|
|
|
static int yCoord(const QRect &r, int flag) { |
|
if (flag & AnimationEffect::Top) |
|
return r.y(); |
|
else if (flag & AnimationEffect::Bottom) |
|
return r.bottom(); |
|
else |
|
return r.y() + r.height()/2; |
|
} |
|
|
|
QRect AnimationEffect::clipRect(const QRect &geo, const AniData &anim) const |
|
{ |
|
QRect clip = geo; |
|
FPx2 ratio = anim.from + progress(anim) * (anim.to - anim.from); |
|
if (anim.from[0] < 1.0 || anim.to[0] < 1.0) { |
|
clip.setWidth(clip.width() * ratio[0]); |
|
} |
|
if (anim.from[1] < 1.0 || anim.to[1] < 1.0) { |
|
clip.setHeight(clip.height() * ratio[1]); |
|
} |
|
const QRect center = geo.adjusted(clip.width()/2, clip.height()/2, |
|
-(clip.width()+1)/2, -(clip.height()+1)/2 ); |
|
const int x[2] = { xCoord(center, metaData(SourceAnchor, anim.meta)), |
|
xCoord(center, metaData(TargetAnchor, anim.meta)) }; |
|
const int y[2] = { yCoord(center, metaData(SourceAnchor, anim.meta)), |
|
yCoord(center, metaData(TargetAnchor, anim.meta)) }; |
|
const QPoint d(x[0] + ratio[0]*(x[1]-x[0]), y[0] + ratio[1]*(y[1]-y[0])); |
|
clip.moveTopLeft(QPoint(d.x() - clip.width()/2, d.y() - clip.height()/2)); |
|
return clip; |
|
} |
|
|
|
void AnimationEffect::clipWindow(const EffectWindow *w, const AniData &anim, WindowQuadList &quads) const |
|
{ |
|
return; |
|
const QRect geo = w->expandedGeometry(); |
|
QRect clip = AnimationEffect::clipRect(geo, anim); |
|
WindowQuadList filtered; |
|
if (clip.left() != geo.left()) { |
|
quads = quads.splitAtX(clip.left()); |
|
foreach (const WindowQuad &quad, quads) { |
|
if (quad.right() >= clip.left()) |
|
filtered << quad; |
|
} |
|
quads = filtered; |
|
filtered.clear(); |
|
} |
|
if (clip.right() != geo.right()) { |
|
quads = quads.splitAtX(clip.left()); |
|
foreach (const WindowQuad &quad, quads) { |
|
if (quad.right() <= clip.right()) |
|
filtered << quad; |
|
} |
|
quads = filtered; |
|
filtered.clear(); |
|
} |
|
if (clip.top() != geo.top()) { |
|
quads = quads.splitAtY(clip.top()); |
|
foreach (const WindowQuad &quad, quads) { |
|
if (quad.top() >= clip.top()) |
|
filtered << quad; |
|
} |
|
quads = filtered; |
|
filtered.clear(); |
|
} |
|
if (clip.bottom() != geo.bottom()) { |
|
quads = quads.splitAtY(clip.bottom()); |
|
foreach (const WindowQuad &quad, quads) { |
|
if (quad.bottom() <= clip.bottom()) |
|
filtered << quad; |
|
} |
|
quads = filtered; |
|
} |
|
} |
|
|
|
void AnimationEffect::disconnectGeometryChanges() |
|
{ |
|
disconnect (effects,SIGNAL(windowGeometryShapeChanged(KWin::EffectWindow*,QRect)), |
|
this, SLOT(_expandedGeometryChanged(KWin::EffectWindow*,QRect))); |
|
disconnect (effects,SIGNAL(windowStepUserMovedResized(KWin::EffectWindow*,QRect)), |
|
this, SLOT(_expandedGeometryChanged(KWin::EffectWindow*,QRect))); |
|
disconnect (effects,SIGNAL(windowPaddingChanged(KWin::EffectWindow*,QRect)), |
|
this, SLOT(_expandedGeometryChanged(KWin::EffectWindow*,QRect))); |
|
} |
|
|
|
|
|
void AnimationEffect::prePaintWindow( EffectWindow* w, WindowPrePaintData& data, int time ) |
|
{ |
|
Q_D(AnimationEffect); |
|
if ( d->m_animated ) { |
|
AniMap::const_iterator entry = d->m_animations.constFind( w ); |
|
if ( entry != d->m_animations.constEnd() ) { |
|
bool isUsed = false; |
|
for (QList<AniData>::const_iterator anim = entry->first.constBegin(); anim != entry->first.constEnd(); ++anim) { |
|
if (anim->startTime > clock() && !anim->waitAtSource) |
|
continue; |
|
|
|
isUsed = true; |
|
if (anim->attribute == Opacity || anim->attribute == CrossFadePrevious) |
|
data.setTranslucent(); |
|
else if (!(anim->attribute == Brightness || anim->attribute == Saturation)) { |
|
data.setTransformed(); |
|
data.mask |= PAINT_WINDOW_TRANSFORMED; |
|
if (anim->attribute == Clip) |
|
clipWindow(w, *anim, data.quads); |
|
} |
|
} |
|
if ( isUsed ) { |
|
if ( w->isMinimized() ) |
|
w->enablePainting( EffectWindow::PAINT_DISABLED_BY_MINIMIZE ); |
|
else if ( w->isDeleted() ) |
|
w->enablePainting( EffectWindow::PAINT_DISABLED_BY_DELETE ); |
|
else if ( !w->isOnCurrentDesktop() ) |
|
w->enablePainting( EffectWindow::PAINT_DISABLED_BY_DESKTOP ); |
|
// if( !w->isPaintingEnabled() && !effects->activeFullScreenEffect() ) |
|
// effects->addLayerRepaint(w->expandedGeometry()); |
|
} |
|
} |
|
} |
|
effects->prePaintWindow( w, data, time ); |
|
} |
|
|
|
static inline float geometryCompensation(int flags, float v) |
|
{ |
|
if (flags & (AnimationEffect::Left|AnimationEffect::Top)) |
|
return 0.0; // no compensation required |
|
if (flags & (AnimationEffect::Right|AnimationEffect::Bottom)) |
|
return 1.0 - v; // full compensation |
|
return 0.5 * (1.0 - v); // half compensation |
|
} |
|
|
|
void AnimationEffect::paintWindow( EffectWindow* w, int mask, QRegion region, WindowPaintData& data ) |
|
{ |
|
Q_D(AnimationEffect); |
|
if ( d->m_animated ) { |
|
AniMap::const_iterator entry = d->m_animations.constFind( w ); |
|
if ( entry != d->m_animations.constEnd() ) { |
|
for ( QList<AniData>::const_iterator anim = entry->first.constBegin(); anim != entry->first.constEnd(); ++anim ) { |
|
|
|
if (anim->startTime > clock() && !anim->waitAtSource) |
|
continue; |
|
|
|
switch (anim->attribute) { |
|
case Opacity: |
|
data.multiplyOpacity(interpolated(*anim)); break; |
|
case Brightness: |
|
data.multiplyBrightness(interpolated(*anim)); break; |
|
case Saturation: |
|
data.multiplySaturation(interpolated(*anim)); break; |
|
case Scale: { |
|
const QSize sz = w->geometry().size(); |
|
float f1(1.0), f2(0.0); |
|
if (anim->from[0] >= 0.0 && anim->to[0] >= 0.0) { // scale x |
|
f1 = interpolated(*anim, 0); |
|
f2 = geometryCompensation( anim->meta & AnimationEffect::Horizontal, f1 ); |
|
data.translate(f2 * sz.width()); |
|
data.setXScale(data.xScale() * f1); |
|
} |
|
if (anim->from[1] >= 0.0 && anim->to[1] >= 0.0) { // scale y |
|
if (!anim->isOneDimensional()) { |
|
f1 = interpolated(*anim, 1); |
|
f2 = geometryCompensation( anim->meta & AnimationEffect::Vertical, f1 ); |
|
} |
|
else if ( ((anim->meta & AnimationEffect::Vertical)>>1) != (anim->meta & AnimationEffect::Horizontal) ) |
|
f2 = geometryCompensation( anim->meta & AnimationEffect::Vertical, f1 ); |
|
data.translate(0.0, f2 * sz.height()); |
|
data.setYScale(data.yScale() * f1); |
|
} |
|
break; |
|
} |
|
case Clip: |
|
region = clipRect(w->expandedGeometry(), *anim); |
|
break; |
|
case Translation: |
|
data += QPointF(interpolated(*anim, 0), interpolated(*anim, 1)); |
|
break; |
|
case Size: { |
|
FPx2 dest = anim->from + progress(*anim) * (anim->to - anim->from); |
|
const QSize sz = w->geometry().size(); |
|
float f; |
|
if (anim->from[0] >= 0.0 && anim->to[0] >= 0.0) { // resize x |
|
f = dest[0]/sz.width(); |
|
data.translate(geometryCompensation( anim->meta & AnimationEffect::Horizontal, f ) * sz.width()); |
|
data.setXScale(data.xScale() * f); |
|
} |
|
if (anim->from[1] >= 0.0 && anim->to[1] >= 0.0) { // resize y |
|
f = dest[1]/sz.height(); |
|
data.translate(0.0, geometryCompensation( anim->meta & AnimationEffect::Vertical, f ) * sz.height()); |
|
data.setYScale(data.yScale() * f); |
|
} |
|
break; |
|
} |
|
case Position: { |
|
const QRect geo = w->geometry(); |
|
const float prgrs = progress(*anim); |
|
if ( anim->from[0] >= 0.0 && anim->to[0] >= 0.0 ) { |
|
float dest = interpolated(*anim, 0); |
|
const int x[2] = { xCoord(geo, metaData(SourceAnchor, anim->meta)), |
|
xCoord(geo, metaData(TargetAnchor, anim->meta)) }; |
|
data.translate(dest - (x[0] + prgrs*(x[1] - x[0]))); |
|
} |
|
if ( anim->from[1] >= 0.0 && anim->to[1] >= 0.0 ) { |
|
float dest = interpolated(*anim, 1); |
|
const int y[2] = { yCoord(geo, metaData(SourceAnchor, anim->meta)), |
|
yCoord(geo, metaData(TargetAnchor, anim->meta)) }; |
|
data.translate(0.0, dest - (y[0] + prgrs*(y[1] - y[0]))); |
|
} |
|
break; |
|
} |
|
case Rotation: { |
|
data.setRotationAxis((Qt::Axis)metaData(Axis, anim->meta)); |
|
const float prgrs = progress(*anim); |
|
data.setRotationAngle(anim->from[0] + prgrs*(anim->to[0] - anim->from[0])); |
|
|
|
const QRect geo = w->rect(); |
|
const uint sAnchor = metaData(SourceAnchor, anim->meta), |
|
tAnchor = metaData(TargetAnchor, anim->meta); |
|
QPointF pt(xCoord(geo, sAnchor), yCoord(geo, sAnchor)); |
|
|
|
if (tAnchor != sAnchor) { |
|
QPointF pt2(xCoord(geo, tAnchor), yCoord(geo, tAnchor)); |
|
pt += static_cast<qreal>(prgrs)*(pt2 - pt); |
|
} |
|
data.setRotationOrigin(QVector3D(pt)); |
|
break; |
|
} |
|
case Generic: |
|
genericAnimation(w, data, progress(*anim), anim->meta); |
|
break; |
|
case CrossFadePrevious: |
|
data.setCrossFadeProgress(progress(*anim)); |
|
break; |
|
default: |
|
break; |
|
} |
|
} |
|
} |
|
} |
|
effects->paintWindow( w, mask, region, data ); |
|
} |
|
|
|
void AnimationEffect::postPaintScreen() |
|
{ |
|
Q_D(AnimationEffect); |
|
if ( d->m_animated ) { |
|
if (d->m_damageDirty) |
|
updateLayerRepaints(); |
|
if (d->m_needSceneRepaint) { |
|
effects->addRepaintFull(); |
|
} else { |
|
AniMap::const_iterator it = d->m_animations.constBegin(), end = d->m_animations.constEnd(); |
|
for (; it != end; ++it) { |
|
bool addRepaint = false; |
|
QList<AniData>::const_iterator anim = it->first.constBegin(); |
|
for (; anim != it->first.constEnd(); ++anim) { |
|
if (anim->startTime > clock()) |
|
continue; |
|
if (anim->time < anim->duration) { |
|
addRepaint = true; |
|
break; |
|
} |
|
} |
|
if (addRepaint) { |
|
it.key()->addLayerRepaint(it->second); |
|
} |
|
} |
|
} |
|
} |
|
effects->postPaintScreen(); |
|
} |
|
|
|
float AnimationEffect::interpolated( const AniData &a, int i ) const |
|
{ |
|
if (a.startTime > clock()) |
|
return a.from[i]; |
|
if (a.time < a.duration) |
|
return a.from[i] + a.curve.valueForProgress( ((float)a.time)/a.duration )*(a.to[i] - a.from[i]); |
|
return a.to[i]; // we're done and "waiting" at the target value |
|
} |
|
|
|
float AnimationEffect::progress( const AniData &a ) const |
|
{ |
|
if (a.startTime > clock()) |
|
return 0.0; |
|
if (a.time < a.duration) |
|
return a.curve.valueForProgress( ((float)a.time)/a.duration ); |
|
return 1.0; // we're done and "waiting" at the target value |
|
} |
|
|
|
|
|
// TODO - get this out of the header - the functionpointer usage of QEasingCurve somehow sucks ;-) |
|
// qreal AnimationEffect::qecGaussian(qreal progress) // exp(-5*(2*x-1)^2) |
|
// { |
|
// progress = 2*progress - 1; |
|
// progress *= -5*progress; |
|
// return qExp(progress); |
|
// } |
|
|
|
int AnimationEffect::metaData( MetaType type, uint meta ) |
|
{ |
|
switch (type) { |
|
case SourceAnchor: |
|
return ((meta>>5) & 0x1f); |
|
case TargetAnchor: |
|
return (meta& 0x1f); |
|
case RelativeSourceX: |
|
case RelativeSourceY: |
|
case RelativeTargetX: |
|
case RelativeTargetY: { |
|
const int shift = 10 + type - RelativeSourceX; |
|
return ((meta>>shift) & 1); |
|
} |
|
case Axis: |
|
return ((meta>>10) & 3); |
|
default: |
|
return 0; |
|
} |
|
} |
|
|
|
void AnimationEffect::setMetaData( MetaType type, uint value, uint &meta ) |
|
{ |
|
switch (type) { |
|
case SourceAnchor: |
|
meta &= ~(0x1f<<5); |
|
meta |= ((value & 0x1f)<<5); |
|
break; |
|
case TargetAnchor: |
|
meta &= ~(0x1f); |
|
meta |= (value & 0x1f); |
|
break; |
|
case RelativeSourceX: |
|
case RelativeSourceY: |
|
case RelativeTargetX: |
|
case RelativeTargetY: { |
|
const int shift = 10 + type - RelativeSourceX; |
|
if (value) |
|
meta |= (1<<shift); |
|
else |
|
meta &= ~(1<<shift); |
|
break; |
|
} |
|
case Axis: |
|
meta &= ~(3<<10); |
|
meta |= ((value & 3)<<10); |
|
break; |
|
default: |
|
break; |
|
} |
|
} |
|
|
|
void AnimationEffect::triggerRepaint() |
|
{ |
|
Q_D(AnimationEffect); |
|
for (AniMap::const_iterator entry = d->m_animations.constBegin(), mapEnd = d->m_animations.constEnd(); entry != mapEnd; ++entry) |
|
*const_cast<QRect*>(&(entry->second)) = QRect(); |
|
updateLayerRepaints(); |
|
if (d->m_needSceneRepaint) { |
|
effects->addRepaintFull(); |
|
} else { |
|
AniMap::const_iterator it = d->m_animations.constBegin(), end = d->m_animations.constEnd(); |
|
for (; it != end; ++it) { |
|
it.key()->addLayerRepaint(it->second); |
|
} |
|
} |
|
} |
|
|
|
static float fixOvershoot(float f, const AniData &d, short int dir, float s = 1.1) |
|
{ |
|
switch(d.curve.type()) { |
|
case QEasingCurve::InOutElastic: |
|
case QEasingCurve::InOutBack: |
|
return f * s; |
|
case QEasingCurve::InElastic: |
|
case QEasingCurve::OutInElastic: |
|
case QEasingCurve::OutBack: |
|
return (dir&2) ? f * s : f; |
|
case QEasingCurve::OutElastic: |
|
case QEasingCurve::InBack: |
|
return (dir&1) ? f * s : f; |
|
default: |
|
return f; |
|
} |
|
} |
|
|
|
void AnimationEffect::updateLayerRepaints() |
|
{ |
|
Q_D(AnimationEffect); |
|
d->m_needSceneRepaint = false; |
|
for (AniMap::const_iterator entry = d->m_animations.constBegin(), mapEnd = d->m_animations.constEnd(); entry != mapEnd; ++entry) { |
|
if (!entry->second.isNull()) |
|
continue; |
|
float f[2] = {1.0, 1.0}; |
|
float t[2] = {0.0, 0.0}; |
|
bool createRegion = false; |
|
QList<QRect> rects; |
|
QRect *layerRect = const_cast<QRect*>(&(entry->second)); |
|
for (QList<AniData>::const_iterator anim = entry->first.constBegin(), animEnd = entry->first.constEnd(); anim != animEnd; ++anim) { |
|
if (anim->startTime > clock()) |
|
continue; |
|
switch (anim->attribute) { |
|
case Opacity: |
|
case Brightness: |
|
case Saturation: |
|
case CrossFadePrevious: |
|
createRegion = true; |
|
break; |
|
case Rotation: |
|
createRegion = false; |
|
*layerRect = QRect(QPoint(0, 0), effects->virtualScreenSize()); |
|
goto region_creation; // sic! no need to do anything else |
|
case Generic: |
|
d->m_needSceneRepaint = true; // we don't know whether this will change visual stacking order |
|
return; // sic! no need to do anything else |
|
case Translation: |
|
case Position: { |
|
createRegion = true; |
|
QRect r(entry.key()->geometry()); |
|
int x[2] = {0,0}; |
|
int y[2] = {0,0}; |
|
if (anim->attribute == Translation) { |
|
x[0] = anim->from[0]; |
|
x[1] = anim->to[0]; |
|
y[0] = anim->from[1]; |
|
y[1] = anim->to[1]; |
|
} else { |
|
if ( anim->from[0] >= 0.0 && anim->to[0] >= 0.0 ) { |
|
x[0] = anim->from[0] - xCoord(r, metaData(SourceAnchor, anim->meta)); |
|
x[1] = anim->to[0] - xCoord(r, metaData(TargetAnchor, anim->meta)); |
|
} |
|
if ( anim->from[1] >= 0.0 && anim->to[1] >= 0.0 ) { |
|
y[0] = anim->from[1] - yCoord(r, metaData(SourceAnchor, anim->meta)); |
|
y[1] = anim->to[1] - yCoord(r, metaData(TargetAnchor, anim->meta)); |
|
} |
|
} |
|
r = entry.key()->expandedGeometry(); |
|
rects << r.translated(x[0], y[0]) << r.translated(x[1], y[1]); |
|
break; |
|
} |
|
case Clip: |
|
createRegion = true; |
|
break; |
|
case Size: |
|
case Scale: { |
|
createRegion = true; |
|
const QSize sz = entry.key()->geometry().size(); |
|
float fx = qMax(fixOvershoot(anim->from[0], *anim, 1), fixOvershoot(anim->to[0], *anim, 2)); |
|
// float fx = qMax(interpolated(*anim,0), anim->to[0]); |
|
if (fx >= 0.0) { |
|
if (anim->attribute == Size) |
|
fx /= sz.width(); |
|
f[0] *= fx; |
|
t[0] += geometryCompensation( anim->meta & AnimationEffect::Horizontal, fx ) * sz.width(); |
|
} |
|
// float fy = qMax(interpolated(*anim,1), anim->to[1]); |
|
float fy = qMax(fixOvershoot(anim->from[1], *anim, 1), fixOvershoot(anim->to[1], *anim, 2)); |
|
if (fy >= 0.0) { |
|
if (anim->attribute == Size) |
|
fy /= sz.height(); |
|
if (!anim->isOneDimensional()) { |
|
f[1] *= fy; |
|
t[1] += geometryCompensation( anim->meta & AnimationEffect::Vertical, fy ) * sz.height(); |
|
} else if ( ((anim->meta & AnimationEffect::Vertical)>>1) != (anim->meta & AnimationEffect::Horizontal) ) { |
|
f[1] *= fx; |
|
t[1] += geometryCompensation( anim->meta & AnimationEffect::Vertical, fx ) * sz.height(); |
|
} |
|
} |
|
break; |
|
} |
|
} |
|
} |
|
region_creation: |
|
if (createRegion) { |
|
const QRect geo = entry.key()->expandedGeometry(); |
|
if (rects.isEmpty()) |
|
rects << geo; |
|
QList<QRect>::const_iterator r, rEnd = rects.constEnd(); |
|
for ( r = rects.constBegin(); r != rEnd; ++r) { // transform |
|
const_cast<QRect*>(&(*r))->setSize(QSize(qRound(r->width()*f[0]), qRound(r->height()*f[1]))); |
|
const_cast<QRect*>(&(*r))->translate(t[0], t[1]); // "const_cast" - don't do that at home, kids ;-) |
|
} |
|
QRect rect = rects.at(0); |
|
if (rects.count() > 1) { |
|
for ( r = rects.constBegin() + 1; r != rEnd; ++r) // unite |
|
rect |= *r; |
|
const int dx = 110*(rect.width() - geo.width())/100 + 1 - rect.width() + geo.width(); |
|
const int dy = 110*(rect.height() - geo.height())/100 + 1 - rect.height() + geo.height(); |
|
rect.adjust(-dx,-dy,dx,dy); // fix pot. overshoot |
|
} |
|
*layerRect = rect; |
|
} |
|
} |
|
d->m_damageDirty = false; |
|
} |
|
|
|
void AnimationEffect::_expandedGeometryChanged(KWin::EffectWindow *w, const QRect &old) |
|
{ |
|
Q_UNUSED(old) |
|
Q_D(AnimationEffect); |
|
AniMap::const_iterator entry = d->m_animations.constFind(w); |
|
if (entry != d->m_animations.constEnd()) { |
|
*const_cast<QRect*>(&(entry->second)) = QRect(); |
|
updateLayerRepaints(); |
|
if (!entry->second.isNull()) // actually got updated, ie. is in use - ensure it get's a repaint |
|
w->addLayerRepaint(entry->second); |
|
} |
|
} |
|
|
|
void AnimationEffect::_windowClosed( EffectWindow* w ) |
|
{ |
|
Q_D(AnimationEffect); |
|
if (d->m_animations.contains(w) && !d->m_zombies.contains(w)) { |
|
w->refWindow(); |
|
d->m_zombies << w; |
|
} |
|
} |
|
|
|
void AnimationEffect::_windowDeleted( EffectWindow* w ) |
|
{ |
|
Q_D(AnimationEffect); |
|
d->m_zombies.removeAll( w ); // TODO this line is a workaround for a bug in KWin 4.8.0 & 4.8.1 |
|
d->m_animations.remove( w ); |
|
} |
|
|
|
|
|
QString AnimationEffect::debug(const QString &/*parameter*/) const |
|
{ |
|
Q_D(const AnimationEffect); |
|
QString dbg; |
|
if (d->m_animations.isEmpty()) |
|
dbg = QStringLiteral("No window is animated"); |
|
else { |
|
AniMap::const_iterator entry = d->m_animations.constBegin(), mapEnd = d->m_animations.constEnd(); |
|
for (; entry != mapEnd; ++entry) { |
|
QString caption = entry.key()->isDeleted() ? QStringLiteral("[Deleted]") : entry.key()->caption(); |
|
if (caption.isEmpty()) |
|
caption = QStringLiteral("[Untitled]"); |
|
dbg += QStringLiteral("Animating window: ") + caption + QStringLiteral("\n"); |
|
QList<AniData>::const_iterator anim = entry->first.constBegin(), animEnd = entry->first.constEnd(); |
|
for (; anim != animEnd; ++anim) |
|
dbg += anim->debugInfo(); |
|
} |
|
} |
|
return dbg; |
|
} |
|
|
|
|
|
#include "moc_kwinanimationeffect.cpp"
|
|
|