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456 lines
16 KiB
456 lines
16 KiB
/******************************************************************** |
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KWin - the KDE window manager |
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This file is part of the KDE project. |
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Copyright (C) 2010, 2012 Martin Gräßlin <mgraesslin@kde.org> |
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This program is free software; you can redistribute it and/or modify |
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it under the terms of the GNU General Public License as published by |
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the Free Software Foundation; either version 2 of the License, or |
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(at your option) any later version. |
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This program is distributed in the hope that it will be useful, |
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but WITHOUT ANY WARRANTY; without even the implied warranty of |
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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GNU General Public License for more details. |
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You should have received a copy of the GNU General Public License |
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along with this program. If not, see <http://www.gnu.org/licenses/>. |
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*********************************************************************/ |
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#include "eglonxbackend.h" |
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// kwin |
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#include "main.h" |
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#include "options.h" |
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#include "overlaywindow.h" |
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#include "screens.h" |
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#include "xcbutils.h" |
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// kwin libs |
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#include <kwinglplatform.h> |
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// Qt |
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#include <QDebug> |
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#include <QOpenGLContext> |
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// system |
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#include <unistd.h> |
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namespace KWin |
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{ |
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EglOnXBackend::EglOnXBackend() |
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: AbstractEglBackend() |
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, m_overlayWindow(new OverlayWindow()) |
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, surfaceHasSubPost(0) |
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, m_bufferAge(0) |
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, m_usesOverlayWindow(true) |
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, m_connection(connection()) |
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, m_x11Display(display()) |
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, m_rootWindow(rootWindow()) |
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, m_x11ScreenNumber(kwinApp()->x11ScreenNumber()) |
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{ |
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init(); |
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// Egl is always direct rendering |
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setIsDirectRendering(true); |
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} |
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EglOnXBackend::EglOnXBackend(xcb_connection_t *connection, Display *display, xcb_window_t rootWindow, int screenNumber, xcb_window_t renderingWindow) |
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: AbstractEglBackend() |
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, m_overlayWindow(nullptr) |
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, surfaceHasSubPost(0) |
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, m_bufferAge(0) |
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, m_usesOverlayWindow(false) |
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, m_connection(connection) |
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, m_x11Display(display) |
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, m_rootWindow(rootWindow) |
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, m_x11ScreenNumber(screenNumber) |
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, m_renderingWindow(renderingWindow) |
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{ |
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init(); |
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// Egl is always direct rendering |
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setIsDirectRendering(true); |
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} |
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static bool gs_tripleBufferUndetected = true; |
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static bool gs_tripleBufferNeedsDetection = false; |
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EglOnXBackend::~EglOnXBackend() |
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{ |
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if (isFailed() && m_overlayWindow) { |
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m_overlayWindow->destroy(); |
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} |
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cleanup(); |
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gs_tripleBufferUndetected = true; |
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gs_tripleBufferNeedsDetection = false; |
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if (m_overlayWindow) { |
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if (overlayWindow()->window()) { |
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overlayWindow()->destroy(); |
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} |
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delete m_overlayWindow; |
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} |
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} |
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void EglOnXBackend::init() |
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{ |
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if (!initRenderingContext()) { |
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setFailed(QStringLiteral("Could not initialize rendering context")); |
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return; |
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} |
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initKWinGL(); |
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if (!hasGLExtension(QByteArrayLiteral("EGL_KHR_image")) && |
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(!hasGLExtension(QByteArrayLiteral("EGL_KHR_image_base")) || |
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!hasGLExtension(QByteArrayLiteral("EGL_KHR_image_pixmap")))) { |
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setFailed(QStringLiteral("Required support for binding pixmaps to EGLImages not found, disabling compositing")); |
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return; |
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} |
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if (!hasGLExtension(QByteArrayLiteral("GL_OES_EGL_image"))) { |
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setFailed(QStringLiteral("Required extension GL_OES_EGL_image not found, disabling compositing")); |
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return; |
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} |
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// check for EGL_NV_post_sub_buffer and whether it can be used on the surface |
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if (hasGLExtension(QByteArrayLiteral("EGL_NV_post_sub_buffer"))) { |
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if (eglQuerySurface(eglDisplay(), surface(), EGL_POST_SUB_BUFFER_SUPPORTED_NV, &surfaceHasSubPost) == EGL_FALSE) { |
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EGLint error = eglGetError(); |
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if (error != EGL_SUCCESS && error != EGL_BAD_ATTRIBUTE) { |
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setFailed(QStringLiteral("query surface failed")); |
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return; |
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} else { |
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surfaceHasSubPost = EGL_FALSE; |
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} |
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} |
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} |
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initBufferAge(); |
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setSyncsToVBlank(false); |
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setBlocksForRetrace(false); |
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gs_tripleBufferNeedsDetection = false; |
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m_swapProfiler.init(); |
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if (surfaceHasSubPost) { |
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qCDebug(KWIN_CORE) << "EGL implementation and surface support eglPostSubBufferNV, let's use it"; |
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if (options->glPreferBufferSwap() != Options::NoSwapEncourage) { |
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// check if swap interval 1 is supported |
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EGLint val; |
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eglGetConfigAttrib(eglDisplay(), config(), EGL_MAX_SWAP_INTERVAL, &val); |
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if (val >= 1) { |
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if (eglSwapInterval(eglDisplay(), 1)) { |
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qCDebug(KWIN_CORE) << "Enabled v-sync"; |
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setSyncsToVBlank(true); |
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const QByteArray tripleBuffer = qgetenv("KWIN_TRIPLE_BUFFER"); |
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if (!tripleBuffer.isEmpty()) { |
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setBlocksForRetrace(qstrcmp(tripleBuffer, "0") == 0); |
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gs_tripleBufferUndetected = false; |
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} |
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gs_tripleBufferNeedsDetection = gs_tripleBufferUndetected; |
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} |
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} else { |
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qCWarning(KWIN_CORE) << "Cannot enable v-sync as max. swap interval is" << val; |
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} |
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} else { |
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// disable v-sync |
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eglSwapInterval(eglDisplay(), 0); |
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} |
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} else { |
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/* In the GLX backend, we fall back to using glCopyPixels if we have no extension providing support for partial screen updates. |
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* However, that does not work in EGL - glCopyPixels with glDrawBuffer(GL_FRONT); does nothing. |
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* Hence we need EGL to preserve the backbuffer for us, so that we can draw the partial updates on it and call |
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* eglSwapBuffers() for each frame. eglSwapBuffers() then does the copy (no page flip possible in this mode), |
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* which means it is slow and not synced to the v-blank. */ |
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qCWarning(KWIN_CORE) << "eglPostSubBufferNV not supported, have to enable buffer preservation - which breaks v-sync and performance"; |
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eglSurfaceAttrib(eglDisplay(), surface(), EGL_SWAP_BEHAVIOR, EGL_BUFFER_PRESERVED); |
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} |
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initWayland(); |
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} |
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bool EglOnXBackend::initRenderingContext() |
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{ |
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initClientExtensions(); |
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EGLDisplay dpy; |
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// Use eglGetPlatformDisplayEXT() to get the display pointer |
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// if the implementation supports it. |
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const bool havePlatformBase = hasClientExtension(QByteArrayLiteral("EGL_EXT_platform_base")); |
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if (havePlatformBase) { |
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// Make sure that the X11 platform is supported |
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if (!hasClientExtension(QByteArrayLiteral("EGL_EXT_platform_x11"))) |
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return false; |
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const int attribs[] = { |
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EGL_PLATFORM_X11_SCREEN_EXT, m_x11ScreenNumber, |
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EGL_NONE |
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}; |
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dpy = eglGetPlatformDisplayEXT(EGL_PLATFORM_X11_EXT, m_x11Display, attribs); |
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} else { |
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dpy = eglGetDisplay(m_x11Display); |
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} |
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if (dpy == EGL_NO_DISPLAY) |
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return false; |
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setEglDisplay(dpy); |
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initEglAPI(); |
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initBufferConfigs(); |
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if (m_usesOverlayWindow) { |
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if (!overlayWindow()->create()) { |
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qCCritical(KWIN_CORE) << "Could not get overlay window"; |
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return false; |
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} else { |
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overlayWindow()->setup(None); |
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} |
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} |
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xcb_window_t window = XCB_WINDOW_NONE; |
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if (m_overlayWindow) { |
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window = m_overlayWindow->window(); |
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} else if (m_renderingWindow) { |
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window = m_renderingWindow; |
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} |
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if (window == XCB_WINDOW_NONE) { |
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return false; |
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} |
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EGLSurface surface = EGL_NO_SURFACE; |
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if (havePlatformBase) { |
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// Note: Window is 64 bits on a 64-bit architecture whereas xcb_window_t is |
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// always 32 bits. eglCreatePlatformWindowSurfaceEXT() expects the |
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// native_window parameter to be pointer to a Window, so this variable |
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// cannot be an xcb_window_t. |
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surface = eglCreatePlatformWindowSurfaceEXT(dpy, config(), (void *) &window, nullptr); |
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} else { |
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surface = eglCreateWindowSurface(dpy, config(), window, nullptr); |
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} |
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if (surface == EGL_NO_SURFACE) { |
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return false; |
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} |
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setSurface(surface); |
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if (!createContext()) { |
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return false; |
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} |
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if (eglMakeCurrent(dpy, surface, surface, context()) == EGL_FALSE) { |
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qCCritical(KWIN_CORE) << "Make Context Current failed"; |
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return false; |
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} |
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EGLint error = eglGetError(); |
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if (error != EGL_SUCCESS) { |
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qCWarning(KWIN_CORE) << "Error occurred while creating context " << error; |
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return false; |
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} |
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return true; |
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} |
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bool EglOnXBackend::initBufferConfigs() |
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{ |
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const EGLint config_attribs[] = { |
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EGL_SURFACE_TYPE, EGL_WINDOW_BIT|EGL_SWAP_BEHAVIOR_PRESERVED_BIT, |
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EGL_RED_SIZE, 1, |
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EGL_GREEN_SIZE, 1, |
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EGL_BLUE_SIZE, 1, |
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EGL_ALPHA_SIZE, 0, |
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EGL_RENDERABLE_TYPE, isOpenGLES() ? EGL_OPENGL_ES2_BIT : EGL_OPENGL_BIT, |
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EGL_CONFIG_CAVEAT, EGL_NONE, |
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EGL_NONE, |
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}; |
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EGLint count; |
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EGLConfig configs[1024]; |
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if (eglChooseConfig(eglDisplay(), config_attribs, configs, 1024, &count) == EGL_FALSE) { |
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qCCritical(KWIN_CORE) << "choose config failed"; |
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return false; |
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} |
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ScopedCPointer<xcb_get_window_attributes_reply_t> attribs(xcb_get_window_attributes_reply(m_connection, |
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xcb_get_window_attributes_unchecked(m_connection, m_rootWindow), |
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nullptr)); |
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if (!attribs) { |
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qCCritical(KWIN_CORE) << "Failed to get window attributes of root window"; |
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return false; |
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} |
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setConfig(configs[0]); |
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for (int i = 0; i < count; i++) { |
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EGLint val; |
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if (eglGetConfigAttrib(eglDisplay(), configs[i], EGL_NATIVE_VISUAL_ID, &val) == EGL_FALSE) { |
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qCCritical(KWIN_CORE) << "egl get config attrib failed"; |
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} |
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if (uint32_t(val) == attribs->visual) { |
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setConfig(configs[i]); |
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break; |
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} |
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} |
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return true; |
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} |
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void EglOnXBackend::present() |
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{ |
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if (lastDamage().isEmpty()) |
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return; |
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const QSize screenSize = screens()->size(); |
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const QRegion displayRegion(0, 0, screenSize.width(), screenSize.height()); |
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const bool fullRepaint = supportsBufferAge() || (lastDamage() == displayRegion); |
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if (fullRepaint || !surfaceHasSubPost) { |
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if (gs_tripleBufferNeedsDetection) { |
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eglWaitGL(); |
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m_swapProfiler.begin(); |
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} |
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// the entire screen changed, or we cannot do partial updates (which implies we enabled surface preservation) |
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eglSwapBuffers(eglDisplay(), surface()); |
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if (gs_tripleBufferNeedsDetection) { |
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eglWaitGL(); |
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if (char result = m_swapProfiler.end()) { |
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gs_tripleBufferUndetected = gs_tripleBufferNeedsDetection = false; |
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if (result == 'd' && GLPlatform::instance()->driver() == Driver_NVidia) { |
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// TODO this is a workaround, we should get __GL_YIELD set before libGL checks it |
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if (qstrcmp(qgetenv("__GL_YIELD"), "USLEEP")) { |
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options->setGlPreferBufferSwap(0); |
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eglSwapInterval(eglDisplay(), 0); |
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result = 0; // hint proper behavior |
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qCWarning(KWIN_CORE) << "\nIt seems you are using the nvidia driver without triple buffering\n" |
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"You must export __GL_YIELD=\"USLEEP\" to prevent large CPU overhead on synced swaps\n" |
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"Preferably, enable the TripleBuffer Option in the xorg.conf Device\n" |
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"For this reason, the tearing prevention has been disabled.\n" |
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"See https://bugs.kde.org/show_bug.cgi?id=322060\n"; |
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} |
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} |
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setBlocksForRetrace(result == 'd'); |
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} |
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} |
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if (supportsBufferAge()) { |
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eglQuerySurface(eglDisplay(), surface(), EGL_BUFFER_AGE_EXT, &m_bufferAge); |
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} |
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} else { |
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// a part of the screen changed, and we can use eglPostSubBufferNV to copy the updated area |
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foreach (const QRect & r, lastDamage().rects()) { |
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eglPostSubBufferNV(eglDisplay(), surface(), r.left(), screenSize.height() - r.bottom() - 1, r.width(), r.height()); |
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} |
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} |
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setLastDamage(QRegion()); |
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if (!supportsBufferAge()) { |
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eglWaitGL(); |
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xcb_flush(m_connection); |
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} |
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} |
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void EglOnXBackend::screenGeometryChanged(const QSize &size) |
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{ |
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Q_UNUSED(size) |
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// TODO: base implementation in OpenGLBackend |
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// The back buffer contents are now undefined |
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m_bufferAge = 0; |
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} |
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SceneOpenGL::TexturePrivate *EglOnXBackend::createBackendTexture(SceneOpenGL::Texture *texture) |
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{ |
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return new EglTexture(texture, this); |
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} |
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QRegion EglOnXBackend::prepareRenderingFrame() |
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{ |
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QRegion repaint; |
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if (gs_tripleBufferNeedsDetection) { |
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// the composite timer floors the repaint frequency. This can pollute our triple buffering |
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// detection because the glXSwapBuffers call for the new frame has to wait until the pending |
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// one scanned out. |
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// So we compensate for that by waiting an extra milisecond to give the driver the chance to |
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// fllush the buffer queue |
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usleep(1000); |
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} |
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present(); |
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if (supportsBufferAge()) |
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repaint = accumulatedDamageHistory(m_bufferAge); |
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startRenderTimer(); |
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eglWaitNative(EGL_CORE_NATIVE_ENGINE); |
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return repaint; |
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} |
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void EglOnXBackend::endRenderingFrame(const QRegion &renderedRegion, const QRegion &damagedRegion) |
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{ |
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if (damagedRegion.isEmpty()) { |
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setLastDamage(QRegion()); |
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// If the damaged region of a window is fully occluded, the only |
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// rendering done, if any, will have been to repair a reused back |
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// buffer, making it identical to the front buffer. |
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// |
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// In this case we won't post the back buffer. Instead we'll just |
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// set the buffer age to 1, so the repaired regions won't be |
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// rendered again in the next frame. |
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if (!renderedRegion.isEmpty()) |
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glFlush(); |
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m_bufferAge = 1; |
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return; |
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} |
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setLastDamage(renderedRegion); |
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if (!blocksForRetrace()) { |
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// This also sets lastDamage to empty which prevents the frame from |
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// being posted again when prepareRenderingFrame() is called. |
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present(); |
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} else { |
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// Make sure that the GPU begins processing the command stream |
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// now and not the next time prepareRenderingFrame() is called. |
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glFlush(); |
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} |
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if (m_overlayWindow && overlayWindow()->window()) // show the window only after the first pass, |
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overlayWindow()->show(); // since that pass may take long |
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// Save the damaged region to history |
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if (supportsBufferAge()) |
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addToDamageHistory(damagedRegion); |
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} |
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bool EglOnXBackend::usesOverlayWindow() const |
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{ |
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return m_usesOverlayWindow; |
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} |
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OverlayWindow* EglOnXBackend::overlayWindow() |
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{ |
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return m_overlayWindow; |
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} |
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/************************************************ |
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* EglTexture |
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************************************************/ |
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EglTexture::EglTexture(KWin::SceneOpenGL::Texture *texture, KWin::EglOnXBackend *backend) |
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: AbstractEglTexture(texture, backend) |
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{ |
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} |
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EglTexture::~EglTexture() = default; |
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void KWin::EglTexture::onDamage() |
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{ |
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if (options->isGlStrictBinding()) { |
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// This is just implemented to be consistent with |
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// the example in mesa/demos/src/egl/opengles1/texture_from_pixmap.c |
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eglWaitNative(EGL_CORE_NATIVE_ENGINE); |
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glEGLImageTargetTexture2DOES(GL_TEXTURE_2D, (GLeglImageOES) image()); |
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} |
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GLTexturePrivate::onDamage(); |
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} |
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} // namespace
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