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579 lines
18 KiB
579 lines
18 KiB
/******************************************************************** |
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KWin - the KDE window manager |
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This file is part of the KDE project. |
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Copyright (C) 2015 Martin Gräßlin <mgraesslin@kde.org> |
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This program is free software; you can redistribute it and/or modify |
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it under the terms of the GNU General Public License as published by |
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the Free Software Foundation; either version 2 of the License, or |
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(at your option) any later version. |
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This program is distributed in the hope that it will be useful, |
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but WITHOUT ANY WARRANTY; without even the implied warranty of |
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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GNU General Public License for more details. |
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You should have received a copy of the GNU General Public License |
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along with this program. If not, see <http://www.gnu.org/licenses/>. |
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*********************************************************************/ |
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#include "egl_gbm_backend.h" |
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// kwin |
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#include "composite.h" |
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#include "drm_backend.h" |
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#include "drm_output.h" |
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#include "gbm_surface.h" |
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#include "logging.h" |
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#include "options.h" |
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#include "screens.h" |
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// kwin libs |
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#include <kwinglplatform.h> |
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// Qt |
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#include <QOpenGLContext> |
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// system |
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#include <gbm.h> |
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|
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namespace KWin |
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{ |
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|
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EglGbmBackend::EglGbmBackend(DrmBackend *drmBackend) |
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: AbstractEglBackend() |
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, m_backend(drmBackend) |
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{ |
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// Egl is always direct rendering. |
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setIsDirectRendering(true); |
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setSyncsToVBlank(true); |
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connect(m_backend, &DrmBackend::outputAdded, this, &EglGbmBackend::createOutput); |
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connect(m_backend, &DrmBackend::outputRemoved, this, &EglGbmBackend::removeOutput); |
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} |
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EglGbmBackend::~EglGbmBackend() |
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{ |
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cleanup(); |
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} |
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void EglGbmBackend::cleanupSurfaces() |
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{ |
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for (auto it = m_outputs.begin(); it != m_outputs.end(); ++it) { |
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cleanupOutput(*it); |
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} |
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m_outputs.clear(); |
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} |
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void EglGbmBackend::cleanupFramebuffer(Output &output) |
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{ |
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if (!output.render.framebuffer) { |
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return; |
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} |
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glDeleteTextures(1, &output.render.texture); |
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output.render.texture = 0; |
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glDeleteFramebuffers(1, &output.render.framebuffer); |
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output.render.framebuffer = 0; |
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} |
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|
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void EglGbmBackend::cleanupOutput(Output &output) |
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{ |
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cleanupFramebuffer(output); |
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output.output->releaseGbm(); |
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|
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if (output.eglSurface != EGL_NO_SURFACE) { |
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eglDestroySurface(eglDisplay(), output.eglSurface); |
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} |
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} |
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bool EglGbmBackend::initializeEgl() |
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{ |
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initClientExtensions(); |
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EGLDisplay display = m_backend->sceneEglDisplay(); |
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|
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// Use eglGetPlatformDisplayEXT() to get the display pointer |
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// if the implementation supports it. |
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if (display == EGL_NO_DISPLAY) { |
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const bool hasMesaGBM = hasClientExtension(QByteArrayLiteral("EGL_MESA_platform_gbm")); |
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const bool hasKHRGBM = hasClientExtension(QByteArrayLiteral("EGL_KHR_platform_gbm")); |
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const GLenum platform = hasMesaGBM ? EGL_PLATFORM_GBM_MESA : EGL_PLATFORM_GBM_KHR; |
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|
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if (!hasClientExtension(QByteArrayLiteral("EGL_EXT_platform_base")) || |
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(!hasMesaGBM && !hasKHRGBM)) { |
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setFailed("Missing one or more extensions between EGL_EXT_platform_base, " |
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"EGL_MESA_platform_gbm, EGL_KHR_platform_gbm"); |
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return false; |
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} |
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auto device = gbm_create_device(m_backend->fd()); |
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if (!device) { |
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setFailed("Could not create gbm device"); |
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return false; |
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} |
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m_backend->setGbmDevice(device); |
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display = eglGetPlatformDisplayEXT(platform, device, nullptr); |
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} |
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if (display == EGL_NO_DISPLAY) { |
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return false; |
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} |
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setEglDisplay(display); |
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return initEglAPI(); |
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} |
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void EglGbmBackend::init() |
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{ |
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if (!initializeEgl()) { |
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setFailed("Could not initialize egl"); |
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return; |
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} |
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if (!initRenderingContext()) { |
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setFailed("Could not initialize rendering context"); |
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return; |
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} |
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initKWinGL(); |
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initBufferAge(); |
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initWayland(); |
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initRemotePresent(); |
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} |
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bool EglGbmBackend::initRenderingContext() |
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{ |
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initBufferConfigs(); |
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if (!createContext()) { |
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return false; |
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} |
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const auto outputs = m_backend->drmOutputs(); |
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for (DrmOutput *drmOutput: outputs) { |
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createOutput(drmOutput); |
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} |
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if (m_outputs.isEmpty()) { |
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qCCritical(KWIN_DRM) << "Create Window Surfaces failed"; |
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return false; |
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} |
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// Set our first surface as the one for the abstract backend, just to make it happy. |
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setSurface(m_outputs.first().eglSurface); |
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return makeContextCurrent(m_outputs.first()); |
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} |
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void EglGbmBackend::initRemotePresent() |
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{ |
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if (qEnvironmentVariableIsSet("KWIN_NO_REMOTE")) { |
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return; |
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} |
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qCDebug(KWIN_DRM) << "Support for remote access enabled"; |
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m_remoteaccessManager.reset(new RemoteAccessManager); |
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} |
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std::shared_ptr<GbmSurface> EglGbmBackend::createGbmSurface(const QSize &size) const |
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{ |
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auto gbmSurface = std::make_shared<GbmSurface>(m_backend->gbmDevice(), |
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size.width(), size.height(), |
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GBM_FORMAT_XRGB8888, |
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GBM_BO_USE_SCANOUT | GBM_BO_USE_RENDERING); |
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if (!gbmSurface) { |
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qCCritical(KWIN_DRM) << "Creating GBM surface failed"; |
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return nullptr; |
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} |
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return gbmSurface; |
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} |
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EGLSurface EglGbmBackend::createEglSurface(std::shared_ptr<GbmSurface> gbmSurface) const |
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{ |
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auto eglSurface = eglCreatePlatformWindowSurfaceEXT(eglDisplay(), config(), |
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(void *)(gbmSurface->surface()), nullptr); |
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if (eglSurface == EGL_NO_SURFACE) { |
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qCCritical(KWIN_DRM) << "Creating EGL surface failed"; |
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return EGL_NO_SURFACE; |
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} |
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return eglSurface; |
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} |
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bool EglGbmBackend::resetOutput(Output &output, DrmOutput *drmOutput) |
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{ |
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output.output = drmOutput; |
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const QSize size = drmOutput->hardwareTransforms() ? drmOutput->pixelSize() : |
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drmOutput->modeSize(); |
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auto gbmSurface = createGbmSurface(size); |
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if (!gbmSurface) { |
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return false; |
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} |
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auto eglSurface = createEglSurface(gbmSurface); |
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if (eglSurface == EGL_NO_SURFACE) { |
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return false; |
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} |
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// destroy previous surface |
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if (output.eglSurface != EGL_NO_SURFACE) { |
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if (surface() == output.eglSurface) { |
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setSurface(eglSurface); |
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} |
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eglDestroySurface(eglDisplay(), output.eglSurface); |
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} |
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output.eglSurface = eglSurface; |
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output.gbmSurface = gbmSurface; |
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resetFramebuffer(output); |
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return true; |
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} |
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void EglGbmBackend::createOutput(DrmOutput *drmOutput) |
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{ |
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Output newOutput; |
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if (resetOutput(newOutput, drmOutput)) { |
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connect(drmOutput, &DrmOutput::modeChanged, this, |
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[drmOutput, this] { |
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auto it = std::find_if(m_outputs.begin(), m_outputs.end(), |
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[drmOutput] (const auto &output) { |
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return output.output == drmOutput; |
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} |
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); |
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if (it == m_outputs.end()) { |
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return; |
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} |
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resetOutput(*it, drmOutput); |
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} |
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); |
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m_outputs << newOutput; |
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} |
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} |
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void EglGbmBackend::removeOutput(DrmOutput *drmOutput) |
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{ |
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auto it = std::find_if(m_outputs.begin(), m_outputs.end(), |
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[drmOutput] (const Output &output) { |
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return output.output == drmOutput; |
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} |
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); |
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if (it == m_outputs.end()) { |
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return; |
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} |
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cleanupOutput(*it); |
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m_outputs.erase(it); |
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} |
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const float vertices[] = { |
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-1.0f, 1.0f, |
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-1.0f, -1.0f, |
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1.0f, -1.0f, |
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-1.0f, 1.0f, |
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1.0f, -1.0f, |
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1.0f, 1.0f, |
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}; |
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const float texCoords[] = { |
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0.0f, 1.0f, |
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0.0f, 0.0f, |
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1.0f, 0.0f, |
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0.0f, 1.0f, |
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1.0f, 0.0f, |
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1.0f, 1.0f |
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}; |
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bool EglGbmBackend::resetFramebuffer(Output &output) |
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{ |
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cleanupFramebuffer(output); |
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if (output.output->hardwareTransforms()) { |
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// No need for an extra render target. |
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return true; |
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} |
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makeContextCurrent(output); |
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glGenFramebuffers(1, &output.render.framebuffer); |
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glBindFramebuffer(GL_FRAMEBUFFER, output.render.framebuffer); |
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GLRenderTarget::setKWinFramebuffer(output.render.framebuffer); |
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glGenTextures(1, &output.render.texture); |
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glBindTexture(GL_TEXTURE_2D, output.render.texture); |
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const QSize texSize = output.output->pixelSize(); |
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glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, texSize.width(), texSize.height(), |
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0, GL_RGBA, GL_UNSIGNED_BYTE, NULL); |
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glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST ); |
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glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST); |
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glBindTexture(GL_TEXTURE_2D, 0); |
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glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, |
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output.render.texture, 0); |
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if(glCheckFramebufferStatus(GL_FRAMEBUFFER) != GL_FRAMEBUFFER_COMPLETE) { |
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qCWarning(KWIN_DRM) << "Error: framebuffer not complete"; |
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return false; |
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} |
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glBindFramebuffer(GL_FRAMEBUFFER, 0); |
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GLRenderTarget::setKWinFramebuffer(0); |
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return true; |
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} |
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void EglGbmBackend::initRenderTarget(Output &output) |
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{ |
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if (output.render.vbo) { |
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// Already initialized. |
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return; |
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} |
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std::shared_ptr<GLVertexBuffer> vbo(new GLVertexBuffer(KWin::GLVertexBuffer::Static)); |
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vbo->setData(6, 2, vertices, texCoords); |
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output.render.vbo = vbo; |
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} |
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void EglGbmBackend::renderFramebufferToSurface(Output &output) |
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{ |
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if (!output.render.framebuffer) { |
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// No additional render target. |
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return; |
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} |
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initRenderTarget(output); |
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glBindFramebuffer(GL_FRAMEBUFFER, 0); |
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GLRenderTarget::setKWinFramebuffer(0); |
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const auto size = output.output->modeSize(); |
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glViewport(0, 0, size.width(), size.height()); |
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auto shader = ShaderManager::instance()->pushShader(ShaderTrait::MapTexture); |
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QMatrix4x4 rotationMatrix; |
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rotationMatrix.rotate(output.output->rotation(), 0, 0, 1); |
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shader->setUniform(GLShader::ModelViewProjectionMatrix, rotationMatrix); |
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glBindTexture(GL_TEXTURE_2D, output.render.texture); |
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output.render.vbo->render(GL_TRIANGLES); |
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ShaderManager::instance()->popShader(); |
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} |
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void EglGbmBackend::prepareRenderFramebuffer(const Output &output) const |
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{ |
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// When render.framebuffer is 0 we may just reset to the screen framebuffer. |
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glBindFramebuffer(GL_FRAMEBUFFER, output.render.framebuffer); |
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GLRenderTarget::setKWinFramebuffer(output.render.framebuffer); |
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} |
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bool EglGbmBackend::makeContextCurrent(const Output &output) const |
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{ |
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const EGLSurface surface = output.eglSurface; |
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if (surface == EGL_NO_SURFACE) { |
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return false; |
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} |
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if (eglMakeCurrent(eglDisplay(), surface, surface, context()) == EGL_FALSE) { |
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qCCritical(KWIN_DRM) << "Make Context Current failed"; |
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return false; |
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} |
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EGLint error = eglGetError(); |
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if (error != EGL_SUCCESS) { |
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qCWarning(KWIN_DRM) << "Error occurred while creating context " << error; |
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return false; |
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} |
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return true; |
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} |
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bool EglGbmBackend::initBufferConfigs() |
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{ |
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const EGLint config_attribs[] = { |
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EGL_SURFACE_TYPE, EGL_WINDOW_BIT, |
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EGL_RED_SIZE, 1, |
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EGL_GREEN_SIZE, 1, |
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EGL_BLUE_SIZE, 1, |
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EGL_ALPHA_SIZE, 0, |
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EGL_RENDERABLE_TYPE, isOpenGLES() ? EGL_OPENGL_ES2_BIT : EGL_OPENGL_BIT, |
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EGL_CONFIG_CAVEAT, EGL_NONE, |
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EGL_NONE, |
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}; |
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EGLint count; |
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EGLConfig configs[1024]; |
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if (!eglChooseConfig(eglDisplay(), config_attribs, configs, |
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sizeof(configs) / sizeof(EGLConfig), |
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&count)) { |
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qCCritical(KWIN_DRM) << "choose config failed"; |
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return false; |
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} |
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qCDebug(KWIN_DRM) << "EGL buffer configs count:" << count; |
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// Loop through all configs, choosing the first one that has suitable format. |
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for (EGLint i = 0; i < count; i++) { |
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EGLint gbmFormat; |
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// Query some configuration parameters, to show in debug log. |
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eglGetConfigAttrib(eglDisplay(), configs[i], EGL_NATIVE_VISUAL_ID, &gbmFormat); |
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if (KWIN_DRM().isDebugEnabled()) { |
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// GBM formats are declared as FOURCC code (integer from ASCII chars, so use this fact). |
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char gbmFormatStr[sizeof(EGLint) + 1] = {0}; |
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memcpy(gbmFormatStr, &gbmFormat, sizeof(EGLint)); |
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|
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// Query number of bits for color channel. |
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EGLint blueSize, redSize, greenSize, alphaSize; |
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eglGetConfigAttrib(eglDisplay(), configs[i], EGL_RED_SIZE, &redSize); |
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eglGetConfigAttrib(eglDisplay(), configs[i], EGL_GREEN_SIZE, &greenSize); |
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eglGetConfigAttrib(eglDisplay(), configs[i], EGL_BLUE_SIZE, &blueSize); |
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eglGetConfigAttrib(eglDisplay(), configs[i], EGL_ALPHA_SIZE, &alphaSize); |
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qCDebug(KWIN_DRM) << " EGL config #" << i << " has GBM FOURCC format:" << gbmFormatStr |
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<< "; color sizes (RGBA order):" |
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<< redSize << greenSize << blueSize << alphaSize; |
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} |
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if ((gbmFormat == GBM_FORMAT_XRGB8888) || (gbmFormat == GBM_FORMAT_ARGB8888)) { |
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setConfig(configs[i]); |
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return true; |
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} |
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} |
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qCCritical(KWIN_DRM) << "Choosing EGL config did not return a suitable config. There were" |
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<< count << "configs."; |
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return false; |
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} |
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void EglGbmBackend::present() |
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{ |
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Q_UNREACHABLE(); |
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// Not in use. This backend does per-screen rendering. |
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} |
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void EglGbmBackend::presentOnOutput(Output &output) |
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{ |
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eglSwapBuffers(eglDisplay(), output.eglSurface); |
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output.buffer = m_backend->createBuffer(output.gbmSurface); |
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if(m_remoteaccessManager && gbm_surface_has_free_buffers(output.gbmSurface->surface())) { |
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// GBM surface is released on page flip so |
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// we should pass the buffer before it's presented. |
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m_remoteaccessManager->passBuffer(output.output, output.buffer); |
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} |
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m_backend->present(output.buffer, output.output); |
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if (supportsBufferAge()) { |
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eglQuerySurface(eglDisplay(), output.eglSurface, EGL_BUFFER_AGE_EXT, &output.bufferAge); |
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} |
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} |
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void EglGbmBackend::screenGeometryChanged(const QSize &size) |
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{ |
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Q_UNUSED(size) |
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// TODO, create new buffer? |
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} |
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SceneOpenGLTexturePrivate *EglGbmBackend::createBackendTexture(SceneOpenGLTexture *texture) |
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{ |
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return new EglGbmTexture(texture, this); |
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} |
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|
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QRegion EglGbmBackend::prepareRenderingFrame() |
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{ |
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startRenderTimer(); |
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return QRegion(); |
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} |
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|
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void EglGbmBackend::setViewport(const Output &output) const |
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{ |
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const QSize &overall = screens()->size(); |
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const QRect &v = output.output->geometry(); |
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qreal scale = output.output->scale(); |
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|
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glViewport(-v.x() * scale, (v.height() - overall.height() + v.y()) * scale, |
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overall.width() * scale, overall.height() * scale); |
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} |
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QRegion EglGbmBackend::prepareRenderingForScreen(int screenId) |
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{ |
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const Output &output = m_outputs.at(screenId); |
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|
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makeContextCurrent(output); |
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prepareRenderFramebuffer(output); |
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setViewport(output); |
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|
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if (supportsBufferAge()) { |
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QRegion region; |
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|
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// Note: An age of zero means the buffer contents are undefined |
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if (output.bufferAge > 0 && output.bufferAge <= output.damageHistory.count()) { |
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for (int i = 0; i < output.bufferAge - 1; i++) |
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region |= output.damageHistory[i]; |
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} else { |
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region = output.output->geometry(); |
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} |
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|
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return region; |
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} |
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return QRegion(); |
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} |
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|
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void EglGbmBackend::endRenderingFrame(const QRegion &renderedRegion, const QRegion &damagedRegion) |
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{ |
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Q_UNUSED(renderedRegion) |
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Q_UNUSED(damagedRegion) |
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} |
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|
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void EglGbmBackend::endRenderingFrameForScreen(int screenId, |
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const QRegion &renderedRegion, |
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const QRegion &damagedRegion) |
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{ |
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Output &output = m_outputs[screenId]; |
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renderFramebufferToSurface(output); |
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|
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if (damagedRegion.intersected(output.output->geometry()).isEmpty() && screenId == 0) { |
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|
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// If the damaged region of a window is fully occluded, the only |
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// rendering done, if any, will have been to repair a reused back |
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// buffer, making it identical to the front buffer. |
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// |
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// In this case we won't post the back buffer. Instead we'll just |
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// set the buffer age to 1, so the repaired regions won't be |
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// rendered again in the next frame. |
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if (!renderedRegion.intersected(output.output->geometry()).isEmpty()) |
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glFlush(); |
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|
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for (auto &output: m_outputs) { |
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output.bufferAge = 1; |
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} |
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return; |
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} |
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presentOnOutput(output); |
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|
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// Save the damaged region to history |
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// Note: damage history is only collected for the first screen. For any other screen full |
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// repaints are triggered. This is due to a limitation in Scene::paintGenericScreen which resets |
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// the Toplevel's repaint. So multiple calls to Scene::paintScreen as it's done in multi-output |
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// rendering only have correct damage information for the first screen. If we try to track |
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// damage nevertheless, it creates artifacts. So for the time being we work around the problem |
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// by only supporting buffer age on the first output. To properly support buffer age on all |
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// outputs the rendering needs to be refactored in general. |
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if (supportsBufferAge() && screenId == 0) { |
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if (output.damageHistory.count() > 10) { |
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output.damageHistory.removeLast(); |
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} |
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output.damageHistory.prepend(damagedRegion.intersected(output.output->geometry())); |
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} |
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} |
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|
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bool EglGbmBackend::usesOverlayWindow() const |
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{ |
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return false; |
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} |
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|
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bool EglGbmBackend::perScreenRendering() const |
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{ |
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return true; |
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} |
|
|
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/************************************************ |
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* EglTexture |
|
************************************************/ |
|
|
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EglGbmTexture::EglGbmTexture(KWin::SceneOpenGLTexture *texture, EglGbmBackend *backend) |
|
: AbstractEglTexture(texture, backend) |
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{ |
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} |
|
|
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EglGbmTexture::~EglGbmTexture() = default; |
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}
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