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1669 lines
62 KiB
1669 lines
62 KiB
/******************************************************************** |
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KWin - the KDE window manager |
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This file is part of the KDE project. |
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Copyright (C) 2008 Martin Gräßlin <ubuntu@martin-graesslin.com> |
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This program is free software; you can redistribute it and/or modify |
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it under the terms of the GNU General Public License as published by |
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the Free Software Foundation; either version 2 of the License, or |
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(at your option) any later version. |
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|
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This program is distributed in the hope that it will be useful, |
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but WITHOUT ANY WARRANTY; without even the implied warranty of |
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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GNU General Public License for more details. |
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|
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You should have received a copy of the GNU General Public License |
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along with this program. If not, see <http://www.gnu.org/licenses/>. |
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*********************************************************************/ |
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#include "cube.h" |
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#include <kaction.h> |
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#include <kactioncollection.h> |
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#include <klocale.h> |
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#include <kwinconfig.h> |
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#include <kconfiggroup.h> |
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#include <kcolorscheme.h> |
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#include <kglobal.h> |
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#include <kstandarddirs.h> |
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#include <kdebug.h> |
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#include <QColor> |
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#include <QRect> |
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#include <QEvent> |
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#include <QKeyEvent> |
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#include <math.h> |
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#include <GL/gl.h> |
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namespace KWin |
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{ |
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KWIN_EFFECT( cube, CubeEffect ) |
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CubeEffect::CubeEffect() |
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: activated( false ) |
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, cube_painting( false ) |
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, keyboard_grab( false ) |
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, schedule_close( false ) |
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, borderActivate( ElectricNone ) |
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, frontDesktop( 0 ) |
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, cubeOpacity( 1.0 ) |
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, displayDesktopName( true ) |
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, reflection( true ) |
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, rotating( false ) |
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, desktopChangedWhileRotating( false ) |
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, paintCaps( true ) |
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, rotationDirection( Left ) |
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, verticalRotationDirection( Upwards ) |
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, verticalPosition( Normal ) |
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, wallpaper( NULL ) |
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, texturedCaps( true ) |
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, capTexture( NULL ) |
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, manualAngle( 0.0 ) |
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, manualVerticalAngle( 0.0 ) |
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, currentShape( TimeLine::EaseInOutCurve ) |
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, start( false ) |
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, stop( false ) |
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, reflectionPainting( false ) |
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, slide( false ) |
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, oldDesktop( 0 ) |
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, activeScreen( 0 ) |
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, animateDesktopChange( false ) |
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, bigCube( false ) |
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, bottomCap( false ) |
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, closeOnMouseRelease( false ) |
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, zoom( 0.0 ) |
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, zPosition( 0.0 ) |
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, useForTabBox( false ) |
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, tabBoxMode( false ) |
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, capListCreated( false ) |
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, capList( 0 ) |
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{ |
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reconfigure( ReconfigureAll ); |
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|
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KActionCollection* actionCollection = new KActionCollection( this ); |
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KAction* a = static_cast< KAction* >( actionCollection->addAction( "Cube" )); |
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a->setText( i18n("Desktop Cube" )); |
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a->setGlobalShortcut( KShortcut( Qt::CTRL + Qt::Key_F11 )); |
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connect( a, SIGNAL( triggered( bool )), this, SLOT( toggle())); |
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} |
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void CubeEffect::reconfigure( ReconfigureFlags ) |
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{ |
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loadConfig( "Cube" ); |
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} |
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void CubeEffect::loadConfig( QString config ) |
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{ |
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KConfigGroup conf = effects->effectConfig( config ); |
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effects->unreserveElectricBorder( borderActivate ); |
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borderActivate = (ElectricBorder)conf.readEntry( "BorderActivate", (int)ElectricNone ); |
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effects->reserveElectricBorder( borderActivate ); |
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cubeOpacity = (float)conf.readEntry( "Opacity", 80 )/100.0f; |
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displayDesktopName = conf.readEntry( "DisplayDesktopName", true ); |
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reflection = conf.readEntry( "Reflection", true ); |
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rotationDuration = animationTime( conf, "RotationDuration", 500 ); |
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backgroundColor = conf.readEntry( "BackgroundColor", QColor( Qt::black ) ); |
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animateDesktopChange = conf.readEntry( "AnimateDesktopChange", false ); |
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bigCube = conf.readEntry( "BigCube", false ); |
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capColor = conf.readEntry( "CapColor", KColorScheme( QPalette::Active, KColorScheme::Window ).background().color() ); |
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paintCaps = conf.readEntry( "Caps", true ); |
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closeOnMouseRelease = conf.readEntry( "CloseOnMouseRelease", false ); |
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zPosition = conf.readEntry( "ZPosition", 100.0 ); |
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useForTabBox = conf.readEntry( "TabBox", false ); |
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QString file = conf.readEntry( "Wallpaper", QString("") ); |
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delete wallpaper; |
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wallpaper = NULL; |
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if( !file.isEmpty() ) |
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{ |
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QImage img = QImage( file ); |
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if( !img.isNull() ) |
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{ |
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wallpaper = new GLTexture( img ); |
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} |
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} |
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delete capTexture; |
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capTexture = NULL; |
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texturedCaps = conf.readEntry( "TexturedCaps", true ); |
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if( texturedCaps ) |
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{ |
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QImage img = QImage( KGlobal::dirs()->findResource( "appdata", "cubecap.png" ) ); |
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if( !img.isNull() ) |
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{ |
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// change the alpha value of each pixel |
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for( int x=0; x<img.width(); x++ ) |
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{ |
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for( int y=0; y<img.height(); y++ ) |
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{ |
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QRgb pixel = img.pixel( x, y ); |
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if( x == 0 || x == img.width()-1 || y == 0 || y == img.height()-1 ) |
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img.setPixel( x, y, qRgba( capColor.red(), capColor.green(), capColor.blue(), 255*cubeOpacity ) ); |
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else |
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{ |
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if( qAlpha(pixel) < 255 ) |
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{ |
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// Pixel is transparent - has to be blended with cap color |
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int red = (qAlpha(pixel)/255)*(qRed(pixel)/255) + (1 - qAlpha(pixel)/255 )*capColor.red(); |
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int green = (qAlpha(pixel)/255)*(qGreen(pixel)/255) + (1 - qAlpha(pixel)/255 )*capColor.green(); |
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int blue = (qAlpha(pixel)/255)*(qBlue(pixel)/255) + (1 - qAlpha(pixel)/255 )*capColor.blue(); |
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int alpha = qAlpha(pixel) + (255 - qAlpha(pixel))*cubeOpacity; |
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img.setPixel( x, y, qRgba( red, green, blue, alpha ) ); |
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} |
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else |
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{ |
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img.setPixel( x, y, qRgba( qRed(pixel), qGreen(pixel), qBlue(pixel), ((float)qAlpha(pixel))*cubeOpacity ) ); |
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} |
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} |
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} |
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} |
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capTexture = new GLTexture( img ); |
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capTexture->setFilter( GL_LINEAR ); |
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capTexture->setWrapMode( GL_CLAMP_TO_EDGE ); |
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} |
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} |
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timeLine.setCurveShape( TimeLine::EaseInOutCurve ); |
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timeLine.setDuration( rotationDuration ); |
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verticalTimeLine.setCurveShape( TimeLine::EaseInOutCurve ); |
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verticalTimeLine.setDuration( rotationDuration ); |
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} |
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CubeEffect::~CubeEffect() |
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{ |
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effects->unreserveElectricBorder( borderActivate ); |
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delete wallpaper; |
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delete capTexture; |
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} |
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void CubeEffect::prePaintScreen( ScreenPrePaintData& data, int time ) |
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{ |
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if( activated ) |
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{ |
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//kDebug(); |
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data.mask |= PAINT_SCREEN_TRANSFORMED | Effect::PAINT_SCREEN_WITH_TRANSFORMED_WINDOWS | PAINT_SCREEN_BACKGROUND_FIRST; |
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if( rotating || start || stop ) |
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{ |
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timeLine.addTime( time ); |
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} |
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if( verticalRotating ) |
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{ |
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verticalTimeLine.addTime( time ); |
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} |
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} |
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effects->prePaintScreen( data, time ); |
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} |
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void CubeEffect::paintScreen( int mask, QRegion region, ScreenPaintData& data ) |
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{ |
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if( activated ) |
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{ |
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//kDebug(); |
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QRect rect = effects->clientArea( FullScreenArea, activeScreen, effects->currentDesktop()); |
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if( effects->numScreens() > 1 && (slide || bigCube ) ) |
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rect = effects->clientArea( FullArea, activeScreen, effects->currentDesktop() ); |
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QRect fullRect = effects->clientArea( FullArea, activeScreen, effects->currentDesktop() ); |
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// background |
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float clearColor[4]; |
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glGetFloatv( GL_COLOR_CLEAR_VALUE, clearColor ); |
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glClearColor( backgroundColor.redF(), backgroundColor.greenF(), backgroundColor.blueF(), 1.0 ); |
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glClear( GL_COLOR_BUFFER_BIT ); |
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glClearColor( clearColor[0], clearColor[1], clearColor[2], clearColor[3] ); |
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// wallpaper |
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if( wallpaper && !slide ) |
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{ |
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wallpaper->bind(); |
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wallpaper->render( region, rect ); |
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wallpaper->unbind(); |
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} |
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glPushAttrib( GL_CURRENT_BIT | GL_ENABLE_BIT ); |
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glEnable( GL_BLEND ); |
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glBlendFunc( GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA ); |
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if( effects->numScreens() > 1 && !slide && !bigCube ) |
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{ |
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windowsOnOtherScreens.clear(); |
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// unfortunatelly we have to change the projection matrix in dual screen mode |
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glMatrixMode( GL_PROJECTION ); |
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glPushMatrix(); |
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glLoadIdentity(); |
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float fovy = 60.0f; |
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float aspect = 1.0f; |
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float zNear = 0.1f; |
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float zFar = 100.0f; |
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float ymax = zNear * tan( fovy * M_PI / 360.0f ); |
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float ymin = -ymax; |
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float xmin = ymin * aspect; |
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float xmax = ymax * aspect; |
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float xTranslate = 0.0; |
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float yTranslate = 0.0; |
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bool projectionSet = false; |
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if( rect.x() == 0 && rect.width() != fullRect.width() ) |
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{ |
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// horizontal layout: left screen |
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glFrustum( xmin*0.5, xmax*1.5, ymin, ymax, zNear, zFar ); |
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xTranslate = rect.width()*0.5; |
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projectionSet = true; |
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} |
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if( rect.x() != 0 && rect.width() != fullRect.width() ) |
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{ |
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// horizontal layout: right screen |
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glFrustum( xmin*1.5, xmax*0.5, ymin, ymax, zNear, zFar ); |
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xTranslate = rect.width()*0.5; |
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projectionSet = true; |
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} |
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if( rect.y() == 0 && rect.height() != fullRect.height() ) |
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{ |
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glFrustum( xmin, xmax, ymin*1.5, ymax*0.5, zNear, zFar ); |
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yTranslate = rect.height()*0.5; |
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projectionSet = true; |
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} |
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if( rect.y() != 0 && rect.height() != fullRect.height() ) |
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{ |
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glFrustum( xmin, xmax, ymin*0.5, ymax*1.5, zNear, zFar ); |
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yTranslate = rect.height()*0.5; |
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projectionSet = true; |
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} |
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if( !projectionSet ) |
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{ |
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// this should never happen; nevertheless reset the projection to the default |
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glPopMatrix(); |
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glPushMatrix(); |
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} |
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glMatrixMode( GL_MODELVIEW ); |
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glPushMatrix(); |
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glTranslatef( xTranslate, yTranslate, 0.0 ); |
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} |
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// reflection |
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if( reflection && (!slide) ) |
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{ |
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glPushMatrix(); |
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float scaleFactor = 10000 * tan( 60.0 * M_PI / 360.0f )/rect.height(); |
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glScalef( 1.0, -1.0, 1.0 ); |
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glTranslatef( 0.0, -rect.height()*2, 0.0 ); |
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glEnable( GL_CLIP_PLANE0 ); |
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reflectionPainting = true; |
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paintScene( mask, region, data ); |
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reflectionPainting = false; |
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glDisable( GL_CLIP_PLANE0 ); |
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glPopMatrix(); |
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glPushMatrix(); |
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glTranslatef( 0.0, rect.height(), 0.0 ); |
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if( effects->numScreens() > 1 && rect.width() != fullRect.width() && !slide && !bigCube ) |
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{ |
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// have to change the reflection area in horizontal layout and right screen |
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glTranslatef( -rect.width(), 0.0, 0.0 ); |
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} |
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float vertices[] = { |
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rect.x(), 0.0, 0.0, |
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rect.x()+rect.width(), 0.0, 0.0, |
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(rect.x()+rect.width())*scaleFactor, 0.0, -5000, |
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(-rect.x()-rect.width())*scaleFactor, 0.0, -5000 }; |
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// foreground |
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float alpha = 0.7; |
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if( start ) |
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alpha = 0.3 + 0.4 * timeLine.value(); |
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if( stop ) |
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alpha = 0.3 + 0.4 * ( 1.0 - timeLine.value() ); |
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glColor4f( 0.0, 0.0, 0.0, alpha ); |
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glBegin( GL_POLYGON ); |
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glVertex3f( vertices[0], vertices[1], vertices[2] ); |
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glVertex3f( vertices[3], vertices[4], vertices[5] ); |
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// rearground |
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alpha = -1.0; |
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glColor4f( 0.0, 0.0, 0.0, alpha ); |
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glVertex3f( vertices[6], vertices[7], vertices[8] ); |
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glVertex3f( vertices[9], vertices[10], vertices[11] ); |
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glEnd(); |
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glPopMatrix(); |
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} |
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glPushMatrix(); |
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paintScene( mask, region, data ); |
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glPopMatrix(); |
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if( effects->numScreens() > 1 && !slide && !bigCube ) |
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{ |
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glPopMatrix(); |
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// revert change of projection matrix |
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glMatrixMode( GL_PROJECTION ); |
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glPopMatrix(); |
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glMatrixMode( GL_MODELVIEW ); |
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} |
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glDisable( GL_BLEND ); |
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glPopAttrib(); |
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// desktop name box - inspired from coverswitch |
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if( displayDesktopName && (!slide) ) |
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{ |
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QColor color_frame; |
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QColor color_text; |
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color_frame = KColorScheme( QPalette::Active, KColorScheme::Window ).background().color(); |
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color_frame.setAlphaF( 0.5 ); |
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color_text = KColorScheme( QPalette::Active, KColorScheme::Window ).foreground().color(); |
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if( start ) |
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{ |
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color_frame.setAlphaF( 0.5 * timeLine.value() ); |
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color_text.setAlphaF( timeLine.value() ); |
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} |
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if( stop ) |
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{ |
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color_frame.setAlphaF( 0.5 - 0.5 * timeLine.value() ); |
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color_text.setAlphaF( 1.0 - timeLine.value() ); |
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} |
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QFont text_font; |
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text_font.setBold( true ); |
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text_font.setPointSize( 14 ); |
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glPushAttrib( GL_CURRENT_BIT ); |
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glColor4f( color_frame.redF(), color_frame.greenF(), color_frame.blueF(), color_frame.alphaF()); |
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QRect frameRect = QRect( rect.width()*0.33f + rect.x(), |
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rect.height() + rect.y() - QFontMetrics( text_font ).height() * 1.2f, |
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rect.width()*0.33f, |
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QFontMetrics( text_font ).height() * 1.2f ); |
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renderRoundBoxWithEdge( frameRect ); |
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effects->paintText( effects->desktopName( frontDesktop ), |
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frameRect.center(), |
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frameRect.width(), |
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color_text, |
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text_font ); |
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glPopAttrib(); |
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} |
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if( stop && timeLine.value() == 1.0 ) |
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{ |
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effects->paintScreen( mask, region, data ); |
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} |
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if( effects->numScreens() > 1 && !slide && !bigCube ) |
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{ |
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foreach( EffectWindow* w, windowsOnOtherScreens ) |
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{ |
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WindowPaintData wData( w ); |
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if( start && !w->isDesktop() && !w->isDock() ) |
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wData.opacity *= (1.0 - timeLine.value()); |
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if( stop && !w->isDesktop() && !w->isDock() ) |
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wData.opacity *= timeLine.value(); |
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effects->paintWindow( w, 0, QRegion( w->x(), w->y(), w->width(), w->height() ), wData ); |
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} |
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} |
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} |
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else |
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{ |
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effects->paintScreen( mask, region, data ); |
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} |
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} |
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void CubeEffect::paintScene( int mask, QRegion region, ScreenPaintData& data ) |
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{ |
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QRect rect = effects->clientArea( FullScreenArea, activeScreen, effects->currentDesktop()); |
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if( effects->numScreens() > 1 && (slide || bigCube ) ) |
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rect = effects->clientArea( FullArea, activeScreen, effects->currentDesktop() ); |
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float xScale = 1.0; |
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float yScale = 1.0; |
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if( effects->numScreens() > 1 && !slide && !bigCube ) |
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{ |
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QRect fullRect = effects->clientArea( FullArea, activeScreen, effects->currentDesktop() ); |
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xScale = (float)rect.width()/(float)fullRect.width(); |
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yScale = (float)rect.height()/(float)fullRect.height(); |
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if( start ) |
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{ |
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xScale = xScale + (1.0 - xScale) * (1.0 - timeLine.value()); |
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yScale = yScale + (1.0 - yScale) * (1.0 - timeLine.value()); |
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if( rect.x() > 0 ) |
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glTranslatef( -rect.x()*(1.0 - timeLine.value()), 0.0, 0.0 ); |
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if( rect.y() > 0 ) |
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glTranslatef( 0.0, -rect.y()*(1.0 - timeLine.value()), 0.0 ); |
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} |
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if( stop ) |
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{ |
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xScale = xScale + (1.0 - xScale) * timeLine.value(); |
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yScale = yScale + (1.0 - yScale) * timeLine.value(); |
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if( rect.x() > 0 ) |
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glTranslatef( -rect.x()*timeLine.value(), 0.0, 0.0 ); |
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if( rect.y() > 0 ) |
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glTranslatef( 0.0, -rect.y()*timeLine.value(), 0.0 ); |
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} |
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glScalef( xScale, yScale, 1.0 ); |
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rect = fullRect; |
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} |
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int rightSteps = effects->numberOfDesktops()/2; |
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int leftSteps = rightSteps+1; |
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int rightSideCounter = 0; |
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int leftSideCounter = 0; |
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float internalCubeAngle = 360.0f / effects->numberOfDesktops(); |
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cube_painting = true; |
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int desktopIndex = 0; |
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float zTranslate = zPosition + zoom; |
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if( start ) |
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zTranslate *= timeLine.value(); |
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if( stop ) |
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zTranslate *= ( 1.0 - timeLine.value() ); |
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if( slide ) |
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zTranslate = 0.0; |
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bool topCapAfter = false; |
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bool topCapBefore = false; |
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// Rotation of the cube |
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float cubeAngle = (float)((float)(effects->numberOfDesktops() - 2 )/(float)effects->numberOfDesktops() * 180.0f); |
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float point = rect.width()/2*tan(cubeAngle*0.5f*M_PI/180.0f); |
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float zTexture = rect.width()/2*tan(45.0f*M_PI/180.0f); |
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if( verticalRotating || verticalPosition != Normal || manualVerticalAngle != 0.0 ) |
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{ |
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// change the verticalPosition if manualVerticalAngle > 90 or < -90 degrees |
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if( manualVerticalAngle <= -90.0 ) |
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{ |
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manualVerticalAngle += 90.0; |
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if( verticalPosition == Normal ) |
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verticalPosition = Down; |
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if( verticalPosition == Up ) |
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verticalPosition = Normal; |
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} |
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if( manualVerticalAngle >= 90.0 ) |
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{ |
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manualVerticalAngle -= 90.0; |
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if( verticalPosition == Normal ) |
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verticalPosition = Up; |
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if( verticalPosition == Down ) |
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verticalPosition = Normal; |
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} |
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float angle = 0.0; |
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if( verticalPosition == Up ) |
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{ |
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angle = 90.0; |
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if( !verticalRotating) |
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{ |
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if( manualVerticalAngle < 0.0 ) |
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angle += manualVerticalAngle; |
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else |
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manualVerticalAngle = 0.0; |
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} |
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} |
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else if( verticalPosition == Down ) |
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{ |
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angle = -90.0; |
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if( !verticalRotating) |
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{ |
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if( manualVerticalAngle > 0.0 ) |
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angle += manualVerticalAngle; |
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else |
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manualVerticalAngle = 0.0; |
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} |
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} |
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else |
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{ |
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angle = manualVerticalAngle; |
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} |
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if( verticalRotating ) |
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{ |
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angle *= verticalTimeLine.value(); |
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if( verticalPosition == Normal && verticalRotationDirection == Upwards ) |
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angle = -90.0 + 90*verticalTimeLine.value(); |
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if( verticalPosition == Normal && verticalRotationDirection == Downwards ) |
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angle = 90.0 - 90*verticalTimeLine.value(); |
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angle += manualVerticalAngle * (1.0-verticalTimeLine.value()); |
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} |
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if( stop ) |
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angle *= (1.0 - timeLine.value()); |
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glTranslatef( rect.width()/2, rect.height()/2, -point-zTranslate ); |
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glRotatef( angle, 1.0, 0.0, 0.0 ); |
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glTranslatef( -rect.width()/2, -rect.height()/2, point+zTranslate ); |
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|
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// calculate if the caps have to be painted before/after or during desktop painting |
|
if( paintCaps ) |
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{ |
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float M[16]; |
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float P[16]; |
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float V[4]; |
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glGetFloatv( GL_PROJECTION_MATRIX, P ); |
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glGetFloatv( GL_MODELVIEW_MATRIX, M ); |
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glGetFloatv( GL_VIEWPORT, V ); |
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|
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// calculate y coordinate of the top of front desktop |
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float X = M[0]*0.0 + M[4]*0.0 + M[8]*(-zTranslate) + M[12]*1; |
|
float Y = M[1]*0.0 + M[5]*0.0 + M[9]*(-zTranslate) + M[13]*1; |
|
float Z = M[2]*0.0 + M[6]*0.0 + M[10]*(-zTranslate) + M[14]*1; |
|
float W = M[3]*0.0 + M[7]*0.0 + M[11]*(-zTranslate) + M[15]*1; |
|
float clipY = P[1]*X + P[5]*Y + P[9]*Z + P[13]*W; |
|
float clipW = P[3]*X + P[7]*Y + P[11]*Z + P[15]*W; |
|
float normY = clipY/clipW; |
|
float yFront = (V[3]/2)*normY+(V[3]-V[1])/2; |
|
|
|
// calculate y coordinate of the bottom of front desktop |
|
X = M[0]*0.0 + M[4]*rect.height() + M[8]*(-zTranslate) + M[12]*1; |
|
Y = M[1]*0.0 + M[5]*rect.height() + M[9]*(-zTranslate) + M[13]*1; |
|
Z = M[2]*0.0 + M[6]*rect.height() + M[10]*(-zTranslate) + M[14]*1; |
|
W = M[3]*0.0 + M[7]*rect.height() + M[11]*(-zTranslate) + M[15]*1; |
|
clipY = P[1]*X + P[5]*Y + P[9]*Z + P[13]*W; |
|
clipW = P[3]*X + P[7]*Y + P[11]*Z + P[15]*W; |
|
normY = clipY/clipW; |
|
float yFrontBottom = (V[3]/2)*normY+(V[3]-V[1])/2; |
|
|
|
// change matrix to a rear position |
|
glPushMatrix(); |
|
glTranslatef( 0.0, 0.0, -point-zTranslate ); |
|
float desktops = (effects->numberOfDesktops()/2.0); |
|
glRotatef( desktops*internalCubeAngle, 1.0, 0.0, 0.0 ); |
|
glTranslatef( 0.0, 0.0, point ); |
|
glGetFloatv(GL_MODELVIEW_MATRIX, M); |
|
// calculate y coordinate of the top of rear desktop |
|
X = M[0]*0.0 + M[4]*0.0 + M[8]*0.0 + M[12]*1; |
|
Y = M[1]*0.0 + M[5]*0.0 + M[9]*0.0 + M[13]*1; |
|
Z = M[2]*0.0 + M[6]*0.0 + M[10]*0.0 + M[14]*1; |
|
W = M[3]*0.0 + M[7]*0.0 + M[11]*0.0 + M[15]*1; |
|
clipY = P[1]*X + P[5]*Y + P[9]*Z + P[13]*W; |
|
clipW = P[3]*X + P[7]*Y + P[11]*Z + P[15]*W; |
|
normY = clipY/clipW; |
|
float yBack = (V[3]/2)*normY+(V[3]-V[1])/2; |
|
|
|
// calculate y coordniate of the bottom of rear desktop |
|
glTranslatef( 0.0, -rect.height(), 0.0 ); |
|
glGetFloatv(GL_MODELVIEW_MATRIX, M); |
|
X = M[0]*0.0 + M[4]*0.0 + M[8]*0.0 + M[12]*1; |
|
Y = M[1]*0.0 + M[5]*0.0 + M[9]*0.0 + M[13]*1; |
|
Z = M[2]*0.0 + M[6]*0.0 + M[10]*0.0 + M[14]*1; |
|
W = M[3]*0.0 + M[7]*0.0 + M[11]*0.0 + M[15]*1; |
|
clipY = P[1]*X + P[5]*Y + P[9]*Z + P[13]*W; |
|
clipW = P[3]*X + P[7]*Y + P[11]*Z + P[15]*W; |
|
normY = clipY/clipW; |
|
float yBackBottom = (V[3]/2)*normY+(V[3]-V[1])/2; |
|
glPopMatrix(); |
|
if( yBack >= yFront ) |
|
topCapAfter = true; |
|
if( yBackBottom <= yFrontBottom ) |
|
topCapBefore = true; |
|
} |
|
} |
|
if( rotating || (manualAngle != 0.0) ) |
|
{ |
|
if( manualAngle > internalCubeAngle * 0.5f ) |
|
{ |
|
manualAngle -= internalCubeAngle; |
|
frontDesktop--; |
|
if( frontDesktop == 0 ) |
|
frontDesktop = effects->numberOfDesktops(); |
|
} |
|
if( manualAngle < -internalCubeAngle * 0.5f ) |
|
{ |
|
manualAngle += internalCubeAngle; |
|
frontDesktop++; |
|
if( frontDesktop > effects->numberOfDesktops() ) |
|
frontDesktop = 1; |
|
} |
|
float rotationAngle = internalCubeAngle * timeLine.value(); |
|
if( rotationAngle > internalCubeAngle * 0.5f ) |
|
{ |
|
rotationAngle -= internalCubeAngle; |
|
if( !desktopChangedWhileRotating ) |
|
{ |
|
desktopChangedWhileRotating = true; |
|
if( rotationDirection == Left ) |
|
{ |
|
frontDesktop++; |
|
} |
|
else if( rotationDirection == Right ) |
|
{ |
|
frontDesktop--; |
|
} |
|
if( frontDesktop > effects->numberOfDesktops() ) |
|
frontDesktop = 1; |
|
else if( frontDesktop == 0 ) |
|
frontDesktop = effects->numberOfDesktops(); |
|
} |
|
} |
|
if( rotationDirection == Left ) |
|
{ |
|
rotationAngle *= -1; |
|
} |
|
if( stop ) |
|
rotationAngle = manualAngle * (1.0 - timeLine.value()); |
|
else |
|
rotationAngle += manualAngle * (1.0 - timeLine.value()); |
|
glTranslatef( rect.width()/2, rect.height()/2, -point-zTranslate ); |
|
glRotatef( rotationAngle, 0.0, 1.0, 0.0 ); |
|
glTranslatef( -rect.width()/2, -rect.height()/2, point+zTranslate ); |
|
} |
|
|
|
if( topCapBefore || topCapAfter ) |
|
{ |
|
if( (topCapAfter && !reflectionPainting) || (topCapBefore && reflectionPainting) ) |
|
{ |
|
// paint the bottom cap |
|
bottomCap = true; |
|
glTranslatef( 0.0, rect.height(), 0.0 ); |
|
paintCap( point, zTexture ); |
|
glTranslatef( 0.0, -rect.height(), 0.0 ); |
|
bottomCap = false; |
|
} |
|
if( (topCapBefore && !reflectionPainting) || (topCapAfter && reflectionPainting) ) |
|
{ |
|
// paint the top cap |
|
paintCap( point, zTexture ); |
|
} |
|
} |
|
|
|
for( int i=0; i<effects->numberOfDesktops(); i++ ) |
|
{ |
|
if( !topCapAfter && !topCapBefore && i == effects->numberOfDesktops()/2 -1 && !slide ) |
|
{ |
|
// paint the bottom cap |
|
bottomCap = true; |
|
glTranslatef( 0.0, rect.height(), 0.0 ); |
|
paintCap( point, zTexture ); |
|
glTranslatef( 0.0, -rect.height(), 0.0 ); |
|
bottomCap = false; |
|
// paint the top cap |
|
paintCap( point, zTexture ); |
|
} |
|
if( i%2 == 0 && i != effects->numberOfDesktops() -1) |
|
{ |
|
// desktops on the right (including back) |
|
desktopIndex = rightSteps - rightSideCounter; |
|
rightSideCounter++; |
|
} |
|
else |
|
{ |
|
// desktops on the left (including front) |
|
desktopIndex = leftSteps + leftSideCounter; |
|
leftSideCounter++; |
|
} |
|
|
|
// start painting the cube |
|
painting_desktop = (desktopIndex + frontDesktop )%effects->numberOfDesktops(); |
|
if( painting_desktop == 0 ) |
|
{ |
|
painting_desktop = effects->numberOfDesktops(); |
|
} |
|
if( slide ) |
|
{ |
|
// only paint required desktops during slide phase |
|
if( painting_desktop != frontDesktop ) |
|
{ |
|
int leftDesktop = frontDesktop - 1; |
|
int rightDesktop = frontDesktop + 1; |
|
if( leftDesktop == 0 ) |
|
leftDesktop = effects->numberOfDesktops(); |
|
if( rightDesktop > effects->numberOfDesktops() ) |
|
rightDesktop = 1; |
|
if( !desktopChangedWhileRotating && rotationDirection == Left && painting_desktop != rightDesktop ) |
|
{ |
|
continue; |
|
} |
|
if( desktopChangedWhileRotating && rotationDirection == Left && painting_desktop != leftDesktop ) |
|
{ |
|
continue; |
|
} |
|
if( !desktopChangedWhileRotating && rotationDirection == Right && painting_desktop != leftDesktop ) |
|
{ |
|
continue; |
|
} |
|
if( desktopChangedWhileRotating && rotationDirection == Right && painting_desktop != rightDesktop ) |
|
{ |
|
continue; |
|
} |
|
} |
|
} |
|
ScreenPaintData newData = data; |
|
RotationData rot = RotationData(); |
|
rot.axis = RotationData::YAxis; |
|
rot.angle = internalCubeAngle * desktopIndex; |
|
rot.xRotationPoint = rect.width()/2; |
|
rot.zRotationPoint = -point; |
|
newData.rotation = &rot; |
|
newData.zTranslate = -zTranslate; |
|
effects->paintScreen( mask, region, newData ); |
|
} |
|
if( topCapBefore || topCapAfter ) |
|
{ |
|
if( (topCapAfter && !reflectionPainting) || (topCapBefore && reflectionPainting) ) |
|
{ |
|
// paint the top cap |
|
paintCap( point, zTexture ); |
|
} |
|
if( (topCapBefore && !reflectionPainting) || (topCapAfter && reflectionPainting) ) |
|
{ |
|
// paint the bottom cap |
|
bottomCap = true; |
|
glTranslatef( 0.0, rect.height(), 0.0 ); |
|
paintCap( point, zTexture ); |
|
glTranslatef( 0.0, -rect.height(), 0.0 ); |
|
bottomCap = false; |
|
} |
|
} |
|
cube_painting = false; |
|
painting_desktop = effects->currentDesktop(); |
|
} |
|
|
|
void CubeEffect::paintCap( float z, float zTexture ) |
|
{ |
|
QRect rect = effects->clientArea( FullArea, activeScreen, effects->currentDesktop()); |
|
if( ( !paintCaps ) || effects->numberOfDesktops() <= 2 ) |
|
return; |
|
float opacity = cubeOpacity; |
|
if( start ) |
|
opacity = 1.0 - (1.0 - opacity)*timeLine.value(); |
|
if( stop ) |
|
opacity = 1.0 - (1.0 - opacity)*( 1.0 - timeLine.value() ); |
|
glColor4f( capColor.redF(), capColor.greenF(), capColor.blueF(), opacity ); |
|
float angle = 360.0f/effects->numberOfDesktops(); |
|
glPushMatrix(); |
|
float zTranslate = zPosition + zoom; |
|
if( start ) |
|
zTranslate *= timeLine.value(); |
|
if( stop ) |
|
zTranslate *= ( 1.0 - timeLine.value() ); |
|
glTranslatef( rect.width()/2, 0.0, -z-zTranslate ); |
|
glRotatef( (1-frontDesktop)*angle, 0.0, 1.0, 0.0 ); |
|
|
|
if( !capListCreated ) |
|
{ |
|
capListCreated = true; |
|
glNewList( capList, GL_COMPILE_AND_EXECUTE ); |
|
bool texture = false; |
|
if( texturedCaps && effects->numberOfDesktops() > 3 && capTexture ) |
|
{ |
|
texture = true; |
|
paintCapStep( z, zTexture, true ); |
|
} |
|
else |
|
paintCapStep( z, zTexture, false ); |
|
glEndList(); |
|
} |
|
else |
|
glCallList( capList ); |
|
glPopMatrix(); |
|
} |
|
|
|
void CubeEffect::paintCapStep( float z, float zTexture, bool texture ) |
|
{ |
|
QRect rect = effects->clientArea( FullArea, activeScreen, effects->currentDesktop()); |
|
float angle = 360.0f/effects->numberOfDesktops(); |
|
if( texture ) |
|
capTexture->bind(); |
|
for( int i=0; i<effects->numberOfDesktops(); i++ ) |
|
{ |
|
int triangleRows = effects->numberOfDesktops()*5; |
|
float zTriangleDistance = z/(float)triangleRows; |
|
float widthTriangle = tan( angle*0.5 * M_PI/180.0 ) * zTriangleDistance; |
|
float currentWidth = 0.0; |
|
glBegin( GL_TRIANGLES ); |
|
float cosValue = cos( i*angle * M_PI/180.0 ); |
|
float sinValue = sin( i*angle * M_PI/180.0 ); |
|
for( int j=0; j<triangleRows; j++ ) |
|
{ |
|
float previousWidth = currentWidth; |
|
currentWidth = tan( angle*0.5 * M_PI/180.0 ) * zTriangleDistance * (j+1); |
|
int evenTriangles = 0; |
|
int oddTriangles = 0; |
|
for( int k=0; k<floor(currentWidth/widthTriangle*2-1+0.5f); k++ ) |
|
{ |
|
float x1 = -previousWidth; |
|
float x2 = -currentWidth; |
|
float x3 = 0.0; |
|
float z1 = 0.0; |
|
float z2 = 0.0; |
|
float z3 = 0.0; |
|
if( k%2 == 0 ) |
|
{ |
|
x1 += evenTriangles*widthTriangle*2; |
|
x2 += evenTriangles*widthTriangle*2; |
|
x3 = x2+widthTriangle*2; |
|
z1 = j*zTriangleDistance; |
|
z2 = (j+1)*zTriangleDistance; |
|
z3 = (j+1)*zTriangleDistance; |
|
float xRot = cosValue * x1 - sinValue * z1; |
|
float zRot = sinValue * x1 + cosValue * z1; |
|
x1 = xRot; |
|
z1 = zRot; |
|
xRot = cosValue * x2 - sinValue * z2; |
|
zRot = sinValue * x2 + cosValue * z2; |
|
x2 = xRot; |
|
z2 = zRot; |
|
xRot = cosValue * x3 - sinValue * z3; |
|
zRot = sinValue * x3 + cosValue * z3; |
|
x3 = xRot; |
|
z3 = zRot; |
|
evenTriangles++; |
|
} |
|
else |
|
{ |
|
x1 += oddTriangles*widthTriangle*2; |
|
x2 += (oddTriangles+1)*widthTriangle*2; |
|
x3 = x1+widthTriangle*2; |
|
z1 = j*zTriangleDistance; |
|
z2 = (j+1)*zTriangleDistance; |
|
z3 = j*zTriangleDistance; |
|
float xRot = cosValue * x1 - sinValue * z1; |
|
float zRot = sinValue * x1 + cosValue * z1; |
|
x1 = xRot; |
|
z1 = zRot; |
|
xRot = cosValue * x2 - sinValue * z2; |
|
zRot = sinValue * x2 + cosValue * z2; |
|
x2 = xRot; |
|
z2 = zRot; |
|
xRot = cosValue * x3 - sinValue * z3; |
|
zRot = sinValue * x3 + cosValue * z3; |
|
x3 = xRot; |
|
z3 = zRot; |
|
oddTriangles++; |
|
} |
|
float texX1 = 0.0; |
|
float texX2 = 0.0; |
|
float texX3 = 0.0; |
|
float texY1 = 0.0; |
|
float texY2 = 0.0; |
|
float texY3 = 0.0; |
|
if( texture ) |
|
{ |
|
texX1 = x1/(rect.width())+0.5; |
|
texY1 = 0.5 - z1/zTexture * 0.5; |
|
texX2 = x2/(rect.width())+0.5; |
|
texY2 = 0.5 - z2/zTexture * 0.5; |
|
texX3 = x3/(rect.width())+0.5; |
|
texY3 = 0.5 - z3/zTexture * 0.5; |
|
glTexCoord2f( texX1, texY1 ); |
|
} |
|
glVertex3f( x1, 0.0, z1 ); |
|
if( texture ) |
|
{ |
|
glTexCoord2f( texX2, texY2 ); |
|
} |
|
glVertex3f( x2, 0.0, z2 ); |
|
if( texture ) |
|
{ |
|
glTexCoord2f( texX3, texY3 ); |
|
} |
|
glVertex3f( x3, 0.0, z3 ); |
|
} |
|
} |
|
glEnd(); |
|
} |
|
if( texture ) |
|
{ |
|
capTexture->unbind(); |
|
} |
|
} |
|
|
|
void CubeEffect::postPaintScreen() |
|
{ |
|
effects->postPaintScreen(); |
|
if( activated ) |
|
{ |
|
//kDebug(); |
|
if( start ) |
|
{ |
|
if( timeLine.value() == 1.0 ) |
|
{ |
|
start = false; |
|
timeLine.setProgress(0.0); |
|
// more rotations? |
|
if( !rotations.empty() ) |
|
{ |
|
rotationDirection = rotations.dequeue(); |
|
rotating = true; |
|
// change the curve shape if current shape is not easeInOut |
|
if( currentShape != TimeLine::EaseInOutCurve ) |
|
{ |
|
// more rotations follow -> linear curve |
|
if( !rotations.empty() ) |
|
{ |
|
currentShape = TimeLine::LinearCurve; |
|
} |
|
// last rotation step -> easeOut curve |
|
else |
|
{ |
|
currentShape = TimeLine::EaseOutCurve; |
|
} |
|
timeLine.setCurveShape( currentShape ); |
|
} |
|
else |
|
{ |
|
// if there is at least one more rotation, we can change to easeIn |
|
if( !rotations.empty() ) |
|
{ |
|
currentShape = TimeLine::EaseInCurve; |
|
timeLine.setCurveShape( currentShape ); |
|
} |
|
} |
|
} |
|
} |
|
effects->addRepaintFull(); |
|
return; // schedule_close could have been called, start has to finish first |
|
} |
|
if( stop ) |
|
{ |
|
if( timeLine.value() == 1.0 ) |
|
{ |
|
stop = false; |
|
timeLine.setProgress(0.0); |
|
activated = false; |
|
// set the new desktop |
|
if( keyboard_grab ) |
|
effects->ungrabKeyboard(); |
|
keyboard_grab = false; |
|
effects->destroyInputWindow( input ); |
|
|
|
effects->setActiveFullScreenEffect( 0 ); |
|
|
|
// delete the GL lists |
|
glDeleteLists( capList, 1 ); |
|
} |
|
effects->addRepaintFull(); |
|
} |
|
if( rotating || verticalRotating ) |
|
{ |
|
if( rotating && timeLine.value() == 1.0 ) |
|
{ |
|
timeLine.setProgress(0.0); |
|
rotating = false; |
|
desktopChangedWhileRotating = false; |
|
manualAngle = 0.0; |
|
// more rotations? |
|
if( !rotations.empty() ) |
|
{ |
|
rotationDirection = rotations.dequeue(); |
|
rotating = true; |
|
// change the curve shape if current shape is not easeInOut |
|
if( currentShape != TimeLine::EaseInOutCurve ) |
|
{ |
|
// more rotations follow -> linear curve |
|
if( !rotations.empty() ) |
|
{ |
|
currentShape = TimeLine::LinearCurve; |
|
} |
|
// last rotation step -> easeOut curve |
|
else |
|
{ |
|
currentShape = TimeLine::EaseOutCurve; |
|
} |
|
timeLine.setCurveShape( currentShape ); |
|
} |
|
else |
|
{ |
|
// if there is at least one more rotation, we can change to easeIn |
|
if( !rotations.empty() ) |
|
{ |
|
currentShape = TimeLine::EaseInCurve; |
|
timeLine.setCurveShape( currentShape ); |
|
} |
|
} |
|
} |
|
else |
|
{ |
|
// reset curve shape if there are no more rotations |
|
if( currentShape != TimeLine::EaseInOutCurve ) |
|
{ |
|
currentShape = TimeLine::EaseInOutCurve; |
|
timeLine.setCurveShape( currentShape ); |
|
} |
|
} |
|
} |
|
if( verticalRotating && verticalTimeLine.value() == 1.0 ) |
|
{ |
|
verticalTimeLine.setProgress(0.0); |
|
verticalRotating = false; |
|
manualVerticalAngle = 0.0; |
|
// more rotations? |
|
if( !verticalRotations.empty() ) |
|
{ |
|
verticalRotationDirection = verticalRotations.dequeue(); |
|
verticalRotating = true; |
|
if( verticalRotationDirection == Upwards ) |
|
{ |
|
if( verticalPosition == Normal ) |
|
verticalPosition = Up; |
|
if( verticalPosition == Down ) |
|
verticalPosition = Normal; |
|
} |
|
if( verticalRotationDirection == Downwards ) |
|
{ |
|
if( verticalPosition == Normal ) |
|
verticalPosition = Down; |
|
if( verticalPosition == Up ) |
|
verticalPosition = Normal; |
|
} |
|
} |
|
} |
|
effects->addRepaintFull(); |
|
return; // rotation has to end before cube is closed |
|
} |
|
if( schedule_close ) |
|
{ |
|
schedule_close = false; |
|
if( !slide ) |
|
{ |
|
effects->setCurrentDesktop( frontDesktop ); |
|
stop = true; |
|
} |
|
else |
|
{ |
|
activated = false; |
|
slide = false; |
|
timeLine.setDuration( rotationDuration ); |
|
effects->setActiveFullScreenEffect( 0 ); |
|
} |
|
effects->addRepaintFull(); |
|
} |
|
} |
|
} |
|
|
|
void CubeEffect::prePaintWindow( EffectWindow* w, WindowPrePaintData& data, int time ) |
|
{ |
|
if( activated ) |
|
{ |
|
//kDebug(); |
|
if( cube_painting ) |
|
{ |
|
if( ( w->isDesktop() || w->isDock() ) && w->screen() != activeScreen && w->isOnDesktop( effects->currentDesktop() ) ) |
|
{ |
|
windowsOnOtherScreens.append( w ); |
|
} |
|
if( (start || stop) && w->screen() != activeScreen && w->isOnDesktop( effects->currentDesktop() ) |
|
&& !w->isDesktop() && !w->isDock() ) |
|
{ |
|
windowsOnOtherScreens.append( w ); |
|
} |
|
if( w->isOnDesktop( painting_desktop )) |
|
{ |
|
QRect rect = effects->clientArea( FullArea, activeScreen, painting_desktop ); |
|
if( w->x() < rect.x() ) |
|
{ |
|
data.quads = data.quads.splitAtX( -w->x() ); |
|
} |
|
if( w->x() + w->width() > rect.x() + rect.width() ) |
|
{ |
|
data.quads = data.quads.splitAtX( rect.width() - w->x() ); |
|
} |
|
if( w->y() < rect.y() ) |
|
{ |
|
data.quads = data.quads.splitAtY( -w->y() ); |
|
} |
|
if( w->y() + w->height() > rect.y() + rect.height() ) |
|
{ |
|
data.quads = data.quads.splitAtY( rect.height() - w->y() ); |
|
} |
|
w->enablePainting( EffectWindow::PAINT_DISABLED_BY_DESKTOP ); |
|
} |
|
else |
|
{ |
|
// check for windows belonging to the previous desktop |
|
int prev_desktop = painting_desktop -1; |
|
if( prev_desktop == 0 ) |
|
prev_desktop = effects->numberOfDesktops(); |
|
if( w->isOnDesktop( prev_desktop ) ) |
|
{ |
|
QRect rect = effects->clientArea( FullArea, activeScreen, prev_desktop); |
|
if( w->x()+w->width() > rect.x() + rect.width() ) |
|
{ |
|
w->enablePainting( EffectWindow::PAINT_DISABLED_BY_DESKTOP ); |
|
data.quads = data.quads.splitAtX( rect.width() - w->x() ); |
|
if( w->y() < rect.y() ) |
|
{ |
|
data.quads = data.quads.splitAtY( -w->y() ); |
|
} |
|
if( w->y() + w->height() > rect.y() + rect.height() ) |
|
{ |
|
data.quads = data.quads.splitAtY( rect.height() - w->y() ); |
|
} |
|
data.setTransformed(); |
|
effects->prePaintWindow( w, data, time ); |
|
return; |
|
} |
|
} |
|
// check for windows belonging to the next desktop |
|
int next_desktop = painting_desktop +1; |
|
if( next_desktop > effects->numberOfDesktops() ) |
|
next_desktop = 1; |
|
if( w->isOnDesktop( next_desktop ) ) |
|
{ |
|
QRect rect = effects->clientArea( FullArea, activeScreen, next_desktop); |
|
if( w->x() < rect.x() ) |
|
{ |
|
w->enablePainting( EffectWindow::PAINT_DISABLED_BY_DESKTOP ); |
|
data.quads = data.quads.splitAtX( -w->x() ); |
|
if( w->y() < rect.y() ) |
|
{ |
|
data.quads = data.quads.splitAtY( -w->y() ); |
|
} |
|
if( w->y() + w->height() > rect.y() + rect.height() ) |
|
{ |
|
data.quads = data.quads.splitAtY( rect.height() - w->y() ); |
|
} |
|
data.setTransformed(); |
|
effects->prePaintWindow( w, data, time ); |
|
return; |
|
} |
|
} |
|
w->disablePainting( EffectWindow::PAINT_DISABLED_BY_DESKTOP ); |
|
} |
|
} |
|
} |
|
effects->prePaintWindow( w, data, time ); |
|
} |
|
|
|
void CubeEffect::paintWindow( EffectWindow* w, int mask, QRegion region, WindowPaintData& data ) |
|
{ |
|
if( activated && cube_painting ) |
|
{ |
|
//kDebug() << w->caption(); |
|
float opacity = cubeOpacity; |
|
if( start ) |
|
{ |
|
opacity = 1.0 - (1.0 - opacity)*timeLine.value(); |
|
if( reflectionPainting ) |
|
opacity = 0.5 + ( cubeOpacity - 0.5 )*timeLine.value(); |
|
// fade in windows belonging to different desktops |
|
if( painting_desktop == effects->currentDesktop() && (!w->isOnDesktop( painting_desktop )) ) |
|
opacity = timeLine.value() * cubeOpacity; |
|
} |
|
if( stop ) |
|
{ |
|
opacity = 1.0 - (1.0 - opacity)*( 1.0 - timeLine.value() ); |
|
if( reflectionPainting ) |
|
opacity = 0.5 + ( cubeOpacity - 0.5 )*( 1.0 - timeLine.value() ); |
|
// fade out windows belonging to different desktops |
|
if( painting_desktop == effects->currentDesktop() && (!w->isOnDesktop( painting_desktop )) ) |
|
opacity = cubeOpacity * (1.0 - timeLine.value()); |
|
} |
|
bool slideOpacity = false; |
|
// fade in windows from different desktops in first slide step |
|
if( slide && painting_desktop == oldDesktop && (!w->isOnDesktop( painting_desktop )) ) |
|
{ |
|
opacity = timeLine.value(); |
|
slideOpacity = true; |
|
} |
|
// fade out windows from different desktops in last slide step |
|
if( slide && rotations.empty() && painting_desktop == effects->currentDesktop() && (!w->isOnDesktop( painting_desktop )) ) |
|
{ |
|
opacity = 1.0 - timeLine.value(); |
|
slideOpacity = true; |
|
} |
|
// check for windows belonging to the previous desktop |
|
int prev_desktop = painting_desktop -1; |
|
if( prev_desktop == 0 ) |
|
prev_desktop = effects->numberOfDesktops(); |
|
int next_desktop = painting_desktop +1; |
|
if( next_desktop > effects->numberOfDesktops() ) |
|
next_desktop = 1; |
|
if( w->isOnDesktop( prev_desktop ) && ( mask & PAINT_WINDOW_TRANSFORMED ) ) |
|
{ |
|
QRect rect = effects->clientArea( FullArea, activeScreen, prev_desktop); |
|
data.xTranslate = -rect.width(); |
|
WindowQuadList new_quads; |
|
foreach( const WindowQuad &quad, data.quads ) |
|
{ |
|
if( quad.right() > rect.width() - w->x() ) |
|
{ |
|
new_quads.append( quad ); |
|
} |
|
} |
|
data.quads = new_quads; |
|
} |
|
if( w->isOnDesktop( next_desktop ) && ( mask & PAINT_WINDOW_TRANSFORMED ) ) |
|
{ |
|
QRect rect = effects->clientArea( FullArea, activeScreen, next_desktop); |
|
data.xTranslate = rect.width(); |
|
WindowQuadList new_quads; |
|
foreach( const WindowQuad &quad, data.quads ) |
|
{ |
|
if( w->x() + quad.right() <= rect.x() ) |
|
{ |
|
new_quads.append( quad ); |
|
} |
|
} |
|
data.quads = new_quads; |
|
} |
|
QRect rect = effects->clientArea( FullArea, activeScreen, painting_desktop ); |
|
|
|
if( start || stop ) |
|
{ |
|
// we have to change opacity values for fade in/out of windows which are shown on front-desktop |
|
if( prev_desktop == effects->currentDesktop() && w->x() < rect.x() ) |
|
{ |
|
if( start ) |
|
opacity = timeLine.value() * cubeOpacity; |
|
if( stop ) |
|
opacity = cubeOpacity * (1.0 - timeLine.value()); |
|
} |
|
if( next_desktop == effects->currentDesktop() && w->x() + w->width() > rect.x() + rect.width() ) |
|
{ |
|
if( start ) |
|
opacity = timeLine.value() * cubeOpacity; |
|
if( stop ) |
|
opacity = cubeOpacity * (1.0 - timeLine.value()); |
|
} |
|
} |
|
if( !slide || (slide && !w->isDesktop()) || slideOpacity ) |
|
data.opacity *= opacity; |
|
|
|
if( w->isOnDesktop(painting_desktop) && w->x() < rect.x() ) |
|
{ |
|
WindowQuadList new_quads; |
|
foreach( const WindowQuad &quad, data.quads ) |
|
{ |
|
if( quad.right() > -w->x() ) |
|
{ |
|
new_quads.append( quad ); |
|
} |
|
} |
|
data.quads = new_quads; |
|
} |
|
if( w->isOnDesktop(painting_desktop) && w->x() + w->width() > rect.x() + rect.width() ) |
|
{ |
|
WindowQuadList new_quads; |
|
foreach( const WindowQuad &quad, data.quads ) |
|
{ |
|
if( quad.right() <= rect.width() - w->x() ) |
|
{ |
|
new_quads.append( quad ); |
|
} |
|
} |
|
data.quads = new_quads; |
|
} |
|
if( w->y() < rect.y() ) |
|
{ |
|
WindowQuadList new_quads; |
|
foreach( const WindowQuad &quad, data.quads ) |
|
{ |
|
if( quad.bottom() > -w->y() ) |
|
{ |
|
new_quads.append( quad ); |
|
} |
|
} |
|
data.quads = new_quads; |
|
} |
|
if( w->y() + w->height() > rect.y() + rect.height() ) |
|
{ |
|
WindowQuadList new_quads; |
|
foreach( const WindowQuad &quad, data.quads ) |
|
{ |
|
if( quad.bottom() <= rect.height() - w->y() ) |
|
{ |
|
new_quads.append( quad ); |
|
} |
|
} |
|
data.quads = new_quads; |
|
} |
|
} |
|
effects->paintWindow( w, mask, region, data ); |
|
} |
|
|
|
bool CubeEffect::borderActivated( ElectricBorder border ) |
|
{ |
|
if( effects->activeFullScreenEffect() && effects->activeFullScreenEffect() != this ) |
|
return false; |
|
if( border == borderActivate && !activated ) |
|
{ |
|
kDebug() << "border activated"; |
|
toggle(); |
|
return true; |
|
} |
|
return false; |
|
} |
|
|
|
void CubeEffect::toggle() |
|
{ |
|
if( effects->activeFullScreenEffect() && effects->activeFullScreenEffect() != this ) |
|
return; |
|
if( !activated ) |
|
{ |
|
setActive( true ); |
|
} |
|
else |
|
{ |
|
setActive( false ); |
|
} |
|
} |
|
|
|
void CubeEffect::grabbedKeyboardEvent( QKeyEvent* e ) |
|
{ |
|
if( stop ) |
|
return; |
|
// taken from desktopgrid.cpp |
|
if( e->type() == QEvent::KeyPress ) |
|
{ |
|
int desktop = -1; |
|
// switch by F<number> or just <number> |
|
if( e->key() >= Qt::Key_F1 && e->key() <= Qt::Key_F35 ) |
|
desktop = e->key() - Qt::Key_F1 + 1; |
|
else if( e->key() >= Qt::Key_0 && e->key() <= Qt::Key_9 ) |
|
desktop = e->key() == Qt::Key_0 ? 10 : e->key() - Qt::Key_0; |
|
if( desktop != -1 ) |
|
{ |
|
if( desktop <= effects->numberOfDesktops()) |
|
{ |
|
// we have to rotate to chosen desktop |
|
// and end effect when rotation finished |
|
rotateToDesktop( desktop ); |
|
setActive( false ); |
|
} |
|
return; |
|
} |
|
switch( e->key()) |
|
{ // wrap only on autorepeat |
|
case Qt::Key_Left: |
|
// rotate to previous desktop |
|
kDebug() << "left"; |
|
if( !rotating && !start ) |
|
{ |
|
rotating = true; |
|
rotationDirection = Left; |
|
} |
|
else |
|
{ |
|
if( rotations.count() < effects->numberOfDesktops() ) |
|
rotations.enqueue( Left ); |
|
} |
|
break; |
|
case Qt::Key_Right: |
|
// rotate to next desktop |
|
kDebug() << "right"; |
|
if( !rotating && !start ) |
|
{ |
|
rotating = true; |
|
rotationDirection = Right; |
|
} |
|
else |
|
{ |
|
if( rotations.count() < effects->numberOfDesktops() ) |
|
rotations.enqueue( Right ); |
|
} |
|
break; |
|
case Qt::Key_Up: |
|
kDebug() << "up"; |
|
if( verticalPosition != Up ) |
|
{ |
|
if( !verticalRotating ) |
|
{ |
|
verticalRotating = true; |
|
verticalRotationDirection = Upwards; |
|
if( verticalPosition == Normal ) |
|
verticalPosition = Up; |
|
if( verticalPosition == Down ) |
|
verticalPosition = Normal; |
|
} |
|
else |
|
{ |
|
verticalRotations.enqueue( Upwards ); |
|
} |
|
} |
|
else if( manualVerticalAngle < 0.0 && !verticalRotating ) |
|
{ |
|
// rotate to up position from the manual position |
|
verticalRotating = true; |
|
verticalRotationDirection = Upwards; |
|
verticalPosition = Up; |
|
manualVerticalAngle += 90.0; |
|
} |
|
break; |
|
case Qt::Key_Down: |
|
kDebug() << "down"; |
|
if( verticalPosition != Down ) |
|
{ |
|
if( !verticalRotating ) |
|
{ |
|
verticalRotating = true; |
|
verticalRotationDirection = Downwards; |
|
if( verticalPosition == Normal ) |
|
verticalPosition = Down; |
|
if( verticalPosition == Up ) |
|
verticalPosition = Normal; |
|
} |
|
else |
|
{ |
|
verticalRotations.enqueue( Downwards ); |
|
} |
|
} |
|
else if( manualVerticalAngle > 0.0 && !verticalRotating ) |
|
{ |
|
// rotate to down position from the manual position |
|
verticalRotating = true; |
|
verticalRotationDirection = Downwards; |
|
verticalPosition = Down; |
|
manualVerticalAngle -= 90.0; |
|
} |
|
break; |
|
case Qt::Key_Escape: |
|
rotateToDesktop( effects->currentDesktop() ); |
|
setActive( false ); |
|
return; |
|
case Qt::Key_Enter: |
|
case Qt::Key_Return: |
|
case Qt::Key_Space: |
|
setActive( false ); |
|
return; |
|
case Qt::Key_Plus: |
|
zoom -= 10.0; |
|
zoom = qMax( -zPosition, zoom ); |
|
break; |
|
case Qt::Key_Minus: |
|
zoom += 10.0f; |
|
break; |
|
default: |
|
break; |
|
} |
|
effects->addRepaintFull(); |
|
} |
|
} |
|
|
|
void CubeEffect::rotateToDesktop( int desktop ) |
|
{ |
|
int tempFrontDesktop = frontDesktop; |
|
if( !rotations.empty() ) |
|
{ |
|
// all scheduled rotations will be removed as a speed up |
|
rotations.clear(); |
|
} |
|
if( rotating && !desktopChangedWhileRotating ) |
|
{ |
|
// front desktop will change during the actual rotation - this has to be considered |
|
if( rotationDirection == Left ) |
|
{ |
|
tempFrontDesktop++; |
|
} |
|
else if( rotationDirection == Right ) |
|
{ |
|
tempFrontDesktop--; |
|
} |
|
if( tempFrontDesktop > effects->numberOfDesktops() ) |
|
tempFrontDesktop = 1; |
|
else if( tempFrontDesktop == 0 ) |
|
tempFrontDesktop = effects->numberOfDesktops(); |
|
} |
|
// find the fastest rotation path from tempFrontDesktop to desktop |
|
int rightRotations = tempFrontDesktop - desktop; |
|
if( rightRotations < 0 ) |
|
rightRotations += effects->numberOfDesktops(); |
|
int leftRotations = desktop - tempFrontDesktop; |
|
if( leftRotations < 0 ) |
|
leftRotations += effects->numberOfDesktops(); |
|
if( leftRotations <= rightRotations ) |
|
{ |
|
for( int i=0; i<leftRotations; i++ ) |
|
{ |
|
rotations.enqueue( Left ); |
|
} |
|
} |
|
else |
|
{ |
|
for( int i=0; i<rightRotations; i++ ) |
|
{ |
|
rotations.enqueue( Right ); |
|
} |
|
} |
|
if( !start && !rotating && !rotations.empty() ) |
|
{ |
|
rotating = true; |
|
rotationDirection = rotations.dequeue(); |
|
} |
|
// change timeline curve if more rotations are following |
|
if( !rotations.empty() ) |
|
{ |
|
currentShape = TimeLine::EaseInCurve; |
|
timeLine.setCurveShape( currentShape ); |
|
// change timeline duration in slide mode |
|
if( slide ) |
|
timeLine.setDuration( rotationDuration / (rotations.count()+1) ); |
|
} |
|
} |
|
|
|
void CubeEffect::setActive( bool active ) |
|
{ |
|
if( active ) |
|
{ |
|
activated = true; |
|
activeScreen = effects->activeScreen(); |
|
if( !slide ) |
|
{ |
|
keyboard_grab = effects->grabKeyboard( this ); |
|
input = effects->createInputWindow( this, 0, 0, displayWidth(), displayHeight(), |
|
Qt::OpenHandCursor ); |
|
frontDesktop = effects->currentDesktop(); |
|
zoom = 0.0; |
|
start = true; |
|
} |
|
effects->setActiveFullScreenEffect( this ); |
|
kDebug() << "Cube is activated"; |
|
verticalPosition = Normal; |
|
verticalRotating = false; |
|
manualAngle = 0.0; |
|
manualVerticalAngle = 0.0; |
|
if( reflection && !slide ) |
|
{ |
|
// clip parts above the reflection area |
|
double eqn[4] = {0.0, 1.0, 0.0, 0.0}; |
|
glPushMatrix(); |
|
QRect rect = effects->clientArea( FullScreenArea, activeScreen, effects->currentDesktop()); |
|
if( effects->numScreens() > 1 && bigCube ) |
|
rect = effects->clientArea( FullArea, activeScreen, effects->currentDesktop() ); |
|
glTranslatef( 0.0, rect.height(), 0.0 ); |
|
glClipPlane( GL_CLIP_PLANE0, eqn ); |
|
glPopMatrix(); |
|
} |
|
// create the needed GL lists |
|
capList = glGenLists(1); |
|
capListCreated = false; |
|
|
|
effects->addRepaintFull(); |
|
} |
|
else |
|
{ |
|
schedule_close = true; |
|
// we have to add a repaint, to start the deactivating |
|
effects->addRepaintFull(); |
|
} |
|
} |
|
|
|
void CubeEffect::mouseChanged( const QPoint& pos, const QPoint& oldpos, Qt::MouseButtons buttons, |
|
Qt::MouseButtons oldbuttons, Qt::KeyboardModifiers modifiers, Qt::KeyboardModifiers oldmodifiers ) |
|
{ |
|
if( !activated ) |
|
return; |
|
if( tabBoxMode ) |
|
return; |
|
if( stop || slide ) |
|
return; |
|
QRect rect = effects->clientArea( FullScreenArea, activeScreen, effects->currentDesktop()); |
|
if( effects->numScreens() > 1 && (slide || bigCube ) ) |
|
rect = effects->clientArea( FullArea, activeScreen, effects->currentDesktop() ); |
|
if( buttons.testFlag( Qt::LeftButton ) ) |
|
{ |
|
bool repaint = false; |
|
// vertical movement only if there is not a rotation |
|
if( !verticalRotating ) |
|
{ |
|
// display height corresponds to 180* |
|
int deltaY = pos.y() - oldpos.y(); |
|
float deltaVerticalDegrees = (float)deltaY/rect.height()*180.0f; |
|
manualVerticalAngle -= deltaVerticalDegrees; |
|
if( deltaVerticalDegrees != 0.0 ) |
|
repaint = true; |
|
} |
|
// horizontal movement only if there is not a rotation |
|
if( !rotating ) |
|
{ |
|
// display width corresponds to sum of angles of the polyhedron |
|
int deltaX = oldpos.x() - pos.x(); |
|
float deltaDegrees = (float)deltaX/rect.width() * 360.0f; |
|
manualAngle -= deltaDegrees; |
|
if( deltaDegrees != 0.0 ) |
|
repaint = true; |
|
} |
|
if( repaint ) |
|
effects->addRepaintFull(); |
|
} |
|
if( !oldbuttons.testFlag( Qt::LeftButton ) && buttons.testFlag( Qt::LeftButton ) ) |
|
{ |
|
XDefineCursor( display(), input, QCursor( Qt::ClosedHandCursor).handle() ); |
|
} |
|
if( oldbuttons.testFlag( Qt::LeftButton) && !buttons.testFlag( Qt::LeftButton ) ) |
|
{ |
|
XDefineCursor( display(), input, QCursor( Qt::OpenHandCursor).handle() ); |
|
if( closeOnMouseRelease ) |
|
setActive( false ); |
|
} |
|
if( oldbuttons.testFlag( Qt::RightButton) && !buttons.testFlag( Qt::RightButton ) ) |
|
{ |
|
// end effect on right mouse button |
|
setActive( false ); |
|
} |
|
} |
|
|
|
void CubeEffect::desktopChanged( int old ) |
|
{ |
|
if( effects->activeFullScreenEffect() && effects->activeFullScreenEffect() != this ) |
|
return; |
|
if( activated ) |
|
return; |
|
if( !animateDesktopChange ) |
|
return; |
|
slide = true; |
|
oldDesktop = old; |
|
setActive( true ); |
|
frontDesktop = old; |
|
rotateToDesktop( effects->currentDesktop() ); |
|
setActive( false ); |
|
} |
|
|
|
|
|
void CubeEffect::tabBoxAdded( int mode ) |
|
{ |
|
if( activated ) |
|
return; |
|
if( effects->activeFullScreenEffect() && effects->activeFullScreenEffect() != this ) |
|
return; |
|
if( useForTabBox && mode != TabBoxWindowsMode ) |
|
{ |
|
effects->refTabBox(); |
|
tabBoxMode = true; |
|
setActive( true ); |
|
rotateToDesktop( effects->currentTabBoxDesktop() ); |
|
} |
|
} |
|
|
|
void CubeEffect::tabBoxUpdated() |
|
{ |
|
if( activated ) |
|
rotateToDesktop( effects->currentTabBoxDesktop() ); |
|
} |
|
|
|
void CubeEffect::tabBoxClosed() |
|
{ |
|
if( activated ) |
|
{ |
|
effects->unrefTabBox(); |
|
tabBoxMode = false; |
|
setActive( false ); |
|
} |
|
} |
|
|
|
} // namespace
|
|
|