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1081 lines
31 KiB
1081 lines
31 KiB
/******************************************************************** |
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KWin - the KDE window manager |
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This file is part of the KDE project. |
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Copyright (C) 2006 Lubos Lunak <l.lunak@kde.org> |
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Copyright (C) 2009 Lucas Murray <lmurray@undefinedfire.com> |
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This program is free software; you can redistribute it and/or modify |
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it under the terms of the GNU General Public License as published by |
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the Free Software Foundation; either version 2 of the License, or |
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(at your option) any later version. |
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This program is distributed in the hope that it will be useful, |
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but WITHOUT ANY WARRANTY; without even the implied warranty of |
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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GNU General Public License for more details. |
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|
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You should have received a copy of the GNU General Public License |
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along with this program. If not, see <http://www.gnu.org/licenses/>. |
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*********************************************************************/ |
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#include "kwineffects.h" |
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#include "kwinxrenderutils.h" |
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#include <QtDBus/QtDBus> |
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#include <QVariant> |
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#include <QList> |
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#include <QtCore/QTimeLine> |
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#include <QtGui/QFontMetrics> |
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#include <QtGui/QPainter> |
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#include <QtGui/QPixmap> |
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#include <kdebug.h> |
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#include <ksharedconfig.h> |
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#include <kstandarddirs.h> |
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#include <kconfiggroup.h> |
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#include <assert.h> |
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#ifdef KWIN_HAVE_XRENDER_COMPOSITING |
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#include <X11/extensions/Xrender.h> |
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#include <X11/extensions/Xfixes.h> |
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#endif |
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namespace KWin |
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{ |
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void WindowPrePaintData::setTranslucent() |
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{ |
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mask |= Effect::PAINT_WINDOW_TRANSLUCENT; |
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mask &= ~Effect::PAINT_WINDOW_OPAQUE; |
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clip = QRegion(); // cannot clip, will be transparent |
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} |
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void WindowPrePaintData::setTransformed() |
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{ |
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mask |= Effect::PAINT_WINDOW_TRANSFORMED; |
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} |
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WindowPaintData::WindowPaintData(EffectWindow* w) |
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: opacity(w->opacity()) |
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, contents_opacity(1.0) |
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, decoration_opacity(1.0) |
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, xScale(1) |
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, yScale(1) |
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, zScale(1) |
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, xTranslate(0) |
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, yTranslate(0) |
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, zTranslate(0) |
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, saturation(1) |
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, brightness(1) |
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, shader(NULL) |
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, rotation(NULL) |
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{ |
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quads = w->buildQuads(); |
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} |
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ScreenPaintData::ScreenPaintData() |
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: xScale(1) |
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, yScale(1) |
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, zScale(1) |
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, xTranslate(0) |
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, yTranslate(0) |
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, zTranslate(0) |
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, rotation(NULL) |
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{ |
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} |
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RotationData::RotationData() |
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: axis(ZAxis) |
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, angle(0.0) |
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, xRotationPoint(0.0) |
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, yRotationPoint(0.0) |
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, zRotationPoint(0.0) |
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{ |
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} |
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//**************************************** |
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// Effect |
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//**************************************** |
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Effect::Effect() |
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{ |
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} |
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Effect::~Effect() |
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{ |
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} |
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void Effect::reconfigure(ReconfigureFlags) |
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{ |
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} |
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void* Effect::proxy() |
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{ |
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return NULL; |
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} |
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void Effect::windowInputMouseEvent(Window, QEvent*) |
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{ |
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} |
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void Effect::grabbedKeyboardEvent(QKeyEvent*) |
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{ |
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} |
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bool Effect::borderActivated(ElectricBorder) |
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{ |
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return false; |
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} |
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void Effect::prePaintScreen(ScreenPrePaintData& data, int time) |
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{ |
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effects->prePaintScreen(data, time); |
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} |
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void Effect::paintScreen(int mask, QRegion region, ScreenPaintData& data) |
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{ |
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effects->paintScreen(mask, region, data); |
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} |
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void Effect::postPaintScreen() |
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{ |
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effects->postPaintScreen(); |
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} |
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void Effect::prePaintWindow(EffectWindow* w, WindowPrePaintData& data, int time) |
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{ |
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effects->prePaintWindow(w, data, time); |
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} |
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void Effect::paintWindow(EffectWindow* w, int mask, QRegion region, WindowPaintData& data) |
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{ |
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effects->paintWindow(w, mask, region, data); |
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} |
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void Effect::postPaintWindow(EffectWindow* w) |
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{ |
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effects->postPaintWindow(w); |
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} |
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void Effect::paintEffectFrame(KWin::EffectFrame* frame, QRegion region, double opacity, double frameOpacity) |
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{ |
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effects->paintEffectFrame(frame, region, opacity, frameOpacity); |
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} |
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bool Effect::provides(Feature) |
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{ |
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return false; |
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} |
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void Effect::drawWindow(EffectWindow* w, int mask, QRegion region, WindowPaintData& data) |
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{ |
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effects->drawWindow(w, mask, region, data); |
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} |
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void Effect::buildQuads(EffectWindow* w, WindowQuadList& quadList) |
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{ |
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effects->buildQuads(w, quadList); |
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} |
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void Effect::setPositionTransformations(WindowPaintData& data, QRect& region, EffectWindow* w, |
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const QRect& r, Qt::AspectRatioMode aspect) |
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{ |
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QSize size = w->size(); |
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size.scale(r.size(), aspect); |
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data.xScale = size.width() / double(w->width()); |
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data.yScale = size.height() / double(w->height()); |
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int width = int(w->width() * data.xScale); |
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int height = int(w->height() * data.yScale); |
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int x = r.x() + (r.width() - width) / 2; |
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int y = r.y() + (r.height() - height) / 2; |
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region = QRect(x, y, width, height); |
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data.xTranslate = x - w->x(); |
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data.yTranslate = y - w->y(); |
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} |
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int Effect::displayWidth() |
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{ |
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return KWin::displayWidth(); |
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} |
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int Effect::displayHeight() |
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{ |
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return KWin::displayHeight(); |
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} |
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QPoint Effect::cursorPos() |
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{ |
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return effects->cursorPos(); |
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} |
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double Effect::animationTime(const KConfigGroup& cfg, const QString& key, int defaultTime) |
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{ |
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int time = cfg.readEntry(key, 0); |
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return time != 0 ? time : qMax(defaultTime * effects->animationTimeFactor(), 1.); |
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} |
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double Effect::animationTime(int defaultTime) |
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{ |
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// at least 1ms, otherwise 0ms times can break some things |
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return qMax(defaultTime * effects->animationTimeFactor(), 1.); |
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} |
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//**************************************** |
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// EffectsHandler |
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//**************************************** |
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EffectsHandler::EffectsHandler(CompositingType type) |
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: current_paint_screen(0) |
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, current_paint_window(0) |
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, current_draw_window(0) |
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, current_build_quads(0) |
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, compositing_type(type) |
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{ |
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if (compositing_type == NoCompositing) |
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return; |
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KWin::effects = this; |
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} |
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EffectsHandler::~EffectsHandler() |
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{ |
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// All effects should already be unloaded by Impl dtor |
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assert(loaded_effects.count() == 0); |
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} |
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Window EffectsHandler::createInputWindow(Effect* e, const QRect& r, const QCursor& cursor) |
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{ |
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return createInputWindow(e, r.x(), r.y(), r.width(), r.height(), cursor); |
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} |
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Window EffectsHandler::createFullScreenInputWindow(Effect* e, const QCursor& cursor) |
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{ |
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return createInputWindow(e, 0, 0, displayWidth(), displayHeight(), cursor); |
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} |
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CompositingType EffectsHandler::compositingType() const |
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{ |
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return compositing_type; |
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} |
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void EffectsHandler::sendReloadMessage(const QString& effectname) |
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{ |
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QDBusMessage message = QDBusMessage::createMethodCall("org.kde.kwin", "/KWin", "org.kde.KWin", "reconfigureEffect"); |
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message << QString("kwin4_effect_" + effectname); |
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QDBusConnection::sessionBus().send(message); |
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} |
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KConfigGroup EffectsHandler::effectConfig(const QString& effectname) |
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{ |
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KSharedConfig::Ptr kwinconfig = KSharedConfig::openConfig("kwinrc", KConfig::NoGlobals); |
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return kwinconfig->group("Effect-" + effectname); |
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} |
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EffectsHandler* effects = 0; |
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//**************************************** |
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// EffectWindow |
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//**************************************** |
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EffectWindow::EffectWindow() |
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{ |
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} |
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EffectWindow::~EffectWindow() |
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{ |
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} |
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bool EffectWindow::isOnCurrentActivity() const |
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{ |
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return isOnActivity(effects->currentActivity()); |
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} |
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bool EffectWindow::isOnCurrentDesktop() const |
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{ |
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return isOnDesktop(effects->currentDesktop()); |
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} |
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bool EffectWindow::isOnDesktop(int d) const |
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{ |
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return desktop() == d || isOnAllDesktops(); |
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} |
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bool EffectWindow::hasDecoration() const |
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{ |
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return contentsRect() != QRect(0, 0, width(), height()); |
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} |
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//**************************************** |
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// EffectWindowGroup |
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//**************************************** |
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EffectWindowGroup::~EffectWindowGroup() |
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{ |
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} |
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//**************************************** |
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// GlobalShortcutsEditor |
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//**************************************** |
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GlobalShortcutsEditor::GlobalShortcutsEditor(QWidget *parent) : |
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KShortcutsEditor(parent, GlobalAction) |
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{ |
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} |
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/*************************************************************** |
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WindowQuad |
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***************************************************************/ |
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WindowQuad WindowQuad::makeSubQuad(double x1, double y1, double x2, double y2) const |
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{ |
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assert(x1 < x2 && y1 < y2 && x1 >= left() && x2 <= right() && y1 >= top() && y2 <= bottom()); |
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#ifndef NDEBUG |
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if (isTransformed()) |
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kFatal(1212) << "Splitting quads is allowed only in pre-paint calls!" ; |
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#endif |
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WindowQuad ret(*this); |
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// vertices are clockwise starting from topleft |
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ret.verts[ 0 ].px = x1; |
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ret.verts[ 3 ].px = x1; |
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ret.verts[ 1 ].px = x2; |
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ret.verts[ 2 ].px = x2; |
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ret.verts[ 0 ].py = y1; |
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ret.verts[ 1 ].py = y1; |
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ret.verts[ 2 ].py = y2; |
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ret.verts[ 3 ].py = y2; |
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// original x/y are supposed to be the same, no transforming is done here |
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ret.verts[ 0 ].ox = x1; |
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ret.verts[ 3 ].ox = x1; |
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ret.verts[ 1 ].ox = x2; |
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ret.verts[ 2 ].ox = x2; |
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ret.verts[ 0 ].oy = y1; |
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ret.verts[ 1 ].oy = y1; |
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ret.verts[ 2 ].oy = y2; |
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ret.verts[ 3 ].oy = y2; |
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double my_tleft = verts[ 0 ].tx; |
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double my_tright = verts[ 2 ].tx; |
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double my_ttop = verts[ 0 ].ty; |
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double my_tbottom = verts[ 2 ].ty; |
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double tleft = (x1 - left()) / (right() - left()) * (my_tright - my_tleft) + my_tleft; |
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double tright = (x2 - left()) / (right() - left()) * (my_tright - my_tleft) + my_tleft; |
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double ttop = (y1 - top()) / (bottom() - top()) * (my_tbottom - my_ttop) + my_ttop; |
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double tbottom = (y2 - top()) / (bottom() - top()) * (my_tbottom - my_ttop) + my_ttop; |
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ret.verts[ 0 ].tx = tleft; |
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ret.verts[ 3 ].tx = tleft; |
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ret.verts[ 1 ].tx = tright; |
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ret.verts[ 2 ].tx = tright; |
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ret.verts[ 0 ].ty = ttop; |
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ret.verts[ 1 ].ty = ttop; |
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ret.verts[ 2 ].ty = tbottom; |
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ret.verts[ 3 ].ty = tbottom; |
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return ret; |
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} |
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bool WindowQuad::smoothNeeded() const |
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{ |
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// smoothing is needed if the width or height of the quad does not match the original size |
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double width = verts[ 1 ].ox - verts[ 0 ].ox; |
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double height = verts[ 2 ].oy - verts[ 1 ].oy; |
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return(verts[ 1 ].px - verts[ 0 ].px != width || verts[ 2 ].px - verts[ 3 ].px != width |
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|| verts[ 2 ].py - verts[ 1 ].py != height || verts[ 3 ].py - verts[ 0 ].py != height); |
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} |
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/*************************************************************** |
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WindowQuadList |
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***************************************************************/ |
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WindowQuadList WindowQuadList::splitAtX(double x) const |
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{ |
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WindowQuadList ret; |
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foreach (const WindowQuad & quad, *this) { |
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#ifndef NDEBUG |
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if (quad.isTransformed()) |
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kFatal(1212) << "Splitting quads is allowed only in pre-paint calls!" ; |
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#endif |
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bool wholeleft = true; |
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bool wholeright = true; |
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for (int i = 0; |
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i < 4; |
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++i) { |
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if (quad[ i ].x() < x) |
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wholeright = false; |
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if (quad[ i ].x() > x) |
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wholeleft = false; |
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} |
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if (wholeleft || wholeright) { // is whole in one split part |
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ret.append(quad); |
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continue; |
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} |
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if (quad.left() == quad.right()) { // quad has no size |
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ret.append(quad); |
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continue; |
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} |
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ret.append(quad.makeSubQuad(quad.left(), quad.top(), x, quad.bottom())); |
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ret.append(quad.makeSubQuad(x, quad.top(), quad.right(), quad.bottom())); |
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} |
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return ret; |
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} |
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WindowQuadList WindowQuadList::splitAtY(double y) const |
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{ |
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WindowQuadList ret; |
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foreach (const WindowQuad & quad, *this) { |
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#ifndef NDEBUG |
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if (quad.isTransformed()) |
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kFatal(1212) << "Splitting quads is allowed only in pre-paint calls!" ; |
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#endif |
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bool wholetop = true; |
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bool wholebottom = true; |
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for (int i = 0; |
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i < 4; |
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++i) { |
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if (quad[ i ].y() < y) |
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wholebottom = false; |
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if (quad[ i ].y() > y) |
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wholetop = false; |
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} |
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if (wholetop || wholebottom) { // is whole in one split part |
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ret.append(quad); |
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continue; |
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} |
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if (quad.top() == quad.bottom()) { // quad has no size |
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ret.append(quad); |
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continue; |
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} |
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ret.append(quad.makeSubQuad(quad.left(), quad.top(), quad.right(), y)); |
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ret.append(quad.makeSubQuad(quad.left(), y, quad.right(), quad.bottom())); |
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} |
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return ret; |
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} |
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WindowQuadList WindowQuadList::makeGrid(int maxquadsize) const |
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{ |
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if (empty()) |
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return *this; |
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// find the bounding rectangle |
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double left = first().left(); |
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double right = first().right(); |
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double top = first().top(); |
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double bottom = first().bottom(); |
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foreach (const WindowQuad & quad, *this) { |
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#ifndef NDEBUG |
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if (quad.isTransformed()) |
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kFatal(1212) << "Splitting quads is allowed only in pre-paint calls!" ; |
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#endif |
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left = qMin(left, quad.left()); |
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right = qMax(right, quad.right()); |
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top = qMin(top, quad.top()); |
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bottom = qMax(bottom, quad.bottom()); |
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} |
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WindowQuadList ret; |
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for (double x = left; |
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x < right; |
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x += maxquadsize) { |
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for (double y = top; |
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y < bottom; |
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y += maxquadsize) { |
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foreach (const WindowQuad & quad, *this) { |
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if (QRectF(QPointF(quad.left(), quad.top()), QPointF(quad.right(), quad.bottom())) |
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.intersects(QRectF(x, y, maxquadsize, maxquadsize))) { |
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ret.append(quad.makeSubQuad(qMax(x, quad.left()), qMax(y, quad.top()), |
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qMin(quad.right(), x + maxquadsize), qMin(quad.bottom(), y + maxquadsize))); |
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} |
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} |
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} |
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} |
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return ret; |
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} |
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WindowQuadList WindowQuadList::makeRegularGrid(int xSubdivisions, int ySubdivisions) const |
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{ |
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if (empty()) |
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return *this; |
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// find the bounding rectangle |
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double left = first().left(); |
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double right = first().right(); |
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double top = first().top(); |
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double bottom = first().bottom(); |
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foreach (const WindowQuad & quad, *this) { |
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#ifndef NDEBUG |
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if (quad.isTransformed()) |
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kFatal(1212) << "Splitting quads is allowed only in pre-paint calls!" ; |
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#endif |
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left = qMin(left, quad.left()); |
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right = qMax(right, quad.right()); |
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top = qMin(top, quad.top()); |
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bottom = qMax(bottom, quad.bottom()); |
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} |
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double xincrement = (right - left) / xSubdivisions; |
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double yincrement = (bottom - top) / ySubdivisions; |
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WindowQuadList ret; |
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for (double y = top; |
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y < bottom; |
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y += yincrement) { |
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for (double x = left; |
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x < right; |
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x += xincrement) { |
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foreach (const WindowQuad & quad, *this) { |
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if (QRectF(QPointF(quad.left(), quad.top()), QPointF(quad.right(), quad.bottom())) |
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.intersects(QRectF(x, y, xincrement, yincrement))) { |
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ret.append(quad.makeSubQuad(qMax(x, quad.left()), qMax(y, quad.top()), |
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qMin(quad.right(), x + xincrement), qMin(quad.bottom(), y + yincrement))); |
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} |
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} |
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} |
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} |
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return ret; |
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} |
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|
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void WindowQuadList::makeArrays(float** vertices, float** texcoords, const QSizeF& size, bool yInverted) const |
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{ |
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*vertices = new float[ count() * 6 * 2 ]; |
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*texcoords = new float[ count() * 6 * 2 ]; |
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float* vpos = *vertices; |
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float* tpos = *texcoords; |
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for (int i = 0; |
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i < count(); |
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++i) { |
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*vpos++ = at(i)[ 1 ].x(); |
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*vpos++ = at(i)[ 1 ].y(); |
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*vpos++ = at(i)[ 0 ].x(); |
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*vpos++ = at(i)[ 0 ].y(); |
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*vpos++ = at(i)[ 3 ].x(); |
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*vpos++ = at(i)[ 3 ].y(); |
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*vpos++ = at(i)[ 3 ].x(); |
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*vpos++ = at(i)[ 3 ].y(); |
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*vpos++ = at(i)[ 2 ].x(); |
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*vpos++ = at(i)[ 2 ].y(); |
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*vpos++ = at(i)[ 1 ].x(); |
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*vpos++ = at(i)[ 1 ].y(); |
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|
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if (yInverted) { |
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*tpos++ = at(i)[ 1 ].tx / size.width(); |
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*tpos++ = at(i)[ 1 ].ty / size.height(); |
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*tpos++ = at(i)[ 0 ].tx / size.width(); |
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*tpos++ = at(i)[ 0 ].ty / size.height(); |
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*tpos++ = at(i)[ 3 ].tx / size.width(); |
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*tpos++ = at(i)[ 3 ].ty / size.height(); |
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*tpos++ = at(i)[ 3 ].tx / size.width(); |
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*tpos++ = at(i)[ 3 ].ty / size.height(); |
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*tpos++ = at(i)[ 2 ].tx / size.width(); |
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*tpos++ = at(i)[ 2 ].ty / size.height(); |
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*tpos++ = at(i)[ 1 ].tx / size.width(); |
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*tpos++ = at(i)[ 1 ].ty / size.height(); |
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} else { |
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*tpos++ = at(i)[ 1 ].tx / size.width(); |
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*tpos++ = 1.0f - at(i)[ 1 ].ty / size.height(); |
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*tpos++ = at(i)[ 0 ].tx / size.width(); |
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*tpos++ = 1.0f - at(i)[ 0 ].ty / size.height(); |
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*tpos++ = at(i)[ 3 ].tx / size.width(); |
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*tpos++ = 1.0f - at(i)[ 3 ].ty / size.height(); |
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*tpos++ = at(i)[ 3 ].tx / size.width(); |
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*tpos++ = 1.0f - at(i)[ 3 ].ty / size.height(); |
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*tpos++ = at(i)[ 2 ].tx / size.width(); |
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*tpos++ = 1.0f - at(i)[ 2 ].ty / size.height(); |
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*tpos++ = at(i)[ 1 ].tx / size.width(); |
|
*tpos++ = 1.0f - at(i)[ 1 ].ty / size.height(); |
|
} |
|
} |
|
} |
|
|
|
WindowQuadList WindowQuadList::select(WindowQuadType type) const |
|
{ |
|
foreach (const WindowQuad & q, *this) { |
|
if (q.type() != type) { // something else than ones to select, make a copy and filter |
|
WindowQuadList ret; |
|
foreach (const WindowQuad & q, *this) { |
|
if (q.type() == type) |
|
ret.append(q); |
|
} |
|
return ret; |
|
} |
|
} |
|
return *this; // nothing to filter out |
|
} |
|
|
|
WindowQuadList WindowQuadList::filterOut(WindowQuadType type) const |
|
{ |
|
foreach (const WindowQuad & q, *this) { |
|
if (q.type() == type) { // something to filter out, make a copy and filter |
|
WindowQuadList ret; |
|
foreach (const WindowQuad & q, *this) { |
|
if (q.type() != type) |
|
ret.append(q); |
|
} |
|
return ret; |
|
} |
|
} |
|
return *this; // nothing to filter out |
|
} |
|
|
|
bool WindowQuadList::smoothNeeded() const |
|
{ |
|
foreach (const WindowQuad & q, *this) |
|
if (q.smoothNeeded()) |
|
return true; |
|
return false; |
|
} |
|
|
|
bool WindowQuadList::isTransformed() const |
|
{ |
|
foreach (const WindowQuad & q, *this) |
|
if (q.isTransformed()) |
|
return true; |
|
return false; |
|
} |
|
|
|
/*************************************************************** |
|
PaintClipper |
|
***************************************************************/ |
|
|
|
QStack< QRegion >* PaintClipper::areas = NULL; |
|
|
|
PaintClipper::PaintClipper(const QRegion& allowed_area) |
|
: area(allowed_area) |
|
{ |
|
push(area); |
|
} |
|
|
|
PaintClipper::~PaintClipper() |
|
{ |
|
pop(area); |
|
} |
|
|
|
void PaintClipper::push(const QRegion& allowed_area) |
|
{ |
|
if (allowed_area == infiniteRegion()) // don't push these |
|
return; |
|
if (areas == NULL) |
|
areas = new QStack< QRegion >; |
|
areas->push(allowed_area); |
|
} |
|
|
|
void PaintClipper::pop(const QRegion& allowed_area) |
|
{ |
|
if (allowed_area == infiniteRegion()) |
|
return; |
|
Q_ASSERT(areas != NULL); |
|
Q_ASSERT(areas->top() == allowed_area); |
|
areas->pop(); |
|
if (areas->isEmpty()) { |
|
delete areas; |
|
areas = NULL; |
|
} |
|
} |
|
|
|
bool PaintClipper::clip() |
|
{ |
|
return areas != NULL; |
|
} |
|
|
|
QRegion PaintClipper::paintArea() |
|
{ |
|
assert(areas != NULL); // can be called only with clip() == true |
|
QRegion ret = QRegion(0, 0, displayWidth(), displayHeight()); |
|
foreach (const QRegion & r, *areas) |
|
ret &= r; |
|
return ret; |
|
} |
|
|
|
struct PaintClipper::Iterator::Data { |
|
Data() : index(0) {} |
|
int index; |
|
#ifdef KWIN_HAVE_OPENGL_COMPOSITING |
|
QVector< QRect > rects; |
|
#endif |
|
}; |
|
|
|
PaintClipper::Iterator::Iterator() |
|
: data(new Data) |
|
{ |
|
#ifdef KWIN_HAVE_OPENGL_COMPOSITING |
|
if (clip() && effects->compositingType() == OpenGLCompositing) { |
|
data->rects = paintArea().rects(); |
|
data->index = -1; |
|
next(); // move to the first one |
|
} |
|
#endif |
|
#ifdef KWIN_HAVE_XRENDER_COMPOSITING |
|
if (clip() && effects->compositingType() == XRenderCompositing) { |
|
XserverRegion region = toXserverRegion(paintArea()); |
|
XFixesSetPictureClipRegion(display(), effects->xrenderBufferPicture(), 0, 0, region); |
|
XFixesDestroyRegion(display(), region); // it's ref-counted |
|
} |
|
#endif |
|
} |
|
|
|
PaintClipper::Iterator::~Iterator() |
|
{ |
|
#ifdef KWIN_HAVE_XRENDER_COMPOSITING |
|
if (clip() && effects->compositingType() == XRenderCompositing) |
|
XFixesSetPictureClipRegion(display(), effects->xrenderBufferPicture(), 0, 0, None); |
|
#endif |
|
delete data; |
|
} |
|
|
|
bool PaintClipper::Iterator::isDone() |
|
{ |
|
if (!clip()) |
|
return data->index == 1; // run once |
|
#ifdef KWIN_HAVE_OPENGL_COMPOSITING |
|
if (effects->compositingType() == OpenGLCompositing) |
|
return data->index >= data->rects.count(); // run once per each area |
|
#endif |
|
#ifdef KWIN_HAVE_XRENDER_COMPOSITING |
|
if (effects->compositingType() == XRenderCompositing) |
|
return data->index == 1; // run once |
|
#endif |
|
abort(); |
|
} |
|
|
|
void PaintClipper::Iterator::next() |
|
{ |
|
data->index++; |
|
} |
|
|
|
QRect PaintClipper::Iterator::boundingRect() const |
|
{ |
|
if (!clip()) |
|
return infiniteRegion(); |
|
#ifdef KWIN_HAVE_OPENGL_COMPOSITING |
|
if (effects->compositingType() == OpenGLCompositing) |
|
return data->rects[ data->index ]; |
|
#endif |
|
#ifdef KWIN_HAVE_XRENDER_COMPOSITING |
|
if (effects->compositingType() == XRenderCompositing) |
|
return paintArea().boundingRect(); |
|
#endif |
|
abort(); |
|
return infiniteRegion(); |
|
} |
|
|
|
/*************************************************************** |
|
Motion1D |
|
***************************************************************/ |
|
|
|
Motion1D::Motion1D(double initial, double strength, double smoothness) |
|
: Motion<double>(initial, strength, smoothness) |
|
{ |
|
} |
|
|
|
Motion1D::Motion1D(const Motion1D &other) |
|
: Motion<double>(other) |
|
{ |
|
} |
|
|
|
Motion1D::~Motion1D() |
|
{ |
|
} |
|
|
|
/*************************************************************** |
|
Motion2D |
|
***************************************************************/ |
|
|
|
Motion2D::Motion2D(QPointF initial, double strength, double smoothness) |
|
: Motion<QPointF>(initial, strength, smoothness) |
|
{ |
|
} |
|
|
|
Motion2D::Motion2D(const Motion2D &other) |
|
: Motion<QPointF>(other) |
|
{ |
|
} |
|
|
|
Motion2D::~Motion2D() |
|
{ |
|
} |
|
|
|
/*************************************************************** |
|
WindowMotionManager |
|
***************************************************************/ |
|
|
|
WindowMotionManager::WindowMotionManager(bool useGlobalAnimationModifier) |
|
: m_useGlobalAnimationModifier(useGlobalAnimationModifier) |
|
|
|
{ |
|
// TODO: Allow developer to modify motion attributes |
|
} // TODO: What happens when the window moves by an external force? |
|
|
|
WindowMotionManager::~WindowMotionManager() |
|
{ |
|
} |
|
|
|
void WindowMotionManager::manage(EffectWindow *w) |
|
{ |
|
if (m_managedWindows.contains(w)) |
|
return; |
|
|
|
double strength = 0.08; |
|
double smoothness = 4.0; |
|
if (m_useGlobalAnimationModifier && effects->animationTimeFactor()) { |
|
// If the factor is == 0 then we just skip the calculation completely |
|
strength = 0.08 / effects->animationTimeFactor(); |
|
smoothness = effects->animationTimeFactor() * 4.0; |
|
} |
|
|
|
WindowMotion &motion = m_managedWindows[ w ]; |
|
motion.translation.setStrength(strength); |
|
motion.translation.setSmoothness(smoothness); |
|
motion.scale.setStrength(strength * 1.33); |
|
motion.scale.setSmoothness(smoothness / 2.0); |
|
|
|
motion.translation.setValue(w->pos()); |
|
motion.scale.setValue(QPointF(1.0, 1.0)); |
|
} |
|
|
|
void WindowMotionManager::unmanage(EffectWindow *w) |
|
{ |
|
m_movingWindowsSet.remove(w); |
|
m_managedWindows.remove(w); |
|
} |
|
|
|
void WindowMotionManager::unmanageAll() |
|
{ |
|
m_managedWindows.clear(); |
|
m_movingWindowsSet.clear(); |
|
} |
|
|
|
void WindowMotionManager::calculate(int time) |
|
{ |
|
if (!effects->animationTimeFactor()) { |
|
// Just skip it completely if the user wants no animation |
|
m_movingWindowsSet.clear(); |
|
QHash<EffectWindow*, WindowMotion>::iterator it = m_managedWindows.begin(); |
|
for (; it != m_managedWindows.end(); it++) { |
|
WindowMotion *motion = &it.value(); |
|
motion->translation.finish(); |
|
motion->scale.finish(); |
|
} |
|
} |
|
|
|
QHash<EffectWindow*, WindowMotion>::iterator it = m_managedWindows.begin(); |
|
for (; it != m_managedWindows.end(); it++) { |
|
WindowMotion *motion = &it.value(); |
|
EffectWindow *window = it.key(); |
|
int stopped = 0; |
|
|
|
// TODO: What happens when distance() == 0 but we are still moving fast? |
|
// TODO: Motion needs to be calculated from the window's center |
|
|
|
Motion2D *trans = &motion->translation; |
|
if (trans->distance().isNull()) |
|
++stopped; |
|
else { |
|
// Still moving |
|
trans->calculate(time); |
|
const short fx = trans->target().x() <= trans->startValue().x() ? -1 : 1; |
|
const short fy = trans->target().y() <= trans->startValue().y() ? -1 : 1; |
|
if (trans->distance().x()*fx/0.5 < 1.0 && trans->velocity().x()*fx/0.2 < 1.0 && |
|
trans->distance().y()*fy/0.5 < 1.0 && trans->velocity().y()*fy/0.2 < 1.0) { |
|
// Hide tiny oscillations |
|
motion->translation.finish(); |
|
++stopped; |
|
} |
|
} |
|
|
|
Motion2D *scale = &motion->scale; |
|
if (scale->distance().isNull()) |
|
++stopped; |
|
else { |
|
// Still scaling |
|
scale->calculate(time); |
|
const short fx = scale->target().x() < 1.0 ? -1 : 1; |
|
const short fy = scale->target().y() < 1.0 ? -1 : 1; |
|
if (scale->distance().x()*fx/0.001 < 1.0 && scale->velocity().x()*fx/0.05 < 1.0 && |
|
scale->distance().y()*fy/0.001 < 1.0 && scale->velocity().y()*fy/0.05 < 1.0) { |
|
// Hide tiny oscillations |
|
motion->scale.finish(); |
|
++stopped; |
|
} |
|
} |
|
|
|
// We just finished this window's motion |
|
if (stopped == 2) |
|
m_movingWindowsSet.remove(it.key()); |
|
} |
|
} |
|
|
|
void WindowMotionManager::reset() |
|
{ |
|
QHash<EffectWindow*, WindowMotion>::iterator it = m_managedWindows.begin(); |
|
for (; it != m_managedWindows.end(); it++) { |
|
WindowMotion *motion = &it.value(); |
|
EffectWindow *window = it.key(); |
|
motion->translation.setTarget(window->pos()); |
|
motion->translation.finish(); |
|
motion->scale.setTarget(QPointF(1.0, 1.0)); |
|
motion->scale.finish(); |
|
} |
|
} |
|
|
|
void WindowMotionManager::reset(EffectWindow *w) |
|
{ |
|
QHash<EffectWindow*, WindowMotion>::iterator it = m_managedWindows.find(w); |
|
if (it == m_managedWindows.end()) |
|
return; |
|
|
|
WindowMotion *motion = &it.value(); |
|
motion->translation.setTarget(w->pos()); |
|
motion->translation.finish(); |
|
motion->scale.setTarget(QPointF(1.0, 1.0)); |
|
motion->scale.finish(); |
|
} |
|
|
|
void WindowMotionManager::apply(EffectWindow *w, WindowPaintData &data) |
|
{ |
|
QHash<EffectWindow*, WindowMotion>::iterator it = m_managedWindows.find(w); |
|
if (it == m_managedWindows.end()) |
|
return; |
|
|
|
// TODO: Take into account existing scale so that we can work with multiple managers (E.g. Present windows + grid) |
|
WindowMotion *motion = &it.value(); |
|
data.xTranslate += motion->translation.value().x() - w->x(); |
|
data.yTranslate += motion->translation.value().y() - w->y(); |
|
data.xScale *= motion->scale.value().x(); |
|
data.yScale *= motion->scale.value().y(); |
|
} |
|
|
|
void WindowMotionManager::moveWindow(EffectWindow *w, QPoint target, double scale, double yScale) |
|
{ |
|
QHash<EffectWindow*, WindowMotion>::iterator it = m_managedWindows.find(w); |
|
if (it == m_managedWindows.end()) |
|
abort(); // Notify the effect author that they did something wrong |
|
|
|
WindowMotion *motion = &it.value(); |
|
|
|
if (yScale == 0.0) |
|
yScale = scale; |
|
QPointF scalePoint(scale, yScale); |
|
|
|
if (motion->translation.value() == target && motion->scale.value() == scalePoint) |
|
return; // Window already at that position |
|
|
|
motion->translation.setTarget(target); |
|
motion->scale.setTarget(scalePoint); |
|
|
|
m_movingWindowsSet << w; |
|
} |
|
|
|
QRectF WindowMotionManager::transformedGeometry(EffectWindow *w) const |
|
{ |
|
QHash<EffectWindow*, WindowMotion>::const_iterator it = m_managedWindows.constFind(w); |
|
if (it == m_managedWindows.end()) |
|
return w->geometry(); |
|
|
|
const WindowMotion *motion = &it.value(); |
|
QRectF geometry(w->geometry()); |
|
|
|
// TODO: Take into account existing scale so that we can work with multiple managers (E.g. Present windows + grid) |
|
geometry.moveTo(motion->translation.value()); |
|
geometry.setWidth(geometry.width() * motion->scale.value().x()); |
|
geometry.setHeight(geometry.height() * motion->scale.value().y()); |
|
|
|
return geometry; |
|
} |
|
|
|
void WindowMotionManager::setTransformedGeometry(EffectWindow *w, const QRectF &geometry) |
|
{ |
|
QHash<EffectWindow*, WindowMotion>::iterator it = m_managedWindows.find(w); |
|
if (it == m_managedWindows.end()) |
|
return; |
|
WindowMotion *motion = &it.value(); |
|
motion->translation.setValue(geometry.topLeft()); |
|
motion->scale.setValue(QPointF(geometry.width() / qreal(w->width()), geometry.height() / qreal(w->height()))); |
|
} |
|
|
|
QRectF WindowMotionManager::targetGeometry(EffectWindow *w) const |
|
{ |
|
QHash<EffectWindow*, WindowMotion>::const_iterator it = m_managedWindows.constFind(w); |
|
if (it == m_managedWindows.end()) |
|
return w->geometry(); |
|
|
|
const WindowMotion *motion = &it.value(); |
|
QRectF geometry(w->geometry()); |
|
|
|
// TODO: Take into account existing scale so that we can work with multiple managers (E.g. Present windows + grid) |
|
geometry.moveTo(motion->translation.target()); |
|
geometry.setWidth(geometry.width() * motion->scale.target().x()); |
|
geometry.setHeight(geometry.height() * motion->scale.target().y()); |
|
|
|
return geometry; |
|
} |
|
|
|
EffectWindow* WindowMotionManager::windowAtPoint(QPoint point, bool useStackingOrder) const |
|
{ |
|
Q_UNUSED(useStackingOrder); |
|
// TODO: Stacking order uses EffectsHandler::stackingOrder() then filters by m_managedWindows |
|
QHash< EffectWindow*, WindowMotion >::ConstIterator it = m_managedWindows.constBegin(); |
|
while (it != m_managedWindows.constEnd()) { |
|
if (transformedGeometry(it.key()).contains(point)) |
|
return it.key(); |
|
++it; |
|
} |
|
|
|
return NULL; |
|
} |
|
|
|
/*************************************************************** |
|
EffectFramePrivate |
|
***************************************************************/ |
|
class EffectFramePrivate |
|
{ |
|
public: |
|
EffectFramePrivate(); |
|
~EffectFramePrivate(); |
|
|
|
bool crossFading; |
|
qreal crossFadeProgress; |
|
}; |
|
|
|
EffectFramePrivate::EffectFramePrivate() |
|
: crossFading(false) |
|
, crossFadeProgress(1.0) |
|
{ |
|
} |
|
|
|
EffectFramePrivate::~EffectFramePrivate() |
|
{ |
|
} |
|
|
|
/*************************************************************** |
|
EffectFrame |
|
***************************************************************/ |
|
EffectFrame::EffectFrame() |
|
: d(new EffectFramePrivate) |
|
{ |
|
} |
|
|
|
EffectFrame::~EffectFrame() |
|
{ |
|
delete d; |
|
} |
|
|
|
qreal EffectFrame::crossFadeProgress() const |
|
{ |
|
return d->crossFadeProgress; |
|
} |
|
|
|
void EffectFrame::setCrossFadeProgress(qreal progress) |
|
{ |
|
d->crossFadeProgress = progress; |
|
} |
|
|
|
bool EffectFrame::isCrossFade() const |
|
{ |
|
return d->crossFading; |
|
} |
|
|
|
void EffectFrame::enableCrossFade(bool enable) |
|
{ |
|
d->crossFading = enable; |
|
} |
|
|
|
} // namespace |
|
|
|
#include "kwineffects.moc"
|
|
|