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466 lines
14 KiB
466 lines
14 KiB
/***************************************************************** |
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KWin - the KDE window manager |
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This file is part of the KDE project. |
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Copyright (C) 2006 Lubos Lunak <l.lunak@kde.org> |
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You can Freely distribute this program under the GNU General Public |
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License. See the file "COPYING" for the exact licensing terms. |
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******************************************************************/ |
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#include "effects.h" |
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#include "toplevel.h" |
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#include "client.h" |
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#include "scene.h" |
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#include "options.h" |
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#include "effects/desktopchangeslide.h" |
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#include "effects/dialogparent.h" |
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#include "effects/fadein.h" |
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#include "effects/fadeout.h" |
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#include "effects/howto.h" |
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#include "effects/maketransparent.h" |
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#include "effects/minimizeanimation.h" |
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#include "effects/presentwindows.h" |
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#include "effects/scalein.h" |
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#include "effects/shakymove.h" |
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#include "effects/shiftworkspaceup.h" |
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#include "effects/showfps.h" |
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#include "effects/wavywindows.h" |
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#include "effects/zoom.h" |
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#include "effects/test_input.h" |
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namespace KWinInternal |
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{ |
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//**************************************** |
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// Effect |
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//**************************************** |
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Effect::~Effect() |
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{ |
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} |
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void Effect::windowUserMovedResized( EffectWindow* , bool, bool ) |
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{ |
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} |
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void Effect::windowAdded( EffectWindow* ) |
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{ |
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} |
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void Effect::windowClosed( EffectWindow* ) |
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{ |
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} |
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void Effect::windowDeleted( EffectWindow* ) |
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{ |
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} |
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void Effect::windowActivated( EffectWindow* ) |
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{ |
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} |
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void Effect::windowMinimized( EffectWindow* ) |
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{ |
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} |
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void Effect::windowUnminimized( EffectWindow* ) |
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{ |
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} |
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void Effect::windowInputMouseEvent( Window, QEvent* ) |
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{ |
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} |
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void Effect::desktopChanged( int ) |
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{ |
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} |
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void Effect::prePaintScreen( int* mask, QRegion* region, int time ) |
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{ |
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effects->prePaintScreen( mask, region, time ); |
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} |
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void Effect::paintScreen( int mask, QRegion region, ScreenPaintData& data ) |
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{ |
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effects->paintScreen( mask, region, data ); |
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} |
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void Effect::postPaintScreen() |
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{ |
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effects->postPaintScreen(); |
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} |
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void Effect::prePaintWindow( EffectWindow* w, int* mask, QRegion* region, int time ) |
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{ |
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effects->prePaintWindow( w, mask, region, time ); |
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} |
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void Effect::paintWindow( EffectWindow* w, int mask, QRegion region, WindowPaintData& data ) |
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{ |
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effects->paintWindow( w, mask, region, data ); |
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} |
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void Effect::postPaintWindow( EffectWindow* w ) |
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{ |
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effects->postPaintWindow( w ); |
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} |
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//**************************************** |
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// EffectsHandler |
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//**************************************** |
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EffectsHandler::EffectsHandler() |
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: current_paint_window( 0 ) |
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, current_paint_screen( 0 ) |
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{ |
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if( !compositing()) |
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return; |
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KWinInternal::effects = this; |
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registerEffect("ShowFps", new GenericEffectFactory<ShowFpsEffect>); |
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registerEffect("Zoom", new GenericEffectFactory<ZoomEffect>); |
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registerEffect("PresentWindows", new GenericEffectFactory<PresentWindowsEffect>); |
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registerEffect("WavyWindows", new GenericEffectFactory<WavyWindowsEffect>); |
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registerEffect("MinimizeAnimation", new GenericEffectFactory<MinimizeAnimationEffect>); |
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registerEffect("Howto", new GenericEffectFactory<HowtoEffect>); |
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registerEffect("MakeTransparent", new GenericEffectFactory<MakeTransparentEffect>); |
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registerEffect("ShakyMove", new GenericEffectFactory<ShakyMoveEffect>); |
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registerEffect("ShiftWorkspaceUp", new GenericEffectFactory<ShiftWorkspaceUpEffect>); |
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registerEffect("FadeIn", new GenericEffectFactory<FadeInEffect>); |
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registerEffect("FadeOut", new GenericEffectFactory<FadeOutEffect>); |
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registerEffect("ScaleIn", new GenericEffectFactory<ScaleInEffect>); |
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registerEffect("DialogParent", new GenericEffectFactory<DialogParentEffect>); |
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registerEffect("DesktopChangeSlide", new GenericEffectFactory<DesktopChangeSlideEffect>); |
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registerEffect("TestInput", new GenericEffectFactory<TestInputEffect>); |
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QStringList::const_iterator effectsIterator; |
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for( effectsIterator = options->defaultEffects.constBegin(); |
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effectsIterator != options->defaultEffects.constEnd(); |
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++effectsIterator) |
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{ |
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loadEffect(*effectsIterator); |
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} |
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} |
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EffectsHandler::~EffectsHandler() |
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{ |
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foreach( EffectPair ep, loaded_effects ) |
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delete ep.second; |
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foreach( EffectFactory* ef, effect_factories ) |
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delete ef; |
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foreach( InputWindowPair pos, input_windows ) |
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XDestroyWindow( display(), pos.second ); |
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} |
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void EffectsHandler::windowUserMovedResized( EffectWindow* c, bool first, bool last ) |
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{ |
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foreach( EffectPair ep, loaded_effects ) |
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ep.second->windowUserMovedResized( c, first, last ); |
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} |
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void EffectsHandler::windowAdded( EffectWindow* c ) |
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{ |
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foreach( EffectPair ep, loaded_effects ) |
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ep.second->windowAdded( c ); |
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} |
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void EffectsHandler::windowDeleted( EffectWindow* c ) |
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{ |
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foreach( EffectPair ep, loaded_effects ) |
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ep.second->windowDeleted( c ); |
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} |
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void EffectsHandler::windowClosed( EffectWindow* c ) |
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{ |
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foreach( EffectPair ep, loaded_effects ) |
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ep.second->windowClosed( c ); |
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} |
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void EffectsHandler::windowActivated( EffectWindow* c ) |
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{ |
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foreach( EffectPair ep, loaded_effects ) |
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ep.second->windowActivated( c ); |
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} |
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void EffectsHandler::windowMinimized( EffectWindow* c ) |
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{ |
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foreach( EffectPair ep, loaded_effects ) |
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ep.second->windowMinimized( c ); |
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} |
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void EffectsHandler::windowUnminimized( EffectWindow* c ) |
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{ |
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foreach( EffectPair ep, loaded_effects ) |
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ep.second->windowUnminimized( c ); |
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} |
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void EffectsHandler::desktopChanged( int old ) |
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{ |
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foreach( EffectPair ep, loaded_effects ) |
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ep.second->desktopChanged( old ); |
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} |
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// start another painting pass |
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void EffectsHandler::startPaint() |
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{ |
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assert( current_paint_screen == 0 ); |
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assert( current_paint_window == 0 ); |
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} |
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// the idea is that effects call this function again which calls the next one |
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void EffectsHandler::prePaintScreen( int* mask, QRegion* region, int time ) |
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{ |
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if( current_paint_screen < loaded_effects.size()) |
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{ |
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loaded_effects[current_paint_screen++].second->prePaintScreen( mask, region, time ); |
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--current_paint_screen; |
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} |
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// no special final code |
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} |
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void EffectsHandler::paintScreen( int mask, QRegion region, ScreenPaintData& data ) |
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{ |
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if( current_paint_screen < loaded_effects.size()) |
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{ |
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loaded_effects[current_paint_screen++].second->paintScreen( mask, region, data ); |
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--current_paint_screen; |
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} |
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else |
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scene->finalPaintScreen( mask, region, data ); |
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} |
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void EffectsHandler::postPaintScreen() |
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{ |
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if( current_paint_screen < loaded_effects.size()) |
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{ |
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loaded_effects[current_paint_screen++].second->postPaintScreen(); |
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--current_paint_screen; |
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} |
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// no special final code |
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} |
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void EffectsHandler::prePaintWindow( EffectWindow* w, int* mask, QRegion* region, int time ) |
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{ |
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if( current_paint_window < loaded_effects.size()) |
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{ |
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loaded_effects[current_paint_window++].second->prePaintWindow( w, mask, region, time ); |
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--current_paint_window; |
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} |
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// no special final code |
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} |
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void EffectsHandler::paintWindow( EffectWindow* w, int mask, QRegion region, WindowPaintData& data ) |
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{ |
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if( current_paint_window < loaded_effects.size()) |
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{ |
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loaded_effects[current_paint_window++].second->paintWindow( w, mask, region, data ); |
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--current_paint_window; |
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} |
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else |
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scene->finalPaintWindow( w, mask, region, data ); |
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} |
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void EffectsHandler::postPaintWindow( EffectWindow* w ) |
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{ |
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if( current_paint_window < loaded_effects.size()) |
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{ |
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loaded_effects[current_paint_window++].second->postPaintWindow( w ); |
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--current_paint_window; |
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} |
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// no special final code |
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} |
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Window EffectsHandler::createInputWindow( Effect* e, int x, int y, int w, int h, const QCursor& cursor ) |
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{ |
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XSetWindowAttributes attrs; |
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attrs.override_redirect = True; |
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Window win = XCreateWindow( display(), rootWindow(), x, y, w, h, 0, 0, InputOnly, CopyFromParent, |
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CWOverrideRedirect, &attrs ); |
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// TODO keeping on top? |
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// TODO enter/leave notify? |
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XSelectInput( display(), win, ButtonPressMask | ButtonReleaseMask | PointerMotionMask ); |
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XDefineCursor( display(), win, cursor.handle()); |
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XMapWindow( display(), win ); |
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input_windows.append( qMakePair( e, win )); |
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return win; |
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} |
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Window EffectsHandler::createInputWindow( Effect* e, const QRect& r, const QCursor& cursor ) |
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{ |
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return createInputWindow( e, r.x(), r.y(), r.width(), r.height(), cursor ); |
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} |
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void EffectsHandler::destroyInputWindow( Window w ) |
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{ |
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foreach( InputWindowPair pos, input_windows ) |
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{ |
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if( pos.second == w ) |
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{ |
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input_windows.removeAll( pos ); |
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XDestroyWindow( display(), w ); |
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return; |
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} |
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} |
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assert( false ); |
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} |
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bool EffectsHandler::checkInputWindowEvent( XEvent* e ) |
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{ |
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if( e->type != ButtonPress && e->type != ButtonRelease && e->type != MotionNotify ) |
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return false; |
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foreach( InputWindowPair pos, input_windows ) |
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{ |
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if( pos.second == e->xany.window ) |
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{ |
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switch( e->type ) |
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{ |
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case ButtonPress: |
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case ButtonRelease: |
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{ |
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XButtonEvent* e2 = &e->xbutton; |
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QMouseEvent ev( e->type == ButtonPress ? QEvent::MouseButtonPress : QEvent::MouseButtonRelease, |
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QPoint( e2->x, e2->y ), QPoint( e2->x_root, e2->y_root ), x11ToQtMouseButton( e2->button ), |
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x11ToQtMouseButtons( e2->state ), x11ToQtKeyboardModifiers( e2->state )); |
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pos.first->windowInputMouseEvent( pos.second, &ev ); |
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break; // ---> |
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} |
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case MotionNotify: |
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{ |
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XMotionEvent* e2 = &e->xmotion; |
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QMouseEvent ev( QEvent::MouseMove, QPoint( e2->x, e2->y ), QPoint( e2->x_root, e2->y_root ), |
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Qt::NoButton, x11ToQtMouseButtons( e2->state ), x11ToQtKeyboardModifiers( e2->state )); |
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pos.first->windowInputMouseEvent( pos.second, &ev ); |
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break; // ---> |
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} |
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} |
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return true; // eat event |
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} |
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} |
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return false; |
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} |
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void EffectsHandler::checkInputWindowStacking() |
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{ |
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if( input_windows.count() == 0 ) |
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return; |
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Window* wins = new Window[ input_windows.count() ]; |
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int pos = 0; |
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foreach( InputWindowPair it, input_windows ) |
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wins[ pos++ ] = it.second; |
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XRaiseWindow( display(), wins[ 0 ] ); |
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XRestackWindows( display(), wins, pos ); |
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delete[] wins; |
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} |
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void EffectsHandler::activateWindow( EffectWindow* c ) |
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{ |
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if( Client* cl = dynamic_cast< Client* >( c->window())) |
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Workspace::self()->activateClient( cl, true ); |
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} |
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void EffectsHandler::registerEffect( const QString& name, EffectFactory* factory ) |
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{ |
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QMap<QString, EffectFactory*>::const_iterator factories_iterator = effect_factories.find(name); |
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if( factories_iterator != effect_factories.end() ) |
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{ |
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kDebug( 1212 ) << "EffectsHandler::registerEffect : Effect name already registered : " << name << endl; |
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} |
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else |
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{ |
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kDebug( 1212 ) << "EffectsHandler::registerEffect : Register effect : " << name << endl; |
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effect_factories[name] = factory; |
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} |
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} |
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void EffectsHandler::loadEffect( const QString& name ) |
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{ |
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assert( current_paint_screen == 0 ); |
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assert( current_paint_window == 0 ); |
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for(QVector< EffectPair >::const_iterator it = loaded_effects.constBegin(); it != loaded_effects.constEnd(); it++) |
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{ |
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if( (*it).first == name ) |
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{ |
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kDebug( 1212 ) << "EffectsHandler::loadEffect : Effect already loaded : " << name << endl; |
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return; |
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} |
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} |
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QMap<QString, EffectFactory*>::const_iterator factories_iterator = effect_factories.find(name); |
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if( factories_iterator != effect_factories.end() ) |
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{ |
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kDebug( 1212 ) << "EffectsHandler::loadEffect : Loading effect : " << name << endl; |
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loaded_effects.append( EffectPair( name, factories_iterator.value()->create() ) ); |
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} |
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else |
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{ |
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kDebug( 1212 ) << "EffectsHandler::loadEffect : Unknown effect : " << name << endl; |
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} |
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} |
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void EffectsHandler::unloadEffect( const QString& name ) |
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{ |
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assert( current_paint_screen == 0 ); |
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assert( current_paint_window == 0 ); |
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for( QVector< EffectPair >::iterator it = loaded_effects.begin(); it != loaded_effects.end(); it++) |
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{ |
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if ( (*it).first == name ) |
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{ |
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kDebug( 1212 ) << "EffectsHandler::unloadEffect : Unloading Effect : " << name << endl; |
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delete (*it).second; |
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loaded_effects.erase(it); |
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return; |
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} |
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} |
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kDebug( 1212 ) << "EffectsHandler::unloadEffect : Effect not loaded : " << name << endl; |
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} |
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EffectFactory::~EffectFactory() |
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{ |
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} |
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int EffectsHandler::currentDesktop() const |
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{ |
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return Workspace::self()->currentDesktop(); |
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} |
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EffectsHandler* effects; |
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//**************************************** |
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// EffectWindow |
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//**************************************** |
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EffectWindow::EffectWindow() |
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: toplevel( NULL ) |
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, sw( NULL ) |
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{ |
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} |
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int EffectWindow::desktop() const |
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{ |
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return toplevel->desktop(); |
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} |
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bool EffectWindow::isOnCurrentDesktop() const |
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{ |
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return isOnDesktop( effects->currentDesktop()); |
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} |
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bool EffectWindow::isOnAllDesktops() const |
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{ |
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return desktop() == NET::OnAllDesktops; |
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} |
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bool EffectWindow::isOnDesktop( int d ) const |
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{ |
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return desktop() == d || isOnAllDesktops(); |
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} |
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} // namespace
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