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168 lines
5.4 KiB
168 lines
5.4 KiB
/***************************************************************** |
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KWin - the KDE window manager |
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This file is part of the KDE project. |
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Copyright (C) 2006 Lubos Lunak <l.lunak@kde.org> |
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You can Freely distribute this program under the GNU General Public |
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License. See the file "COPYING" for the exact licensing terms. |
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******************************************************************/ |
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#ifndef KWIN_SCENE_OPENGL_H |
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#define KWIN_SCENE_OPENGL_H |
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#include "scene.h" |
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#include "kwinglutils.h" |
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#ifdef HAVE_OPENGL |
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#ifdef HAVE_XSHM |
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#include <X11/extensions/XShm.h> |
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#endif |
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namespace KWin |
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{ |
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class SceneOpenGL |
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: public Scene |
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{ |
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public: |
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class Texture; |
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class Window; |
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SceneOpenGL( Workspace* ws ); |
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virtual ~SceneOpenGL(); |
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virtual CompositingType compositingType() const { return OpenGLCompositing; } |
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virtual void paint( QRegion damage, ToplevelList windows ); |
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virtual void windowGeometryShapeChanged( Toplevel* ); |
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virtual void windowOpacityChanged( Toplevel* ); |
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virtual void windowAdded( Toplevel* ); |
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virtual void windowClosed( Toplevel*, Deleted* ); |
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virtual void windowDeleted( Deleted* ); |
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protected: |
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virtual void paintGenericScreen( int mask, ScreenPaintData data ); |
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virtual void paintBackground( QRegion region ); |
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private: |
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void selectMode(); |
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bool initTfp(); |
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bool initShm(); |
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void cleanupShm(); |
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void initBuffer(); |
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void initRenderingContext(); |
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bool initBufferConfigs(); |
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bool initDrawableConfigs(); |
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void waitSync(); |
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void flushBuffer( int mask, QRegion damage ); |
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GC gcroot; |
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class FBConfigInfo |
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{ |
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public: |
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GLXFBConfig fbconfig; |
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int bind_texture_format; |
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int y_inverted; |
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int mipmap; |
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}; |
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Drawable buffer; |
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GLXFBConfig fbcbuffer; |
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static bool db; |
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static GLXFBConfig fbcbuffer_db; |
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static GLXFBConfig fbcbuffer_nondb; |
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static FBConfigInfo fbcdrawableinfo[ 32 + 1 ]; |
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static GLXDrawable glxbuffer; |
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static GLXContext ctxbuffer; |
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static GLXContext ctxdrawable; |
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static GLXDrawable last_pixmap; // for a workaround in bindTexture() |
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static bool tfp_mode; |
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static bool shm_mode; |
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static bool strict_binding; |
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static bool copy_buffer_hack; |
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QHash< Toplevel*, Window* > windows; |
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#ifdef HAVE_XSHM |
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static XShmSegmentInfo shm; |
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#endif |
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}; |
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class SceneOpenGL::Texture |
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: public GLTexture |
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{ |
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public: |
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Texture(); |
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Texture( const Pixmap& pix, const QSize& size, int depth ); |
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virtual ~Texture(); |
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using GLTexture::load; |
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virtual bool load( const Pixmap& pix, const QSize& size, int depth, |
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QRegion region ); |
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virtual bool load( const Pixmap& pix, const QSize& size, int depth ); |
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virtual bool load( const QImage& image, GLenum target = GL_TEXTURE_2D ); |
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virtual bool load( const QPixmap& pixmap, GLenum target = GL_TEXTURE_2D ); |
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virtual void discard(); |
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virtual void bind(); |
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virtual void unbind(); |
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protected: |
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void findTarget(); |
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QRegion optimizeBindDamage( const QRegion& reg, int limit ); |
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private: |
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void init(); |
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GLXPixmap bound_glxpixmap; // the glx pixmap the texture is bound to, only for tfp_mode |
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}; |
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class SceneOpenGL::Window |
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: public Scene::Window |
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{ |
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public: |
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Window( Toplevel* c ); |
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virtual ~Window(); |
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virtual void performPaint( int mask, QRegion region, WindowPaintData data ); |
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virtual void prepareForPainting(); |
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bool bindTexture(); |
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void discardTexture(); |
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void discardVertices(); |
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// Returns list of vertices |
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QVector<Vertex>& vertices() { return verticeslist; } |
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// Can be called in pre-paint pass. Makes sure that all quads that the |
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// window consists of are not bigger than maxquadsize x maxquadsize |
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// (in pixels) in the following paint pass. |
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void requestVertexGrid(int maxquadsize); |
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// Marks vertices of the window as dirty. Call this if you change |
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// position of the vertices |
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void markVerticesDirty() { verticesDirty = true; } |
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void setShader( GLShader* s ) { shader = s; } |
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protected: |
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// Makes sure that vertex grid requests are fulfilled and that vertices |
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// aren't dirty. Call this before paint pass |
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void prepareVertices(); |
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void createVertexGrid(int xres, int yres); |
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void resetVertices(); // Resets positions of vertices |
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void prepareRenderStates( int mask, WindowPaintData data ); |
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void prepareShaderRenderStates( int mask, WindowPaintData data ); |
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void restoreRenderStates( int mask, WindowPaintData data ); |
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void restoreShaderRenderStates( int mask, WindowPaintData data ); |
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private: |
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Texture texture; |
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QVector<Vertex> verticeslist; |
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// Maximum size of the biggest quad that window currently has, in pixels |
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int currentXResolution; |
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int currentYResolution; |
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// Requested maximum size of the biggest quad that window would have |
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// during the next paint pass, in pixels |
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int requestedXResolution; |
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int requestedYResolution; |
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bool verticesDirty; // vertices have been modified in some way |
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GLShader* shader; // shader to be used for rendering, if any |
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}; |
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} // namespace |
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#endif |
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#endif
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