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172 lines
6.0 KiB
172 lines
6.0 KiB
/******************************************************************** |
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KWin - the KDE window manager |
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This file is part of the KDE project. |
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Copyright (C) 2007 Lubos Lunak <l.lunak@kde.org> |
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This program is free software; you can redistribute it and/or modify |
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it under the terms of the GNU General Public License as published by |
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the Free Software Foundation; either version 2 of the License, or |
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(at your option) any later version. |
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This program is distributed in the hope that it will be useful, |
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but WITHOUT ANY WARRANTY; without even the implied warranty of |
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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GNU General Public License for more details. |
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You should have received a copy of the GNU General Public License |
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along with this program. If not, see <http://www.gnu.org/licenses/>. |
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*********************************************************************/ |
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#include "fallapart.h" |
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#include <assert.h> |
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#include <math.h> |
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#include <KConfigGroup> |
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namespace KWin |
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{ |
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bool FallApartEffect::supported() |
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{ |
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return effects->isOpenGLCompositing(); |
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} |
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FallApartEffect::FallApartEffect() |
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{ |
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reconfigure(ReconfigureAll); |
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connect(effects, SIGNAL(windowClosed(KWin::EffectWindow*)), this, SLOT(slotWindowClosed(KWin::EffectWindow*))); |
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connect(effects, SIGNAL(windowDeleted(KWin::EffectWindow*)), this, SLOT(slotWindowDeleted(KWin::EffectWindow*))); |
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} |
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void FallApartEffect::reconfigure(ReconfigureFlags) |
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{ |
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KConfigGroup conf = effects->effectConfig(QStringLiteral("FallApart")); |
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blockSize = qBound(1, conf.readEntry("BlockSize", 40), 100000); |
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} |
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void FallApartEffect::prePaintScreen(ScreenPrePaintData& data, int time) |
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{ |
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if (!windows.isEmpty()) |
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data.mask |= PAINT_SCREEN_WITH_TRANSFORMED_WINDOWS; |
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effects->prePaintScreen(data, time); |
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} |
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void FallApartEffect::prePaintWindow(EffectWindow* w, WindowPrePaintData& data, int time) |
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{ |
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if (windows.contains(w) && isRealWindow(w)) { |
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if (windows[ w ] < 1) { |
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windows[ w ] += time / animationTime(1000.); |
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data.setTransformed(); |
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w->enablePainting(EffectWindow::PAINT_DISABLED_BY_DELETE); |
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// Request the window to be divided into cells |
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data.quads = data.quads.makeGrid(blockSize); |
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} else { |
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windows.remove(w); |
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w->unrefWindow(); |
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} |
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} |
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effects->prePaintWindow(w, data, time); |
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} |
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void FallApartEffect::paintWindow(EffectWindow* w, int mask, QRegion region, WindowPaintData& data) |
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{ |
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if (windows.contains(w) && isRealWindow(w)) { |
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WindowQuadList new_quads; |
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int cnt = 0; |
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foreach (WindowQuad quad, data.quads) { // krazy:exclude=foreach |
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// make fragments move in various directions, based on where |
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// they are (left pieces generally move to the left, etc.) |
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QPointF p1(quad[ 0 ].x(), quad[ 0 ].y()); |
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double xdiff = 0; |
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if (p1.x() < w->width() / 2) |
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xdiff = -(w->width() / 2 - p1.x()) / w->width() * 100; |
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if (p1.x() > w->width() / 2) |
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xdiff = (p1.x() - w->width() / 2) / w->width() * 100; |
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double ydiff = 0; |
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if (p1.y() < w->height() / 2) |
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ydiff = -(w->height() / 2 - p1.y()) / w->height() * 100; |
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if (p1.y() > w->height() / 2) |
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ydiff = (p1.y() - w->height() / 2) / w->height() * 100; |
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double modif = windows[ w ] * windows[ w ] * 64; |
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srandom(cnt); // change direction randomly but consistently |
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xdiff += (rand() % 21 - 10); |
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ydiff += (rand() % 21 - 10); |
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for (int j = 0; |
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j < 4; |
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++j) { |
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quad[ j ].move(quad[ j ].x() + xdiff * modif, quad[ j ].y() + ydiff * modif); |
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} |
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// also make the fragments rotate around their center |
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QPointF center((quad[ 0 ].x() + quad[ 1 ].x() + quad[ 2 ].x() + quad[ 3 ].x()) / 4, |
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(quad[ 0 ].y() + quad[ 1 ].y() + quad[ 2 ].y() + quad[ 3 ].y()) / 4); |
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double adiff = (rand() % 720 - 360) / 360. * 2 * M_PI; // spin randomly |
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for (int j = 0; |
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j < 4; |
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++j) { |
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double x = quad[ j ].x() - center.x(); |
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double y = quad[ j ].y() - center.y(); |
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double angle = atan2(y, x); |
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angle += windows[ w ] * adiff; |
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double dist = sqrt(x * x + y * y); |
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x = dist * cos(angle); |
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y = dist * sin(angle); |
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quad[ j ].move(center.x() + x, center.y() + y); |
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} |
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new_quads.append(quad); |
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++cnt; |
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} |
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data.quads = new_quads; |
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} |
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effects->paintWindow(w, mask, region, data); |
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} |
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void FallApartEffect::postPaintScreen() |
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{ |
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if (!windows.isEmpty()) |
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effects->addRepaintFull(); |
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effects->postPaintScreen(); |
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} |
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bool FallApartEffect::isRealWindow(EffectWindow* w) |
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{ |
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// TODO: isSpecialWindow is rather generic, maybe tell windowtypes separately? |
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/* |
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qCDebug(KWINEFFECTS) << "--" << w->caption() << "--------------------------------"; |
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qCDebug(KWINEFFECTS) << "Tooltip:" << w->isTooltip(); |
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qCDebug(KWINEFFECTS) << "Toolbar:" << w->isToolbar(); |
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qCDebug(KWINEFFECTS) << "Desktop:" << w->isDesktop(); |
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qCDebug(KWINEFFECTS) << "Special:" << w->isSpecialWindow(); |
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qCDebug(KWINEFFECTS) << "TopMenu:" << w->isTopMenu(); |
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qCDebug(KWINEFFECTS) << "Notific:" << w->isNotification(); |
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qCDebug(KWINEFFECTS) << "Splash:" << w->isSplash(); |
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qCDebug(KWINEFFECTS) << "Normal:" << w->isNormalWindow(); |
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*/ |
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if (!w->isNormalWindow()) |
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return false; |
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return true; |
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} |
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void FallApartEffect::slotWindowClosed(EffectWindow* c) |
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{ |
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if (!isRealWindow(c)) |
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return; |
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if (!c->isVisible()) |
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return; |
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const void* e = c->data(WindowClosedGrabRole).value<void*>(); |
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if (e && e != this) |
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return; |
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windows[ c ] = 0; |
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c->refWindow(); |
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} |
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void FallApartEffect::slotWindowDeleted(EffectWindow* c) |
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{ |
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windows.remove(c); |
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} |
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bool FallApartEffect::isActive() const |
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{ |
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return !windows.isEmpty(); |
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} |
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} // namespace
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