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420 lines
12 KiB
420 lines
12 KiB
/******************************************************************** |
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KWin - the KDE window manager |
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This file is part of the KDE project. |
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Copyright (C) 2007 Lubos Lunak <l.lunak@kde.org> |
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Copyright (C) 2007 Christian Nitschkowski <christian.nitschkowski@kdemail.net> |
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Copyright (C) 2018 Vlad Zagorodniy <vladzzag@gmail.com> |
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This program is free software; you can redistribute it and/or modify |
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it under the terms of the GNU General Public License as published by |
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the Free Software Foundation; either version 2 of the License, or |
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(at your option) any later version. |
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This program is distributed in the hope that it will be useful, |
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but WITHOUT ANY WARRANTY; without even the implied warranty of |
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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GNU General Public License for more details. |
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You should have received a copy of the GNU General Public License |
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along with this program. If not, see <http://www.gnu.org/licenses/>. |
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*********************************************************************/ |
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// own |
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#include "diminactive.h" |
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// KConfigSkeleton |
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#include "diminactiveconfig.h" |
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namespace KWin |
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{ |
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/** |
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* Checks if two windows belong to the same window group |
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* |
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* One possible example of a window group is an app window and app |
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* preferences window(e.g. Dolphin window and Dolphin Preferences window). |
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* |
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* @param w1 The first window |
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* @param w2 The second window |
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* @returns @c true if both windows belong to the same window group, @c false otherwise |
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**/ |
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static inline bool belongToSameGroup(const EffectWindow *w1, const EffectWindow *w2) |
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{ |
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return w1 && w2 && w1->group() && w1->group() == w2->group(); |
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} |
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DimInactiveEffect::DimInactiveEffect() |
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{ |
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initConfig<DimInactiveConfig>(); |
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reconfigure(ReconfigureAll); |
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connect(effects, &EffectsHandler::windowActivated, |
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this, &DimInactiveEffect::windowActivated); |
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connect(effects, &EffectsHandler::windowClosed, |
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this, &DimInactiveEffect::windowClosed); |
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connect(effects, &EffectsHandler::windowDeleted, |
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this, &DimInactiveEffect::windowDeleted); |
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connect(effects, &EffectsHandler::activeFullScreenEffectChanged, |
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this, &DimInactiveEffect::activeFullScreenEffectChanged); |
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connect(effects, &EffectsHandler::windowKeepAboveChanged, |
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this, &DimInactiveEffect::updateActiveWindow); |
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connect(effects, &EffectsHandler::windowFullScreenChanged, |
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this, &DimInactiveEffect::updateActiveWindow); |
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} |
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DimInactiveEffect::~DimInactiveEffect() |
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{ |
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} |
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void DimInactiveEffect::reconfigure(ReconfigureFlags flags) |
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{ |
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Q_UNUSED(flags) |
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DimInactiveConfig::self()->read(); |
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// TODO: Use normalized strength param. |
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m_dimStrength = DimInactiveConfig::strength() / 100.0; |
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m_dimPanels = DimInactiveConfig::dimPanels(); |
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m_dimDesktop = DimInactiveConfig::dimDesktop(); |
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m_dimKeepAbove = DimInactiveConfig::dimKeepAbove(); |
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m_dimByGroup = DimInactiveConfig::dimByGroup(); |
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m_dimFullScreen = DimInactiveConfig::dimFullScreen(); |
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updateActiveWindow(effects->activeWindow()); |
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m_activeWindowGroup = (m_dimByGroup && m_activeWindow) |
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? m_activeWindow->group() |
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: nullptr; |
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m_fullScreenTransition.timeLine.setDuration( |
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std::chrono::milliseconds(static_cast<int>(animationTime(250)))); |
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effects->addRepaintFull(); |
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} |
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void DimInactiveEffect::prePaintScreen(ScreenPrePaintData &data, int time) |
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{ |
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const std::chrono::milliseconds delta(time); |
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if (m_fullScreenTransition.active) { |
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m_fullScreenTransition.timeLine.update(delta); |
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} |
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auto transitionIt = m_transitions.begin(); |
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while (transitionIt != m_transitions.end()) { |
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(*transitionIt).update(delta); |
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++transitionIt; |
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} |
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effects->prePaintScreen(data, time); |
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} |
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void DimInactiveEffect::paintWindow(EffectWindow *w, int mask, QRegion region, WindowPaintData &data) |
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{ |
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auto transitionIt = m_transitions.constFind(w); |
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if (transitionIt != m_transitions.constEnd()) { |
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const qreal transitionProgress = (*transitionIt).value(); |
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dimWindow(data, m_dimStrength * transitionProgress); |
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effects->paintWindow(w, mask, region, data); |
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return; |
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} |
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auto forceIt = m_forceDim.constFind(w); |
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if (forceIt != m_forceDim.constEnd()) { |
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const qreal forcedStrength = *forceIt; |
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dimWindow(data, forcedStrength); |
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effects->paintWindow(w, mask, region, data); |
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return; |
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} |
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if (canDimWindow(w)) { |
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dimWindow(data, m_dimStrength); |
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} |
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effects->paintWindow(w, mask, region, data); |
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} |
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void DimInactiveEffect::postPaintScreen() |
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{ |
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if (m_fullScreenTransition.active) { |
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if (m_fullScreenTransition.timeLine.done()) { |
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m_fullScreenTransition.active = false; |
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} |
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effects->addRepaintFull(); |
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} |
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auto transitionIt = m_transitions.begin(); |
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while (transitionIt != m_transitions.end()) { |
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EffectWindow *w = transitionIt.key(); |
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if ((*transitionIt).done()) { |
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transitionIt = m_transitions.erase(transitionIt); |
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} else { |
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++transitionIt; |
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} |
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w->addRepaintFull(); |
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} |
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effects->postPaintScreen(); |
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} |
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void DimInactiveEffect::dimWindow(WindowPaintData &data, qreal strength) |
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{ |
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qreal dimFactor; |
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if (m_fullScreenTransition.active) { |
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dimFactor = 1.0 - m_fullScreenTransition.timeLine.value(); |
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} else if (effects->activeFullScreenEffect()) { |
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dimFactor = 0.0; |
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} else { |
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dimFactor = 1.0; |
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} |
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data.multiplyBrightness(1.0 - strength * dimFactor); |
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data.multiplySaturation(1.0 - strength * dimFactor); |
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} |
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bool DimInactiveEffect::canDimWindow(const EffectWindow *w) const |
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{ |
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if (m_activeWindow == w) { |
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return false; |
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} |
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if (m_dimByGroup && belongToSameGroup(m_activeWindow, w)) { |
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return false; |
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} |
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if (w->isDock() && !m_dimPanels) { |
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return false; |
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} |
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if (w->isDesktop() && !m_dimDesktop) { |
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return false; |
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} |
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if (w->keepAbove() && !m_dimKeepAbove) { |
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return false; |
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} |
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if (w->isFullScreen() && !m_dimFullScreen) { |
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return false; |
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} |
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if (w->isPopupWindow()) { |
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return false; |
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} |
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if (w->isX11Client() && !w->isManaged()) { |
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return false; |
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} |
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return w->isNormalWindow() |
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|| w->isDialog() |
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|| w->isUtility() |
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|| w->isDock() |
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|| w->isDesktop(); |
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} |
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void DimInactiveEffect::scheduleInTransition(EffectWindow *w) |
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{ |
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TimeLine &timeLine = m_transitions[w]; |
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timeLine.setDuration( |
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std::chrono::milliseconds(static_cast<int>(animationTime(160)))); |
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if (timeLine.done()) { |
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// If the Out animation is still active, then we're trucating |
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// duration of the timeline(from 250ms to 160ms). If the timeline |
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// is about to be finished with the old duration, then after |
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// changing duration it will be in the "done" state. Thus, we |
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// have to reset the timeline, otherwise it won't update progress. |
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timeLine.reset(); |
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} |
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timeLine.setDirection(TimeLine::Backward); |
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timeLine.setEasingCurve(QEasingCurve::InOutSine); |
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} |
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void DimInactiveEffect::scheduleGroupInTransition(EffectWindow *w) |
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{ |
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if (!m_dimByGroup) { |
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scheduleInTransition(w); |
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return; |
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} |
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if (!w->group()) { |
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scheduleInTransition(w); |
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return; |
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} |
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const auto members = w->group()->members(); |
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for (EffectWindow *member : members) { |
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scheduleInTransition(member); |
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} |
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} |
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void DimInactiveEffect::scheduleOutTransition(EffectWindow *w) |
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{ |
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TimeLine &timeLine = m_transitions[w]; |
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timeLine.setDuration( |
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std::chrono::milliseconds(static_cast<int>(animationTime(250)))); |
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if (timeLine.done()) { |
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timeLine.reset(); |
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} |
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timeLine.setDirection(TimeLine::Forward); |
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timeLine.setEasingCurve(QEasingCurve::InOutSine); |
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} |
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void DimInactiveEffect::scheduleGroupOutTransition(EffectWindow *w) |
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{ |
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if (!m_dimByGroup) { |
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scheduleOutTransition(w); |
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return; |
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} |
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if (!w->group()) { |
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scheduleOutTransition(w); |
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return; |
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} |
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const auto members = w->group()->members(); |
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for (EffectWindow *member : members) { |
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scheduleOutTransition(member); |
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} |
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} |
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void DimInactiveEffect::scheduleRepaint(EffectWindow *w) |
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{ |
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if (!m_dimByGroup) { |
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w->addRepaintFull(); |
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return; |
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} |
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if (!w->group()) { |
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w->addRepaintFull(); |
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return; |
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} |
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const auto members = w->group()->members(); |
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for (EffectWindow *member : members) { |
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member->addRepaintFull(); |
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} |
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} |
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void DimInactiveEffect::windowActivated(EffectWindow *w) |
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{ |
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if (!w) { |
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return; |
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} |
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if (m_activeWindow == w) { |
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return; |
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} |
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if (m_dimByGroup && belongToSameGroup(m_activeWindow, w)) { |
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m_activeWindow = w; |
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return; |
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} |
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// WORKAROUND: Deleted windows do not belong to any of window groups. |
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// So, if one of windows in a window group is closed, the In transition |
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// will be false-triggered for the rest of the window group. In addition |
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// to the active window, keep track of active window group so we can |
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// tell whether "focus" moved from a closed window to some other window |
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// in a window group. |
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if (m_dimByGroup && w->group() && w->group() == m_activeWindowGroup) { |
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m_activeWindow = w; |
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return; |
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} |
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EffectWindow *previousActiveWindow = m_activeWindow; |
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m_activeWindow = canDimWindow(w) ? w : nullptr; |
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m_activeWindowGroup = (m_dimByGroup && m_activeWindow) |
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? m_activeWindow->group() |
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: nullptr; |
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if (previousActiveWindow) { |
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scheduleGroupOutTransition(previousActiveWindow); |
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scheduleRepaint(previousActiveWindow); |
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} |
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if (m_activeWindow) { |
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scheduleGroupInTransition(m_activeWindow); |
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scheduleRepaint(m_activeWindow); |
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} |
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} |
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void DimInactiveEffect::windowClosed(EffectWindow *w) |
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{ |
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// When a window is closed, we should force current dim strength that |
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// is applied to it to avoid flickering when some effect animates |
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// the disappearing of the window. If there is no such effect then |
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// it won't be dimmed. |
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qreal forcedStrength = 0.0; |
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bool shouldForceDim = false; |
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auto transitionIt = m_transitions.find(w); |
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if (transitionIt != m_transitions.end()) { |
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forcedStrength = m_dimStrength * (*transitionIt).value(); |
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shouldForceDim = true; |
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m_transitions.erase(transitionIt); |
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} else if (m_activeWindow == w) { |
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forcedStrength = 0.0; |
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shouldForceDim = true; |
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} else if (m_dimByGroup && belongToSameGroup(m_activeWindow, w)) { |
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forcedStrength = 0.0; |
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shouldForceDim = true; |
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} else if (canDimWindow(w)) { |
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forcedStrength = m_dimStrength; |
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shouldForceDim = true; |
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} |
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if (shouldForceDim) { |
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m_forceDim.insert(w, forcedStrength); |
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} |
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if (m_activeWindow == w) { |
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m_activeWindow = nullptr; |
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} |
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} |
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void DimInactiveEffect::windowDeleted(EffectWindow *w) |
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{ |
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m_forceDim.remove(w); |
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// FIXME: Sometimes we can miss the window close signal because KWin |
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// can activate a window that is not ready for painting and the window |
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// gets destroyed immediately. So, we have to remove active transitions |
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// for that window here, otherwise we'll crash in postPaintScreen. |
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m_transitions.remove(w); |
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} |
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void DimInactiveEffect::activeFullScreenEffectChanged() |
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{ |
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if (m_fullScreenTransition.timeLine.done()) { |
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m_fullScreenTransition.timeLine.reset(); |
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} |
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m_fullScreenTransition.timeLine.setDirection( |
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effects->activeFullScreenEffect() |
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? TimeLine::Forward |
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: TimeLine::Backward |
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); |
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m_fullScreenTransition.active = true; |
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effects->addRepaintFull(); |
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} |
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void DimInactiveEffect::updateActiveWindow(EffectWindow *w) |
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{ |
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if (effects->activeWindow() == nullptr) { |
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return; |
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} |
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if (effects->activeWindow() != w) { |
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return; |
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} |
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// Need to reset m_activeWindow because canDimWindow depends on it. |
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m_activeWindow = nullptr; |
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m_activeWindow = canDimWindow(w) ? w : nullptr; |
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} |
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} // namespace KWin
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