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220 lines
6.4 KiB
220 lines
6.4 KiB
/***************************************************************** |
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KWin - the KDE window manager |
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This file is part of the KDE project. |
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Copyright (C) 2006 Lubos Lunak <l.lunak@kde.org> |
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You can Freely distribute this program under the GNU General Public |
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License. See the file "COPYING" for the exact licensing terms. |
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******************************************************************/ |
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// TODO MIT or some other licence, perhaps move to some lib |
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#ifndef KWIN_EFFECTS_H |
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#define KWIN_EFFECTS_H |
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#include "scene.h" |
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#include <qpair.h> |
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namespace KWinInternal |
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{ |
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class Toplevel; |
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class Workspace; |
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class EffectWindow; |
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class WindowPaintData |
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{ |
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public: |
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WindowPaintData(); |
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/** |
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* Window opacity, in range 0 = transparent to 1 = fully opaque |
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*/ |
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double opacity; |
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double xScale; |
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double yScale; |
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int xTranslate; |
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int yTranslate; |
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/** |
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* Saturation of the window, in range [0; 1] |
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* 1 means that the window is unchanged, 0 means that it's completely |
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* unsaturated (greyscale). 0.5 would make the colors less intense, |
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* but not completely grey |
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**/ |
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float saturation; |
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/** |
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* Brightness of the window, in range [0; 1] |
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* 1 means that the window is unchanged, 0 means that it's completely |
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* black. 0.5 would make it 50% darker than usual |
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**/ |
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float brightness; |
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}; |
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class ScreenPaintData |
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{ |
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public: |
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ScreenPaintData(); |
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double xScale; |
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double yScale; |
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int xTranslate; |
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int yTranslate; |
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}; |
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class Effect |
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{ |
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public: |
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virtual ~Effect(); |
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virtual void prePaintScreen( int* mask, QRegion* region, int time ); |
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virtual void paintScreen( int mask, QRegion region, ScreenPaintData& data ); |
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virtual void postPaintScreen(); |
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virtual void prePaintWindow( EffectWindow* w, int* mask, QRegion* region, int time ); |
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virtual void paintWindow( EffectWindow* w, int mask, QRegion region, WindowPaintData& data ); |
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virtual void postPaintWindow( EffectWindow* w ); |
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// called when moved/resized or once after it's finished |
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virtual void windowUserMovedResized( EffectWindow* c, bool first, bool last ); |
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virtual void windowAdded( EffectWindow* c ); |
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virtual void windowClosed( EffectWindow* c ); |
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virtual void windowDeleted( EffectWindow* c ); |
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virtual void windowActivated( EffectWindow* c ); |
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virtual void windowMinimized( EffectWindow* c ); |
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virtual void windowUnminimized( EffectWindow* c ); |
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virtual void windowInputMouseEvent( Window w, QEvent* e ); |
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// Interpolates between x and y |
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static float interpolate(float x, float y, float a) |
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{ |
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return x * (1 - a) + y * a; |
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} |
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}; |
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class EffectsHandler |
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{ |
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public: |
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EffectsHandler( Workspace* ws ); |
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~EffectsHandler(); |
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// for use by effects |
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void prePaintScreen( int* mask, QRegion* region, int time ); |
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void paintScreen( int mask, QRegion region, ScreenPaintData& data ); |
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void postPaintScreen(); |
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void prePaintWindow( EffectWindow* w, int* mask, QRegion* region, int time ); |
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void paintWindow( EffectWindow* w, int mask, QRegion region, WindowPaintData& data ); |
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void postPaintWindow( EffectWindow* w ); |
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// Functions for handling input - e.g. when an Expose-like effect is shown, an input window |
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// covering the whole screen is created and all mouse events will be intercepted by it. |
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// The effect's windowInputMouseEvent() will get called with such events. |
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Window createInputWindow( Effect* e, int x, int y, int w, int h, const QCursor& cursor ); |
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Window createInputWindow( Effect* e, const QRect& r, const QCursor& cursor ); |
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void destroyInputWindow( Window w ); |
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// functions that allow controlling windows/desktop |
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void activateWindow( EffectWindow* c ); |
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// internal (used by kwin core or compositing code) |
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void startPaint(); |
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void windowUserMovedResized( EffectWindow* c, bool first, bool last ); |
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void windowAdded( EffectWindow* c ); |
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void windowClosed( EffectWindow* c ); |
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void windowDeleted( EffectWindow* c ); |
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void windowActivated( EffectWindow* c ); |
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void windowMinimized( EffectWindow* c ); |
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void windowUnminimized( EffectWindow* c ); |
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bool checkInputWindowEvent( XEvent* e ); |
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void checkInputWindowStacking(); |
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private: |
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QVector< Effect* > effects; |
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typedef QPair< Effect*, Window > InputWindowPair; |
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QList< InputWindowPair > input_windows; |
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int current_paint_window; |
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int current_paint_screen; |
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}; |
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// This class is a representation of a window used by/for Effect classes. |
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// The purpose is to hide internal data and also to serve as a single |
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// representation for the case when Client/Unmanaged becomes Deleted. |
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class EffectWindow |
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{ |
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public: |
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const Toplevel* window() const; |
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Toplevel* window(); |
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void setWindow( Toplevel* w ); // internal |
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void setSceneWindow( Scene::Window* w ); // internal |
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Scene::Window* sceneWindow(); // internal |
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private: |
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Toplevel* tw; |
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Scene::Window* sw; // This one is used only during paint pass. |
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}; |
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EffectWindow* effectWindow( Toplevel* w ); |
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EffectWindow* effectWindow( Scene::Window* w ); |
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extern EffectsHandler* effects; |
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inline |
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WindowPaintData::WindowPaintData() |
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: opacity( 1.0 ) |
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, xScale( 1 ) |
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, yScale( 1 ) |
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, xTranslate( 0 ) |
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, yTranslate( 0 ) |
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, saturation( 1 ) |
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, brightness( 1 ) |
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{ |
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} |
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inline |
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ScreenPaintData::ScreenPaintData() |
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: xScale( 1 ) |
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, yScale( 1 ) |
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, xTranslate( 0 ) |
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, yTranslate( 0 ) |
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{ |
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} |
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inline |
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const Toplevel* EffectWindow::window() const |
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{ |
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return tw; |
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} |
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inline |
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Toplevel* EffectWindow::window() |
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{ |
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return tw; |
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} |
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inline |
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void EffectWindow::setWindow( Toplevel* w ) |
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{ |
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tw = w; |
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} |
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inline |
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void EffectWindow::setSceneWindow( Scene::Window* w ) |
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{ |
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sw = w; |
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} |
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inline |
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Scene::Window* EffectWindow::sceneWindow() |
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{ |
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return sw; |
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} |
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inline |
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EffectWindow* effectWindow( Toplevel* w ) |
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{ |
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EffectWindow* ret = w->effectWindow(); |
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ret->setSceneWindow( NULL ); // just in case |
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return ret; |
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} |
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inline |
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EffectWindow* effectWindow( Scene::Window* w ) |
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{ |
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EffectWindow* ret = w->window()->effectWindow(); |
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ret->setSceneWindow( w ); |
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return ret; |
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} |
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} // namespace |
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#endif
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