You can not select more than 25 topics
Topics must start with a letter or number, can include dashes ('-') and can be up to 35 characters long.
300 lines
9.6 KiB
300 lines
9.6 KiB
/******************************************************************** |
|
KWin - the KDE window manager |
|
This file is part of the KDE project. |
|
|
|
Copyright (C) 2010 by Fredrik Höglund <fredrik@kde.org> |
|
|
|
This program is free software; you can redistribute it and/or modify |
|
it under the terms of the GNU General Public License as published by |
|
the Free Software Foundation; either version 2 of the License, or |
|
(at your option) any later version. |
|
|
|
This program is distributed in the hope that it will be useful, |
|
but WITHOUT ANY WARRANTY; without even the implied warranty of |
|
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
|
GNU General Public License for more details. |
|
|
|
You should have received a copy of the GNU General Public License |
|
along with this program. If not, see <http://www.gnu.org/licenses/>. |
|
*********************************************************************/ |
|
|
|
#include "lanczosfilter.h" |
|
#include "effects.h" |
|
|
|
#ifdef KWIN_HAVE_OPENGL_COMPOSITING |
|
#include <kwinglutils.h> |
|
#endif |
|
|
|
#include <kwineffects.h> |
|
#include <KDE/KGlobalSettings> |
|
|
|
#include <qmath.h> |
|
#include <cmath> |
|
|
|
namespace KWin |
|
{ |
|
|
|
LanczosFilter::LanczosFilter( QObject* parent ) |
|
: QObject( parent ) |
|
#ifdef KWIN_HAVE_OPENGL_COMPOSITING |
|
, m_offscreenTex( 0 ) |
|
, m_offscreenTarget( 0 ) |
|
, m_shader( 0 ) |
|
#endif |
|
, m_inited( false) |
|
{ |
|
} |
|
|
|
LanczosFilter::~LanczosFilter() |
|
{ |
|
#ifdef KWIN_HAVE_OPENGL_COMPOSITING |
|
delete m_offscreenTarget; |
|
delete m_offscreenTex; |
|
delete m_shader; |
|
#endif |
|
} |
|
|
|
void LanczosFilter::init() |
|
{ |
|
if (m_inited) |
|
return; |
|
m_inited = true; |
|
#ifdef KWIN_HAVE_OPENGL_COMPOSITING |
|
// check the blacklist |
|
KSharedConfigPtr config = KSharedConfig::openConfig( "kwinrc" ); |
|
KConfigGroup blacklist = config->group( "Blacklist" ).group( "Lanczos" ); |
|
if( effects->checkDriverBlacklist( blacklist ) ) |
|
{ |
|
kDebug() << "Lanczos Filter disabled by driver blacklist"; |
|
return; |
|
} |
|
|
|
if ( GLShader::fragmentShaderSupported() && |
|
GLShader::vertexShaderSupported() && |
|
GLRenderTarget::supported() ) |
|
{ |
|
m_shader = new GLShader(":/resources/lanczos-vertex.glsl", ":/resources/lanczos-fragment.glsl"); |
|
if (m_shader->isValid()) |
|
{ |
|
m_shader->bind(); |
|
m_uTexUnit = m_shader->uniformLocation("texUnit"); |
|
m_uKernelSize = m_shader->uniformLocation("kernelSize"); |
|
m_uKernel = m_shader->uniformLocation("kernel"); |
|
m_uOffsets = m_shader->uniformLocation("offsets"); |
|
m_shader->unbind(); |
|
} |
|
else |
|
{ |
|
kDebug(1212) << "Shader is not valid"; |
|
m_shader = 0; |
|
} |
|
} |
|
#endif |
|
} |
|
|
|
|
|
void LanczosFilter::updateOffscreenSurfaces() |
|
{ |
|
#ifdef KWIN_HAVE_OPENGL_COMPOSITING |
|
int w = displayWidth(); |
|
int h = displayHeight(); |
|
if ( !GLTexture::NPOTTextureSupported() ) |
|
{ |
|
w = nearestPowerOfTwo( w ); |
|
h = nearestPowerOfTwo( h ); |
|
} |
|
if ( !m_offscreenTex || m_offscreenTex->width() != w || m_offscreenTex->height() != h ) |
|
{ |
|
if ( m_offscreenTex ) |
|
{ |
|
delete m_offscreenTex; |
|
delete m_offscreenTarget; |
|
} |
|
m_offscreenTex = new GLTexture( w, h ); |
|
m_offscreenTex->setFilter( GL_LINEAR ); |
|
m_offscreenTex->setWrapMode( GL_CLAMP_TO_EDGE ); |
|
m_offscreenTarget = new GLRenderTarget( m_offscreenTex ); |
|
} |
|
#endif |
|
} |
|
|
|
static float sinc( float x ) |
|
{ |
|
return std::sin( x * M_PI ) / ( x * M_PI ); |
|
} |
|
|
|
static float lanczos( float x, float a ) |
|
{ |
|
if ( qFuzzyCompare( x + 1.0, 1.0 ) ) |
|
return 1.0; |
|
|
|
if ( qAbs( x ) >= a ) |
|
return 0.0; |
|
|
|
return sinc( x ) * sinc( x / a ); |
|
} |
|
|
|
QVector<QVector4D> LanczosFilter::createKernel( float delta ) |
|
{ |
|
const float a = 2.0; |
|
|
|
// The two outermost samples always fall at points where the lanczos |
|
// function returns 0, so we'll skip them. |
|
const int sampleCount = qBound( 3, qCeil(delta * a) * 2 + 1 - 2, 49 ); |
|
const int center = sampleCount / 2; |
|
const int kernelSize = center + 1; |
|
const float factor = 1.0 / delta; |
|
|
|
QVector<float> values( kernelSize ); |
|
QVector<QVector4D> kernel( kernelSize ); |
|
float sum = 0; |
|
|
|
for ( int i = 0; i < kernelSize; i++ ) { |
|
const float val = lanczos( i * factor, a ); |
|
sum += i > 0 ? val * 2 : val; |
|
values[i] = val; |
|
} |
|
|
|
// Normalize the kernel |
|
for ( int i = 0; i < kernelSize; i++ ) { |
|
const float val = values[i] / sum; |
|
kernel[i] = QVector4D( val, val, val, val ); |
|
} |
|
|
|
return kernel; |
|
} |
|
|
|
QVector<QVector2D> LanczosFilter::createOffsets( int count, float width, Qt::Orientation direction ) |
|
{ |
|
QVector<QVector2D> offsets( count ); |
|
for ( int i = 0; i < count; i++ ) { |
|
offsets[i] = ( direction == Qt::Horizontal ) ? |
|
QVector2D( i / width, 0 ) : QVector2D( 0, i / width ); |
|
} |
|
return offsets; |
|
} |
|
|
|
void LanczosFilter::performPaint( EffectWindowImpl* w, int mask, QRegion region, WindowPaintData& data ) |
|
{ |
|
#ifdef KWIN_HAVE_OPENGL_COMPOSITING |
|
if( effects->compositingType() == KWin::OpenGLCompositing && |
|
KGlobalSettings::graphicEffectsLevel() & KGlobalSettings::SimpleAnimationEffects ) |
|
{ |
|
if (!m_inited) |
|
init(); |
|
if ( m_shader ) |
|
{ |
|
int tx = data.xTranslate + w->x(); |
|
int ty = data.yTranslate + w->y(); |
|
int tw = w->width()*data.xScale; |
|
int th = w->height()*data.yScale; |
|
|
|
int sw = w->width(); |
|
int sh = w->height(); |
|
|
|
WindowPaintData thumbData = data; |
|
thumbData.xScale = 1.0; |
|
thumbData.yScale = 1.0; |
|
thumbData.xTranslate = -w->x(); |
|
thumbData.yTranslate = -w->y(); |
|
|
|
// Bind the offscreen FBO and draw the window on it unscaled |
|
updateOffscreenSurfaces(); |
|
effects->pushRenderTarget( m_offscreenTarget ); |
|
|
|
glClear( GL_COLOR_BUFFER_BIT ); |
|
w->sceneWindow()->performPaint( mask, QRegion(0, 0, sw, sh), thumbData ); |
|
|
|
// Create a scratch texture and copy the rendered window into it |
|
GLTexture tex( sw, sh ); |
|
tex.setFilter( GL_LINEAR ); |
|
tex.setWrapMode( GL_CLAMP_TO_EDGE ); |
|
tex.bind(); |
|
|
|
glCopyTexSubImage2D( GL_TEXTURE_2D, 0, 0, 0, 0, m_offscreenTex->height() - sh, sw, sh ); |
|
|
|
// Set up the shader for horizontal scaling |
|
float dx = sw / float(tw); |
|
QVector<QVector4D> kernel = createKernel( dx ); |
|
QVector<QVector2D> offsets = createOffsets( kernel.size(), sw, Qt::Horizontal ); |
|
|
|
m_shader->bind(); |
|
glUniform1i( m_uTexUnit, 0 ); |
|
glUniform1i( m_uKernelSize, kernel.size() ); |
|
glUniform2fv( m_uOffsets, offsets.size(), (const GLfloat*)offsets.constData() ); |
|
glUniform4fv( m_uKernel, kernel.size(), (const GLfloat*)kernel.constData() ); |
|
|
|
// Draw the window back into the FBO, this time scaled horizontally |
|
glClear( GL_COLOR_BUFFER_BIT ); |
|
|
|
glBegin( GL_QUADS ); |
|
glTexCoord2f( 0, 0 ); glVertex2i( 0, 0 ); // Top left |
|
glTexCoord2f( 1, 0 ); glVertex2i( tw, 0 ); // Top right |
|
glTexCoord2f( 1, 1 ); glVertex2i( tw, sh ); // Bottom right |
|
glTexCoord2f( 0, 1 ); glVertex2i( 0, sh ); // Bottom left |
|
glEnd(); |
|
|
|
// At this point we don't need the scratch texture anymore |
|
tex.unbind(); |
|
tex.discard(); |
|
|
|
// Unbind the FBO |
|
effects->popRenderTarget(); |
|
|
|
// Set up the shader for vertical scaling |
|
float dy = sh / float(th); |
|
kernel = createKernel( dy ); |
|
offsets = createOffsets( kernel.size(), m_offscreenTex->height(), Qt::Vertical ); |
|
|
|
glUniform1i( m_uKernelSize, kernel.size() ); |
|
glUniform2fv( m_uOffsets, offsets.size(), (const GLfloat*)offsets.constData() ); |
|
glUniform4fv( m_uKernel, kernel.size(), (const GLfloat*)kernel.constData() ); |
|
|
|
float sx2 = tw / float(m_offscreenTex->width()); |
|
float sy2 = 1 - (sh / float(m_offscreenTex->height())); |
|
|
|
// Now draw the horizontally scaled window in the FBO at the right |
|
// coordinates on the screen, while scaling it vertically and blending it. |
|
m_offscreenTex->bind(); |
|
|
|
glPushAttrib( GL_COLOR_BUFFER_BIT ); |
|
glEnable( GL_BLEND ); |
|
glBlendFunc( GL_ONE, GL_ONE_MINUS_SRC_ALPHA ); |
|
|
|
glBegin( GL_QUADS ); |
|
glTexCoord2f( 0, sy2 ); glVertex2i( tx, ty ); // Top left |
|
glTexCoord2f( sx2, sy2 ); glVertex2i( tx + tw, ty ); // Top right |
|
glTexCoord2f( sx2, 1 ); glVertex2i( tx + tw, ty + th ); // Bottom right |
|
glTexCoord2f( 0, 1 ); glVertex2i( tx, ty + th ); // Bottom left |
|
glEnd(); |
|
|
|
glPopAttrib(); |
|
m_offscreenTex->unbind(); |
|
m_shader->unbind(); |
|
|
|
// Delete the offscreen surface after 5 seconds |
|
m_timer.start( 5000, this ); |
|
return; |
|
} |
|
} // if ( effects->compositingType() == KWin::OpenGLCompositing ) |
|
#endif |
|
w->sceneWindow()->performPaint( mask, region, data ); |
|
} // End of function |
|
|
|
void LanczosFilter::timerEvent( QTimerEvent *event ) |
|
{ |
|
#ifdef KWIN_HAVE_OPENGL_COMPOSITING |
|
if (event->timerId() == m_timer.timerId()) |
|
{ |
|
m_timer.stop(); |
|
|
|
delete m_offscreenTarget; |
|
delete m_offscreenTex; |
|
m_offscreenTarget = 0; |
|
m_offscreenTex = 0; |
|
} |
|
#endif |
|
} |
|
|
|
} // namespace |
|
|
|
|