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556 lines
16 KiB
556 lines
16 KiB
/***************************************************************** |
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KWin - the KDE window manager |
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This file is part of the KDE project. |
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Copyright (C) 2006 Lubos Lunak <l.lunak@kde.org> |
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You can Freely distribute this program under the GNU General Public |
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License. See the file "COPYING" for the exact licensing terms. |
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******************************************************************/ |
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/* |
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Code related to compositing (redirecting windows to pixmaps and tracking |
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window damage). |
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Docs: |
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XComposite (the protocol, but the function calls map to it): |
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http://gitweb.freedesktop.org/?p=xorg/proto/compositeproto.git;a=blob_plain;hb=HEAD;f=compositeproto.txt |
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XDamage (again the protocol): |
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http://gitweb.freedesktop.org/?p=xorg/proto/damageproto.git;a=blob_plain;hb=HEAD;f=damageproto.txt |
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Composite HOWTO from Fredrik: |
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http://ktown.kde.org/~fredrik/composite_howto.html |
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*/ |
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#include <config-X11.h> |
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#include "utils.h" |
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#include "workspace.h" |
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#include "client.h" |
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#include "unmanaged.h" |
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#include "deleted.h" |
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#include "effects.h" |
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#include "scene.h" |
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#include "scene_basic.h" |
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#include "scene_xrender.h" |
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#include "scene_opengl.h" |
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#include <stdio.h> |
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#include <QMenu> |
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#include <kxerrorhandler.h> |
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#include <X11/extensions/shape.h> |
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#ifdef HAVE_XCOMPOSITE |
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#include <X11/extensions/Xcomposite.h> |
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#if XCOMPOSITE_MAJOR > 0 || XCOMPOSITE_MINOR >= 3 |
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#define HAVE_XCOMPOSITE_OVERLAY |
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#endif |
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#endif |
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#ifdef HAVE_XRANDR |
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#include <X11/extensions/Xrandr.h> |
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#endif |
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namespace KWin |
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{ |
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//**************************************** |
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// Workspace |
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//**************************************** |
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void Workspace::setupCompositing() |
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{ |
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#if defined( HAVE_XCOMPOSITE ) && defined( HAVE_XDAMAGE ) |
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if( !options->useCompositing ) |
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{ |
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kDebug( 1212 ) << "Compositing is turned off in options"; |
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return; |
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} |
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if( !Extensions::compositeAvailable()) |
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{ |
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kDebug( 1212 ) << "No composite extension available"; |
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return; |
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} |
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if( !Extensions::damageAvailable()) |
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{ |
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kDebug( 1212 ) << "No damage extension available"; |
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return; |
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} |
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if( scene != NULL ) |
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return; |
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char selection_name[ 100 ]; |
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sprintf( selection_name, "_NET_WM_CM_S%d", DefaultScreen( display())); |
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cm_selection = new KSelectionOwner( selection_name ); |
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connect( cm_selection, SIGNAL( lostOwnership()), SLOT( lostCMSelection())); |
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cm_selection->claim( true ); // force claiming |
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CompositingType type = options->compositingMode; |
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if( getenv( "KWIN_COMPOSE" )) |
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{ |
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char c = getenv( "KWIN_COMPOSE" )[ 0 ]; |
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switch( c ) |
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{ |
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case 'O': |
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type = OpenGLCompositing; |
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break; |
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case 'X': |
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type = XRenderCompositing; |
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break; |
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default: |
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kDebug( 1212 ) << "No compositing"; |
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return; |
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} |
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} |
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switch( type ) |
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{ |
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/*case 'B': |
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kDebug( 1212 ) << "X compositing"; |
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scene = new SceneBasic( this ); |
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break; // don't fall through (this is a testing one) */ |
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#ifdef HAVE_OPENGL |
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case OpenGLCompositing: |
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kDebug( 1212 ) << "OpenGL compositing"; |
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scene = new SceneOpenGL( this ); |
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if( !scene->initFailed()) |
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break; // --> |
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delete scene; |
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scene = NULL; |
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// fall through, try XRender |
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#endif |
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#if defined(HAVE_XRENDER) && defined(HAVE_XFIXES) |
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case XRenderCompositing: |
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kDebug( 1212 ) << "XRender compositing"; |
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scene = new SceneXrender( this ); |
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break; |
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#endif |
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default: |
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kDebug( 1212 ) << "No compositing"; |
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return; |
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} |
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if( scene == NULL || scene->initFailed()) |
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{ |
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kError( 1212 ) << "Failed to create Scene object. Compositing disabled" << endl; |
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delete scene; |
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scene = NULL; |
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delete cm_selection; |
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return; |
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} |
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int rate = 0; |
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if( options->refreshRate > 0 ) |
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{ // use manually configured refresh rate |
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rate = options->refreshRate; |
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} |
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#ifdef HAVE_XRANDR |
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else |
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{ // autoconfigure refresh rate based on XRandR info |
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if( Extensions::randrAvailable() ) |
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{ |
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XRRScreenConfiguration *config; |
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config = XRRGetScreenInfo( display(), rootWindow() ); |
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rate = XRRConfigCurrentRate( config ); |
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XRRFreeScreenConfigInfo( config ); |
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} |
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} |
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#endif |
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// 0Hz or less is invalid, so we fallback to a default rate |
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if( rate <= 0 ) |
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rate = 50; |
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// QTimer gives us 1msec (1000Hz) at best, so we ignore anything higher; |
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// however, since compositing is limited to no more than once per 5msec, |
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// 200Hz to 1000Hz are effectively identical |
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else if( rate > 1000 ) |
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rate = 1000; |
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kDebug( 1212 ) << "Refresh rate " << rate << "Hz"; |
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compositeRate = 1000 / rate; |
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compositeTimer.start( compositeRate ); |
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lastCompositePaint.start(); |
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XCompositeRedirectSubwindows( display(), rootWindow(), CompositeRedirectManual ); |
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new EffectsHandlerImpl( scene->compositingType() ); // sets also the 'effects' pointer |
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addRepaintFull(); |
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foreach( Client* c, clients ) |
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c->setupCompositing(); |
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foreach( Client* c, desktops ) |
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c->setupCompositing(); |
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foreach( Unmanaged* c, unmanaged ) |
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c->setupCompositing(); |
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foreach( Client* c, clients ) |
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scene->windowAdded( c ); |
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foreach( Client* c, desktops ) |
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scene->windowAdded( c ); |
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foreach( Unmanaged* c, unmanaged ) |
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scene->windowAdded( c ); |
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delete popup; // force re-creation of the Alt+F3 popup (opacity option) |
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popup = NULL; |
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#else |
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kDebug( 1212 ) << "Compositing was not available at compile time"; |
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#endif |
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} |
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void Workspace::finishCompositing() |
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{ |
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#if defined( HAVE_XCOMPOSITE ) && defined( HAVE_XDAMAGE ) |
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if( scene == NULL ) |
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return; |
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delete cm_selection; |
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foreach( Client* c, clients ) |
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scene->windowClosed( c, NULL ); |
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foreach( Client* c, desktops ) |
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scene->windowClosed( c, NULL ); |
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foreach( Unmanaged* c, unmanaged ) |
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scene->windowClosed( c, NULL ); |
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foreach( Deleted* c, deleted ) |
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scene->windowDeleted( c ); |
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foreach( Client* c, clients ) |
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c->finishCompositing(); |
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foreach( Client* c, desktops ) |
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c->finishCompositing(); |
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foreach( Unmanaged* c, unmanaged ) |
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c->finishCompositing(); |
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foreach( Deleted* c, deleted ) |
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c->finishCompositing(); |
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XCompositeUnredirectSubwindows( display(), rootWindow(), CompositeRedirectManual ); |
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compositeTimer.stop(); |
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delete effects; |
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effects = NULL; |
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delete scene; |
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scene = NULL; |
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repaints_region = QRegion(); |
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for( ClientList::ConstIterator it = clients.begin(); |
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it != clients.end(); |
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++it ) |
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{ // forward all opacity values to the frame in case there'll be other CM running |
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if( (*it)->opacity() != 1.0 ) |
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{ |
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NETWinInfo i( display(), (*it)->frameId(), rootWindow(), 0 ); |
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i.setOpacity( static_cast< unsigned long >((*it)->opacity() * 0xffffffff )); |
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} |
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} |
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delete popup; // force re-creation of the Alt+F3 popup (opacity option) |
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popup = NULL; |
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#endif |
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} |
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void Workspace::lostCMSelection() |
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{ |
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kDebug( 1212 ) << "Lost compositing manager selection"; |
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finishCompositing(); |
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} |
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void Workspace::addRepaint( int x, int y, int w, int h ) |
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{ |
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if( !compositing()) |
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return; |
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repaints_region += QRegion( x, y, w, h ); |
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} |
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void Workspace::addRepaint( const QRect& r ) |
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{ |
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if( !compositing()) |
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return; |
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repaints_region += r; |
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} |
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void Workspace::addRepaintFull() |
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{ |
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if( !compositing()) |
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return; |
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repaints_region = QRegion( 0, 0, displayWidth(), displayHeight()); |
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} |
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void Workspace::performCompositing() |
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{ |
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#if defined( HAVE_XCOMPOSITE ) && defined( HAVE_XDAMAGE ) |
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// The event loop apparently tries to fire a QTimer as often as possible, even |
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// at the expense of not processing many X events. This means that the composite |
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// repaints can seriously impact performance of everything else, therefore throttle |
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// them - leave at least 5msec time after one repaint is finished and next one |
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// is started. |
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if( lastCompositePaint.elapsed() < 5 ) |
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return; |
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checkCursorPos(); |
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if( repaints_region.isEmpty() && !windowRepaintsPending()) // no damage |
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{ |
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scene->idle(); |
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return; |
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} |
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// create a list of all windows in the stacking order |
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ToplevelList windows; |
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foreach( Client* c, stacking_order ) |
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windows.append( c ); |
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foreach( Unmanaged* c, unmanaged_stacking_order ) |
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windows.append( c ); |
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foreach( Deleted* c, deleted ) // TODO remember stacking order somehow |
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windows.append( c ); |
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foreach( Toplevel* c, static_cast< EffectsHandlerImpl* >( effects )->elevatedWindows()) |
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{ |
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windows.removeAll( c ); |
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windows.append( c ); |
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} |
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foreach( Toplevel* c, windows ) |
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{ // This could be possibly optimized WRT obscuring, but that'd need being already |
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// past prePaint() phase - probably not worth it. |
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// TODO I think effects->transformWindowDamage() doesn't need to be called here, |
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// pre-paint will extend painted window areas as necessary. |
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repaints_region |= c->repaints().translated( c->pos()); |
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c->resetRepaints( c->rect()); |
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} |
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ToplevelList tmp = windows; |
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windows.clear(); |
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foreach( Toplevel* c, tmp ) |
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if( c->readyForPainting()) |
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windows.append( c ); |
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QRegion repaints = repaints_region; |
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// clear all repaints, so that post-pass can add repaints for the next repaint |
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repaints_region = QRegion(); |
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scene->paint( repaints, windows ); |
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if( scene->waitSyncAvailable() && options->glVSync ) |
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{ // if we're using vsync, then time the next paint pass to |
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// before the next available sync |
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int paintTime = ( lastCompositePaint.elapsed() % compositeRate ) + |
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( compositeRate / 2 ); |
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if( paintTime >= compositeRate ) |
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compositeTimer.start( paintTime ); |
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else if( paintTime < compositeRate ) |
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compositeTimer.start( compositeRate - paintTime ); |
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} |
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lastCompositePaint.start(); |
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#endif |
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} |
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bool Workspace::windowRepaintsPending() const |
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{ |
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foreach( Toplevel* c, clients ) |
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if( !c->repaints().isEmpty()) |
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return true; |
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foreach( Toplevel* c, desktops ) |
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if( !c->repaints().isEmpty()) |
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return true; |
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foreach( Toplevel* c, unmanaged ) |
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if( !c->repaints().isEmpty()) |
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return true; |
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foreach( Toplevel* c, deleted ) |
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if( !c->repaints().isEmpty()) |
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return true; |
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return false; |
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} |
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bool Workspace::createOverlay() |
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{ |
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assert( overlay == None ); |
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if( !Extensions::compositeOverlayAvailable()) |
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return false; |
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if( !Extensions::shapeInputAvailable()) // needed in setupOverlay() |
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return false; |
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#ifdef HAVE_XCOMPOSITE_OVERLAY |
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overlay = XCompositeGetOverlayWindow( display(), rootWindow()); |
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if( overlay == None ) |
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return false; |
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return true; |
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#else |
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return false; |
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#endif |
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} |
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void Workspace::setupOverlay( Window w ) |
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{ |
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assert( overlay != None ); |
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assert( Extensions::shapeInputAvailable()); |
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XShapeCombineRectangles( display(), overlay, ShapeInput, 0, 0, NULL, 0, ShapeSet, Unsorted ); |
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if( w != None ) |
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{ |
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XShapeCombineRectangles( display(), w, ShapeInput, 0, 0, NULL, 0, ShapeSet, Unsorted ); |
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XMapWindow( display(), w ); |
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} |
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XMapRaised( display(), overlay ); |
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} |
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void Workspace::destroyOverlay() |
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{ |
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if( overlay == None ) |
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return; |
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#ifdef HAVE_XCOMPOSITE_OVERLAY |
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XCompositeReleaseOverlayWindow( display(), overlay ); |
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#endif |
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overlay = None; |
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} |
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//**************************************** |
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// Toplevel |
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//**************************************** |
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void Toplevel::setupCompositing() |
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{ |
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#if defined( HAVE_XCOMPOSITE ) && defined( HAVE_XDAMAGE ) |
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if( !compositing()) |
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return; |
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if( damage_handle != None ) |
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return; |
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damage_handle = XDamageCreate( display(), frameId(), XDamageReportRawRectangles ); |
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damage_region = QRegion( 0, 0, width(), height()); |
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effect_window = new EffectWindowImpl(); |
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effect_window->setWindow( this ); |
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#endif |
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} |
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void Toplevel::finishCompositing() |
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{ |
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#if defined( HAVE_XCOMPOSITE ) && defined( HAVE_XDAMAGE ) |
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if( damage_handle == None ) |
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return; |
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if( effect_window->window() == this ) // otherwise it's already passed to Deleted, don't free data |
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{ |
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discardWindowPixmap(); |
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delete effect_window; |
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} |
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XDamageDestroy( display(), damage_handle ); |
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damage_handle = None; |
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damage_region = QRegion(); |
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repaints_region = QRegion(); |
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effect_window = NULL; |
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#endif |
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} |
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void Toplevel::discardWindowPixmap() |
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{ |
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addDamageFull(); |
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if( window_pix == None ) |
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return; |
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XFreePixmap( display(), window_pix ); |
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window_pix = None; |
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if( effectWindow() != NULL && effectWindow()->sceneWindow() != NULL ) |
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effectWindow()->sceneWindow()->pixmapDiscarded(); |
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} |
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Pixmap Toplevel::createWindowPixmap() |
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{ |
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#ifdef HAVE_XCOMPOSITE |
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assert( compositing()); |
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grabXServer(); |
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KXErrorHandler err; |
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window_pix = XCompositeNameWindowPixmap( display(), frameId()); |
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// check that the received pixmap is valid and actually matches what we |
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// know about the window (i.e. size) |
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XWindowAttributes attrs; |
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if( !XGetWindowAttributes( display(), frameId(), &attrs )) |
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window_pix = None; |
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if( err.error( false )) |
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window_pix = None; |
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if( attrs.width != width() || attrs.height != height() || attrs.map_state != IsViewable ) |
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window_pix = None; |
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ungrabXServer(); |
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if( window_pix == None ) |
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kDebug( 1212 ) << "Creating window pixmap failed: " << this; |
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return window_pix; |
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#else |
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return None; |
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#endif |
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} |
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#ifdef HAVE_XDAMAGE |
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void Toplevel::damageNotifyEvent( XDamageNotifyEvent* e ) |
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{ |
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addDamage( e->area.x, e->area.y, e->area.width, e->area.height ); |
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// compress |
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while( XPending( display())) |
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{ |
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XEvent e2; |
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if( XPeekEvent( display(), &e2 ) && e2.type == Extensions::damageNotifyEvent() |
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&& e2.xany.window == frameId()) |
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{ |
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XNextEvent( display(), &e2 ); |
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XDamageNotifyEvent* e = reinterpret_cast< XDamageNotifyEvent* >( &e2 ); |
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addDamage( e->area.x, e->area.y, e->area.width, e->area.height ); |
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continue; |
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} |
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break; |
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} |
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} |
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void Client::damageNotifyEvent( XDamageNotifyEvent* e ) |
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{ |
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Toplevel::damageNotifyEvent( e ); |
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#ifdef HAVE_XSYNC |
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if( sync_counter == None ) // cannot detect complete redraw, consider done now |
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ready_for_painting = true; |
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#else |
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ready_for_painting = true; // no sync at all, consider done now |
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#endif |
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} |
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#endif |
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void Toplevel::addDamage( const QRect& r ) |
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{ |
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addDamage( r.x(), r.y(), r.width(), r.height()); |
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} |
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void Toplevel::addDamage( int x, int y, int w, int h ) |
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{ |
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if( !compositing()) |
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return; |
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QRect r( x, y, w, h ); |
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// resizing the decoration may lag behind a bit and when shrinking there |
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// may be a damage event coming with size larger than the current window size |
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r &= rect(); |
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damage_region += r; |
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repaints_region += r; |
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static_cast<EffectsHandlerImpl*>(effects)->windowDamaged( effectWindow(), r ); |
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} |
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void Toplevel::addDamageFull() |
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{ |
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if( !compositing()) |
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return; |
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damage_region = rect(); |
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repaints_region = rect(); |
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static_cast<EffectsHandlerImpl*>(effects)->windowDamaged( effectWindow(), rect()); |
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} |
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void Toplevel::resetDamage( const QRect& r ) |
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{ |
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damage_region -= r; |
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} |
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void Toplevel::addRepaint( const QRect& r ) |
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{ |
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addRepaint( r.x(), r.y(), r.width(), r.height()); |
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} |
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void Toplevel::addRepaint( int x, int y, int w, int h ) |
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{ |
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if( !compositing()) |
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return; |
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QRect r( x, y, w, h ); |
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r &= rect(); |
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repaints_region += r; |
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} |
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void Toplevel::addRepaintFull() |
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{ |
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repaints_region = rect(); |
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} |
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void Toplevel::resetRepaints( const QRect& r ) |
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{ |
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repaints_region -= r; |
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} |
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void Toplevel::addWorkspaceRepaint( int x, int y, int w, int h ) |
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{ |
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addWorkspaceRepaint( QRect( x, y, w, h )); |
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} |
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void Toplevel::addWorkspaceRepaint( const QRect& r2 ) |
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{ |
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if( !compositing()) |
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return; |
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QRect r = effects->transformWindowDamage( effectWindow(), r2 ); |
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workspace()->addRepaint( r ); |
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} |
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} // namespace
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