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343 lines
9.9 KiB
343 lines
9.9 KiB
/******************************************************************** |
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KWin - the KDE window manager |
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This file is part of the KDE project. |
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Copyright (C) 2006 Lubos Lunak <l.lunak@kde.org> |
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This program is free software; you can redistribute it and/or modify |
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it under the terms of the GNU General Public License as published by |
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the Free Software Foundation; either version 2 of the License, or |
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(at your option) any later version. |
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This program is distributed in the hope that it will be useful, |
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but WITHOUT ANY WARRANTY; without even the implied warranty of |
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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GNU General Public License for more details. |
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You should have received a copy of the GNU General Public License |
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along with this program. If not, see <http://www.gnu.org/licenses/>. |
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*********************************************************************/ |
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#ifndef KWIN_SCENE_XRENDER_H |
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#define KWIN_SCENE_XRENDER_H |
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#include "scene.h" |
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#include "shadow.h" |
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#include "decorations/decorationrenderer.h" |
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#ifdef KWIN_HAVE_XRENDER_COMPOSITING |
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namespace KWin |
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{ |
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namespace Xcb |
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{ |
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class Shm; |
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} |
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/** |
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* @brief Backend for the SceneXRender to hold the compositing buffer and take care of buffer |
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* swapping. |
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* |
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* This class is intended as a small abstraction to support multiple compositing backends in the |
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* SceneXRender. |
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* |
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*/ |
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class XRenderBackend |
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{ |
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public: |
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virtual ~XRenderBackend(); |
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virtual void present(int mask, const QRegion &damage) = 0; |
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/** |
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* @brief Returns the OverlayWindow used by the backend. |
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* |
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* A backend does not have to use an OverlayWindow, this is mostly for the X world. |
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* In case the backend does not use an OverlayWindow it is allowed to return @c null. |
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* It's the task of the caller to check whether it is @c null. |
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* |
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* @return :OverlayWindow* |
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**/ |
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virtual OverlayWindow *overlayWindow(); |
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virtual bool usesOverlayWindow() const = 0; |
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/** |
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* @brief Shows the Overlay Window |
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* |
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* Default implementation does nothing. |
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*/ |
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virtual void showOverlay(); |
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/** |
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* @brief React on screen geometry changes. |
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* |
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* Default implementation does nothing. Override if specific functionality is required. |
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* |
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* @param size The new screen size |
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*/ |
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virtual void screenGeometryChanged(const QSize &size); |
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/** |
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* @brief The compositing buffer hold by this backend. |
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* |
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* The Scene composites the new frame into this buffer. |
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* |
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* @return xcb_render_picture_t |
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*/ |
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xcb_render_picture_t buffer() const { |
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return m_buffer; |
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} |
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/** |
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* @brief Whether the creation of the Backend failed. |
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* |
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* The SceneXRender should test whether the Backend got constructed correctly. If this method |
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* returns @c true, the SceneXRender should not try to start the rendering. |
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* |
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* @return bool @c true if the creation of the Backend failed, @c false otherwise. |
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**/ |
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bool isFailed() const { |
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return m_failed; |
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} |
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protected: |
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XRenderBackend(); |
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/** |
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* @brief A subclass needs to call this method once it created the compositing back buffer. |
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* |
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* @param buffer The buffer to use for compositing |
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* @return void |
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*/ |
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void setBuffer(xcb_render_picture_t buffer); |
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/** |
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* @brief Sets the backend initialization to failed. |
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* |
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* This method should be called by the concrete subclass in case the initialization failed. |
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* The given @p reason is logged as a warning. |
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* |
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* @param reason The reason why the initialization failed. |
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**/ |
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void setFailed(const QString &reason); |
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private: |
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// Create the compositing buffer. The root window is not double-buffered, |
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// so it is done manually using this buffer, |
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xcb_render_picture_t m_buffer; |
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bool m_failed; |
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}; |
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/** |
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* @brief XRenderBackend using an X11 Overlay Window as compositing target. |
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* |
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*/ |
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class X11XRenderBackend : public XRenderBackend |
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{ |
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public: |
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X11XRenderBackend(); |
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~X11XRenderBackend(); |
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virtual void present(int mask, const QRegion &damage); |
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virtual OverlayWindow* overlayWindow(); |
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virtual void showOverlay(); |
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virtual void screenGeometryChanged(const QSize &size); |
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virtual bool usesOverlayWindow() const; |
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private: |
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void init(bool createOverlay); |
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void createBuffer(); |
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QScopedPointer<OverlayWindow> m_overlayWindow; |
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xcb_render_picture_t m_front; |
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xcb_render_pictformat_t m_format; |
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}; |
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class SceneXrender |
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: public Scene |
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{ |
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Q_OBJECT |
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public: |
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class EffectFrame; |
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virtual ~SceneXrender(); |
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virtual bool initFailed() const; |
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virtual CompositingType compositingType() const { |
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return XRenderCompositing; |
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} |
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virtual qint64 paint(QRegion damage, ToplevelList windows); |
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virtual Scene::EffectFrame *createEffectFrame(EffectFrameImpl *frame); |
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virtual Shadow *createShadow(Toplevel *toplevel); |
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virtual void screenGeometryChanged(const QSize &size); |
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xcb_render_picture_t bufferPicture(); |
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virtual OverlayWindow *overlayWindow() { |
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return m_backend->overlayWindow(); |
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} |
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virtual bool usesOverlayWindow() const { |
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return m_backend->usesOverlayWindow(); |
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} |
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Decoration::Renderer *createDecorationRenderer(Decoration::DecoratedClientImpl *client); |
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static SceneXrender *createScene(QObject *parent); |
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protected: |
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virtual Scene::Window *createWindow(Toplevel *toplevel); |
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virtual void paintBackground(QRegion region); |
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virtual void paintGenericScreen(int mask, ScreenPaintData data); |
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virtual void paintDesktop(int desktop, int mask, const QRegion ®ion, ScreenPaintData &data); |
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private: |
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explicit SceneXrender(XRenderBackend *backend, QObject *parent = nullptr); |
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static ScreenPaintData screen_paint; |
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class Window; |
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QScopedPointer<XRenderBackend> m_backend; |
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}; |
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class SceneXrender::Window |
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: public Scene::Window |
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{ |
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public: |
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Window(Toplevel* c, SceneXrender *scene); |
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virtual ~Window(); |
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virtual void performPaint(int mask, QRegion region, WindowPaintData data); |
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QRegion transformedShape() const; |
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void setTransformedShape(const QRegion& shape); |
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static void cleanup(); |
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protected: |
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virtual WindowPixmap* createWindowPixmap(); |
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private: |
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QRect mapToScreen(int mask, const WindowPaintData &data, const QRect &rect) const; |
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QPoint mapToScreen(int mask, const WindowPaintData &data, const QPoint &point) const; |
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void prepareTempPixmap(); |
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void setPictureFilter(xcb_render_picture_t pic, ImageFilterType filter); |
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SceneXrender *m_scene; |
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xcb_render_pictformat_t format; |
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double alpha_cached_opacity; |
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QRegion transformed_shape; |
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static QRect temp_visibleRect; |
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static XRenderPicture *s_tempPicture; |
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}; |
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class XRenderWindowPixmap : public WindowPixmap |
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{ |
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public: |
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explicit XRenderWindowPixmap(Scene::Window *window, xcb_render_pictformat_t format); |
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virtual ~XRenderWindowPixmap(); |
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xcb_render_picture_t picture() const; |
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virtual void create(); |
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private: |
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xcb_render_picture_t m_picture; |
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xcb_render_pictformat_t m_format; |
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}; |
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class SceneXrender::EffectFrame |
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: public Scene::EffectFrame |
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{ |
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public: |
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EffectFrame(EffectFrameImpl* frame); |
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virtual ~EffectFrame(); |
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virtual void free(); |
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virtual void freeIconFrame(); |
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virtual void freeTextFrame(); |
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virtual void freeSelection(); |
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virtual void crossFadeIcon(); |
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virtual void crossFadeText(); |
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virtual void render(QRegion region, double opacity, double frameOpacity); |
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static void cleanup(); |
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private: |
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void updatePicture(); |
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void updateTextPicture(); |
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void renderUnstyled(xcb_render_picture_t pict, const QRect &rect, qreal opacity); |
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XRenderPicture* m_picture; |
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XRenderPicture* m_textPicture; |
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XRenderPicture* m_iconPicture; |
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XRenderPicture* m_selectionPicture; |
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static XRenderPicture* s_effectFrameCircle; |
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}; |
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inline |
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xcb_render_picture_t SceneXrender::bufferPicture() |
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{ |
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return m_backend->buffer(); |
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} |
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inline |
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QRegion SceneXrender::Window::transformedShape() const |
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{ |
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return transformed_shape; |
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} |
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inline |
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void SceneXrender::Window::setTransformedShape(const QRegion& shape) |
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{ |
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transformed_shape = shape; |
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} |
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inline |
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xcb_render_picture_t XRenderWindowPixmap::picture() const |
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{ |
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return m_picture; |
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} |
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/** |
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* @short XRender implementation of Shadow. |
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* |
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* This class extends Shadow by the elements required for XRender rendering. |
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* @author Jacopo De Simoi <wilderkde@gmail.org> |
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**/ |
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class SceneXRenderShadow |
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: public Shadow |
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{ |
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public: |
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explicit SceneXRenderShadow(Toplevel *toplevel); |
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using Shadow::ShadowElements; |
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using Shadow::ShadowElementTop; |
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using Shadow::ShadowElementTopRight; |
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using Shadow::ShadowElementRight; |
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using Shadow::ShadowElementBottomRight; |
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using Shadow::ShadowElementBottom; |
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using Shadow::ShadowElementBottomLeft; |
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using Shadow::ShadowElementLeft; |
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using Shadow::ShadowElementTopLeft; |
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using Shadow::ShadowElementsCount; |
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using Shadow::shadowPixmap; |
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virtual ~SceneXRenderShadow(); |
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void layoutShadowRects(QRect& top, QRect& topRight, |
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QRect& right, QRect& bottomRight, |
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QRect& bottom, QRect& bottomLeft, |
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QRect& Left, QRect& topLeft); |
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xcb_render_picture_t picture(ShadowElements element) const; |
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protected: |
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virtual void buildQuads(); |
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virtual bool prepareBackend(); |
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private: |
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XRenderPicture* m_pictures[ShadowElementsCount]; |
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}; |
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class SceneXRenderDecorationRenderer : public Decoration::Renderer |
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{ |
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Q_OBJECT |
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public: |
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enum class DecorationPart : int { |
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Left, |
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Top, |
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Right, |
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Bottom, |
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Count |
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}; |
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explicit SceneXRenderDecorationRenderer(Decoration::DecoratedClientImpl *client); |
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virtual ~SceneXRenderDecorationRenderer(); |
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void render() override; |
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void reparent(Deleted *deleted) override; |
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xcb_render_picture_t picture(DecorationPart part) const; |
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private: |
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void resizePixmaps(); |
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QSize m_sizes[int(DecorationPart::Count)]; |
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xcb_pixmap_t m_pixmaps[int(DecorationPart::Count)]; |
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xcb_gcontext_t m_gc; |
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XRenderPicture* m_pictures[int(DecorationPart::Count)]; |
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}; |
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} // namespace |
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#endif |
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#endif
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