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62 lines
2.1 KiB
62 lines
2.1 KiB
/******************************************************************** |
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KWin - the KDE window manager |
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This file is part of the KDE project. |
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Copyright (C) 2006 Lubos Lunak <l.lunak@kde.org> |
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This program is free software; you can redistribute it and/or modify |
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it under the terms of the GNU General Public License as published by |
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the Free Software Foundation; either version 2 of the License, or |
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(at your option) any later version. |
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This program is distributed in the hope that it will be useful, |
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but WITHOUT ANY WARRANTY; without even the implied warranty of |
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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GNU General Public License for more details. |
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You should have received a copy of the GNU General Public License |
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along with this program. If not, see <http://www.gnu.org/licenses/>. |
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*********************************************************************/ |
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#ifndef KWIN_SHOWFPS_H |
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#define KWIN_SHOWFPS_H |
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#include <kwineffects.h> |
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#include <qdatetime.h> |
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namespace KWin |
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{ |
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class ShowFpsEffect |
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: public Effect |
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{ |
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public: |
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ShowFpsEffect(); |
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virtual void prePaintScreen( ScreenPrePaintData& data, int time ); |
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virtual void paintScreen( int mask, QRegion region, ScreenPaintData& data ); |
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virtual void paintWindow( EffectWindow* w, int mask, QRegion region, WindowPaintData& data ); |
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virtual void postPaintScreen(); |
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private: |
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void paintGL( int fps ); |
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void paintXrender( int fps ); |
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void paintFPSGraph(int x, int y); |
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void paintDrawSizeGraph(int x, int y); |
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void paintGraph( int x, int y, QList<int> values, QList<int> lines, bool colorize); |
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QTime t; |
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enum { NUM_PAINTS = 100 }; // remember time needed to paint this many paints |
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int paints[ NUM_PAINTS ]; // time needed to paint |
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int paint_size[ NUM_PAINTS ]; // number of pixels painted |
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int paints_pos; // position in the queue |
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enum { MAX_FPS = 200 }; |
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int frames[ MAX_FPS ]; // (sec*1000+msec) of the time the frame was done |
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int frames_pos; // position in the queue |
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double alpha; |
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int x; |
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int y; |
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QRect fps_rect; |
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}; |
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} // namespace |
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#endif
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