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385 lines
12 KiB
385 lines
12 KiB
/******************************************************************** |
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KWin - the KDE window manager |
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This file is part of the KDE project. |
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Copyright (C) 2006 Lubos Lunak <l.lunak@kde.org> |
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This program is free software; you can redistribute it and/or modify |
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it under the terms of the GNU General Public License as published by |
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the Free Software Foundation; either version 2 of the License, or |
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(at your option) any later version. |
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This program is distributed in the hope that it will be useful, |
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but WITHOUT ANY WARRANTY; without even the implied warranty of |
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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GNU General Public License for more details. |
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You should have received a copy of the GNU General Public License |
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along with this program. If not, see <http://www.gnu.org/licenses/>. |
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*********************************************************************/ |
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#include "showfps.h" |
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#include <config-X11.h> |
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#include <kconfiggroup.h> |
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#include <kglobal.h> |
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#include <ksharedconfig.h> |
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#ifdef HAVE_OPENGL |
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#include <GL/gl.h> |
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#endif |
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#ifdef HAVE_XRENDER |
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#include <X11/Xlib.h> |
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#include <X11/extensions/Xrender.h> |
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#endif |
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#include <math.h> |
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namespace KWin |
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{ |
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KWIN_EFFECT( showfps, ShowFpsEffect ) |
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const int FPS_WIDTH = 10; |
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const int MAX_TIME = 100; |
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ShowFpsEffect::ShowFpsEffect() |
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: paints_pos( 0 ) |
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, frames_pos( 0 ) |
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{ |
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for( int i = 0; |
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i < NUM_PAINTS; |
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++i ) |
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{ |
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paints[ i ] = 0; |
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paint_size[ i ] = 0; |
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} |
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for( int i = 0; |
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i < MAX_FPS; |
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++i ) |
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frames[ i ] = 0; |
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KConfigGroup config( KGlobal::config(), "EffectShowFps" ); |
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alpha = config.readEntry( "Alpha", 0.5 ); |
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x = config.readEntry( "X", -10000 ); |
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y = config.readEntry( "Y", 0 ); |
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if( x == -10000 ) // there's no -0 :( |
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x = displayWidth() - 2*NUM_PAINTS - FPS_WIDTH; |
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else if ( x < 0 ) |
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x = displayWidth() - 2*NUM_PAINTS - FPS_WIDTH - x; |
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if( y == -10000 ) |
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y = displayHeight() - MAX_TIME; |
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else if ( y < 0 ) |
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y = displayHeight() - MAX_TIME - y; |
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fps_rect = QRect( x, y, FPS_WIDTH + 2*NUM_PAINTS, MAX_TIME ); |
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} |
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void ShowFpsEffect::prePaintScreen( ScreenPrePaintData& data, int time ) |
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{ |
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if( time == 0 ) { |
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// TODO optimized away |
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} |
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t.start(); |
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frames[ frames_pos ] = t.minute() * 60000 + t.second() * 1000 + t.msec(); |
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if( ++frames_pos == MAX_FPS ) |
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frames_pos = 0; |
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effects->prePaintScreen( data, time ); |
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data.paint += fps_rect; |
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paint_size[ paints_pos ] = 0; |
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} |
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void ShowFpsEffect::paintWindow( EffectWindow* w, int mask, QRegion region, WindowPaintData& data ) |
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{ |
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effects->paintWindow( w, mask, region, data ); |
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// Take intersection of region and actual window's rect, minus the fps area |
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// (since we keep repainting it) and count the pixels. |
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QRegion r2 = region & QRect( w->x(), w->y(), w->width(), w->height() ); |
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r2 -= fps_rect; |
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int winsize = 0; |
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foreach( const QRect& r, r2.rects()) |
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winsize += r.width() * r.height(); |
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paint_size[ paints_pos ] += winsize; |
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} |
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void ShowFpsEffect::paintScreen( int mask, QRegion region, ScreenPaintData& data ) |
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{ |
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effects->paintScreen( mask, region, data ); |
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int fps = 0; |
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for( int i = 0; |
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i < MAX_FPS; |
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++i ) |
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if( abs( t.minute() * 60000 + t.second() * 1000 + t.msec() - frames[ i ] ) < 1000 ) |
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++fps; // count all frames in the last second |
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if( fps > MAX_TIME ) |
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fps = MAX_TIME; // keep it the same height |
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#ifdef HAVE_OPENGL |
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if( effects->compositingType() == OpenGLCompositing) |
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{ |
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paintGL( fps ); |
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glFinish(); // make sure all rendering is done |
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} |
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#endif |
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#ifdef HAVE_XRENDER |
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if( effects->compositingType() == XRenderCompositing) |
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{ |
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paintXrender( fps ); |
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XSync( display(), False ); // make sure all rendering is done |
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} |
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#endif |
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} |
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void ShowFpsEffect::paintGL( int fps ) |
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{ |
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#ifdef HAVE_OPENGL |
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int x = this->x; |
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int y = this->y; |
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glPushAttrib( GL_CURRENT_BIT | GL_ENABLE_BIT ); |
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glEnable( GL_BLEND ); |
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glBlendFunc( GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA ); |
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// TODO painting first the background white and then the contents |
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// means that the contents also blend with the background, I guess |
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glColor4f( 1, 1, 1, alpha ); // white |
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glBegin( GL_QUADS ); |
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glVertex2i( x, y ); |
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glVertex2i( x + 2*NUM_PAINTS + FPS_WIDTH, y ); |
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glVertex2i( x + 2*NUM_PAINTS + FPS_WIDTH, y + MAX_TIME ); |
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glVertex2i( x, y + MAX_TIME ); |
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glEnd(); |
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y += MAX_TIME; // paint up from the bottom |
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glBegin( GL_QUADS ); |
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glColor4f( 0, 0, 1, alpha ); // blue |
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glVertex2i( x, y ); |
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glVertex2i( x + FPS_WIDTH, y ); |
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glVertex2i( x + FPS_WIDTH, y - fps ); |
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glVertex2i( x, y - fps ); |
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glEnd(); |
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glColor4f( 0, 0, 0, alpha ); // black |
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glBegin( GL_LINES ); |
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for( int i = 10; |
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i < MAX_TIME; |
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i += 10 ) |
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{ |
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glVertex2i( x, y - i ); |
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glVertex2i( x + FPS_WIDTH, y - i ); |
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} |
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glEnd(); |
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x += FPS_WIDTH; |
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// Paint FPS graph |
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paintFPSGraph( x, y ); |
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x += NUM_PAINTS; |
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// Paint amount of rendered pixels graph |
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paintDrawSizeGraph( x, y ); |
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// Paint paint sizes |
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glPopAttrib(); |
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#endif |
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} |
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/* |
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Differences between OpenGL and XRender: |
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- differently specified rectangles (X: width/height, O: x2,y2) |
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- XRender uses pre-multiplied alpha |
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*/ |
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void ShowFpsEffect::paintXrender( int fps ) |
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{ |
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#ifdef HAVE_XRENDER |
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Pixmap pixmap = XCreatePixmap( display(), rootWindow(), FPS_WIDTH, MAX_TIME, 32 ); |
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XRenderPictFormat* format = XRenderFindStandardFormat( display(), PictStandardARGB32 ); |
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Picture p = XRenderCreatePicture( display(), pixmap, format, 0, NULL ); |
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XFreePixmap( display(), pixmap ); |
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XRenderColor col; |
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col.alpha = int( alpha * 0xffff ); |
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col.red = int( alpha * 0xffff ); // white |
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col.green = int( alpha * 0xffff ); |
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col.blue= int( alpha * 0xffff ); |
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XRenderFillRectangle( display(), PictOpSrc, p, &col, 0, 0, FPS_WIDTH, MAX_TIME ); |
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col.red = 0; // blue |
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col.green = 0; |
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col.blue = int( alpha * 0xffff ); |
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XRenderFillRectangle( display(), PictOpSrc, p, &col, 0, MAX_TIME - fps, FPS_WIDTH, fps ); |
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col.red = 0; // black |
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col.green = 0; |
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col.blue = 0; |
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for( int i = 10; |
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i < MAX_TIME; |
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i += 10 ) |
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{ |
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XRenderFillRectangle( display(), PictOpSrc, p, &col, 0, MAX_TIME - i, FPS_WIDTH, 1 ); |
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} |
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XRenderComposite( display(), alpha != 1.0 ? PictOpOver : PictOpSrc, p, None, |
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effects->xrenderBufferPicture(), 0, 0, 0, 0, x, y, FPS_WIDTH, MAX_TIME ); |
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XRenderFreePicture( display(), p ); |
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// Paint FPS graph |
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paintFPSGraph( x + FPS_WIDTH, y ); |
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// Paint amount of rendered pixels graph |
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paintDrawSizeGraph( x + FPS_WIDTH + MAX_TIME, y ); |
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#endif |
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} |
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void ShowFpsEffect::paintFPSGraph(int x, int y) |
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{ |
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// Paint FPS graph |
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QList<int> lines; |
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lines << 10 << 20 << 50; |
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QList<int> values; |
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for( int i = 0; |
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i < NUM_PAINTS; |
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++i ) |
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{ |
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values.append( paints[ ( i + paints_pos ) % NUM_PAINTS ] ); |
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} |
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paintGraph( x, y, values, lines, true ); |
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} |
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void ShowFpsEffect::paintDrawSizeGraph(int x, int y) |
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{ |
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int max_drawsize = 0; |
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for( int i = 0; i < NUM_PAINTS; i++) |
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max_drawsize = qMax(max_drawsize, paint_size[ i ] ); |
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// Log of min/max values shown on graph |
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const float max_pixels_log = 7.2f; |
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const float min_pixels_log = 2.0f; |
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const int minh = 5; // Minimum height of the bar when value > 0 |
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float drawscale = (MAX_TIME - minh) / (max_pixels_log - min_pixels_log); |
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QList<int> drawlines; |
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for( int logh = (int)min_pixels_log; logh <= max_pixels_log; logh++ ) |
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drawlines.append( (int)(( logh - min_pixels_log ) * drawscale ) + minh ); |
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QList<int> drawvalues; |
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for( int i = 0; |
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i < NUM_PAINTS; |
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++i ) |
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{ |
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int value = paint_size[ ( i + paints_pos ) % NUM_PAINTS ]; |
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int h = 0; |
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if( value > 0) |
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{ |
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h = (int)(( log10( value ) - min_pixels_log ) * drawscale ); |
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h = qMin( qMax( 0, h ) + minh, MAX_TIME ); |
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} |
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drawvalues.append( h ); |
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} |
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paintGraph( x, y, drawvalues, drawlines, false ); |
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} |
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void ShowFpsEffect::paintGraph( int x, int y, QList<int> values, QList<int> lines, bool colorize) |
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{ |
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#ifdef HAVE_OPENGL |
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if( effects->compositingType() == OpenGLCompositing) |
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{ |
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glColor4f( 0, 0, 0, alpha ); // black |
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glBegin( GL_LINES ); |
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// First draw the lines |
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foreach( int h, lines) |
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{ |
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glVertex2i( x, y - h ); |
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glVertex2i( x + values.count(), y - h ); |
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} |
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// Then the graph values |
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glColor4f( 0.5, 0.5, 0.5, alpha ); |
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for( int i = 0; i < values.count(); i++ ) |
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{ |
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int value = values[ i ]; |
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if( colorize ) |
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{ |
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if( value <= 10 ) |
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glColor4f( 0, 1, 0, alpha ); // green |
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else if( value <= 20 ) |
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glColor4f( 1, 1, 0, alpha ); // yellow |
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else if( value <= 50 ) |
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glColor4f( 1, 0, 0, alpha ); // red |
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else |
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glColor4f( 0, 0, 0, alpha ); // black |
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} |
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glVertex2i( x + values.count() - i, y ); |
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glVertex2i( x + values.count() - i, y - value ); |
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} |
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glEnd(); |
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} |
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#endif |
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#ifdef HAVE_XRENDER |
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if( effects->compositingType() == XRenderCompositing) |
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{ |
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Pixmap pixmap = XCreatePixmap( display(), rootWindow(), values.count(), MAX_TIME, 32 ); |
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XRenderPictFormat* format = XRenderFindStandardFormat( display(), PictStandardARGB32 ); |
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Picture p = XRenderCreatePicture( display(), pixmap, format, 0, NULL ); |
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XFreePixmap( display(), pixmap ); |
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XRenderColor col; |
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col.alpha = int( alpha * 0xffff ); |
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// Draw background |
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col.red = col.green = col.blue = int( alpha * 0xffff ); // white |
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XRenderFillRectangle( display(), PictOpSrc, p, &col, 0, 0, values.count(), MAX_TIME ); |
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// Then the values |
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col.red = col.green = col.blue = int( alpha * 0x8000 ); // grey |
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for( int i = 0; i < values.count(); i++ ) |
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{ |
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int value = values[ i ]; |
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if( colorize ) |
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{ |
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if( value <= 10 ) |
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{ // green |
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col.red = 0; |
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col.green = int( alpha * 0xffff ); |
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col.blue = 0; |
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} |
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else if( value <= 20 ) |
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{ // yellow |
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col.red = int( alpha * 0xffff ); |
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col.green = int( alpha * 0xffff ); |
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col.blue = 0; |
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} |
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else if( value <= 50 ) |
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{ // red |
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col.red = int( alpha * 0xffff ); |
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col.green = 0; |
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col.blue = 0; |
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} |
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else |
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{ // black |
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col.red = 0; |
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col.green = 0; |
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col.blue = 0; |
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} |
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} |
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XRenderFillRectangle( display(), PictOpSrc, p, &col, |
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values.count() - i, MAX_TIME - value, 1, value ); |
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} |
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// Then the lines |
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col.red = col.green = col.blue = 0; // black |
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foreach( int h, lines) |
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XRenderFillRectangle( display(), PictOpSrc, p, &col, 0, MAX_TIME - h, values.count(), 1 ); |
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// Finally render the pixmap onto screen |
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XRenderComposite( display(), alpha != 1.0 ? PictOpOver : PictOpSrc, p, None, |
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effects->xrenderBufferPicture(), 0, 0, 0, 0, x, y, values.count(), MAX_TIME ); |
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XRenderFreePicture( display(), p ); |
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} |
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#endif |
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} |
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void ShowFpsEffect::postPaintScreen() |
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{ |
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effects->postPaintScreen(); |
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paints[ paints_pos ] = t.elapsed(); |
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if( ++paints_pos == NUM_PAINTS ) |
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paints_pos = 0; |
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effects->addRepaint( fps_rect ); |
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} |
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} // namespace
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