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173 lines
5.2 KiB
173 lines
5.2 KiB
/***************************************************************** |
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KWin - the KDE window manager |
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This file is part of the KDE project. |
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Copyright (C) 2006 Lubos Lunak <l.lunak@kde.org> |
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You can Freely distribute this program under the GNU General Public |
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License. See the file "COPYING" for the exact licensing terms. |
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******************************************************************/ |
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// TODO MIT or some other licence, perhaps move to some lib |
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#ifndef KWIN_EFFECTS_H |
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#define KWIN_EFFECTS_H |
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#include <qmap.h> |
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#include <qpoint.h> |
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#include <qtimer.h> |
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#include "scene.h" |
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namespace KWinInternal |
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{ |
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class Toplevel; |
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class Workspace; |
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class WindowPaintData |
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{ |
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public: |
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WindowPaintData(); |
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double opacity; |
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double xScale; |
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double yScale; |
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int xTranslate; |
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int yTranslate; |
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}; |
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class ScreenPaintData |
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{ |
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public: |
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ScreenPaintData(); |
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int xTranslate; |
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int yTranslate; |
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}; |
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class Effect |
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{ |
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public: |
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virtual ~Effect(); |
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virtual void prePaintScreen( int* mask, QRegion* region ); |
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virtual void paintScreen( int mask, QRegion region, ScreenPaintData& data ); |
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virtual void prePaintWindow( Scene::Window* w, int* mask, QRegion* region ); |
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virtual void paintWindow( Scene::Window* w, int mask, QRegion region, WindowPaintData& data ); |
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// called when moved/resized or once after it's finished |
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virtual void windowUserMovedResized( Toplevel* c, bool first, bool last ); |
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virtual void windowAdded( Toplevel* c ); |
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virtual void windowDeleted( Toplevel* c ); |
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}; |
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class EffectsHandler |
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{ |
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public: |
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EffectsHandler( Workspace* ws ); |
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~EffectsHandler(); |
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// for use by effects |
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void nextPrePaintScreen( int* mask, QRegion* region ); |
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void nextPaintScreen( int mask, QRegion region, ScreenPaintData& data ); |
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void nextPrePaintWindow( Scene::Window* w, int* mask, QRegion* region ); |
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void nextPaintWindow( Scene::Window* w, int mask, QRegion region, WindowPaintData& data ); |
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// internal (used by kwin core or compositing code) |
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void prePaintScreen( int* mask, QRegion* region, Effect* final ); |
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void paintScreen( int mask, QRegion region, ScreenPaintData& data, Effect* final ); |
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void prePaintWindow( Scene::Window* w, int* mask, QRegion* region, Effect* final ); |
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void paintWindow( Scene::Window* w, int mask, QRegion region, WindowPaintData& data, Effect* final ); |
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void windowUserMovedResized( Toplevel* c, bool first, bool last ); |
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void windowAdded( Toplevel* c ); |
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void windowDeleted( Toplevel* c ); |
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private: |
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QVector< Effect* > effects; |
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int current_paint_window; |
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int current_paint_screen; |
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}; |
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extern EffectsHandler* effects; |
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class MakeHalfTransparent |
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: public Effect |
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{ |
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public: |
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virtual void windowUserMovedResized( Toplevel* c, bool first, bool last ); |
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virtual void prePaintWindow( Scene::Window* w, int* mask, QRegion* region ); |
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virtual void paintWindow( Scene::Window* w, int mask, QRegion region, WindowPaintData& data ); |
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}; |
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class ShakyMove |
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: public QObject, public Effect |
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{ |
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Q_OBJECT |
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public: |
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ShakyMove(); |
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virtual void windowUserMovedResized( Toplevel* c, bool first, bool last ); |
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virtual void prePaintScreen( int* mask, QRegion* region ); |
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virtual void prePaintWindow( Scene::Window* w, int* mask, QRegion* region ); |
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virtual void paintWindow( Scene::Window* w, int mask, QRegion region, WindowPaintData& data ); |
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virtual void windowDeleted( Toplevel* c ); |
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private slots: |
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void tick(); |
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private: |
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QMap< const Toplevel*, int > windows; |
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QTimer timer; |
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}; |
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#if 0 |
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class GrowMove |
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: public Effect |
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{ |
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public: |
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virtual void windowUserMovedResized( Toplevel* c, bool first, bool last ); |
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virtual void transformWindow( Toplevel* c, Matrix& m, EffectData& data ); |
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}; |
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#endif |
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class ShiftWorkspaceUp |
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: public QObject, public Effect |
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{ |
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Q_OBJECT |
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public: |
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ShiftWorkspaceUp( Workspace* ws ); |
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virtual void prePaintScreen( int* mask, QRegion* region ); |
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virtual void paintScreen( int mask, QRegion region, ScreenPaintData& data ); |
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private slots: |
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void tick(); |
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private: |
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QTimer timer; |
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bool up; |
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Workspace* wspace; |
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}; |
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// a special effect that is last in the order that'll actually call the painting functions |
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// TODO this should actually be in scene.h |
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class Scene::WrapperEffect |
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: public Effect |
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{ |
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public: |
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virtual ~WrapperEffect(); |
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virtual void prePaintScreen( int* mask, QRegion* region ); |
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virtual void paintScreen( int mask, QRegion region, ScreenPaintData& data ); |
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virtual void prePaintWindow( Scene::Window* w, int* mask, QRegion* region ); |
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virtual void paintWindow( Scene::Window* w, int mask, QRegion region, WindowPaintData& data ); |
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}; |
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inline |
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WindowPaintData::WindowPaintData() |
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: opacity( 1.0 ) |
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, xScale( 1 ) |
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, yScale( 1 ) |
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, xTranslate( 0 ) |
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, yTranslate( 0 ) |
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{ |
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} |
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inline |
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ScreenPaintData::ScreenPaintData() |
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: xTranslate( 0 ) |
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, yTranslate( 0 ) |
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{ |
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} |
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} // namespace |
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#endif
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