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117 lines
3.5 KiB
117 lines
3.5 KiB
/***************************************************************** |
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KWin - the KDE window manager |
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This file is part of the KDE project. |
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Copyright (C) 2006 Rivo Laks <rivolaks@hot.ee> |
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You can Freely distribute this program under the GNU General Public |
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License. See the file "COPYING" for the exact licensing terms. |
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******************************************************************/ |
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#include "dialogparent.h" |
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#include <client.h> |
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// Note that currently effects need to be manually enabled in the EffectsHandler |
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// class constructor (in effects.cpp). |
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namespace KWinInternal |
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{ |
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void DialogParentEffect::prePaintWindow( Scene::Window* w, int* mask, QRegion* region, int time ) |
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{ |
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// How long does it take for the effect to get it's full strength (in ms) |
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const float changeTime = 200; |
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// Check if this window has a modal dialog and change the window's |
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// effect's strength accordingly |
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bool hasDialog = hasModalWindow(w->window()); |
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if( hasDialog ) |
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{ |
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// Increase effect strength of this window |
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effectStrength[w] = qMin(1.0f, effectStrength[w] + time/changeTime); |
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} |
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else |
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{ |
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effectStrength[w] = qMax(0.0f, effectStrength[w] - time/changeTime); |
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} |
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// Call the next effect |
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effects->prePaintWindow( w, mask, region, time ); |
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} |
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void DialogParentEffect::paintWindow( Scene::Window* w, int mask, QRegion region, WindowPaintData& data ) |
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{ |
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float s = effectStrength[w]; |
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if(s > 0.0f) |
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{ |
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// Brightness will be within [1.0; 0.6] |
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data.brightness *= (1.0 - s * 0.4); |
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// Saturation within [1.0; 0.4] |
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data.saturation *= (1.0 - s * 0.6); |
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} |
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// Call the next effect. |
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effects->paintWindow( w, mask, region, data ); |
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} |
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void DialogParentEffect::postPaintWindow( Scene::Window* w ) |
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{ |
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float s = effectStrength[w]; |
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// If strength is between 0 and 1, the effect is still in progress and the |
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// window has to be repainted during the next pass |
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if( s > 0.0 && s < 1.0 ) |
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w->window()->addDamageFull(); // trigger next animation repaint |
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// Call the next effect. |
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effects->postPaintWindow( w ); |
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} |
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void DialogParentEffect::windowActivated( Toplevel* t ) |
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{ |
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// If this window is a dialog, we need to damage it's parent window, so |
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// that the effect could be run for it |
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// Set the window to be faded (or NULL if no window is active). |
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Client* c = qobject_cast<Client *>(t); |
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if ( c && c->isModal() ) |
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{ |
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// c is a modal dialog |
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ClientList mainclients = c->mainClients(); |
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foreach( Client* parent, mainclients ) |
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parent->addDamageFull(); |
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} |
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} |
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void DialogParentEffect::windowDeleted( Toplevel* t ) |
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{ |
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// If this window is a dialog, we need to damage it's parent window, so |
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// that the effect could be run for it |
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// Set the window to be faded (or NULL if no window is active). |
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Client* c = qobject_cast<Client *>(t); |
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if ( c && c->isModal() ) |
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{ |
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// c is a modal dialog |
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ClientList mainclients = c->mainClients(); |
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foreach( Client* parent, mainclients ) |
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parent->addDamageFull(); |
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} |
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} |
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bool DialogParentEffect::hasModalWindow( Toplevel* t ) |
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{ |
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Client* c = qobject_cast<Client *>(t); |
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if( !c ) |
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return false; |
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// Check if any of the direct transients (children) of this window is modal |
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for( ClientList::ConstIterator it = c->transients().begin(); it != c->transients().end(); ++it ) |
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if( (*it)->isModal()) |
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return true; |
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return false; |
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} |
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} // namespace
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