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151 lines
4.4 KiB
151 lines
4.4 KiB
/******************************************************************** |
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KWin - the KDE window manager |
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This file is part of the KDE project. |
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Copyright (C) 2007 Rivo Laks <rivolaks@hot.ee> |
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Copyright (C) 2008 Lucas Murray <lmurray@undefinedfire.com> |
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This program is free software; you can redistribute it and/or modify |
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it under the terms of the GNU General Public License as published by |
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the Free Software Foundation; either version 2 of the License, or |
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(at your option) any later version. |
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This program is distributed in the hope that it will be useful, |
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but WITHOUT ANY WARRANTY; without even the implied warranty of |
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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GNU General Public License for more details. |
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You should have received a copy of the GNU General Public License |
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along with this program. If not, see <http://www.gnu.org/licenses/>. |
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*********************************************************************/ |
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#include "invert.h" |
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#include <QAction> |
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#include <QFile> |
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#include <kwinglutils.h> |
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#include <kwinglplatform.h> |
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#include <KGlobalAccel> |
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#include <KLocalizedString> |
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#include <QStandardPaths> |
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#include <QMatrix4x4> |
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namespace KWin |
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{ |
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InvertEffect::InvertEffect() |
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: m_inited(false), |
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m_valid(true), |
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m_shader(nullptr), |
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m_allWindows(false) |
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{ |
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QAction* a = new QAction(this); |
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a->setObjectName(QStringLiteral("Invert")); |
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a->setText(i18n("Toggle Invert Effect")); |
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KGlobalAccel::self()->setDefaultShortcut(a, QList<QKeySequence>() << Qt::CTRL + Qt::META + Qt::Key_I); |
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KGlobalAccel::self()->setShortcut(a, QList<QKeySequence>() << Qt::CTRL + Qt::META + Qt::Key_I); |
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effects->registerGlobalShortcut(Qt::CTRL + Qt::META + Qt::Key_I, a); |
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connect(a, &QAction::triggered, this, &InvertEffect::toggleScreenInversion); |
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QAction* b = new QAction(this); |
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b->setObjectName(QStringLiteral("InvertWindow")); |
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b->setText(i18n("Toggle Invert Effect on Window")); |
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KGlobalAccel::self()->setDefaultShortcut(b, QList<QKeySequence>() << Qt::CTRL + Qt::META + Qt::Key_U); |
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KGlobalAccel::self()->setShortcut(b, QList<QKeySequence>() << Qt::CTRL + Qt::META + Qt::Key_U); |
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effects->registerGlobalShortcut(Qt::CTRL + Qt::META + Qt::Key_U, b); |
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connect(b, &QAction::triggered, this, &InvertEffect::toggleWindow); |
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connect(effects, &EffectsHandler::windowClosed, this, &InvertEffect::slotWindowClosed); |
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} |
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InvertEffect::~InvertEffect() |
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{ |
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delete m_shader; |
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} |
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bool InvertEffect::supported() |
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{ |
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return effects->compositingType() == OpenGL2Compositing; |
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} |
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bool InvertEffect::loadData() |
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{ |
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m_inited = true; |
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m_shader = ShaderManager::instance()->generateShaderFromResources(ShaderTrait::MapTexture, QString(), QStringLiteral("invert.frag")); |
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if (!m_shader->isValid()) { |
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qCCritical(KWINEFFECTS) << "The shader failed to load!"; |
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return false; |
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} |
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return true; |
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} |
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void InvertEffect::drawWindow(EffectWindow* w, int mask, const QRegion ®ion, WindowPaintData& data) |
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{ |
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// Load if we haven't already |
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if (m_valid && !m_inited) |
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m_valid = loadData(); |
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bool useShader = m_valid && (m_allWindows != m_windows.contains(w)); |
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if (useShader) { |
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ShaderManager *shaderManager = ShaderManager::instance(); |
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shaderManager->pushShader(m_shader); |
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data.shader = m_shader; |
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} |
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effects->drawWindow(w, mask, region, data); |
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if (useShader) { |
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ShaderManager::instance()->popShader(); |
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} |
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} |
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void InvertEffect::paintEffectFrame(KWin::EffectFrame* frame, const QRegion ®ion, double opacity, double frameOpacity) |
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{ |
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if (m_valid && m_allWindows) { |
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frame->setShader(m_shader); |
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ShaderBinder binder(m_shader); |
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effects->paintEffectFrame(frame, region, opacity, frameOpacity); |
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} else { |
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effects->paintEffectFrame(frame, region, opacity, frameOpacity); |
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} |
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} |
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void InvertEffect::slotWindowClosed(EffectWindow* w) |
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{ |
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m_windows.removeOne(w); |
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} |
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void InvertEffect::toggleScreenInversion() |
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{ |
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m_allWindows = !m_allWindows; |
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effects->addRepaintFull(); |
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} |
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void InvertEffect::toggleWindow() |
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{ |
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if (!effects->activeWindow()) { |
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return; |
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} |
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if (!m_windows.contains(effects->activeWindow())) |
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m_windows.append(effects->activeWindow()); |
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else |
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m_windows.removeOne(effects->activeWindow()); |
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effects->activeWindow()->addRepaintFull(); |
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} |
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bool InvertEffect::isActive() const |
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{ |
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return m_valid && (m_allWindows || !m_windows.isEmpty()); |
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} |
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bool InvertEffect::provides(Feature f) |
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{ |
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return f == ScreenInversion; |
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} |
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} // namespace |
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