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384 lines
11 KiB
384 lines
11 KiB
/******************************************************************** |
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KWin - the KDE window manager |
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This file is part of the KDE project. |
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Copyright (C) 2015 Martin Gräßlin <mgraesslin@kde.org> |
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This program is free software; you can redistribute it and/or modify |
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it under the terms of the GNU General Public License as published by |
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the Free Software Foundation; either version 2 of the License, or |
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(at your option) any later version. |
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This program is distributed in the hope that it will be useful, |
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but WITHOUT ANY WARRANTY; without even the implied warranty of |
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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GNU General Public License for more details. |
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You should have received a copy of the GNU General Public License |
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along with this program. If not, see <http://www.gnu.org/licenses/>. |
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*********************************************************************/ |
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#include "egl_gbm_backend.h" |
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// kwin |
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#include "composite.h" |
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#include "drm_backend.h" |
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#include "logging.h" |
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#include "options.h" |
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#include "screens.h" |
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// kwin libs |
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#include <kwinglplatform.h> |
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// Qt |
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#include <QOpenGLContext> |
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// system |
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#include <gbm.h> |
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namespace KWin |
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{ |
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EglGbmBackend::EglGbmBackend(DrmBackend *b) |
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: QObject(NULL) |
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, AbstractEglBackend() |
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, m_backend(b) |
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{ |
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initializeEgl(); |
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init(); |
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// Egl is always direct rendering |
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setIsDirectRendering(true); |
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setSyncsToVBlank(true); |
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connect(m_backend, &DrmBackend::outputAdded, this, &EglGbmBackend::createOutput); |
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connect(m_backend, &DrmBackend::outputRemoved, this, |
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[this] (DrmOutput *output) { |
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auto it = std::find_if(m_outputs.begin(), m_outputs.end(), |
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[output] (const Output &o) { |
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return o.output == output; |
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} |
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); |
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if (it == m_outputs.end()) { |
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return; |
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} |
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cleanupOutput(*it); |
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m_outputs.erase(it); |
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} |
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); |
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} |
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EglGbmBackend::~EglGbmBackend() |
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{ |
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// TODO: cleanup front buffer? |
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cleanup(); |
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if (m_device) { |
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gbm_device_destroy(m_device); |
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} |
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} |
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void EglGbmBackend::cleanupSurfaces() |
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{ |
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for (auto it = m_outputs.constBegin(); it != m_outputs.constEnd(); ++it) { |
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cleanupOutput(*it); |
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} |
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} |
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void EglGbmBackend::cleanupOutput(const Output &o) |
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{ |
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// TODO: cleanup front buffer? |
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if (o.eglSurface != EGL_NO_SURFACE) { |
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eglDestroySurface(eglDisplay(), o.eglSurface); |
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} |
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if (o.gbmSurface) { |
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gbm_surface_destroy(o.gbmSurface); |
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} |
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} |
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bool EglGbmBackend::initializeEgl() |
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{ |
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initClientExtensions(); |
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EGLDisplay display = EGL_NO_DISPLAY; |
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// Use eglGetPlatformDisplayEXT() to get the display pointer |
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// if the implementation supports it. |
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if (!hasClientExtension(QByteArrayLiteral("EGL_EXT_platform_base")) || |
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!hasClientExtension(QByteArrayLiteral("EGL_MESA_platform_gbm"))) { |
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setFailed("EGL_EXT_platform_base and/or EGL_MESA_platform_gbm missing"); |
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return false; |
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} |
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m_device = gbm_create_device(m_backend->fd()); |
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if (!m_device) { |
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setFailed("Could not create gbm device"); |
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return false; |
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} |
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display = eglGetPlatformDisplayEXT(EGL_PLATFORM_GBM_MESA, m_device, nullptr); |
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if (display == EGL_NO_DISPLAY) |
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return false; |
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setEglDisplay(display); |
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return initEglAPI(); |
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} |
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void EglGbmBackend::init() |
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{ |
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if (!initRenderingContext()) { |
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setFailed("Could not initialize rendering context"); |
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return; |
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} |
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initKWinGL(); |
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initBufferAge(); |
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initWayland(); |
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} |
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bool EglGbmBackend::initRenderingContext() |
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{ |
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initBufferConfigs(); |
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EGLContext context = EGL_NO_CONTEXT; |
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#ifdef KWIN_HAVE_OPENGLES |
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const EGLint context_attribs[] = { |
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EGL_CONTEXT_CLIENT_VERSION, 2, |
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EGL_NONE |
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}; |
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context = eglCreateContext(eglDisplay(), config(), EGL_NO_CONTEXT, context_attribs); |
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#else |
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const EGLint context_attribs_31_core[] = { |
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EGL_CONTEXT_MAJOR_VERSION_KHR, 3, |
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EGL_CONTEXT_MINOR_VERSION_KHR, 1, |
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EGL_CONTEXT_FLAGS_KHR, EGL_CONTEXT_OPENGL_FORWARD_COMPATIBLE_BIT_KHR, |
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EGL_NONE |
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}; |
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const EGLint context_attribs_legacy[] = { |
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EGL_NONE |
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}; |
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const char* eglExtensionsCString = eglQueryString(eglDisplay(), EGL_EXTENSIONS); |
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const QList<QByteArray> extensions = QByteArray::fromRawData(eglExtensionsCString, qstrlen(eglExtensionsCString)).split(' '); |
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// Try to create a 3.1 core context |
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if (options->glCoreProfile() && extensions.contains(QByteArrayLiteral("EGL_KHR_create_context"))) |
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context = eglCreateContext(eglDisplay(), config(), EGL_NO_CONTEXT, context_attribs_31_core); |
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if (context == EGL_NO_CONTEXT) |
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context = eglCreateContext(eglDisplay(), config(), EGL_NO_CONTEXT, context_attribs_legacy); |
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#endif |
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if (context == EGL_NO_CONTEXT) { |
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qCCritical(KWIN_DRM) << "Create Context failed"; |
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return false; |
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} |
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setContext(context); |
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const auto outputs = m_backend->outputs(); |
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for (DrmOutput *drmOutput: outputs) { |
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createOutput(drmOutput); |
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} |
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if (m_outputs.isEmpty()) { |
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qCCritical(KWIN_DRM) << "Create Window Surfaces failed"; |
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return false; |
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} |
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// set our first surface as the one for the abstract backend, just to make it happy |
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setSurface(m_outputs.first().eglSurface); |
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return makeContextCurrent(m_outputs.first()); |
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} |
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void EglGbmBackend::createOutput(DrmOutput *drmOutput) |
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{ |
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Output o; |
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o.output = drmOutput; |
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o.gbmSurface = gbm_surface_create(m_device, drmOutput->size().width(), drmOutput->size().height(), |
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GBM_FORMAT_XRGB8888, GBM_BO_USE_SCANOUT | GBM_BO_USE_RENDERING); |
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if (!o.gbmSurface) { |
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qCCritical(KWIN_DRM) << "Create gbm surface failed"; |
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return; |
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} |
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o.eglSurface = eglCreatePlatformWindowSurfaceEXT(eglDisplay(), config(), (void *)o.gbmSurface, nullptr); |
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if (o.eglSurface == EGL_NO_SURFACE) { |
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qCCritical(KWIN_DRM) << "Create Window Surface failed"; |
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gbm_surface_destroy(o.gbmSurface); |
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return; |
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} |
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m_outputs << o; |
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} |
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bool EglGbmBackend::makeContextCurrent(const Output &output) |
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{ |
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const EGLSurface surface = output.eglSurface; |
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if (surface == EGL_NO_SURFACE) { |
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return false; |
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} |
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if (eglMakeCurrent(eglDisplay(), surface, surface, context()) == EGL_FALSE) { |
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qCCritical(KWIN_DRM) << "Make Context Current failed"; |
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return false; |
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} |
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EGLint error = eglGetError(); |
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if (error != EGL_SUCCESS) { |
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qCWarning(KWIN_DRM) << "Error occurred while creating context " << error; |
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return false; |
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} |
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// TODO: ensure the viewport is set correctly each time |
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const QSize &overall = screens()->size(); |
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const QRect &v = output.output->geometry(); |
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// TODO: are the values correct? |
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glViewport(-v.x(), v.height() - overall.height() - v.y(), overall.width(), overall.height()); |
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return true; |
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} |
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bool EglGbmBackend::initBufferConfigs() |
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{ |
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const EGLint config_attribs[] = { |
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EGL_SURFACE_TYPE, EGL_WINDOW_BIT, |
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EGL_RED_SIZE, 1, |
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EGL_GREEN_SIZE, 1, |
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EGL_BLUE_SIZE, 1, |
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EGL_ALPHA_SIZE, 0, |
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#ifdef KWIN_HAVE_OPENGLES |
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EGL_RENDERABLE_TYPE, EGL_OPENGL_ES2_BIT, |
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#else |
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EGL_RENDERABLE_TYPE, EGL_OPENGL_BIT, |
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#endif |
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EGL_CONFIG_CAVEAT, EGL_NONE, |
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EGL_NONE, |
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}; |
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EGLint count; |
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EGLConfig configs[1024]; |
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if (eglChooseConfig(eglDisplay(), config_attribs, configs, 1, &count) == EGL_FALSE) { |
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qCCritical(KWIN_DRM) << "choose config failed"; |
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return false; |
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} |
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if (count != 1) { |
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qCCritical(KWIN_DRM) << "choose config did not return a config" << count; |
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return false; |
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} |
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setConfig(configs[0]); |
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return true; |
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} |
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void EglGbmBackend::present() |
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{ |
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for (auto &o: m_outputs) { |
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makeContextCurrent(o); |
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presentOnOutput(o); |
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} |
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} |
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void EglGbmBackend::presentOnOutput(EglGbmBackend::Output &o) |
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{ |
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eglSwapBuffers(eglDisplay(), o.eglSurface); |
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auto oldBuffer = o.buffer; |
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o.buffer = m_backend->createBuffer(o.gbmSurface); |
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m_backend->present(o.buffer, o.output); |
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delete oldBuffer; |
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if (supportsBufferAge()) { |
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eglQuerySurface(eglDisplay(), o.eglSurface, EGL_BUFFER_AGE_EXT, &o.bufferAge); |
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} |
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} |
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void EglGbmBackend::screenGeometryChanged(const QSize &size) |
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{ |
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Q_UNUSED(size) |
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// TODO, create new buffer? |
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} |
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SceneOpenGL::TexturePrivate *EglGbmBackend::createBackendTexture(SceneOpenGL::Texture *texture) |
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{ |
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return new EglGbmTexture(texture, this); |
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} |
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QRegion EglGbmBackend::prepareRenderingFrame() |
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{ |
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startRenderTimer(); |
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return QRegion(); |
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} |
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QRegion EglGbmBackend::prepareRenderingForScreen(int screenId) |
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{ |
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const Output &o = m_outputs.at(screenId); |
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makeContextCurrent(o); |
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if (supportsBufferAge()) { |
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QRegion region; |
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// Note: An age of zero means the buffer contents are undefined |
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if (o.bufferAge > 0 && o.bufferAge <= o.damageHistory.count()) { |
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for (int i = 0; i < o.bufferAge - 1; i++) |
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region |= o.damageHistory[i]; |
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} else { |
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region = o.output->geometry(); |
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} |
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return region; |
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} |
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return QRegion(); |
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} |
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void EglGbmBackend::endRenderingFrame(const QRegion &renderedRegion, const QRegion &damagedRegion) |
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{ |
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Q_UNUSED(renderedRegion) |
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Q_UNUSED(damagedRegion) |
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} |
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void EglGbmBackend::endRenderingFrameForScreen(int screenId, const QRegion &renderedRegion, const QRegion &damagedRegion) |
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{ |
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Output &o = m_outputs[screenId]; |
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if (damagedRegion.intersected(o.output->geometry()).isEmpty() && screenId == 0) { |
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// If the damaged region of a window is fully occluded, the only |
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// rendering done, if any, will have been to repair a reused back |
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// buffer, making it identical to the front buffer. |
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// |
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// In this case we won't post the back buffer. Instead we'll just |
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// set the buffer age to 1, so the repaired regions won't be |
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// rendered again in the next frame. |
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if (!renderedRegion.intersected(o.output->geometry()).isEmpty()) |
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glFlush(); |
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for (auto &o: m_outputs) { |
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o.bufferAge = 1; |
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} |
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return; |
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} |
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presentOnOutput(o); |
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// Save the damaged region to history |
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// Note: damage history is only collected for the first screen. For any other screen full repaints |
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// are triggered. This is due to a limitation in Scene::paintGenericScreen which resets the Toplevel's |
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// repaint. So multiple calls to Scene::paintScreen as it's done in multi-output rendering only |
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// have correct damage information for the first screen. If we try to track damage nevertheless, |
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// it creates artifacts. So for the time being we work around the problem by only supporting buffer |
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// age on the first output. To properly support buffer age on all outputs the rendering needs to |
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// be refactored in general. |
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if (supportsBufferAge() && screenId == 0) { |
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if (o.damageHistory.count() > 10) { |
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o.damageHistory.removeLast(); |
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} |
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o.damageHistory.prepend(damagedRegion.intersected(o.output->geometry())); |
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} |
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} |
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bool EglGbmBackend::usesOverlayWindow() const |
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{ |
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return false; |
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} |
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bool EglGbmBackend::perScreenRendering() const |
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{ |
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return true; |
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} |
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/************************************************ |
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* EglTexture |
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************************************************/ |
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EglGbmTexture::EglGbmTexture(KWin::SceneOpenGL::Texture *texture, EglGbmBackend *backend) |
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: AbstractEglTexture(texture, backend) |
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{ |
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} |
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EglGbmTexture::~EglGbmTexture() = default; |
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} // namespace
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