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Script Kiddy 76ea5e9987 SVN_SILENT made messages (.desktop file) 17 years ago
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data
CMakeLists.txt
invert.cpp Texture width and height is stored in GLShader and the uniform value is set during prepareShaderRenderStates in scene_opengl. So the effects do not have to set the uniform manually. This is useful as other effects can still set this uniform if something different is rendered with a different texture width/height (e.g. shadows or thumbnails). When the window is finally rendered the original value set by the effect is definatelly used. 17 years ago
invert.desktop SVN_SILENT made messages (.desktop file) 17 years ago
invert.h
invert_config.cpp Fix "Mouse Mark" color chooser 17 years ago
invert_config.desktop SVN_SILENT made messages (.desktop file) 17 years ago
invert_config.h