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172 lines
5.5 KiB
172 lines
5.5 KiB
/******************************************************************** |
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KWin - the KDE window manager |
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This file is part of the KDE project. |
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Copyright (C) 2008 Martin Gräßlin <ubuntu@martin-graesslin.com> |
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This program is free software; you can redistribute it and/or modify |
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it under the terms of the GNU General Public License as published by |
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the Free Software Foundation; either version 2 of the License, or |
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(at your option) any later version. |
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This program is distributed in the hope that it will be useful, |
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but WITHOUT ANY WARRANTY; without even the implied warranty of |
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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GNU General Public License for more details. |
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You should have received a copy of the GNU General Public License |
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along with this program. If not, see <http://www.gnu.org/licenses/>. |
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*********************************************************************/ |
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#ifndef KWIN_CUBE_H |
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#define KWIN_CUBE_H |
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#include <kwineffects.h> |
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#include <kwinglutils.h> |
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#include <kshortcut.h> |
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#include <QObject> |
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#include <QQueue> |
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namespace KWin |
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{ |
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class CubeEffect |
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: public QObject, public Effect |
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{ |
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Q_OBJECT |
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public: |
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CubeEffect(); |
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~CubeEffect(); |
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virtual void reconfigure( ReconfigureFlags ); |
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virtual void prePaintScreen( ScreenPrePaintData& data, int time ); |
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virtual void paintScreen( int mask, QRegion region, ScreenPaintData& data ); |
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virtual void postPaintScreen(); |
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virtual void prePaintWindow( EffectWindow* w, WindowPrePaintData& data, int time ); |
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virtual void paintWindow( EffectWindow* w, int mask, QRegion region, WindowPaintData& data ); |
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virtual bool borderActivated( ElectricBorder border ); |
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virtual void grabbedKeyboardEvent( QKeyEvent* e ); |
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virtual void mouseChanged( const QPoint& pos, const QPoint& oldpos, Qt::MouseButtons buttons, |
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Qt::MouseButtons oldbuttons, Qt::KeyboardModifiers modifiers, Qt::KeyboardModifiers oldmodifiers ); |
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virtual void windowInputMouseEvent( Window w, QEvent* e ); |
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virtual void tabBoxAdded( int mode ); |
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virtual void tabBoxUpdated(); |
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virtual void tabBoxClosed(); |
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virtual void windowAdded( EffectWindow* ); |
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static bool supported(); |
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private slots: |
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void toggleCube(); |
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void toggleCylinder(); |
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void toggleSphere(); |
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// slots for global shortcut changed |
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// needed to toggle the effect |
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void cubeShortcutChanged( const QKeySequence& seq ); |
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void cylinderShortcutChanged( const QKeySequence& seq ); |
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void sphereShortcutChanged( const QKeySequence& seq ); |
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private: |
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enum RotationDirection |
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{ |
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Left, |
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Right, |
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Upwards, |
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Downwards |
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}; |
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enum VerticalRotationPosition |
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{ |
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Up, |
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Normal, |
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Down |
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}; |
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enum CubeMode |
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{ |
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Cube, |
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Cylinder, |
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Sphere |
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}; |
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void toggle( CubeMode newMode = Cube ); |
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void paintCube( int mask, QRegion region, ScreenPaintData& data ); |
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void paintCap(); |
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void paintCubeCap(); |
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void paintCylinderCap(); |
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void paintSphereCap(); |
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bool loadShader(); |
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void loadConfig( QString config ); |
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void rotateCube(); |
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void rotateToDesktop( int desktop ); |
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void setActive( bool active ); |
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bool activated; |
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bool mousePolling; |
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bool cube_painting; |
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bool keyboard_grab; |
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bool schedule_close; |
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QList<ElectricBorder> borderActivate; |
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QList<ElectricBorder> borderActivateCylinder; |
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QList<ElectricBorder> borderActivateSphere; |
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int painting_desktop; |
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Window input; |
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int frontDesktop; |
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float cubeOpacity; |
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bool opacityDesktopOnly; |
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bool displayDesktopName; |
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EffectFrame desktopNameFrame; |
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QFont desktopNameFont; |
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bool reflection; |
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bool rotating; |
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bool verticalRotating; |
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bool desktopChangedWhileRotating; |
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bool paintCaps; |
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TimeLine timeLine; |
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TimeLine verticalTimeLine; |
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RotationDirection rotationDirection; |
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RotationDirection verticalRotationDirection; |
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VerticalRotationPosition verticalPosition; |
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QQueue<RotationDirection> rotations; |
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QQueue<RotationDirection> verticalRotations; |
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QColor backgroundColor; |
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QColor capColor; |
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GLTexture* wallpaper; |
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bool texturedCaps; |
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GLTexture* capTexture; |
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float manualAngle; |
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float manualVerticalAngle; |
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TimeLine::CurveShape currentShape; |
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bool start; |
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bool stop; |
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bool reflectionPainting; |
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int rotationDuration; |
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int activeScreen; |
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bool bottomCap; |
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bool closeOnMouseRelease; |
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float zoom; |
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float zPosition; |
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bool useForTabBox; |
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bool invertKeys; |
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bool invertMouse; |
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bool tabBoxMode; |
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bool shortcutsRegistered; |
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CubeMode mode; |
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bool useShaders; |
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GLShader* cylinderShader; |
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GLShader* sphereShader; |
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float capDeformationFactor; |
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bool useZOrdering; |
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float zOrderingFactor; |
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bool useList; |
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// needed for reflection |
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float mAddedHeightCoeff1; |
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float mAddedHeightCoeff2; |
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// GL lists |
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bool capListCreated; |
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bool recompileList; |
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GLuint glList; |
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// Shortcuts - needed to toggle the effect |
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KShortcut cubeShortcut; |
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KShortcut cylinderShortcut; |
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KShortcut sphereShortcut; |
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}; |
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} // namespace |
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#endif
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