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1012 lines
33 KiB
1012 lines
33 KiB
/******************************************************************** |
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KWin - the KDE window manager |
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This file is part of the KDE project. |
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Copyright (C) 2006 Lubos Lunak <l.lunak@kde.org> |
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This program is free software; you can redistribute it and/or modify |
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it under the terms of the GNU General Public License as published by |
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the Free Software Foundation; either version 2 of the License, or |
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(at your option) any later version. |
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|
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This program is distributed in the hope that it will be useful, |
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but WITHOUT ANY WARRANTY; without even the implied warranty of |
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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GNU General Public License for more details. |
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|
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You should have received a copy of the GNU General Public License |
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along with this program. If not, see <http://www.gnu.org/licenses/>. |
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*********************************************************************/ |
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|
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/* |
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Code related to compositing (redirecting windows to pixmaps and tracking |
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window damage). |
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Docs: |
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XComposite (the protocol, but the function calls map to it): |
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http://gitweb.freedesktop.org/?p=xorg/proto/compositeproto.git;a=blob_plain;hb=HEAD;f=compositeproto.txt |
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XDamage (again the protocol): |
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http://gitweb.freedesktop.org/?p=xorg/proto/damageproto.git;a=blob_plain;hb=HEAD;f=damageproto.txt |
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Paper including basics on compositing, XGL vs AIGLX, XRender vs OpenGL, etc.: |
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http://www.vis.uni-stuttgart.de/~hopf/pub/LinuxTag2007_compiz_NextGenerationDesktop_Paper.pdf |
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Composite HOWTO from Fredrik: |
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http://ktown.kde.org/~fredrik/composite_howto.html |
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*/ |
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#include <config-X11.h> |
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#include "utils.h" |
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#include <QTextStream> |
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#include "workspace.h" |
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#include "client.h" |
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#include "unmanaged.h" |
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#include "deleted.h" |
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#include "effects.h" |
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#include "scene.h" |
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#include "scene_basic.h" |
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#include "scene_xrender.h" |
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#include "scene_opengl.h" |
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#include "compositingprefs.h" |
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#include "notifications.h" |
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#include <stdio.h> |
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#include <QMenu> |
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#include <kaction.h> |
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#include <kactioncollection.h> |
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#include <klocale.h> |
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#include <kxerrorhandler.h> |
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#include <X11/extensions/shape.h> |
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#ifdef HAVE_XCOMPOSITE |
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#include <X11/extensions/Xcomposite.h> |
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#if XCOMPOSITE_MAJOR > 0 || XCOMPOSITE_MINOR >= 3 |
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#define HAVE_XCOMPOSITE_OVERLAY |
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#endif |
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#endif |
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#ifdef HAVE_XRANDR |
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#include <X11/extensions/Xrandr.h> |
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#endif |
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namespace KWin |
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{ |
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|
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//**************************************** |
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// Workspace |
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//**************************************** |
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|
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void Workspace::setupCompositing() |
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{ |
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#ifdef KWIN_HAVE_COMPOSITING |
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if( scene != NULL ) |
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return; |
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if( !options->useCompositing && getenv( "KWIN_COMPOSE") == NULL ) |
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{ |
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kDebug( 1212 ) << "Compositing is turned off in options or disabled"; |
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return; |
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} |
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else if( compositingSuspended ) |
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{ |
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kDebug( 1212 ) << "Compositing is suspended"; |
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return; |
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} |
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else if( !CompositingPrefs::compositingPossible() ) |
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{ |
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kError( 1212 ) << "Compositing is not possible"; |
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return; |
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} |
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CompositingType type = options->compositingMode; |
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if( getenv( "KWIN_COMPOSE" )) |
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{ |
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char c = getenv( "KWIN_COMPOSE" )[ 0 ]; |
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switch( c ) |
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{ |
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case 'O': |
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kDebug( 1212 ) << "Compositing forced to OpenGL mode by environment variable"; |
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type = OpenGLCompositing; |
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break; |
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case 'X': |
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kDebug( 1212 ) << "Compositing forced to XRender mode by environment variable"; |
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type = XRenderCompositing; |
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break; |
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case 'N': |
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if( getenv( "KDE_FAILSAFE" )) |
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kDebug( 1212 ) << "Compositing disabled forcefully by KDE failsafe mode"; |
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else |
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kDebug( 1212 ) << "Compositing disabled forcefully by environment variable"; |
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return; // Return not break |
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default: |
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kDebug( 1212 ) << "Unknown KWIN_COMPOSE mode set, ignoring"; |
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break; |
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} |
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} |
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char selection_name[ 100 ]; |
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sprintf( selection_name, "_NET_WM_CM_S%d", DefaultScreen( display())); |
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cm_selection = new KSelectionOwner( selection_name ); |
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connect( cm_selection, SIGNAL( lostOwnership()), SLOT( lostCMSelection())); |
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cm_selection->claim( true ); // force claiming |
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|
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switch( type ) |
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{ |
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/*case 'B': |
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kDebug( 1212 ) << "X compositing"; |
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scene = new SceneBasic( this ); |
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break; // don't fall through (this is a testing one) */ |
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#ifdef KWIN_HAVE_OPENGL_COMPOSITING |
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case OpenGLCompositing: |
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kDebug( 1212 ) << "OpenGL compositing"; |
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scene = new SceneOpenGL( this ); |
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if( !scene->initFailed()) |
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break; // --> |
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delete scene; |
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scene = NULL; |
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break; // do not fall back to XRender for now, maybe in the future |
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#endif |
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#ifdef KWIN_HAVE_XRENDER_COMPOSITING |
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case XRenderCompositing: |
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kDebug( 1212 ) << "XRender compositing"; |
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scene = new SceneXrender( this ); |
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break; |
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#endif |
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default: |
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#ifndef KWIN_HAVE_COMPOSITING |
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kDebug( 1212 ) << "Compositing was not available at compile time"; |
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#else |
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kDebug( 1212 ) << "No compositing"; |
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#endif |
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delete cm_selection; |
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return; |
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} |
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if( scene == NULL || scene->initFailed()) |
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{ |
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kError( 1212 ) << "Failed to initialize compositing, compositing disabled"; |
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kError( 1212 ) << "Consult http://techbase.kde.org/Projects/KWin/4.0-release-notes#Setting_up"; |
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delete scene; |
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scene = NULL; |
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delete cm_selection; |
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return; |
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} |
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int rate = 0; |
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if( options->refreshRate > 0 ) |
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{ // use manually configured refresh rate |
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rate = options->refreshRate; |
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} |
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#ifdef HAVE_XRANDR |
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else |
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{ // autoconfigure refresh rate based on XRandR info |
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if( Extensions::randrAvailable() ) |
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{ |
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XRRScreenConfiguration *config = XRRGetScreenInfo( display(), rootWindow() ); |
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rate = xrrRefreshRate = XRRConfigCurrentRate( config ); |
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XRRFreeScreenConfigInfo( config ); |
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} |
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} |
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#endif |
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// 0Hz or less is invalid, so we fallback to a default rate |
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if( rate <= 0 ) |
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rate = 50; |
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// QTimer gives us 1msec (1000Hz) at best, so we ignore anything higher; |
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// however, additional throttling prevents very high rates from taking place anyway |
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else if( rate > 1000 ) |
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rate = 1000; |
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kDebug( 1212 ) << "Refresh rate " << rate << "Hz"; |
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compositeRate = 1000 / rate; |
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lastCompositePaint.start(); |
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// fake a previous paint, so that the next starts right now |
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nextPaintReference = QTime::currentTime().addMSecs( -compositeRate ); |
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compositeTimer.setSingleShot( true ); |
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checkCompositeTimer(); |
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composite_paint_times.clear(); |
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XCompositeRedirectSubwindows( display(), rootWindow(), CompositeRedirectManual ); |
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new EffectsHandlerImpl( scene->compositingType() ); // sets also the 'effects' pointer |
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addRepaintFull(); |
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foreach( Client* c, clients ) |
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c->setupCompositing(); |
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foreach( Client* c, desktops ) |
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c->setupCompositing(); |
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foreach( Unmanaged* c, unmanaged ) |
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c->setupCompositing(); |
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foreach( Client* c, clients ) |
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scene->windowAdded( c ); |
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foreach( Client* c, desktops ) |
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scene->windowAdded( c ); |
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foreach( Unmanaged* c, unmanaged ) |
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scene->windowAdded( c ); |
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discardPopup(); // force re-creation of the Alt+F3 popup (opacity option) |
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#else |
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kDebug( 1212 ) << "Compositing was not available at compile time"; |
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#endif |
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} |
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void Workspace::finishCompositing() |
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{ |
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#ifdef KWIN_HAVE_COMPOSITING |
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if( scene == NULL ) |
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return; |
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delete cm_selection; |
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foreach( Client* c, clients ) |
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scene->windowClosed( c, NULL ); |
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foreach( Client* c, desktops ) |
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scene->windowClosed( c, NULL ); |
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foreach( Unmanaged* c, unmanaged ) |
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scene->windowClosed( c, NULL ); |
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foreach( Deleted* c, deleted ) |
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scene->windowDeleted( c ); |
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foreach( Client* c, clients ) |
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c->finishCompositing(); |
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foreach( Client* c, desktops ) |
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c->finishCompositing(); |
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foreach( Unmanaged* c, unmanaged ) |
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c->finishCompositing(); |
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foreach( Deleted* c, deleted ) |
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c->finishCompositing(); |
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XCompositeUnredirectSubwindows( display(), rootWindow(), CompositeRedirectManual ); |
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delete effects; |
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effects = NULL; |
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delete scene; |
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scene = NULL; |
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compositeTimer.stop(); |
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mousePollingTimer.stop(); |
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repaints_region = QRegion(); |
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for( ClientList::ConstIterator it = clients.constBegin(); |
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it != clients.constEnd(); |
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++it ) |
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{ // forward all opacity values to the frame in case there'll be other CM running |
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if( (*it)->opacity() != 1.0 ) |
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{ |
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NETWinInfo2 i( display(), (*it)->frameId(), rootWindow(), 0 ); |
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i.setOpacity( static_cast< unsigned long >((*it)->opacity() * 0xffffffff )); |
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} |
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} |
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discardPopup(); // force re-creation of the Alt+F3 popup (opacity option) |
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// discard all Deleted windows (#152914) |
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while( !deleted.isEmpty()) |
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deleted.first()->discard( Allowed ); |
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#endif |
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} |
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void Workspace::lostCMSelection() |
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{ |
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kDebug( 1212 ) << "Lost compositing manager selection"; |
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finishCompositing(); |
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} |
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// for the shortcut |
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void Workspace::slotToggleCompositing() |
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{ |
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suspendCompositing( !compositingSuspended ); |
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} |
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// for the dbus call |
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void Workspace::toggleCompositing() |
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{ |
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slotToggleCompositing(); |
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if( compositingSuspended ) |
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{ |
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// when disabled show a shortcut how the user can get back compositing |
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QString shortcut, message; |
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if( KAction* action = qobject_cast<KAction*>( keys->action("Suspend Compositing"))) |
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shortcut = action->globalShortcut().primary().toString(QKeySequence::NativeText); |
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if( !shortcut.isEmpty() && options->useCompositing ) |
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{ |
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// display notification only if there is the shortcut |
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message = i18n( "Compositing has been suspended by another application.<br/>" |
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"You can resume using the '%1' shortcut.", shortcut ); |
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Notify::raise( Notify::CompositingSuspendedDbus, message ); |
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} |
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} |
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} |
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void Workspace::suspendCompositing() |
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{ |
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suspendCompositing( true ); |
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} |
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void Workspace::suspendCompositing( bool suspend ) |
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{ |
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compositingSuspended = suspend; |
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finishCompositing(); |
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setupCompositing(); // will do nothing if suspended |
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emit compositingToggled( !compositingSuspended ); |
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} |
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void Workspace::resetCompositing() |
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{ |
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if( compositing()) |
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{ |
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finishCompositing(); |
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QTimer::singleShot( 0, this, SLOT( setupCompositing())); |
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} |
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} |
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void Workspace::addRepaint( int x, int y, int w, int h ) |
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{ |
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if( !compositing()) |
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return; |
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repaints_region += QRegion( x, y, w, h ); |
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checkCompositeTimer(); |
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} |
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void Workspace::addRepaint( const QRect& r ) |
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{ |
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if( !compositing()) |
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return; |
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repaints_region += r; |
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checkCompositeTimer(); |
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} |
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void Workspace::addRepaint( const QRegion& r ) |
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{ |
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if( !compositing()) |
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return; |
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repaints_region += r; |
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checkCompositeTimer(); |
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} |
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void Workspace::addRepaintFull() |
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{ |
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if( !compositing()) |
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return; |
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repaints_region = QRegion( 0, 0, displayWidth(), displayHeight()); |
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checkCompositeTimer(); |
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} |
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void Workspace::performCompositing() |
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{ |
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#ifdef KWIN_HAVE_COMPOSITING |
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// The event loop apparently tries to fire a QTimer as often as possible, even |
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// at the expense of not processing many X events. This means that the composite |
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// repaints can seriously impact performance of everything else, therefore throttle |
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// them - leave at least 1msec time after one repaint is finished and next one |
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// is started. |
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if( lastCompositePaint.elapsed() < 1 ) |
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{ |
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compositeTimer.start( 1 ); |
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return; |
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} |
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if( !scene->waitSyncAvailable()) |
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nextPaintReference = QTime::currentTime(); |
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if((( repaints_region.isEmpty() && !windowRepaintsPending()) // no damage |
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|| !overlay_visible )) // nothing is visible anyway |
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{ |
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scene->idle(); |
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// Note: It would seem here we should undo suspended unredirect, but when scenes need |
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// it for some reason, e.g. transformations or translucency, the next pass that does not |
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// need this anymore and paints normally will also reset the suspended unredirect. |
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// Otherwise the window would not be painted normally anyway. |
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return; |
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} |
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// create a list of all windows in the stacking order |
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ToplevelList windows = xStackingOrder(); |
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foreach( EffectWindow* c, static_cast< EffectsHandlerImpl* >( effects )->elevatedWindows()) |
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{ |
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Toplevel* t = static_cast< EffectWindowImpl* >( c )->window(); |
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windows.removeAll( t ); |
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windows.append( t ); |
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} |
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// skip windows that are not yet ready for being painted |
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ToplevelList tmp = windows; |
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windows.clear(); |
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#if 0 |
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// There is a bug somewhere that prevents this from working properly (#160393), but additionally |
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// this cannot be used so carelessly - needs protections against broken clients, the window |
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// should not get focus before it's displayed, handle unredirected windows properly and so on. |
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foreach( Toplevel* c, tmp ) |
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if( c->readyForPainting()) |
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windows.append( c ); |
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#else |
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foreach( Toplevel* c, tmp ) |
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windows.append( c ); |
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#endif |
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foreach( Toplevel* c, windows ) |
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{ // This could be possibly optimized WRT obscuring, but that'd need being already |
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// past prePaint() phase - probably not worth it. |
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// TODO I think effects->transformWindowDamage() doesn't need to be called here, |
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// pre-paint will extend painted window areas as necessary. |
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repaints_region |= c->repaints().translated( c->pos()); |
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c->resetRepaints( c->decorationRect()); |
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} |
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QRegion repaints = repaints_region; |
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// clear all repaints, so that post-pass can add repaints for the next repaint |
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repaints_region = QRegion(); |
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QTime t = QTime::currentTime(); |
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scene->paint( repaints, windows ); |
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if( scene->waitSyncAvailable()) |
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{ |
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// If vsync is used, schedule the next repaint slightly in advance of the next sync, |
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// so that there is still time for the drawing to take place. We have just synced, and |
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// nextPaintReference is time from which multiples of compositeRate should be added, |
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// so set it 10ms back (meaning next paint will be in 'compositeRate - 10'). |
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// However, make sure the reserve is smaller than the composite rate. |
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int reserve = compositeRate <= 10 ? compositeRate - 1 : 10; |
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nextPaintReference = QTime::currentTime().addMSecs( -reserve ); |
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} |
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// Trigger at least one more pass even if there would be nothing to paint, so that scene->idle() |
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// is called the next time. If there would be nothing pending, it will not restart the timer and |
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// checkCompositeTime() would restart it again somewhen later, called from functions that |
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// would again add something pending. |
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checkCompositeTimer(); |
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checkCompositePaintTime( t.elapsed()); |
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lastCompositePaint.start(); |
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#endif |
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} |
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void Workspace::performMousePoll() |
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{ |
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checkCursorPos(); |
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} |
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bool Workspace::windowRepaintsPending() const |
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{ |
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foreach( Toplevel* c, clients ) |
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if( !c->repaints().isEmpty()) |
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return true; |
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foreach( Toplevel* c, desktops ) |
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if( !c->repaints().isEmpty()) |
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return true; |
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foreach( Toplevel* c, unmanaged ) |
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if( !c->repaints().isEmpty()) |
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return true; |
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foreach( Toplevel* c, deleted ) |
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if( !c->repaints().isEmpty()) |
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return true; |
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return false; |
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} |
|
|
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void Workspace::setCompositeTimer() |
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{ |
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if( !compositing()) // should not really happen, but there may be e.g. some damage events still pending |
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return; |
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// The last paint set nextPaintReference as a reference time to which multiples of compositeRate |
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// should be added for the next paint. qBound() for protection; system time can change without notice. |
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compositeTimer.start( qBound( 0, nextPaintReference.msecsTo( QTime::currentTime() ), 250 ) % compositeRate ); |
|
} |
|
|
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void Workspace::startMousePolling() |
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{ |
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mousePollingTimer.start( 20 ); // 50Hz. TODO: How often do we really need to poll? |
|
} |
|
|
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void Workspace::stopMousePolling() |
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{ |
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mousePollingTimer.stop(); |
|
} |
|
|
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bool Workspace::createOverlay() |
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{ |
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assert( overlay == None ); |
|
if( !Extensions::compositeOverlayAvailable()) |
|
return false; |
|
if( !Extensions::shapeInputAvailable()) // needed in setupOverlay() |
|
return false; |
|
#ifdef HAVE_XCOMPOSITE_OVERLAY |
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overlay = XCompositeGetOverlayWindow( display(), rootWindow()); |
|
if( overlay == None ) |
|
return false; |
|
XResizeWindow(display(), overlay, displayWidth(), displayHeight()); |
|
return true; |
|
#else |
|
return false; |
|
#endif |
|
} |
|
|
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void Workspace::checkCompositePaintTime( int msec ) |
|
{ |
|
if( options->disableCompositingChecks ) |
|
return; |
|
// Sanity check. QTime uses the system clock so if the user changes the time or |
|
// timezone our timer will return undefined results. Ideally we would use a system |
|
// clock independent timer but I am uncertain if Qt provides a nice wrapper for |
|
// one or not. As it's unlikely for a single paint to take 15 seconds it seems |
|
// like a good upper bound. |
|
if( msec < 0 || msec > 15000 ) |
|
return; |
|
composite_paint_times.prepend( msec ); |
|
bool tooslow = false; |
|
// If last 3 paints were way too slow, disable and warn. |
|
// 1 second seems reasonable, it's not that difficult to get relatively high times |
|
// with high system load. |
|
const int MAX_LONG_PAINT = 1000; |
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if( composite_paint_times.count() >= 3 && composite_paint_times[ 0 ] > MAX_LONG_PAINT |
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&& composite_paint_times[ 1 ] > MAX_LONG_PAINT && composite_paint_times[ 2 ] > MAX_LONG_PAINT ) |
|
{ |
|
kDebug( 1212 ) << "Too long paint times, suspending"; |
|
tooslow = true; |
|
} |
|
// If last 15 seconds all paints (all of them) were quite slow, disable and warn too. Quite slow being 0,1s |
|
// should be reasonable, that's 10fps and having constant 10fps is bad. |
|
// This may possibly trigger also when activating an expensive effect, so this may need tweaking. |
|
const int MAX_SHORT_PAINT = 100; |
|
const int SHORT_TIME = 15000; // 15 sec |
|
int time = 0; |
|
foreach( int t, composite_paint_times ) |
|
{ |
|
if( t < MAX_SHORT_PAINT ) |
|
break; |
|
time += t; |
|
if( time > SHORT_TIME ) // all paints in the given time were long |
|
{ |
|
kDebug( 1212 ) << "Long paint times for long time, suspending"; |
|
tooslow = true; |
|
break; |
|
} |
|
} |
|
if( composite_paint_times.count() > 1000 ) |
|
composite_paint_times.removeLast(); |
|
if( tooslow ) |
|
{ |
|
QTimer::singleShot( 0, this, SLOT( suspendCompositing())); |
|
QString shortcut, message; |
|
if( KAction* action = qobject_cast<KAction*>( keys->action("Suspend Compositing"))) |
|
shortcut = action->globalShortcut().primary().toString(QKeySequence::NativeText); |
|
if (shortcut.isEmpty()) |
|
message = i18n( "Compositing was too slow and has been suspended.\n" |
|
"You can disable functionality checks in advanced compositing settings." ); |
|
else |
|
message = i18n( "Compositing was too slow and has been suspended.\n" |
|
"If this was only a temporary problem, you can resume using the '%1' shortcut.\n" |
|
"You can also disable functionality checks in advanced compositing settings.", shortcut ); |
|
Notify::raise( Notify::CompositingSlow, message ); |
|
compositeTimer.start( 1000 ); // so that it doesn't trigger sooner than suspendCompositing() |
|
} |
|
} |
|
|
|
void Workspace::setupOverlay( Window w ) |
|
{ |
|
assert( overlay != None ); |
|
assert( Extensions::shapeInputAvailable()); |
|
XSetWindowBackgroundPixmap( display(), overlay, None ); |
|
overlay_shape = QRegion(); |
|
setOverlayShape( QRect( 0, 0, displayWidth(), displayHeight())); |
|
if( w != None ) |
|
{ |
|
XSetWindowBackgroundPixmap( display(), w, None ); |
|
XShapeCombineRectangles( display(), w, ShapeInput, 0, 0, NULL, 0, ShapeSet, Unsorted ); |
|
} |
|
XSelectInput( display(), overlay, VisibilityChangeMask ); |
|
} |
|
|
|
void Workspace::showOverlay() |
|
{ |
|
assert( overlay != None ); |
|
if( overlay_shown ) |
|
return; |
|
XMapSubwindows( display(), overlay ); |
|
XMapWindow( display(), overlay ); |
|
overlay_shown = true; |
|
} |
|
|
|
void Workspace::hideOverlay() |
|
{ |
|
assert( overlay != None ); |
|
XUnmapWindow( display(), overlay ); |
|
overlay_shown = false; |
|
setOverlayShape( QRect( 0, 0, displayWidth(), displayHeight())); |
|
} |
|
|
|
void Workspace::setOverlayShape( const QRegion& reg ) |
|
{ |
|
// Avoid setting the same shape again, it causes flicker (apparently it is not a no-op |
|
// and triggers something). |
|
if( reg == overlay_shape ) |
|
return; |
|
QVector< QRect > rects = reg.rects(); |
|
XRectangle* xrects = new XRectangle[ rects.count() ]; |
|
for( int i = 0; |
|
i < rects.count(); |
|
++i ) |
|
{ |
|
xrects[ i ].x = rects[ i ].x(); |
|
xrects[ i ].y = rects[ i ].y(); |
|
xrects[ i ].width = rects[ i ].width(); |
|
xrects[ i ].height = rects[ i ].height(); |
|
} |
|
XShapeCombineRectangles( display(), overlay, ShapeBounding, 0, 0, |
|
xrects, rects.count(), ShapeSet, Unsorted ); |
|
delete[] xrects; |
|
XShapeCombineRectangles( display(), overlay, ShapeInput, 0, 0, NULL, 0, ShapeSet, Unsorted ); |
|
overlay_shape = reg; |
|
} |
|
|
|
void Workspace::destroyOverlay() |
|
{ |
|
if( overlay == None ) |
|
return; |
|
// reset the overlay shape |
|
XRectangle rec = { 0, 0, displayWidth(), displayHeight() }; |
|
XShapeCombineRectangles( display(), overlay, ShapeBounding, 0, 0, &rec, 1, ShapeSet, Unsorted ); |
|
XShapeCombineRectangles( display(), overlay, ShapeInput, 0, 0, &rec, 1, ShapeSet, Unsorted ); |
|
#ifdef HAVE_XCOMPOSITE_OVERLAY |
|
XCompositeReleaseOverlayWindow( display(), overlay ); |
|
#endif |
|
overlay = None; |
|
overlay_shown = false; |
|
} |
|
|
|
bool Workspace::compositingActive() |
|
{ |
|
return compositing(); |
|
} |
|
|
|
// force is needed when the list of windows changes (e.g. a window goes away) |
|
void Workspace::checkUnredirect( bool force ) |
|
{ |
|
if( !compositing() || overlay == None || !options->unredirectFullscreen ) |
|
return; |
|
if( force ) |
|
forceUnredirectCheck = true; |
|
if( !unredirectTimer.isActive()) |
|
unredirectTimer.start( 0 ); |
|
} |
|
|
|
void Workspace::delayedCheckUnredirect() |
|
{ |
|
if( !compositing() || overlay == None || !options->unredirectFullscreen ) |
|
return; |
|
ToplevelList list; |
|
bool changed = forceUnredirectCheck; |
|
foreach( Client* c, clients ) |
|
list.append( c ); |
|
foreach( Unmanaged* c, unmanaged ) |
|
list.append( c ); |
|
foreach( Toplevel* c, list ) |
|
{ |
|
if( c->updateUnredirectedState()) |
|
changed = true; |
|
} |
|
// no desktops, no Deleted ones |
|
if( !changed ) |
|
return; |
|
forceUnredirectCheck = false; |
|
// Cut out parts from the overlay window where unredirected windows are, |
|
// so that they are actually visible. |
|
QRegion reg( 0, 0, displayWidth(), displayHeight()); |
|
foreach( Toplevel* c, list ) |
|
{ |
|
if( c->unredirected()) |
|
reg -= c->geometry(); |
|
} |
|
setOverlayShape( reg ); |
|
} |
|
|
|
//**************************************** |
|
// Toplevel |
|
//**************************************** |
|
|
|
void Toplevel::setupCompositing() |
|
{ |
|
#ifdef KWIN_HAVE_COMPOSITING |
|
if( !compositing()) |
|
return; |
|
if( damage_handle != None ) |
|
return; |
|
damage_handle = XDamageCreate( display(), frameId(), XDamageReportRawRectangles ); |
|
damage_region = QRegion( 0, 0, width(), height()); |
|
effect_window = new EffectWindowImpl(); |
|
effect_window->setWindow( this ); |
|
unredirect = false; |
|
workspace()->checkUnredirect( true ); |
|
#endif |
|
} |
|
|
|
void Toplevel::finishCompositing() |
|
{ |
|
#ifdef KWIN_HAVE_COMPOSITING |
|
if( damage_handle == None ) |
|
return; |
|
workspace()->checkUnredirect( true ); |
|
if( effect_window->window() == this ) // otherwise it's already passed to Deleted, don't free data |
|
{ |
|
discardWindowPixmap(); |
|
delete effect_window; |
|
} |
|
XDamageDestroy( display(), damage_handle ); |
|
damage_handle = None; |
|
damage_region = QRegion(); |
|
repaints_region = QRegion(); |
|
effect_window = NULL; |
|
#endif |
|
} |
|
|
|
void Toplevel::discardWindowPixmap() |
|
{ |
|
addDamageFull(); |
|
if( window_pix == None ) |
|
return; |
|
XFreePixmap( display(), window_pix ); |
|
window_pix = None; |
|
if( effectWindow() != NULL && effectWindow()->sceneWindow() != NULL ) |
|
effectWindow()->sceneWindow()->pixmapDiscarded(); |
|
} |
|
|
|
Pixmap Toplevel::createWindowPixmap() |
|
{ |
|
#ifdef KWIN_HAVE_COMPOSITING |
|
assert( compositing()); |
|
if( unredirected()) |
|
return None; |
|
grabXServer(); |
|
KXErrorHandler err; |
|
Pixmap pix = XCompositeNameWindowPixmap( display(), frameId()); |
|
// check that the received pixmap is valid and actually matches what we |
|
// know about the window (i.e. size) |
|
XWindowAttributes attrs; |
|
if( !XGetWindowAttributes( display(), frameId(), &attrs ) |
|
|| err.error( false ) |
|
|| attrs.width != width() || attrs.height != height() || attrs.map_state != IsViewable ) |
|
{ |
|
kDebug( 1212 ) << "Creating window pixmap failed: " << this; |
|
XFreePixmap( display(), pix ); |
|
pix = None; |
|
} |
|
ungrabXServer(); |
|
return pix; |
|
#else |
|
return None; |
|
#endif |
|
} |
|
|
|
#ifdef HAVE_XDAMAGE |
|
void Toplevel::damageNotifyEvent( XDamageNotifyEvent* e ) |
|
{ |
|
QRegion damage( e->area.x, e->area.y, e->area.width, e->area.height ); |
|
// compress |
|
int cnt = 1; |
|
while( XPending( display())) |
|
{ |
|
XEvent e2; |
|
if( XPeekEvent( display(), &e2 ) && e2.type == Extensions::damageNotifyEvent() |
|
&& e2.xany.window == frameId()) |
|
{ |
|
XNextEvent( display(), &e2 ); |
|
if( cnt > 200 ) |
|
{ |
|
// If there are way too many damage events in the queue, just discard them |
|
// and damage the whole window. Otherwise the X server can just overload |
|
// us with a flood of damage events. Should be probably optimized |
|
// in the X server, as this is rather lame. |
|
damage = rect(); |
|
continue; |
|
} |
|
XDamageNotifyEvent* e = reinterpret_cast< XDamageNotifyEvent* >( &e2 ); |
|
QRect r( e->area.x, e->area.y, e->area.width, e->area.height ); |
|
++cnt; |
|
// If there are too many damaged rectangles, increase them |
|
// to be multiples of 100x100 px grid, since QRegion get quite |
|
// slow with many rectangles, and there is little to gain by using |
|
// many small rectangles (rather the opposite, several large should |
|
// be often faster). |
|
if( cnt > 50 ) |
|
{ |
|
r.setLeft( r.left() / 100 * 100 ); |
|
r.setRight(( r.right() + 99 ) / 100 * 100 ); |
|
r.setTop( r.top() / 100 * 100 ); |
|
r.setBottom(( r.bottom() + 99 ) / 100 * 100 ); |
|
} |
|
damage += r; |
|
continue; |
|
} |
|
break; |
|
} |
|
foreach( const QRect& r, damage.rects()) |
|
addDamage( r ); |
|
} |
|
|
|
void Client::damageNotifyEvent( XDamageNotifyEvent* e ) |
|
{ |
|
Toplevel::damageNotifyEvent( e ); |
|
#ifdef HAVE_XSYNC |
|
if( sync_counter == None ) // cannot detect complete redraw, consider done now |
|
ready_for_painting = true; |
|
#else |
|
ready_for_painting = true; // no sync at all, consider done now |
|
#endif |
|
} |
|
#endif |
|
|
|
void Toplevel::addDamage( const QRect& r ) |
|
{ |
|
addDamage( r.x(), r.y(), r.width(), r.height()); |
|
} |
|
|
|
void Toplevel::addDamage( int x, int y, int w, int h ) |
|
{ |
|
if( !compositing()) |
|
return; |
|
QRect r( x, y, w, h ); |
|
// resizing the decoration may lag behind a bit and when shrinking there |
|
// may be a damage event coming with size larger than the current window size |
|
r &= rect(); |
|
damage_region += r; |
|
repaints_region += r; |
|
static_cast<EffectsHandlerImpl*>(effects)->windowDamaged( effectWindow(), r ); |
|
workspace()->checkCompositeTimer(); |
|
} |
|
|
|
void Toplevel::addDamageFull() |
|
{ |
|
if( !compositing()) |
|
return; |
|
damage_region = rect(); |
|
repaints_region = rect(); |
|
static_cast<EffectsHandlerImpl*>(effects)->windowDamaged( effectWindow(), rect()); |
|
workspace()->checkCompositeTimer(); |
|
} |
|
|
|
void Toplevel::resetDamage( const QRect& r ) |
|
{ |
|
damage_region -= r; |
|
} |
|
|
|
void Toplevel::addRepaint( const QRect& r ) |
|
{ |
|
addRepaint( r.x(), r.y(), r.width(), r.height()); |
|
} |
|
|
|
void Toplevel::addRepaint( int x, int y, int w, int h ) |
|
{ |
|
if( !compositing()) |
|
return; |
|
QRect r( x, y, w, h ); |
|
r &= rect(); |
|
repaints_region += r; |
|
workspace()->checkCompositeTimer(); |
|
} |
|
|
|
void Toplevel::addRepaintFull() |
|
{ |
|
repaints_region = rect(); |
|
workspace()->checkCompositeTimer(); |
|
} |
|
|
|
void Toplevel::resetRepaints( const QRect& r ) |
|
{ |
|
repaints_region -= r; |
|
} |
|
|
|
void Toplevel::addWorkspaceRepaint( int x, int y, int w, int h ) |
|
{ |
|
addWorkspaceRepaint( QRect( x, y, w, h )); |
|
} |
|
|
|
void Toplevel::addWorkspaceRepaint( const QRect& r2 ) |
|
{ |
|
if( !compositing()) |
|
return; |
|
if( effectWindow() == NULL ) // TODO - this can happen during window destruction |
|
return workspace()->addRepaint( r2 ); |
|
QRect r = effects->transformWindowDamage( effectWindow(), r2 ); |
|
workspace()->addRepaint( r ); |
|
} |
|
|
|
bool Toplevel::updateUnredirectedState() |
|
{ |
|
assert( compositing()); |
|
bool should = shouldUnredirect() && !unredirectSuspend && !shape() && !hasAlpha() && opacity() == 1.0 && |
|
!static_cast<EffectsHandlerImpl*>( effects )->activeFullScreenEffect(); |
|
if( should && !unredirect ) |
|
{ |
|
unredirect = true; |
|
kDebug( 1212 ) << "Unredirecting:" << this; |
|
#ifdef HAVE_XCOMPOSITE |
|
XCompositeUnredirectWindow( display(), frameId(), CompositeRedirectManual ); |
|
#endif |
|
return true; |
|
} |
|
else if( !should && unredirect ) |
|
{ |
|
unredirect = false; |
|
kDebug( 1212 ) << "Redirecting:" << this; |
|
#ifdef HAVE_XCOMPOSITE |
|
XCompositeRedirectWindow( display(), frameId(), CompositeRedirectManual ); |
|
#endif |
|
discardWindowPixmap(); |
|
return true; |
|
} |
|
return false; |
|
} |
|
|
|
void Toplevel::suspendUnredirect( bool suspend ) |
|
{ |
|
if( unredirectSuspend == suspend ) |
|
return; |
|
unredirectSuspend = suspend; |
|
workspace()->checkUnredirect(); |
|
} |
|
|
|
//**************************************** |
|
// Client |
|
//**************************************** |
|
|
|
void Client::setupCompositing() |
|
{ |
|
Toplevel::setupCompositing(); |
|
updateVisibility(); // for internalKeep() |
|
} |
|
|
|
void Client::finishCompositing() |
|
{ |
|
Toplevel::finishCompositing(); |
|
updateVisibility(); |
|
triggerDecorationRepaint(); |
|
} |
|
|
|
bool Client::shouldUnredirect() const |
|
{ |
|
if( isActiveFullScreen()) |
|
{ |
|
ToplevelList stacking = workspace()->xStackingOrder(); |
|
for( int pos = stacking.count() - 1; |
|
pos >= 0; |
|
--pos ) |
|
{ |
|
Toplevel* c = stacking.at( pos ); |
|
if( c == this ) // is not covered by any other window, ok to unredirect |
|
return true; |
|
if( c->geometry().intersects( geometry())) |
|
return false; |
|
} |
|
abort(); |
|
} |
|
return false; |
|
} |
|
|
|
void Client::addRepaintFull() |
|
{ |
|
repaints_region = decorationRect(); |
|
workspace()->checkCompositeTimer(); |
|
} |
|
|
|
//**************************************** |
|
// Unmanaged |
|
//**************************************** |
|
|
|
bool Unmanaged::shouldUnredirect() const |
|
{ |
|
// the pixmap is needed for the login effect, a nicer solution would be the login effect increasing |
|
// refcount for the window pixmap (which would prevent unredirect), avoiding this hack |
|
if( resourceClass() == "ksplashx" || resourceClass() == "ksplashsimple" ) |
|
return false; |
|
// it must cover whole display or one xinerama screen, and be the topmost there |
|
if( geometry() == workspace()->clientArea( FullArea, geometry().center(), workspace()->currentDesktop()) |
|
|| geometry() == workspace()->clientArea( ScreenArea, geometry().center(), workspace()->currentDesktop())) |
|
{ |
|
ToplevelList stacking = workspace()->xStackingOrder(); |
|
for( int pos = stacking.count() - 1; |
|
pos >= 0; |
|
--pos ) |
|
{ |
|
Toplevel* c = stacking.at( pos ); |
|
if( c == this ) // is not covered by any other window, ok to unredirect |
|
return true; |
|
if( c->geometry().intersects( geometry())) |
|
return false; |
|
} |
|
abort(); |
|
} |
|
return false; |
|
} |
|
|
|
//**************************************** |
|
// Deleted |
|
//**************************************** |
|
|
|
bool Deleted::shouldUnredirect() const |
|
{ |
|
return false; |
|
} |
|
|
|
void Deleted::addRepaintFull() |
|
{ |
|
repaints_region = decorationRect(); |
|
workspace()->checkCompositeTimer(); |
|
} |
|
|
|
} // namespace
|
|
|